Diese Präsentation wurde erfolgreich gemeldet.
Die SlideShare-Präsentation wird heruntergeladen. ×

Personal learning networks and personal learning environments

Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Wird geladen in …3
×

Hier ansehen

1 von 25 Anzeige

Weitere Verwandte Inhalte

Diashows für Sie (20)

Anzeige

Ähnlich wie Personal learning networks and personal learning environments (20)

Aktuellste (20)

Anzeige

Personal learning networks and personal learning environments

  1. 1. 07/06/2013 BY T.M MATLOU
  2. 2. HOW IS LEARNING STRUCTURED? Learning is centered around the interests of the learner This learning is immersive – learning by doing The computer connects the student to the rest of the world
  3. 3.  providing sustainable value to students, not only during the course, but also after its finishing  stimulating them to contribute their knowledge, insights and experiences on a continuous basis
  4. 4. http://www.pestproducts.com
  5. 5. In connectivism, learning involves creating connections and developing a network. It is a theory for the digital age drawing upon chaos, emergent properties, and self organised learning. (It’s not what you know but who you know)
  6. 6. We are family http://pro.corbis.com
  7. 7. We can get an idea of what the PLE looks like by drilling down into the pieces… Model - conceptual frameworks - wiki (wiki API, RSS) - concept maps (SVG, mapping format) - gliffy (SVG?) - reference frameworks - Wikipedia - video / 2L 3D representation – embedded spaces The question is – how to transport and represent models that are actually used?
  8. 8. Demonstrate - reference examples - code library - image samples - thought processes - show experts at work (Chaos Manor) - application - case studies - stories The question is, how can we connect the learner with the community at work?
  9. 9. Practice - scaffolded practice - game interfaces - sandboxes - job aids - flash cards - cheat sheets - games and simulations - mod kits - mmorpgs The question is, how can we enable access to multiple environments that support various activities?
  10. 10. Reflection - guided reflection - forms-based input - presentations and seminars - journaling - blogs, wikis - communities - discussion, sharing The question is, how can we assist people to see themselves, their practice, in a mirror?
  11. 11. Choice – Identity - Creativity - simulated or actual environments that present tasks or problems - OpenID, authentication, feature or profile development - Portfolios & creative libraries People talk about ‘motivation’ – but the real issue here is ownership
  12. 12.  Choice  Identity  Creativity
  13. 13. PLEs are systems that help learners take control of and manage their own learning. This includes providing support for learners to set their own learning goals, manage their learning; managing both content and process; communicate with others in the process of learning and thereby achieve learning goals.
  14. 14.  learning is an ongoing process and tools to support this learning are needed  the role of the individual in self- organizing learning is important  learning can take place in different contexts and situations and cannot be provided by a single learning provider.
  15. 15. Personal Learning Environment Personal Learning Network Personal Web Tools Source: http://steve-wheeler.blogspot.com/2010/07/anatomy-of- PLEs are not only personal web tools and personal learning networks. PLEs are much wider than this, taking in experiences and realia, as well as learning through TV, music, paper based materials, radio & more formal contexts. Learning content is not as important now as where (or who) to connect to, to find it. PWTs are any web tools, (usually Web 2.0) chosen by learners to support their lifelong learning.
  16. 16. Human activities are mediated by culturally established instruments such as tools and language. Vygotsky, L. S. (1978) Mind in Society: The development of higher psychological processes. Cambridge, MA: Harvard University Press http://www.phillwebb.net
  17. 17. We can use computers to extend the capabilities of our own minds. They can become the repositories of our knowledge. http://www.phillwebb.net Computers as mind tools
  18. 18. New Environments • Multimedia explosion podcasts, vodcasts, YouTube, Slideshare, more • Mobile computing mobile phones, PDAs, etc. • The 3D web Second Life is a start, we will see more of this
  19. 19. Social Media use Source: http://econsultancy.com 2 Billion views/day 24 hours/minute
  20. 20. The transition from PLE to PLN is an important step that supports students to become self-organized and life-long learners
  21. 21.  Downes, S. (2007, April 19). The Future of Online Learning and Personal Learning Environments. Retrieved march 13, 2013, from http://slideshare.net/Downes  Ivanova, M. (2009, April 10). From Personal Learning Environment Building to Professional Learning Network Forming. Retrieved march 13, 2013, from http://slideshare.net/malinkaiva  Wheeler, S. (2009, October 11). It's Personal: Learning Spaces, Learning Webs. Retrieved march 13, 2013, from http://www.slideshare.net/timbuckteeh  Wheeler, S. (2011, February 04). The Future of Learning. Retrieved march 13, 2013, from http://www.slideshare.net/timbuckteeth

×