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Virtual Reality
Meetup in(n) Factory
Sebastian Appelt, 02.05.2018
2
1. Introduction to VR/AR
2. Application Scenario: Smart Factory
3. Demo Videos
Outline
3
Hi!
Sebastian Appelt
 Innovation specialist
 Machine Learning, AI, Virtual Reality, Blockchain, Full Stack Dev, Quantum
Computing
 Studying @LMU and working @NTT Data / Enso
1 Introduction to VR/AR
5
 Project virtual objects into the real environment
Augemented Reality
6
 Immersive experience in a virtual world
Virtual Reality
7
How does it work?
8
Devices
HTC Vive Oculus Rift Microsoft Hololens
9
Devices
10
 Voice
- Natural
- Quick
- Frameworks like Alexa/Lex, Google Speech API
Interaction Techniques
11
 Gestures / Hand Tracking
How?
- Hand tracking
- Gloves
- Controller
Interaction Techniques
12
 Gaze based
Triggers
- blinking
- pressing a button
- staring
- gestures
Interaction Techniques
13
 Gaming
 Movies
 Sales / Presentations
 Visualization
 Manuals
 Psychology
Applications
14
 Car Showroom
 Lego AR
Applications @NTT Enso
15
 Unity, Unreal Engine
 C#
 3D Models
 Drag-And-Drop
 Code snippets
Development
16
 Motion sickness
 Guidance
 Drawing Attention
Problems
17
Questions
2 Application Scenario: Smart Factory
19
Smart Factory
 Virtual + Real World
 Human workers
 Observation
 Data-analysis
 Root-cause-analysis
20
 Best way through factory
 Workloads
 Break-downs
Problem: Path finding
21
 Piece of software that acts autonomously
 Interacts with environment
Agent Systems
22
 Multi Agenten Systeme
 Agents that cooperatore
 Cooperative or self-optimizing strategy
Multi Agent Systems
23
 Simulation by Thomy Phan
(LMU)
 Agents work cooperatively
 Info like tasks, observations,
moving history,...
 Exchange infos with neighbors
 Reinforcement Learning
Problem: Path finding
24
 Symptoms: Visible results of a
problem
 Problem: Gap between reality and
goal
 Roots: Invisible cause of a
problem
Root Cause Analysis
25
 Algorithms can detect errors or outliers
 BUT:
 Only pre-trained anomalies (Distributions, Patterns,…)
 Computers are not creative
 Extend algorithmic analysis with visual approach (VR)
Algorithmic vs. Visual Analysis
26
 Humans can detect patterns visually
 Enable creative approach
 Enable discussion
Algorithmic vs. Visual Analysis
27
Short overview
Daten: ((X,Y,T),…)
28
 Teleport
 Camera positions
 View item processing stage
 View item detail information
 View item paths
 Heatmap
 Time travel
Features
29
Controller Interaction
Right Controller
 Pad (Teleport)
Left Controller:
 LaserPointer
 Trigger
 MenuButton
 Pad
Features
Alexa „Ask Evade to…“
 „… switch camera“
 „... pause“
 „… resume“
 „… reset“
 „… toggle Heatmap“
 „… show Itemdetails of…“
 „… Jump to timestep“
 „… Show item menu“

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Smart Factory VR Example

Editor's Notes

  1. Erst allgemeiner Teil. Hinführung zur Technologie, Unterschiede, Devices, Entwicklung Konkreter wissenschaftlicher Anwendungsfall Videos Implementierung
  2. Alles braucht einen Titel Breites Wissen vs. Tiefes Wissen Extreme Halbwärtszeit von Technologien Entscheidungen treffen
  3. 80er lassen grüßen Schlüssel für Entwicklung Grafikkarten und hochauflösende Displays
  4. Kombiniere virtuelle mit realer Welt Unterstützung des Menschen durch virtuelle Informationen
  5. Sehr immersive Erfahrung Beschreibung mehr wie eine Reise, als nach einem Film Vergleich: große Fokussierung z.B. bei konzentrierter Arbeit Gefühle wie Höhenangst etc. leicht möglich Abstumpfung?
  6. Zwei Displays, die verschiedene Bilder für die Augen erzeugen Vergleich 3D Filme, Shutter-Brillen Hochauflösende Displays, da nahe am Auge Hohe Pixeldichte Augenabstand einstellbar
  7. Bestes Modell im Moment: HTC Vive Pro 2880 x 1600 ca. 800 € Oculus Rift: 2160 x 1200 Pixel ca. 400 € Neu: Oculus Go, Rendering nur an der Augenposition, 220 €, kein extra Rechner Hololens: 3.299,00 €, veraltet Rechner: 1000 €
  8. - Infrarot LEDs
  9. Verschiedene Interaktionsparagidmen für VR-Anwendungen Möglichst wenig Unterbrechung des Erlebnisses <-> Wandel zwischen den Welten Sprache natürlich, aber funktioniert noch nicht immer perfekt
  10. Controller bieten gutes Erlebnis Controller-Gesten funktionieren sehr gut, meist Kombination mit Knöpfen Interessant: LeapMotion Hand-Tracking. Demo bei dem Würfel aufgenommen werden, funktioniert super. Autotür öffnen?
  11. Tracking der Augen Kann ungenau sein, meist eher in Kombination mit Button-Klick Sehr schnelle Eingaben möglich
  12. Klassischer Anwendungsfall: Spiele. Resident Evil (Traumata?), Everest VR, Robo Recall Zukünftig auch Filme! Faszinierend, komplett anderes Drehbuch notwendig? 360 Grad Kameras Verkauf z.B. Ikea Möbel in Wohnzimmer projezieren Visualisierung von Machine Learning Algorithmen, Datenvisualisierung allgemein, SonarCube tauchen in Daten Anleitungen z.B. wie baue ich Ikea Schrank auf? Wie repariere ich den neuen Motor? Bekämpfung von Ängsten z.B. Höhenangst (da so immersiv)
  13. Klassisches Werkzeug für Spiele aber auch andere Anwendungen ist Unity Super schnelles Prototyping Basis stellen 3D-Modelle, für die kleine Code Snippets geschrieben werden, um diese zu manipulieren Open VR Framework, bietet sehr leichte Implementierung der Controller etc. Sprachanbindung durch Amazon Lex (Eingabe) und Polly (Ausgabe)
  14. Übelkeitsgefühl bei zu langem spielen Übelkeit bei gehen im Spiel Was soll ich machen? Wie geht das Spiel weiter, auf was muss ich mich fokussieren?
  15. Any questions so far?
  16. Anwendungsszenario im wissenschaftlichen Bereich
  17. Virtuelle und reale Welt zusammenführen Bessere Kosteneffizienz Höhere Produktivität Bessere Kommunikation mit IT Systemen Höhere Automatisierung Was macht der Mensch?
  18. Problem in diesem Szenario: Wegfindung Roboter: Was ist der beste Weg durch die Fabrik? Verschiedene Workloads an den Maschinen Maschinenausfälle Auslastung der Wege?
  19. Um die Implementierung zu verstehen, sollen kurz Agenten Systeme erklärt werden
  20. Multi Agenten System, indem Agenten kooperativ interagieren Haben informationen wie Aufgabenliste, Beobachtungen, Bewegungshistorie Teilen Informationen mit Nachbarn Lösung über Reinforcement Learning Beispiel Kind, dass sich die Hand verbrennt (negative Belohnung) Maximierung der Belohnung für alle Agenten (Kooperativ) Schritt unten, rechts, links. Maschine -> verschiedene Belohnungen Oftmals Anzahl möglicher States zu groß -> Approximation über Q-Funktion
  21. Wie evaluiere ich das Ergebnis, wie finde ich Fehler? Thema Root-Cause-Analysis Symptome (Blätter), die Agenten prallen zusammen, es gibt Staus Problem: Lücke zwischen der Realität und dem gewünschten Ergebnis Ursache sol gefunden werden (Wurzeln)
  22. Wie kann der Root Cause gefunden werden? Über Algorithmen z.B. outlier detection Aber vorher muss bekannt sein, welche Fehler überhaupt gesucht werden. Sind die Fehler Symptome oder Ursachen? Menschen verwenden oft Kreativität zum lösen solcher Probleme, der Computer kann das (noch) nicht Verstehen der Ergebnisse durch visuelle Analyse. Zahlen schwer zu interpretieren!
  23. Simulation gibt X und Y Koordinaten der Agenten zum Zeitpunkt T Wie sieht eine Smart Factory (vereinfacht) in VR aus? 3D Modell Halle Fläche, auf der produziert wird Geländer um Sicht von oben zu ermöglichen
  24. Features, die eingebaut wurden Teleport ermöglich das bewegen durch die Halle. Dazu wird mit dem Controller gepointet und per Klick bewegt Beugt Motion-Sickness vor, Ansicht in Video Verschiedene Camera Positionen, um verschiedene Ansichten zu ermöglichen Die zu produzierenden Items verändern sich, je nach Prozessstufe