This document outlines a program curriculum to teach students how to code games using Scratch. The workshop is designed to build excitement about coding, explain what Scratch is and who it is designed for, and show an introductory video. Students will then learn beginning steps of coding in Scratch by creating a game called "Star Hunter" where the aim is to collect stars while avoiding octopuses. The workshop concludes by thanking students and asking for feedback.
Program Curriculum Code game in Scratch Star Hunter
1. Program Curriculum
Intro: Build Excitement(5 minutes)
1. What isScratch?
WithScratch, you can program yourowninteractive stories,games,andanimations — and
share your creationswithothersinthe online community.
Scratch helpsyoungpeople learntothinkcreatively,reasonsystematically,andwork
collaboratively — essentialskillsforlifeinthe 21st century.
Scratch is a projectof the LifelongKindergartenGroupatthe MIT MediaLab. It is provided
free of charge
2. Who isscratch design for?
Scratch is designedespeciallyforages8 to 16, butis usedbypeople of all ages.Millionsof
people are creatingScratchprojectsina wide varietyof settings,includinghomes,schools,
museums,libraries,andcommunitycenters.
3. Showstudentsa2 minute videoaboutthe Scratchprogram, the videoislocatedinthe "about"
sectionof the website.Make the videofullscreenforthe students.
https://scratch.mit.edu/about/
4. What will studentsgainfromthisworkshop?Theywill learnhow tobuildanddesigngamesin
depthbycodingin Scratch. Thiswill improve technical skills,confidence incoding,problem
solving,leadershipopportunities,andteamworkdiversity.
BeginningSteps(50 minutes)
1. Go to scratch.mit.edu
2. Clickon (Create),locatednearthe top.
3. Begincodingyourgame.
Game:Star Hunter
Aimof the Game
Showthe page thatdisplayswhatthe game will looklike whenfinished.
The aim of thisgame isto collectas manygoldstars as youcan. Use the cat to collectthe starts,
but watchout for deadlyoctopuses.You'llneedtomove quicklytosucceed.
Handoutthe Workshopinstructionsandbegincoding.
2. Conclusion(5 minutes)
Thank everyone forparticipatinginthisworkshop.
Remindstudentsaboutthe competition,theycanpractice at a latertime.
Askstudentswhattheylearnedfromthisworkshopandwhattheyrate thisworkshop.
Cleanup
Notes:
30 minutesintothe program,mindmaybecome tired.Bathroombreak,waterbreak,standup
stretchbreak(5 minutes) recommended.
Whenstudentsreachedthe end,theymaybegantoget excitedandthinkof how theycan winthe
competition.
It will take the full 60 minutestocomplete the game design,sothe competitionwillhave totake
place the nextday.