Jiri Kupiainen discusses alternative user acquisition strategies for games, highlighting strategies used by No Man's Sky, Ben and Ed, and Best Fiends. Some key lessons include using influencers strategically by creating influencer-specific content, having influencers review early builds to generate authentic reactions, and vetting influencer videos to ensure they feel genuine. Working with top influencers and getting coverage from big media outlets can help games reach broader audiences through trickle-down effects. Authenticity and trust are important to avoid backlash from inaccurate representations of games.
2. Background
Games & tech since 2001
• Mobile, PC, console, media…
• Founded first company at 17
• Previous company acquired by Disney
• Youngest Disney VP!
• Founder & CEO at Shark Punch
• The Masterplan
• Playfield
• Matchmade
20. Trickle-down
marketing
• If you get the big guys, others will follow
• Seriously paid key influencers to make videos
• Now >100k videos on YouTube
• Sluggerfly used 9GAG to grow their reach
• Free visibility on Imgur, Reddit…
• Reaching out to YouTube influencers with “people on
9GAG love us”
• Hello Games got big games media hyped up
• And then everyone else had to talk about it
21. Working with
Influencers
• Seriously and Sluggerfly hiding easter eggs in their
games
• Get influencers talking
• Get people sharing
• Traplight and Bossa Studios creating influencer-specific
content
• Cheap for the developer
• Creates authentic positive reactions
• Several videos with the same influencer
• If the audience overlap is big, this can be
tremendously valuable for both
22. Authenticity &
Trust
• We failed this with The Masterplan...
• No Man’s Sky
• Inaccurate representation of the game
• Disappearing when things didn’t go as expected
• Ben and Ed
• Not obfuscating the fact that they’re the games
developers
• ...but not making it front and center either
• Best Fiends
• Influencers have creative control, but they vet every
video
• If it doesn’t feel genuine, video doesn’t get published
23. Working with
Influencers
• Direct contact
• Lot of work, but can yield great results
• Hard to predict - influencers don’t reply to emails
• Famebit etc.
• Still very manual
• Low relevance
• MCNs & agents
• Little transparency & often very expensive
• Matchmade
• Several kinds of awesome