2. Triviala.com Triviala is a developer and publisher of casual trivia, quiz and word games. Over 1m questions have been self published by our members in just over two years. Launched in Jan 2009, Triviala.com has quickly grown with thousands of players and some of the most addictive social networking games available on Triviala.com, Facebook, Hi5, MySpace as well asiPhone,iPad, Android and Nokia. Triviala has also developed an interactive TV quiz show platform that allows players to be directly involved in a fast paced quiz show on TV via PC or Smartphone in real time.
3. TrivialaLIVE evolution to TV TrivialaLIVE the TV show evolved from a modified version of the game FaceOff. TrivialaLIVE allows you to play at home in a fast paced LIVE interactive show that can be scaled to handle tens of thousands of concurrent connections on a single server or 100,000’s in a cloud computing architecture. FaceOff derived from a viral version of the game almost a year ago 'Quizmania' a 4 player game 2009 2010 2011
4. Sky Pilot aired Feb 28 - Mar 11th 2011 3 hours per day Fast game play – 10 sec per question On the last day in ‘pay to play’ mode, 30% paid money to have a chance to win a cash prize Please visit our channel for more footage @ higher quality Search for ‘TrivialaTV” on Youtube.com
5. Triviala.com -The only LIVE, MULTI-PLAYER, SYNCHRONISED GAME SHOW in the world. -The 1st time an online game has migrated to TV. -FREE play or PAY TO PLAY options can be run in parallel. -Recognized by the UK Gambling Authority and Paypal as ‘skilled gaming’ -Players at home engage in REAL TIME using their mobile or laptop. -Broadcast 60 x 30’ pilot daytime episodes in March 2011. -AD FUNDING and PRODUCT PLACEMENT were used in the program to demonstrate applicability.
19. VOD versions for hours of endless catch-up play* Development Summer 2011. Demo’s available. TV studio live broadcast Satellite TV Smart phones Online TV Game domains Websites Display advertising Facebook
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21. Free play in combination with pay play easily allows all players to have a go, even without being registered
25. Data capture Triviala has a database of over 135,000 emails and growing rapidly Development of segmented databases for further marketing or building new online gaming communities Groundbreaking potential for research in convergence Potential to build bespoke incentive based programs to garner data Real time graphics allow us to see players across the country and converse in real time Data turns into TV graphics in real time
26. Sponsorship Ad funded rounds/ games and questions Product Placement opportunities Branded interstitial quiz advertising Branded avatars & prizes Interstitial and in-game ads Sponsorship of VOD games means brands get a longer shelf-life Questions can be themed or brand targeted Facebook version of the game allows for brands to get extra coverage in 2011 Voucher delivery via smartphones Affiliate purchases-i.e. iTunes & Amazon links Drive traffic to brand websites by manipulating organic search results as people try to find the answers online