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Rise of augmented reality : current and future applications

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Rise of augmented reality : current and future applications

  1. 1. A Seminar Presentation by U . R E S HM I [Reg No. 150040900] Section-14 Dept. of Electronics and Communication Engineering K. L. University, Green fields, Vaddeswaram 29 Aug 2017 RISE OF AUGMENTED REALITY: Current and Future Applications
  2. 2. Topics to be discussed :  Introduction  Implementation  Components  Applications & Limitations  Conclusion & Future Scope  References
  3. 3. Introduction:  Augmented Reality is a field of computer research which deals with combination of reality with computer generated data.  It is still in an early stage of research and development, possibly by the end of this decade, we will see the first mass- marketed augmented-reality system.
  4. 4. Augmented Reality System :  An augmented reality system is one that Combines real and virtual world that is interactive in real time that will be registered in 3D.
  5. 5. Augmented Reality :  Augmented reality will truly change the way we view the world.  Picture yourself walking or driving down the street with informative graphics appearing in your field of view, and audio will coincide with whatever you see.  These enhancements will be refreshed continually to reflect the movements of your head.
  6. 6. Implementation / Architecture : To implement there are four things that we require to do  First, find users location  Second find users orientation (view)  Third generating information  Fourth augmenting it to users view Find user’s location Find user’s orientation (view) Generate data Augment generated data to user’s view
  7. 7. Components Required : Here are the three components needed to make an augmented-reality system work:  Display  Tracking system  Mobile computing power
  8. 8. 1)Head-mounted Displays  Just as monitors allow us to see text and graphics generated by computers, head- mounted displays (HMDs) will enable us to view graphics and text created by augmented-reality systems.  There are two basic types of HMDS:  A).video see-through  B).optical see-through
  9. 9. A. Video See Through Displays  They block out the wearer's surrounding environment, using small video cameras attached to the outside of the goggles to capture images.  On the inside of the display, the video image is played in real- time and the graphics are superimposed on the video.
  10. 10. B. Optical See Through Display  Optical see through is not fully realized yet. It is supposed to consist of ordinary looking pair of glasses that will have light source on the side to project images onto the retina.
  11. 11. 2)Tracking and Orientation  The biggest challenge facing developers of augmented reality is the need to know where the user is located in reference to his or her surroundings.  There's also the additional problem of tracking the movement of users' eyes and heads.  Types : A.GPS B.Real time differential GPS
  12. 12. A. GPS – Tracking Technology  Currently, the best tracking technology available for large open areas is the Global Positioning System.  However, GPS receivers have an accuracy of about 10 to 30 meters, which is not bad in the grand scheme of things, but isn't good enough for augmented reality, which needs accuracy measured in millimeters or smaller.
  13. 13. B. Real Time Differential GPS  There are ways to increase tracking accuracy.  For instance, the military uses multiple GPS signals.  There is also differential GPS, which involves using an area that has already been surveyed.
  14. 14. APPLICATIONS :  Once researchers overcome the challenges that face them, augmented reality will likely pervade every corner of our lives. It has the potential to be used in almost every industry, including:  Medical  Entertainment  Military Training  Engineering Design  Robotics and Telerobotics  Education
  15. 15. i. Medical Learning ii. Medical training i. Virtual mapping ii.Sight seeing guidance
  16. 16. i. E- Book ii. Children Education i. Military application , improves the security
  17. 17. Current challenges :  Accurate tracking and orientation  For wearable augmented reality system, there are still not enough computing power to create stereo 3D graphics  The size of AR systems is yet another problem
  18. 18. Conclusion & Future scope :  Tourists and students could use these systems to learn more about a certain historical event.  The ultimate goal of augmented system is to create a system such that a user CANNOT tell the difference between the real world and the virtual augmentation of it.  Augmented reality will further blur the line between what's real and what's computer-generated by enhancing what we see, hear, feel and smell.
  19. 19. References :  [1] R. Yang, “The Study and Improvement of Augmented Reality Based on Feature Matching,” 2011 IEEE 2nd In- ternational Conference on Software Engineering and Ser- vice Science (ICSESS), Beijing, 15-17 July 2011, pp. 586-589.  [2] S. C.-Y. Yuen, G. Yaoyuneyong and E. Johnson, “Aug- mented Reality: An Overview and Five Directions for AR in Education,” Journal of Educational Technology Devel- opment and Exchange, Vol. 4, No. 1, 2011, pp. 119-140.  [3] D. Krevelen and R. Poelman, “A Survey of Augmented Reality Technologies, Applications and Limitations,” The International Journal of Virtual Reality, Vol. 9, No. 2,2010, pp. 1-20.

Hinweis der Redaktion

  • Cloth shopping, products shopping
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  • Imagine walking into a Civil War battlefield and seeing a RE-CREATION OF HISTORICAL EVENTS ON A HEAD-MOUNTED, augmented-reality display

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