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Michael Wall

Writing Portfolio
Description
Currently I am working as a Staff Writer for PixlBit. There I have provided a wide array of works including:

     -   Features
     -   News Reports
     -   Player Guides
     -   Reviews
     -   Podcasts
     -   Videos
                         This portfolio aims to showcase the versatility and range that I offer as a
                         writer. Examples will highlight my ability to produce multiple writing styles
                         along with using additional mediums to expand the potential viewer base.




Please Note: Links to the original article of each post will be provided. Additionally hard copies of any material
can be made available upon request.
The Gender Myth

  “Gender issues in gaming are nothing new. For years this
  discussion has surfaced in games media making waves, turning
  heads, but still failing to leave its mark. Part of the issue is the
  media’s affinity for extremists. Of course that’s the nature of
  the beast, we like to read what the crazies write, but this
  constant pandering has transformed the discussion of gender
  in games into something that is far more representative of a
  political primary than a civil discussion.”




  This piece discusses the parallel between the social dynamics of males and females in geek culture and the ‘color blind’ philosophy that
  stemmed from the civil rights movement. It exemplifies my ability to move beyond the sphere of gaming and discuss cultural issues in a
  relatable, yet unique manner.


Full Article
Gender in Gaming

                     Click To Listen




Here is an episode of my bi-weekly podcast PixlTalk. This issue was used to further discuss Gender in Gaming, and exhibits my ability to
use additional media platforms to further expand discussion topics. (FYI I’m the host who does the introduction)




Full Article
Borderlands 2 Hands On Preview
       “When I got my hands on the controller I was initially taken in by how
       beautiful the world looked. Borderland’s patented cell-shaded art style
       comes to life thanks to the new vibrant color pallet. The intense display
       serves not only to augment the visual splendor of the world, but the
       surrounding characters along with it. Cooke explained that much of the
       inspiration for this new color-intensive Pandora originated back with
       the development of DLC for the original Borderlands. While the
       development team was creating new enemies and locations, they
       realized they wanted greater contrast to highlight the unique aspects of
       the world and its inhabitants. Cooke called this transformation the
       “evolution of their art style” opting for the ability to create dark and
       dangerous scenarios – like the acid ridden swamps that players
       navigate in the demo.”


       Here is an interview I conducted with Jeramy Cooke regarding Borderlands 2. Since larger publications got access to this
       information at an earlier date, I wrote this article live action style to help make it stand out from the copious PAX
       impressions out there.



Full Article
Dustforce Review

               “Janitors with an affinity for aerial acrobatics – say no more, I’m
               in. Dustforce is a peculiar concoction, simultaneously delivering
               serenity and insanity. It’s like a Siren luring in unsuspecting
               bystanders with its unprecedented beauty only to reveal an
               unnerving ferocity. Harboring difficulty on par with Super Meat
               Boy and N, Dustforce differentiates itself with its soothing
               melodic ambiance. While this game tests your limits and
               perhaps even your sanity – it is oddly enjoyable.”




          Here is my take on indie developed title Dustforce, I also provide a video to further enhance the piece.


Full Article
Diablo 3 Guide

  “Embrace the ‘Hand Me Downs’

  Inevitably you are going to find equipment that is exceptionally good,
  just not for your particular class. Now usually you’ll probably end up
  selling these items on the Auction House for a considerable sum.
  However, if the item you’ve acquired will benefit another character of
  yours don’t be afraid to pass it on. While hand me downs may not have
  been pleasurable part of your childhood, you’ll learn to love them in
  Diablo 3. A few high quality items placed in the bank is the best way to
  welcome any of your new characters into the world.”


                       Here is an example of a guide I crafted for the popular PC title Diablo 3. This guide exemplifies my
                       ability to provide readers with a wealth of information, but in a manner that is easy to understand
                       and digest.


Full Article
Skyrim Top Ten Mods
 “Skyrim is a gorgeous game, but sometimes the close-ups on characters
 can be downright frightening. With jagged blocky features the
 character models can greatly deter from the otherwise pristine
 aesthetics in Skyrim. Xenius looks to correct this injustice with his
 Xenius Character Enhancement, a project that compiles mods by him
 and other modders geared at cleaning up the character models in
 Skyrim. Think of this mod as “Queer Eye for the Pixel Guy”, as it gives
 your character a much needed makeover.”




          A simple collection of the best (my opinion) player made mods at the time. As with most top-ten columns, I add my
          own personality to the mix to keep the reader intrigued.




Full Article
Beyond: Two Souls
      “Perhaps the most pertinent facet of Beyond is its emotionally charged
      atmosphere. The opening E3 cinematic displayed it best with Jodie’s
      telling stoicism. It's not often that a game is able to say so much with so
      little. There Jodie sat, impervious to the inquisitions of the officer. Her
      diluted gaze expressing an unsettling mix of desperation and apathy
      that only an arduous journey could incur. You felt Jodie’s pain,
      sympathized with her trying situation even though you knew not what
      it was.

      While much remains to be seen from Beyond: Two Souls, one thing is
      for sure this game will make you feel.”


               This was a preview I produced for the E3 event that took place earlier this month. As with other E3
               announcements a lot of the details about this title were initially withheld. Thus, I focused my attention instead on
               the premise of this title and the potential that it has to change the way we view this medium. This is an example
               of how games writing can delve from the simple quantitative measures of game design to explore the emotional
               impact that these titles can instill in its players



Full Article
Thank You

Thank you for taking the time to look through my works. If you have any
questions or comments I can be reached by email at Wall8188@gmail.com.
Also please note additional pieces or hardcopies of any pieces seen here can
be made available upon request.

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Michael Wall - Writing Portfolio

  • 2. Description Currently I am working as a Staff Writer for PixlBit. There I have provided a wide array of works including: - Features - News Reports - Player Guides - Reviews - Podcasts - Videos This portfolio aims to showcase the versatility and range that I offer as a writer. Examples will highlight my ability to produce multiple writing styles along with using additional mediums to expand the potential viewer base. Please Note: Links to the original article of each post will be provided. Additionally hard copies of any material can be made available upon request.
  • 3. The Gender Myth “Gender issues in gaming are nothing new. For years this discussion has surfaced in games media making waves, turning heads, but still failing to leave its mark. Part of the issue is the media’s affinity for extremists. Of course that’s the nature of the beast, we like to read what the crazies write, but this constant pandering has transformed the discussion of gender in games into something that is far more representative of a political primary than a civil discussion.” This piece discusses the parallel between the social dynamics of males and females in geek culture and the ‘color blind’ philosophy that stemmed from the civil rights movement. It exemplifies my ability to move beyond the sphere of gaming and discuss cultural issues in a relatable, yet unique manner. Full Article
  • 4. Gender in Gaming Click To Listen Here is an episode of my bi-weekly podcast PixlTalk. This issue was used to further discuss Gender in Gaming, and exhibits my ability to use additional media platforms to further expand discussion topics. (FYI I’m the host who does the introduction) Full Article
  • 5. Borderlands 2 Hands On Preview “When I got my hands on the controller I was initially taken in by how beautiful the world looked. Borderland’s patented cell-shaded art style comes to life thanks to the new vibrant color pallet. The intense display serves not only to augment the visual splendor of the world, but the surrounding characters along with it. Cooke explained that much of the inspiration for this new color-intensive Pandora originated back with the development of DLC for the original Borderlands. While the development team was creating new enemies and locations, they realized they wanted greater contrast to highlight the unique aspects of the world and its inhabitants. Cooke called this transformation the “evolution of their art style” opting for the ability to create dark and dangerous scenarios – like the acid ridden swamps that players navigate in the demo.” Here is an interview I conducted with Jeramy Cooke regarding Borderlands 2. Since larger publications got access to this information at an earlier date, I wrote this article live action style to help make it stand out from the copious PAX impressions out there. Full Article
  • 6. Dustforce Review “Janitors with an affinity for aerial acrobatics – say no more, I’m in. Dustforce is a peculiar concoction, simultaneously delivering serenity and insanity. It’s like a Siren luring in unsuspecting bystanders with its unprecedented beauty only to reveal an unnerving ferocity. Harboring difficulty on par with Super Meat Boy and N, Dustforce differentiates itself with its soothing melodic ambiance. While this game tests your limits and perhaps even your sanity – it is oddly enjoyable.” Here is my take on indie developed title Dustforce, I also provide a video to further enhance the piece. Full Article
  • 7. Diablo 3 Guide “Embrace the ‘Hand Me Downs’ Inevitably you are going to find equipment that is exceptionally good, just not for your particular class. Now usually you’ll probably end up selling these items on the Auction House for a considerable sum. However, if the item you’ve acquired will benefit another character of yours don’t be afraid to pass it on. While hand me downs may not have been pleasurable part of your childhood, you’ll learn to love them in Diablo 3. A few high quality items placed in the bank is the best way to welcome any of your new characters into the world.” Here is an example of a guide I crafted for the popular PC title Diablo 3. This guide exemplifies my ability to provide readers with a wealth of information, but in a manner that is easy to understand and digest. Full Article
  • 8. Skyrim Top Ten Mods “Skyrim is a gorgeous game, but sometimes the close-ups on characters can be downright frightening. With jagged blocky features the character models can greatly deter from the otherwise pristine aesthetics in Skyrim. Xenius looks to correct this injustice with his Xenius Character Enhancement, a project that compiles mods by him and other modders geared at cleaning up the character models in Skyrim. Think of this mod as “Queer Eye for the Pixel Guy”, as it gives your character a much needed makeover.” A simple collection of the best (my opinion) player made mods at the time. As with most top-ten columns, I add my own personality to the mix to keep the reader intrigued. Full Article
  • 9. Beyond: Two Souls “Perhaps the most pertinent facet of Beyond is its emotionally charged atmosphere. The opening E3 cinematic displayed it best with Jodie’s telling stoicism. It's not often that a game is able to say so much with so little. There Jodie sat, impervious to the inquisitions of the officer. Her diluted gaze expressing an unsettling mix of desperation and apathy that only an arduous journey could incur. You felt Jodie’s pain, sympathized with her trying situation even though you knew not what it was. While much remains to be seen from Beyond: Two Souls, one thing is for sure this game will make you feel.” This was a preview I produced for the E3 event that took place earlier this month. As with other E3 announcements a lot of the details about this title were initially withheld. Thus, I focused my attention instead on the premise of this title and the potential that it has to change the way we view this medium. This is an example of how games writing can delve from the simple quantitative measures of game design to explore the emotional impact that these titles can instill in its players Full Article
  • 10. Thank You Thank you for taking the time to look through my works. If you have any questions or comments I can be reached by email at Wall8188@gmail.com. Also please note additional pieces or hardcopies of any pieces seen here can be made available upon request.