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10 eLearning Trends for 2015

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Get an up-close look into the most impactful eLearning trends for 2015.

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10 eLearning Trends for 2015

  1. 1. 10eLEARNING TRENDS FOR 2015 IT'S A MULTI-DEVICE WORLD! SUMMING UP Organisations are adapting/ continuing to adopt eLearning, currently at a rate of 13% per year (a pace that is projected to stay consistent through 2017). 2015 holds the promise for expansion of online training both from the learner's perspective and organisational context. To learn how your organisation can benefit from eLearning/ mLearning or multi-device learning, get in touch with us. 1. http://blog.gfk.com/2014/03/finding-simplicity-in-a-multi-device-world/ 2. http://www.pcmag.com/image_popup/0,1740,iid=371072,00.asp 3. http://dotgroup.com.br/wp-content/uploads/2014/04/Gartner-2020-Trends.pdf 4. http://www.marketsandmarkets.com/PressReleases/augmented-reality-virtual-reality.asp 5. http://articles.economictimes.indiatimes.com/2015-01-16/news/58149756_1_edx-platform-moocs-indian-higher-education- system 6. http://www.marketsandmarkets.com/Market-Reports/learning-management-systems-market-1266.html 7. http://www.researchandmarkets.com/research/3m6wpn/learning 8. http://www.ambientinsight.com/Reports/eLearning.aspx 9. http://www.gessdubai.com/news-center/press-releases/education-suppliers-turn-middle-east-e-learning-market-sees-revenues 10. http://www.techproresearch.com/downloads/wearables-byod-and-iot-current-and-future-plans-in-the-enterprise/ 11. http://www.grandviewresearch.com/press-release/global-bring-your-own-device 12. http://www.ambientinsight.com/Reports/MobileLearning.aspx#section1 13. http://www.ambientinsight.com/Reports/MobileLearning.aspx#section3 14. http://w3techs.com/technologies/report/cp-flash 15. http://www.designbysoap.co.uk/html5-benefits-usage-and-predictions-infographic/ 16. http://www.theverge.com/2015/1/27/7926001/youtube-drops-flash-for-html5-video-default References Infographic by www.upsidelearning.com And more than 60% of online adults in the US and the UK use at least two devices every day. 1 Multi-device/ multi-screen behaviour is quickly becoming the norm. The smartphone is by far the most popular device carried. Sophos Mobile Device Numbers Infographic Sophos Mobile Device Numbers Infographic OUT WITH FLASH. IN WITH HTML52 With increasing multi-device usage and Flash's growing incompatibility, HTML5 presents itself as a promising alternative. W3Techs - World Wide Web Technology Surveys GAMIFICATION3 By end of 2015, more than 50% of organisations that have managed innovation processes will gamify those processes. Gartner AUGMENTED REALITY4 Over the last few years, Augmented Reality technology has shown significant growth. Markets and Markets' March 2014 report 'Augmented Reality & Virtual Reality Market' GfK MASSIVE ONLINE OPEN COURSES (MOOC)5 By 2020, at least a dozen universities around the world will give university degrees with 100% content on MOOC. Anant Agarwal, edX LEARNING MANAGEMENT SYSTEM (LMS)6 SELF-PACED LEARNING7 The rapid adoption of eLearning in developing economies and explosion in the number of new suppliers are leading to the growth of the world-wide Self-paced Learning market. Ambient Insight's Self-paced eLearning Market report Top ten countries with the highest eLearning growth rates in the world are Myanmar, Thailand, Malaysia, Vietnam, Ethiopia, Slovakia, Nepal, Mozambique, Indonesia, and Pakistan. Ambient Insight's Self-paced eLearning Market report BRING YOUR OWN DEVICE (BYOD)8 WEARABLE LEARNING9 MOBILE LEARNING10 The eLearning market sees revenues rising to $560.7m in 2016 in the Middle East. GessDubai.com $560.7m (2016) $560.7m (2016) The Bring Your Own Device (BYOD) movement is booming, with 74% of organisations either already using or planning to allow employees to bring their own devices to work. Tech Pro Research Currently 29% of respondent organisations were using, planning to use or budgeting for wearables and have included them in their BYOD plan. Tech Pro Research China was the second-largest Mobile Learning buying country after the US in 2014. Ambient Insight's 2013-2018 North America Mobile Edugame Market research The number of new edugames coming to the North American market is exploding. Ambient Insight's 2013-2018 North America Mobile Edugame Market research 2014 2019 HTML5 is now YouTube's default for playing videos. 75% of web developers are currently using HTML5 in their design and development projects. Accusoft 50% of web developers were already using HTML5 for mobile website development. Trends.Builtwith.com YouTube Engineering and Developers Blog 5.22.9devices 2015 devices 2017 The BYOD market is expected to reach $238.39 billion by 2020. Grand View Research 85% 65% 48% 25% 20% 50% 74% 2018 $1bn CAGR 2013 2014 2015 2016 2017 2018 2019 $ 2.55 bn $ 7.83 bn 23.2% 25.2% CAGR The overall size of the LMS market is equal to the sum of the revenues from academic and corporate users of LMS. Markets and Markets, Research and Markets 20182013 CAGR 29% $ 1.1 bn $ 2.3 bn CAGR 15.4% 20182013 CAGR$ 227.9 mn $ 410.27 mn WWW 25% 75% 50% 2013 12.5% 4.4% CAGR 15% $ 238.39 bn 2020 $ 42.7 bn $ 53 bn v. 11 3 devices used by

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