Diese Präsentation wurde erfolgreich gemeldet.
Wir verwenden Ihre LinkedIn Profilangaben und Informationen zu Ihren Aktivitäten, um Anzeigen zu personalisieren und Ihnen relevantere Inhalte anzuzeigen. Sie können Ihre Anzeigeneinstellungen jederzeit ändern.

eLearning Trends For 2015

47.278 Aufrufe

Veröffentlicht am

Presentation highlights the 10 eLearning Trends for 2015 that may act as the game changers in the field of Technology Enabled Learning.

Veröffentlicht in: Bildung, Technologie
  • Loggen Sie sich ein, um Kommentare anzuzeigen.

eLearning Trends For 2015

  1. Ins"
  2. it's a i*'l’iuI'ti-device World! More than 60% of online adults in the US and the UK use at least two devices every day. While a quarter (25%) of online Americans and a fifth (20%) of online Britons use three devices. Gfl< or "'*‘ or
  3. . ‘, _a. —— . ... .. -— ~ _—', —-_-. .¢——o 7.44., 1- -v -' it's __ ~ ‘ _. ..~> -_f. -,c ~‘ . ;-; Z,; . , .-—-_ v‘ ; ,_ — , _ __ __‘. :v—_ L-‘—‘—-Vt<. I>"‘— "l 2.’-. :€ ‘ 4‘) ' ‘gr; .2- . .-—-fl VA‘ — . > --~ ‘ . ‘ " _* , _ _ I- ~ — - , . I ‘ . ._. . __. ;.. ____. .. L : : . , ‘W , /fang-‘ ~_' "". ‘_i ‘_ a l*~'iulti- evice -orl O There's an average of 2.9 —“-_ devices per person and, by 20 I 7, this will go up to 5.2! -95 5 _ ' Sophos Mobile Device Numbers “e. - 5 ‘ '. "‘ Infographic
  4. it's a l*~‘lu| ti—cievice World! .“. '?§l. .*E I. 7’ {.33. ‘'. ¢«"“'. . st‘ , .. —.. is; _. _ r“ - _ J4’: ‘ ; .,~‘h} " , "‘s‘ / rs « ‘ , r"': .’<~§ *‘ x. i‘ fi/ rt? ’ -’ -* I _ ' r= «’ A . r . . ‘J "g? I dz. ‘ , . '3‘ e r :1‘ ‘.1; / ¥~= i~. ‘. rj ’ r1{. “ “ § ' ‘°’*">v~§-, . .. ll 7%‘ ~ : , ? fflg if V‘ / ‘/ ‘_ L". ,, f I s / V, ’ I “ TV / '1“ ' I ‘ rx / ' M {,5 r: / ; : /4 1- ‘ 7 4'! The device most carried is the M smartphone at 85%, with laptops » "~». ._. .x -. and tablets at 65% and 48%. ~ ‘__‘ V ' - 757‘ '7, Sophos Mobile Device Numbers lnfographic — -
  5. Out with Flash. in with i-ii'ivii.5 % = —. Flash usage has decreased by 25%. W3Techs - World Wide Web Technology Surveys _
  6. T ~ . —_ . ._-r «~- 08’ Games and Gamification @iP. '.’§l. .'% '_. > J‘ J '7 W if T T 7. 7 ‘.7 l m v — By end of 20 l 5 more than 50% of organisations that have managed innovation processes will gamify those processes. Gartner
  7. Augmenting Reatli The Compound Annual Growth Rate of Augmented Reality is at around |5% — making augmented reality a $l billion market by 20 I 8. Markets and Markets’ March 20l4 report ‘Augmented Reality & Virtual Reality Market‘
  8. Book a MOOC i @: H'? §l'? ..i‘ By 2020, at least a dozen universities around the world will give university ’ _ if degrees with |00% content on ’ A Q Massive Online Open Courses ( V. __ . , , (MOOC). F r. : : Anant Agarwal, edX I “/ z I I I ; l .
  9. Learning Management . I y The LMS market is predicted ~(/ —"-1=-—rr-. ‘ to grow from $2.55 billion in _[ " 20 I 3 to $7.83»'bi| Iion in 20 I 8, I 7+, ‘ 5; I at a CAGR of 25.2% during the period 20 I 7 to 20 I 8. L . MarketsandMarkets
  10. Learning Management l»@. ”.'? §l'? .‘= .' “‘ " LMS market in the US is predicted to f I - grow at a CAGR of I I ‘ , -'. -'. ''. ‘'-' 23.20% over the . period 20|4-20 I 9. ResearchandMarkets
  11. Learn at your own pace The five-year compound. ‘ annual growth rate for Self- 9;, ‘I paced Learning is 4.4% and revenues will reach $53.0 billion by 20 I 8. Ambient Insight's Self-paced / * of . T ' __/ ’”"""’3 eLearning Market report “/3 r’’" . » ' __ ’ . ¢,ct= .' '3 Cf’ 5>. J ‘ k. -.7. -'—-1*. -. "*. _ ' _. ..<. -+‘ "_“*‘w I 2. _ _. -: '9""-_"‘*} '01 ‘L '4‘ ‘T g‘ . ~.‘. ''~. ._ , . Z . _+4'. «."r' V. 7 ‘t *“ i‘i‘. ~ A N‘ -2‘ "'4? ‘T; -'-. ’; V: _: i§‘ ,4 _~ < ; _‘ A ‘5 ‘ _ . _ P: .. _«. . mm" 'g _ . ,.Ib. -. .: . __ ‘b _M. .“ . _ . .,, ? _. ,_ h 7 <' ‘_ . . I. c-_ _ _ _ _ 4 F . <1 " " A T i ‘:3- ~ . _ , F ‘.5 ‘ - - H ¢_. ._‘ ‘ ‘‘_s, __ ‘g I . ‘-_ - vs ‘; -. ‘ 4» _ *3 I - ' 7 1 K: ‘ _ . ‘ha 7 x
  12. . I i ' I Learn at your own pace : ’ ''‘= '‘r'P'E i ”'“‘ * ' ‘.33 ‘fl * ‘ . iii i ' 5 "2 3 ' ‘ I I I ‘.3 ~‘. [ / Vi‘? l. f,l%) H I »- . = I In - 2 . -. ‘j I - "K. _ L . . l 3‘ . . 1.: -‘ I’ ~ 4 . I . -_ 2 I ‘A-. . I A”- - Top ten countries with the highest eLearning growth rates in the world are Myanmar, Thailand, Malaysia, Vietnam, Ethiopia, Slovakia, Nepal, Mozambique, Indonesia, and Pakistan. Ambient lnsight's Self-paced eLearning Market report
  13. Learn at your own pace ' "lr? Ir3£? l€‘rl3 —---A ‘fr-c . _. — . .._-. ._. ..'. .r The eLearning market sees revenues rising to $560.7m in 20|6 in . the Middle East. -—‘-_, . '. ""§‘ ‘.1. ' ~ " i, - : ——— i . . ' ‘J W . - 2*"-.12. . rf. .” ' o 4"}; 3 ct‘ 4' . GessDubai. com
  14. UU. ”5.'. D,E, The Bring Your Own Device (BYOD) movement is booming, with 74% of organisations either already using or K / I 3 planning to allow , .. .‘ employees to bring their own devices to work. . . 4" ‘, - Tech Pro Research
  15. The BYOD market is expected to reach $238.39 billion by 2020. V Grand View Research V K .1_ U 4.’: ‘VII a. . . , M . -’ n V
  16. Wearable Learning / ... ». Currently 29% of respondent organisations were using, planning to use or budgeting for wearables and have included them in their BYOD plan. Tech Pro Research I : _“
  17. :9 V Learning on the go UPSIDE -"‘ LEARNING The five-year compound annual growth rate (CAG R) for Mobile Learning products in China is |5.4% and revenues will more than double to $2.3 billion in 20|9, up from the $I . I billion reached in 20|4. Ambient Insight's 20 I 4-20 I 9 China Mobile Learning Market
  18. Learning on the go . I’. '.’§. '.. .E : l’1’: «}; !;’c~: './ 5.: . o~ I lltv : ~:>»‘ ' ‘ “I 5 “’~, , , -, j‘_[; I _' The revenues for Mobile “.717 « Edugames in North America ‘ i, reached $227.9 million in 20 I 3. (f The five year compound annual r ‘fir j growth rate (CAG R) for the same , ,._: ; is l2.5% and revenues will spike to $4 I 0.27 million by 20 I 8. Ambient Insight's 20 I3-20 I 8 North America Mobile
  19. Upside Learning Solutions Pvt. Ltd. info@upside| earning. com www. upsidelearning. com 0O@@®$

×