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MI 815 Management of Technology
                and Innovation
Session #11: Managing New Product Development
• Lecture/discussion on Schilling Chapter and Pixar Reading
• IDEO Case discussion
How can we judge NPD success?

               Process                                         Product
   Within budget and schedule                                      Product attributes:
   Quick cycle time                                                 Innovative, meets
   Efficient use of resources                                       needs, aesthetic,
   Adaptive to changes                                              elegant design, user
                                                                     friendly, powerful,
   Good risk management                                             efficient, low-cost
                                                                    Market performance:
                                                                     Sales, profitability,
                                                                     market share, follow-on
                                                                     products, positive
                                                                     spillovers to other
                                                                     products

                                       Assets
                           •   People – new knowledge and skills
                           •   Reusable project elements (e.g., design objects)
                           •   Org. Capabilities – Process knowledge/refinement
                           •   Real options (esp. on a “failed” product)
Methods
                         (Schilling Chapter 11)
 Concurrent Development




 Project Champions

 Involving Customers/
  Suppliers

 Metrics
Linkage Between Methods and Success Measures?
                         (Schilling Chapter 11)
 Concurrent Development                  Process
                                                 Within budget and schedule
                                                 Quick cycle time
                                                 Efficient use of resources
                                                 Adaptive to changes
                                                 Good risk management
                                          Product
                                               Product attributes: Innovative, meets
                                                needs, aesthetic, elegant design, user
                                                friendly, powerful, efficient, low-cost
 Project Champions                            Market performance: Sales, profitability,
                                                market share, follow-on products, positive
                                                spillovers to other products

 Involving Customers/                    Assets
  suppliers                                  • People – new knowledge and skills
                                             • Reusable project elements (e.g., design
                                               objects)
                                             • Org. Capabilities – Process
 Metrics                                      knowledge/refinement
                                             • Real options (esp. on a “failed” product)
Tools
                         (Schilling Chapter 11)
 Stage-Gate Process




 Quality Function Deployment




 Design for manufacturing

 CAD/CAM (PLM)
Linkage Between Tools and Success Measures?
                         (Schilling Chapter 11)
 Stage-Gate Process                      Process
                                                 Within budget and schedule
                                                 Quick cycle time
                                                 Efficient use of resources
                                                 Adaptive to changes
                                                 Good risk management
                                          Product
                                               Product attributes: Innovative, meets
                                                needs, aesthetic, elegant design, user
 Quality Function Deployment                   friendly, powerful, efficient, low-cost
                                               Market performance: Sales, profitability,
                                                market share, follow-on products, positive
                                                spillovers to other products
                                          Assets
                                             • People – new knowledge and skills
                                             • Reusable project elements (e.g., design
                                               objects)
                                             • Org. Capabilities – Process
 Design for manufacturing                     knowledge/refinement
                                             • Real options (esp. on a “failed” product)

 CAD/CAM (PLM)
Conflicts?
 Concurrent Development                 Stage-Gate Process




 Project Champions                      Quality Function Deployment
The Pixar “System”: Beliefs and Principles
P1. Empower your creatives. Give your                            P2. Create a peer culture. Encourage
creative people control over every stage of                      people throughout your company to help
idea development.                                                each other produce their best work.
                                               Basic Beliefs
                           •   Good people are more important than good
                               ideas. Talent is rare.
                           •   Management’s job is not to prevent risk but
                               to build the capability to recover when
                               failures occur.
                           •   It must be safe to tell the truth.
                           •   We must constantly challenge all of our
                               assumptions and search for the flaws that
                               could destroy our culture.
P3. Free up communication. The most                                  P4. Get more out of post-mortems.
efficient way to resolve the numerous                                Many people dislike project post-
problems that arise in any complex project                           mortems. They’d rather talk about
is to trust people to address difficulties                           what went right than what went
directly, without having to get permission.                          wrong. Structure your post-mortems
So, give everyone the freedom to                                     to stimulate discussion.
communicate with anyone.
                      How feasible and/or advisable is it for “regular” NPD
                           organizations to adopt Pixar’s principles?
How Compatible is the Pixar “System” with
              Schilling’s “best practices”?
 Concurrent Development         Stage-Gate Process




 Project Champions              Quality Function Deployment
Ideo
Handspring Decision
1. Accept project
on reduced schedule      2. Ask for more time   3. Decline project
IDEO’s Innovation System
Process   Organization    Culture    Management
IDEO Wrap Up
 IDEO’s unmatched track record of success is due to having a system for developing
  breakthrough products in a consistent and predictable way
    System has evolved through a process of continuous innovation
    Each project can be regarded as an experiment. Not just revenue generators but
      also learning opportunities
    Similar to prototypes in a design project, some projects will result in failure and little
      improvement
 Key IDEO principles
    Organize design for rapid iterations: Experimenting quickly via prototypes provides
      rapid feedback needed to shape and improve new ideas
    Fail early and often but avoid “mistakes”: Embrace failures that occur early in
      process. Avoid “mistakes” (poorly conceived experiments that add little information)
    Leverage the value of early information: Solving problems early is inexpensive and
      fast. So value of information is highest when it can be generated earlier.
 Dennis Boyle accepted Visor project. Two main reasons:
    Already had great relationship with Jeff Hawkins due to Palm V project.
    Project viewed as an experiment that would challenge IDEO’s innovation system
      and provide new insights as to whether its process can be adapted to short time-to-
      market projects
Source: Schilling Chp 11

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Session 11.ppt

  • 1. MI 815 Management of Technology and Innovation Session #11: Managing New Product Development • Lecture/discussion on Schilling Chapter and Pixar Reading • IDEO Case discussion
  • 2. How can we judge NPD success?  Process  Product  Within budget and schedule  Product attributes:  Quick cycle time Innovative, meets  Efficient use of resources needs, aesthetic,  Adaptive to changes elegant design, user friendly, powerful,  Good risk management efficient, low-cost  Market performance: Sales, profitability, market share, follow-on products, positive spillovers to other products  Assets • People – new knowledge and skills • Reusable project elements (e.g., design objects) • Org. Capabilities – Process knowledge/refinement • Real options (esp. on a “failed” product)
  • 3. Methods (Schilling Chapter 11)  Concurrent Development  Project Champions  Involving Customers/ Suppliers  Metrics
  • 4. Linkage Between Methods and Success Measures? (Schilling Chapter 11)  Concurrent Development  Process  Within budget and schedule  Quick cycle time  Efficient use of resources  Adaptive to changes  Good risk management  Product  Product attributes: Innovative, meets needs, aesthetic, elegant design, user friendly, powerful, efficient, low-cost  Project Champions  Market performance: Sales, profitability, market share, follow-on products, positive spillovers to other products  Involving Customers/  Assets suppliers • People – new knowledge and skills • Reusable project elements (e.g., design objects) • Org. Capabilities – Process  Metrics knowledge/refinement • Real options (esp. on a “failed” product)
  • 5. Tools (Schilling Chapter 11)  Stage-Gate Process  Quality Function Deployment  Design for manufacturing  CAD/CAM (PLM)
  • 6. Linkage Between Tools and Success Measures? (Schilling Chapter 11)  Stage-Gate Process  Process  Within budget and schedule  Quick cycle time  Efficient use of resources  Adaptive to changes  Good risk management  Product  Product attributes: Innovative, meets needs, aesthetic, elegant design, user  Quality Function Deployment friendly, powerful, efficient, low-cost  Market performance: Sales, profitability, market share, follow-on products, positive spillovers to other products  Assets • People – new knowledge and skills • Reusable project elements (e.g., design objects) • Org. Capabilities – Process  Design for manufacturing knowledge/refinement • Real options (esp. on a “failed” product)  CAD/CAM (PLM)
  • 7. Conflicts?  Concurrent Development  Stage-Gate Process  Project Champions  Quality Function Deployment
  • 8. The Pixar “System”: Beliefs and Principles P1. Empower your creatives. Give your P2. Create a peer culture. Encourage creative people control over every stage of people throughout your company to help idea development. each other produce their best work. Basic Beliefs • Good people are more important than good ideas. Talent is rare. • Management’s job is not to prevent risk but to build the capability to recover when failures occur. • It must be safe to tell the truth. • We must constantly challenge all of our assumptions and search for the flaws that could destroy our culture. P3. Free up communication. The most P4. Get more out of post-mortems. efficient way to resolve the numerous Many people dislike project post- problems that arise in any complex project mortems. They’d rather talk about is to trust people to address difficulties what went right than what went directly, without having to get permission. wrong. Structure your post-mortems So, give everyone the freedom to to stimulate discussion. communicate with anyone. How feasible and/or advisable is it for “regular” NPD organizations to adopt Pixar’s principles?
  • 9. How Compatible is the Pixar “System” with Schilling’s “best practices”?  Concurrent Development  Stage-Gate Process  Project Champions  Quality Function Deployment
  • 10. Ideo
  • 11. Handspring Decision 1. Accept project on reduced schedule 2. Ask for more time 3. Decline project
  • 12.
  • 13. IDEO’s Innovation System Process Organization Culture Management
  • 14. IDEO Wrap Up  IDEO’s unmatched track record of success is due to having a system for developing breakthrough products in a consistent and predictable way  System has evolved through a process of continuous innovation  Each project can be regarded as an experiment. Not just revenue generators but also learning opportunities  Similar to prototypes in a design project, some projects will result in failure and little improvement  Key IDEO principles  Organize design for rapid iterations: Experimenting quickly via prototypes provides rapid feedback needed to shape and improve new ideas  Fail early and often but avoid “mistakes”: Embrace failures that occur early in process. Avoid “mistakes” (poorly conceived experiments that add little information)  Leverage the value of early information: Solving problems early is inexpensive and fast. So value of information is highest when it can be generated earlier.  Dennis Boyle accepted Visor project. Two main reasons:  Already had great relationship with Jeff Hawkins due to Palm V project.  Project viewed as an experiment that would challenge IDEO’s innovation system and provide new insights as to whether its process can be adapted to short time-to- market projects