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Initial Plans
Will Cave
Initial Reaction
My initial response was that I had no idea what I
was going to do. I started to think what game
type I wanted to make, I thought side scrolling
was the way forward. I then thought what I
wanted to do with other areas he game, this
helped me to slowly get little bits and pieces of
ideas, that I was going to try and develop into
more whole ideas. These bits and pieces where
simple concepts of characters, game type,
colours etc.
Mind Map
Mind Map
Mood Board
Mood Board Analysis
Is there any repetition in the images you have collected? Repeated
colours/images styles/fonts/tone/mood
• When I started this week I set out to think about making a side scrolling, like
Assassin’s Creed Chronicles. This is why there is quite a few images with faint but
effective skyline backgrounds, of cities, hills etc. This was also reflected in the
images of A.C Chronicles. As far as image styles, there was one. It was that there
was quite a few images of layers of colour, which looks like city skylines. In
addition, the majority of the images used are related to a side scrolling type of
game.
How will your mood board influence your final product?
• I think my mood board will help me stay inspired, as the many images are great to
see aspects that would be useful to show in the animation.
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Case Study, Initial
Response, Product
Research
• Terminology, audio, wider genre, Graphics
comparison, required specifications (graphic
cards etc.), annotate screenshots
• Cover my initial response to brief
• Existing products, Analysis, bibliography
2 Audience Research,
Production Experiments,
Proposal, Planning
• Interviews, bibliography
• Process, Reflection
• Audience, Rationale, Project concept,
Evaluation
• Style sheet, Screenshot layouts, sound
effects/dialogue, music, Contingency planning,
Health and safety
3 Production • Production
4 Production • Product reflection
5 Evaluation • Research, Planning, Time management,
Technical qualities, Aesthetic qualities,
Audience appeal
Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience research,
books, videos/films/video games, magazines and newspaper articles etc.
1. Interviewees, Name. (2018) Target Audience Interviews (conducted on DATE)
2. Konami (1981) Frogger
3. Rebel Twins (2017) Dragon Hills 2
4. Creative Sparks (1982) River Rescue
(https://www.youtube.com/watch?v=7M6NiOSBvVM)
5. .
6. .
7. .

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Initial plans: video game rotaion

  • 2. Initial Reaction My initial response was that I had no idea what I was going to do. I started to think what game type I wanted to make, I thought side scrolling was the way forward. I then thought what I wanted to do with other areas he game, this helped me to slowly get little bits and pieces of ideas, that I was going to try and develop into more whole ideas. These bits and pieces where simple concepts of characters, game type, colours etc.
  • 6. Mood Board Analysis Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood • When I started this week I set out to think about making a side scrolling, like Assassin’s Creed Chronicles. This is why there is quite a few images with faint but effective skyline backgrounds, of cities, hills etc. This was also reflected in the images of A.C Chronicles. As far as image styles, there was one. It was that there was quite a few images of layers of colour, which looks like city skylines. In addition, the majority of the images used are related to a side scrolling type of game. How will your mood board influence your final product? • I think my mood board will help me stay inspired, as the many images are great to see aspects that would be useful to show in the animation.
  • 7. Schedule WEEK OVERALL PLAN SPECIFIC TASKS 1 Case Study, Initial Response, Product Research • Terminology, audio, wider genre, Graphics comparison, required specifications (graphic cards etc.), annotate screenshots • Cover my initial response to brief • Existing products, Analysis, bibliography 2 Audience Research, Production Experiments, Proposal, Planning • Interviews, bibliography • Process, Reflection • Audience, Rationale, Project concept, Evaluation • Style sheet, Screenshot layouts, sound effects/dialogue, music, Contingency planning, Health and safety 3 Production • Production 4 Production • Product reflection 5 Evaluation • Research, Planning, Time management, Technical qualities, Aesthetic qualities, Audience appeal
  • 8. Bibliography • Name at least 7 sources that you plan to use in this project. These should include audience research, books, videos/films/video games, magazines and newspaper articles etc. 1. Interviewees, Name. (2018) Target Audience Interviews (conducted on DATE) 2. Konami (1981) Frogger 3. Rebel Twins (2017) Dragon Hills 2 4. Creative Sparks (1982) River Rescue (https://www.youtube.com/watch?v=7M6NiOSBvVM) 5. . 6. . 7. .

Editor's Notes

  1. Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  2. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  3. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  4. Collection of images related to your product/inspirational/visually interesting At least 15 needed