Tony Nguyen is a computer artist based in San Francisco with over 10 years of experience in the gaming industry. He has worked as a concept artist for companies like Shiver Entertainment, MightyPlay, Bully Entertainment, Zynga, and Community School of the Arts. His skills include concept art, illustration, 3D modeling, and teaching. He has a BFA in Animation/Illustration from San Jose State University and an AA from De Anza College.
1. Tony S. Nguyen
tonynguyen.squarespace.com//tonynguyen5862@gmail.com//415.465.2151
tonynguyen.squarespace.com//tonynguyen5862@gmail.com//415.465.2151
Computer
Skills
Adobe Photoshop, Adobe Illustrator, Adobe InDesign, Autodesk Maya, Zbrush,
Alias Sketchbook Pro, Corel Painter, Google Sketch up, Jira
Academic
Experience
San Jose State- BFA, Animation/Illustration 2010
Study Abroad:
Vietnam with De Anza Sociology Department 2010
Paris, France with SJSU Art program 2007
De Anza Junior College - A.A. Degree 2004
Industry
Experience
Shiver Entertainment, Miami Fl. 11/14 - Current
Concept Artist-Game Production
Responsibe for creating a style and look for the entirety of two games in production. Efficiently,
exploring unique and ownable styles through iterations. Designing a variety of props, characters
and assets to be used in game. Collaborating with the co-founders, game designers, engineers and
production art team to finalize ideas toward an in game product. Quick to adapt to the organic
changes that take place during game development production.
MightyPlay, San Francisco Ca. 2013
Freelance-Concept Artist
Assisted in illustrating game design pitches for new IPs to pitch for clients (i.e. Hasbro, Disney,
Zynga). Handled ideas from rough pitch boards to finished concepts and ideations for games
content.
Bully Entertainment, Baltimore Md. 2013
Freelance- Concept Artist
Worked remotely and was responsible in creating background iterations for two augmented
reality game concepts.
Zynga Full-time, San Francisco Ca. 2013
Concept Artist-Castle Mobile
Worked closely with a remote studio creating concept art for a mobile franchise. Communicated
closely with art directors and designers to create appealing content for the game. Responsible for
point of interest building designs, backgrounds for UI and icons for menu selections.
Zynga Conversion to Full-time, San Francisco Ca 2012
Concept Artist-Pirateville
Contributed to creating visual ideas and concepts for the Pirateville game. Collaborated with the
art team, game designers and outsource vendors to create a seamless pipeline for creating in game
content. Designed model packets, lighting packets and communicated with outsource to tackle
revisions on returned models.
Zynga (3 month contract, extended), San Francisco Ca 2011 - 2012
2D Artist-Frontierville
Responsible for creating in game assets. Collaborated with an art team of twelve to submit
daily art work and track status through JIRA on a day to day basis. Helped build team moral by
scheduling off-site events for creative art team.
Community School of Music and the Arts (part-time), Mountain View,Ca 2012
Digital Arts Instructor
Created course outlines for semester long classes. Managed presentations, speakers, homework,
student participation and demonstrations per course session. Acted as a mentor for middle
school and high school students.
Other
Experience