16. Axis Distance Sort
• Renderers in Unity are sorted by several criteria.
• Axis Distance Sort sorts renderers by distance along an arbitrary axis.
17. Axis Distance Sort
• Use case: Sorting sprites by
height or along the Y-axis.
• Common in 2D games.
• Sprites that are higher are
sorted behind sprites that are
lower.
• DEMO
18. Physics 2D
• Contacts API
• CompositeCollider2D - DEMO
• EdgeRadius feature - DEMO
• Distance feature
• Particle collision code in 2D re-written
in SIMD
21. Sprite Atlas
• The Sprite Atlas replaces the current Sprite Packer with a friendlier, faster
and more versatile texture packing solution.
22. Sprite Atlas – Easy to Scale
• Pack:
• Individual Sprites
• A multi-sliced texture
• A folder
23. Sprite Atlas – More Control
• Explicitly set the Texture settings
• Decide how the generated atlas gets into your game
• Make variants of the same atlas
• DEMO