General Principles of Intellectual Property: Concepts of Intellectual Proper...
Virtual worlds for business learners
1. Virtual worlds for business learners
E‐Learning and Knowledge Sharing (ELKS)
Tuija Marstio
11/24/2011
2. Tuija Marstio
Senior Lecturer at
Laurea University of Applied Sciences,
Lohja Unit
Blankuska
Tebaldi
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3. Why virtual worlds?
ØEducation + entertainment + culture + business
Ø A gamelike environment
Ø Learning through different senses
Ø International environment
Ø Effective distance learning
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4. LEARNING SUBSTANCE
ENVIRONMENT Business
opportunities
Marketing
Brand building
Experiencial
Custormer
learning
service
Service Design
Second
Interactive
learning
Life
Learning paths RL business
with tasks
REGIONAL
DEVELOPMENT
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10. The entrepreneurship
village
•Entrepreneurship path
• The area of wellbeing
of an entrepreneur
• A virtual company
”The Shoe House”
• A Shopping Center
• Online business center
• Family business
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17. Added value:
Strong feeling of presence,
Immersive environment
Sociability
Edutainment
The imagination
Innovative is the only
International limitation
18. Regional
Development
Aamumaa
–natural cosmetics company
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21. First there was nothing…
‐Planning with students /spring
2011; benchmarking,
brainstorming
‐ Building started during spring
2011
‐ Opening ceremony 19th of
December 2011
‐All first year students create an
avatar and learn to use SL since
2009
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22. The dialogue between
the structure and the
content
Remember the user
friendliness!
Manuscript on wikiplatform
Students heavily involved at
every stage of planning
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