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eLearning Trends For 2015

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Presentation highlights the 10 eLearning Trends for 2015 that may act as the game changers in the field of Technology Enabled Learning.

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eLearning Trends For 2015

  1. Ins"
  2. it's a i*'l’iuI'ti-device World! More than 60% of online adults in the US and the UK use at least two devices every day. While a quarter (25%) of online Americans and a fifth (20%) of online Britons use three devices. Gfl< or "'*‘ or
  3. . ‘, _a. —— . ... .. -— ~ _—', —-_-. .¢——o 7.44., 1- -v -' it's __ ~ ‘ _. ..~> -_f. -,c ~‘ . ;-; Z,; . , .-—-_ v‘ ; ,_ — , _ __ __‘. :v—_ L-‘—‘—-Vt<. I>"‘— "l 2.’-. :€ ‘ 4‘) ' ‘gr; .2- . .-—-fl VA‘ — . > --~ ‘ . ‘ " _* , _ _ I- ~ — - , . I ‘ . ._. . __. ;.. ____. .. L : : . , ‘W , /fang-‘ ~_' "". ‘_i ‘_ a l*~'iulti- evice -orl O There's an average of 2.9 —“-_ devices per person and, by 20 I 7, this will go up to 5.2! -95 5 _ ' Sophos Mobile Device Numbers “e. - 5 ‘ '. "‘ Infographic
  4. it's a l*~‘lu| ti—cievice World! .“. '?§l. .*E I. 7’ {.33. ‘'. ¢«"“'. . st‘ , .. —.. is; _. _ r“ - _ J4’: ‘ ; .,~‘h} " , "‘s‘ / rs « ‘ , r"': .’<~§ *‘ x. i‘ fi/ rt? ’ -’ -* I _ ' r= «’ A . r . . ‘J "g? I dz. ‘ , . '3‘ e r :1‘ ‘.1; / ¥~= i~. ‘. rj ’ r1{. “ “ § ' ‘°’*">v~§-, . .. ll 7%‘ ~ : , ? fflg if V‘ / ‘/ ‘_ L". ,, f I s / V, ’ I “ TV / '1“ ' I ‘ rx / ' M {,5 r: / ; : /4 1- ‘ 7 4'! The device most carried is the M smartphone at 85%, with laptops » "~». ._. .x -. and tablets at 65% and 48%. ~ ‘__‘ V ' - 757‘ '7, Sophos Mobile Device Numbers lnfographic — -
  5. Out with Flash. in with i-ii'ivii.5 % = —. Flash usage has decreased by 25%. W3Techs - World Wide Web Technology Surveys _
  6. T ~ . —_ . ._-r «~- 08’ Games and Gamification @iP. '.’§l. .'% '_. > J‘ J '7 W if T T 7. 7 ‘.7 l m v — By end of 20 l 5 more than 50% of organisations that have managed innovation processes will gamify those processes. Gartner
  7. Augmenting Reatli The Compound Annual Growth Rate of Augmented Reality is at around |5% — making augmented reality a $l billion market by 20 I 8. Markets and Markets’ March 20l4 report ‘Augmented Reality & Virtual Reality Market‘
  8. Book a MOOC i @: H'? §l'? ..i‘ By 2020, at least a dozen universities around the world will give university ’ _ if degrees with |00% content on ’ A Q Massive Online Open Courses ( V. __ . , , (MOOC). F r. : : Anant Agarwal, edX I “/ z I I I ; l .
  9. Learning Management . I y The LMS market is predicted ~(/ —"-1=-—rr-. ‘ to grow from $2.55 billion in _[ " 20 I 3 to $7.83»'bi| Iion in 20 I 8, I 7+, ‘ 5; I at a CAGR of 25.2% during the period 20 I 7 to 20 I 8. L . MarketsandMarkets
  10. Learning Management l»@. ”.'? §l'? .‘= .' “‘ " LMS market in the US is predicted to f I - grow at a CAGR of I I ‘ , -'. -'. ''. ‘'-' 23.20% over the . period 20|4-20 I 9. ResearchandMarkets
  11. Learn at your own pace The five-year compound. ‘ annual growth rate for Self- 9;, ‘I paced Learning is 4.4% and revenues will reach $53.0 billion by 20 I 8. Ambient Insight's Self-paced / * of . T ' __/ ’”"""’3 eLearning Market report “/3 r’’" . » ' __ ’ . ¢,ct= .' '3 Cf’ 5>. J ‘ k. -.7. -'—-1*. -. "*. _ ' _. ..<. -+‘ "_“*‘w I 2. _ _. -: '9""-_"‘*} '01 ‘L '4‘ ‘T g‘ . ~.‘. ''~. ._ , . Z . _+4'. «."r' V. 7 ‘t *“ i‘i‘. ~ A N‘ -2‘ "'4? ‘T; -'-. ’; V: _: i§‘ ,4 _~ < ; _‘ A ‘5 ‘ _ . _ P: .. _«. . mm" 'g _ . ,.Ib. -. .: . __ ‘b _M. .“ . _ . .,, ? _. ,_ h 7 <' ‘_ . . I. c-_ _ _ _ _ 4 F . <1 " " A T i ‘:3- ~ . _ , F ‘.5 ‘ - - H ¢_. ._‘ ‘ ‘‘_s, __ ‘g I . ‘-_ - vs ‘; -. ‘ 4» _ *3 I - ' 7 1 K: ‘ _ . ‘ha 7 x
  12. . I i ' I Learn at your own pace : ’ ''‘= '‘r'P'E i ”'“‘ * ' ‘.33 ‘fl * ‘ . iii i ' 5 "2 3 ' ‘ I I I ‘.3 ~‘. [ / Vi‘? l. f,l%) H I »- . = I In - 2 . -. ‘j I - "K. _ L . . l 3‘ . . 1.: -‘ I’ ~ 4 . I . -_ 2 I ‘A-. . I A”- - Top ten countries with the highest eLearning growth rates in the world are Myanmar, Thailand, Malaysia, Vietnam, Ethiopia, Slovakia, Nepal, Mozambique, Indonesia, and Pakistan. Ambient lnsight's Self-paced eLearning Market report
  13. Learn at your own pace ' "lr? Ir3£? l€‘rl3 —---A ‘fr-c . _. — . .._-. ._. ..'. .r The eLearning market sees revenues rising to $560.7m in 20|6 in . the Middle East. -—‘-_, . '. ""§‘ ‘.1. ' ~ " i, - : ——— i . . ' ‘J W . - 2*"-.12. . rf. .” ' o 4"}; 3 ct‘ 4' . GessDubai. com
  14. UU. ”5.'. D,E, The Bring Your Own Device (BYOD) movement is booming, with 74% of organisations either already using or K / I 3 planning to allow , .. .‘ employees to bring their own devices to work. . . 4" ‘, - Tech Pro Research
  15. The BYOD market is expected to reach $238.39 billion by 2020. V Grand View Research V K .1_ U 4.’: ‘VII a. . . , M . -’ n V
  16. Wearable Learning / ... ». Currently 29% of respondent organisations were using, planning to use or budgeting for wearables and have included them in their BYOD plan. Tech Pro Research I : _“
  17. :9 V Learning on the go UPSIDE -"‘ LEARNING The five-year compound annual growth rate (CAG R) for Mobile Learning products in China is |5.4% and revenues will more than double to $2.3 billion in 20|9, up from the $I . I billion reached in 20|4. Ambient Insight's 20 I 4-20 I 9 China Mobile Learning Market
  18. Learning on the go . I’. '.’§. '.. .E : l’1’: «}; !;’c~: './ 5.: . o~ I lltv : ~:>»‘ ' ‘ “I 5 “’~, , , -, j‘_[; I _' The revenues for Mobile “.717 « Edugames in North America ‘ i, reached $227.9 million in 20 I 3. (f The five year compound annual r ‘fir j growth rate (CAG R) for the same , ,._: ; is l2.5% and revenues will spike to $4 I 0.27 million by 20 I 8. Ambient Insight's 20 I3-20 I 8 North America Mobile
  19. Upside Learning Solutions Pvt. Ltd. info@upside| earning. com www. upsidelearning. com 0O@@®$

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