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Codes and convention

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Codes and convention

  1. 1. CODES & CONVENTIONSSECTION 1 A
  2. 2. Lesson Aims ◼ To introduce the 5 areas that might be covered in the question ◼To be clear on evaluative words and have a range of different ones I can use ◼To look at how I used codes and conventions in my AS & A2 work LQ: HOW DO I EVALUATE MY SKILLS DEVELOPMENT FOR CODES AND CONVENTIONS
  3. 3. 1. CODES AND CONVENTION 2. DIGITAL TECHNOLOGY 3. RESEARCH AND PLANNING 4. POST PRODUCTION 5. CREATIVITY NB Creativity will not be a question on its own. In others words it might be - THE 5 AREAS THAT MIGHT BE ASKED ABOUT IN SECTION 1A OF G325
  4. 4. THE HISTORY OF MINECRAFT & THE GAME’S OWNERSHIP • Who created the game? • Who developed (develops) the game? • Who owns the game? Have you been paying attention?! TASK 1. Look through your notes that you have made so far regarding the ownership of Minecraft 2. In pairs, create a timeline that documents all the key changes and developments with the Minecraft brand since it began in 2009 To recap all the following information, and to add some more about the ownership Minecraft, you will complete the following:
  5. 5. THE PRODUCTION, DISTRIBUTION & CIRCULATION OF THE GAME TASK 1. Working in pairs at your table 2. You will be given a focus 1. Production 2. Impact of technology & production 3. Distribution 4. Circulation 3. What sorts of things do you think your focus includes or covers? 4. Note them down Let’s have a look at some things you need to know…
  6. 6. ◼Production refers to designing, developing and making a media product ◼Traditionally, media production has been “top down” - produced by experts and professionals for a passive audience ◼Persson directly borrowed elements from other games such as Dwarf Fortress and Dungeon Keeper to introduce the idea of collaboration between industry and audience in producing the game ◼Minecraft is continually shaped by this 2-way feedback. PRODUCTION
  7. 7. ◼The spread of computer technology has allowed for a more “bottom up” approach– audiences can shape production, and can directly feedback to producers ◼The programming language Minecraft was originally created in, Java, makes this approach easier as it allows for players to easily create modifications (“mods”) ◼Java also allowed the game to be easily shared across platforms – it could run on Mac OS X, Windows and Linux ◼Java is “open source” software – meaning the code is freely shared (rather than sold) and programmers are encouraged to modify it and share their results, thus collectively evolving the language HOW CHOICE OF TECHNOLOGY IMPACTS PRODUCTION
  8. 8. ◼Minecraft was originally just a PC game – but is now available on gaming consoles and mobiles, all of which open up new markets for distribution ◼Originally, a player simply logged in to play. This meant the gameplay was run principally on a few private servers. ◼Players on computers and mobiles are now encouraged to download the game in via cloud servers which keeps costs down for the company ◼ Physical copies of the game came into circulation with its take up on consoles. ◼Many early players hacked the game and created their own servers to play it on which were perpetually online. ◼Mojang’s response to this has been the creation of “Realms” – private servers for the exclusive use of groups of players DISTRIBUTION
  9. 9. ◼Circulation refers to the sales of the game and how it is ‘circulated’or shared amongst audiences ◼Audiences have been part of the feedback process for the game since its creation ◼The ability to create and customize the game has been part of its appeal ◼Different versions of Minecraft can be understood as appealing to different types of audience – moving away from creation only narratives, to the inclusion of story and spectator modes ◼These offer a range of selling points / USPs to encourage circulation of the game CIRCULATION & APPEAL TO AUDIENCES
  10. 10. SUCCESSES OF MINECRAFT Give me one reason why you think Minecraft is so successful…? Give me another reason why you think Minecraft is so successful…?! TASK • We are going to recap on why Minecraft is so successful • Watch the short clip • Note down the 6 reasons they give for the game’s success Watch the video on the website again if you need to be clear
  11. 11. GROUP RESEARCH ACTIVITY TASK • We have found out about Minecraft’s creation, development, ownership, how these changed since its inception in 2009 and the reasons for its success. • We now need to found out some more information that will help us to understand the game in relation to INDUSTRY
  12. 12. PRESENTATIONS Group 1 – tell me 1 thing you have found out about the different versions of Minecraft available Group 4 – tell me 1 thing you have found out about Twitch TV Group 3 – tell me 1 thing you have found out about the Minecraft Marketplace Group 2 – tell me 1 thing you have found out about Realms & how this enhances gameplay Group 5 – tell me 1 thing you have found out about the regulation of Minecraft TASK Present back your research findings…
  13. 13. ◼Write an introductory essay to Minecraft. ◼Explain what it is, give an outline of the game’s history and explain why it has been a commercial and critical success (700 words) ◼Look through your class notes & read the introduction handout to help you. ◼Due in next lesson HOMEWORK

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