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M E T H O D S 
EXPERIENCE DESIGN 
Working as an agile Experience Designer (XD) 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com
AGILE DESIGN 
PROCESS 
From Discovery through to Delivery 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 2
DESIGN PROCESS 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 3
DESIGN PROCESS 
4 
The discover/research stage 
delivers just enough 
qualitative and quantitative 
data to have confidence to 
understand the customer. 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com
DESIGN PROCESS 
5 
Using our Discover insights, 
we build a picture of our 
customer, the market, how 
to differentiate and the 
value that we could deliver. 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com
DESIGN PROCESS 
6 
We use collaborative 
techniques for visualising 
and prototyping ideas to 
rapidly get feedback and 
validation with customers. 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com
DESIGN PROCESS 
7 
Starting with an Inception. 
we’ll use our product 
backlog to implement the 
user stories. Our delivery 
process is continuous so we 
apply an iterative approach 
to design. 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com
EXPERIENCE DESIGN PROCESS 
Double Down 
PIVOT 
Abandon 
Change direction 
Double Down 
DESIGN 8 
VISIONING 
WORKSHOP 
Disruptive promise 
& Research Goals 
MVP 
MVP 
INCEPTION 
MVP 
DESIGN 
WORKSHOP 
VISIONING 
RESEARCH 
WORKSHOP 
SPRINT 
Scope & Goals 
Research insights 
1-3 days days to weeks 3-12 days 6-12 weeks RESEARCH 
SPRINT 
Research insights 
BUILD 
BUILD 
WORKSHOP 
Scope & Goals 
BUILD 
DESIGN TEST 
DESIGN TEST 
DESIGN TEST 
REFINE 
Abandon 
DESIGN BUILD 
REFINE 
Double Down 
Abandon 
VISIONING 
WORKSHOP 
Disruptive promise 
& Research Goals 
WORKSHOP 
Scope & Goals 
RESEARCH 
SPRINT 
Research insights 
REFINE 
WORKSHOP 
Disruptive promise 
& Research Goals 
REFINE 
DISCOVER / DEFINE DESIGN DELIVER 
1-3 days days to weeks 3-12 days 6-12 weeks • Kickoff 
• Business 
context 
• Business 
Model Canvas 
• Elevator Pitch 
• Empathy 
Maps 
• Customer 
Journey Map 
• Sketching 
workshop 
• Research Plan 
• Competitive 
Review 
• Prototype 
• Recruit users 
• Create 
Survey 
• Conduct user 
research / 
interviews / 
contextual enquiry / 
user testing 
• Survey in field 
• Diary Study 
• Conduct user 
research / 
interviews / 
contextual enquiry / 
user testing 
• Survey in field 
• Diary Study 
• Prototype 
• Customer 
Research Findings 
• Personas 
• Customer journey 
sketch board 
• Site Blueprint 
• Retrospective 
• Futurespective 
• Plan next steps 
INCEPTION 
• Epics / Story-writing 
• Trade-off sliders 
• Logical Scope 
• Technical Vision 
• Estimation 
• Prioritisation 
• CFRs 
• RAIDs 
• Release-planning 
• Stakeholder Map 
• Communication Plan 
• Detailed story-writing 
• Iteration Planning 
• Velocity 
• User testing 
• Showcases 
• Retrospectives 
• AB Testing 
1-3 days days to weeks 3-12 days 6-12 weeks 6-12 weeks 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com
EXPERIENCE DESIGN PROCESS 
BUILD 
WORKSHOP Lots of ideas 
Business priority + 
WORKSHOP Lots of ideas INCEPTION 
Business priority + 
WORKSHOP Lots of ideas 
Business priority + 
ideation 
Change direction 
Double Down 
LIGHTWEIGHT 
TESTING 
LIGHTWEIGHT 
TESTING 
BUILD 
Few best ideas 
Few best ideas 
BEST 
IDEAS 
MADE 
BETTER 
BUILD 
BUILD 
BUILD 
BUILD 
DESIGN TEST 
REFINE 
ideation 
DISCOVERY DEFINE DESIGN DELIVER 
DAYS DAYS WEEKS • Survey 
• Kickoff 
• Ideation 
• Prototype 
• Prototype 
• Customer Journey 
workshop 
sketch board 
• Competitive Review 
• Business context 
• User testing 
• User testing 
• Collaborative 
• User testing 
• Customer Interviews 
• Customer 
sketching 
findings 
Insights 
• Contextual Enquiry 
• Showcase 
• Prioritise the 
• Personas 
opportunities 
• User Journeys 
• 1- 2 week Inception 
• story-writing, estimation 
• release-planning 
• design/build/test 
• Measure & iterate 
MVP 
WORKSHOP 
Scope & Goals 
RESEARCH 
SPRINT 
Research insights 
DESIGN TEST 
REFINE 
DESIGN TEST 
REFINE 
PIVOT 
Abandon 
days to weeks 3-12 days 6-12 weeks 6-12 weeks 
BEST 
IDEAS 
MADE 
BETTER 
DESIGN TEST 
REFINE 
DAYS DAYS WEEKS 
ideation 
LIGHTWEIGHT 
TESTING 
Few best ideas 
BEST 
IDEAS 
MADE 
BETTER 
DESIGN TEST 
REFINE 
DAYS DAYS WEEKS 
RESEARCH WORKSHOP Lots of ideas 
Business priority + 
ideation 
LIGHTWEIGHT 
TESTING 
Few best ideas 
BEST 
IDEAS 
MADE 
BETTER 
DESIGN TEST 
REFINE 
DAYS DAYS WEEKS 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com
DESIGN 
TECHNIQUES 
Methods and tools to shape the user experience 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 10
DISCOVER / 
RESEARCH 
Methods for understanding and exploration 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 11
EXPERT REVIEW 
Desktop evaluation of an existing product 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 12
COMPETITOR 
REVIEW 
Comparing the competitor options 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 13
CONTEXTUAL 
ENQUIRY 
Go and see, get inspired 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 14
DIARY STUDIES 
Long-term understanding of user behaviors and usage scenarios. 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 15
FOCUS GROUPS 
Qualitative customer feedback 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 16
SURVEYS 
Generating quantitative customer data 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 17
INNOVATION LAB 
Co-design with your customers 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 18
DEFINE 
Methods for synthesising insights and identifying opportunities 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 19
AFFINITY MAPPING 
Organise and prioritise 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 20
EMPATHY MAPS 
Modeling your target users 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 21
PERSONAS 
Modeling your target users 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 22
USER JOURNEY 
Mapping customer touch-points and experiences across channels 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 23
DESIGN 
Generating ideas and prototyping our designs 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 24
IDEATION 
Co-design with your customers 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 25
COLLABORATIVE 
SKETCHING 
Generating many ideas in a short time 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 26
PROTOTYPE 
Design validation 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 27
DELIVER 
From inception to delivery 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 28
RELEASE PLAN 
Planning to deliver, not delivering to a plan 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 29
RELEASE PLAN 
INCEPTION DELIVERY (DEVELOP & DEPLOY) 
ITERATIONS > i1 i2 i3 i4 i5 i6 i7 i8 i9 
RELEASE 1 RELEASE 2 RELEASE 3n 
#1 
-------------- --- ---- 
#2 
-------------- --- ---- 
#3 
-------------- --- ---- 
#4 
-------------- --- ---- 
#5 
-------------- --- ---- 
#6 
-------------- --- ---- 
#7 
-------------- --- ---- 
#8 
-------------- --- ---- 
#9 
-------------- --- ---- 
#10 
-------------- --- ---- 
#11 
-------------- --- ---- 
#12 
-------------- --- ---- 
#13 
-------------- --- ---- 
#14 
-------------- --- ---- 
#15 
-------------- --- ---- 
#16 
-------------- --- ---- 
#17 
-------------- --- ---- 
#18 
-------------- --- ---- 
#19 
-------------- --- ---- 
#20 
-------------- --- ---- 
#21 
-------------- --- ---- 
#22 
-------------- --- ---- 
#23 
-------------- --- ---- 
#24 
-------------- --- ---- 
#25 
-------------- --- ---- 
#26 
-------------- --- ---- 
#27 
-------------- --- ---- 
#28 
-------------- --- ---- 
#29 
-------------- --- ---- 
UX DEBT 
#5 
-------------- --- ---- 
#8 
-------------- --- ---- 
#9 
-------------- --- ---- 
UX SPIKE 
#EPIC 
-------------- --- ---- 
* RELEASE 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com
TEAM COMMUNICATIONS 
Daily standups ***************** 
Story kick-offs * * * 
#1 
-------------- --- ---- 
#2 
-------------- --- ---- 
#3 
-------------- --- ---- 
#4 
-------------- --- ---- 
#5 
-------------- --- ---- 
#6 
-------------- --- ---- 
#7 
-------------- --- ---- 
#8 
-------------- --- ---- 
#9 
-------------- --- ---- 
#10 
-------------- --- ---- 
#11 
-------------- --- ---- 
#12 
-------------- --- ---- 
#13 
-------------- --- ---- 
#14 
-------------- --- ---- 
Design huddles 
User testing * 
* 
* 
* * * 
* * * 
* * * 
IPM – Iteration Planning Meeting * 
* 
* 
* 
* Stakeholder showcases * 
* Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com
USER TESTING 
Validating our design quickly 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 32
ANALYTICS 
Measuring how our products are performing 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 33
THANK YOU 
For any questions 
contact ThoughtWorks Germany 
www.thoughtworks.com 
@thoughtworks 
Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com

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Working as an agile Experience Designer

  • 1. M E T H O D S EXPERIENCE DESIGN Working as an agile Experience Designer (XD) Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com
  • 2. AGILE DESIGN PROCESS From Discovery through to Delivery Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 2
  • 3. DESIGN PROCESS Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 3
  • 4. DESIGN PROCESS 4 The discover/research stage delivers just enough qualitative and quantitative data to have confidence to understand the customer. Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com
  • 5. DESIGN PROCESS 5 Using our Discover insights, we build a picture of our customer, the market, how to differentiate and the value that we could deliver. Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com
  • 6. DESIGN PROCESS 6 We use collaborative techniques for visualising and prototyping ideas to rapidly get feedback and validation with customers. Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com
  • 7. DESIGN PROCESS 7 Starting with an Inception. we’ll use our product backlog to implement the user stories. Our delivery process is continuous so we apply an iterative approach to design. Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com
  • 8. EXPERIENCE DESIGN PROCESS Double Down PIVOT Abandon Change direction Double Down DESIGN 8 VISIONING WORKSHOP Disruptive promise & Research Goals MVP MVP INCEPTION MVP DESIGN WORKSHOP VISIONING RESEARCH WORKSHOP SPRINT Scope & Goals Research insights 1-3 days days to weeks 3-12 days 6-12 weeks RESEARCH SPRINT Research insights BUILD BUILD WORKSHOP Scope & Goals BUILD DESIGN TEST DESIGN TEST DESIGN TEST REFINE Abandon DESIGN BUILD REFINE Double Down Abandon VISIONING WORKSHOP Disruptive promise & Research Goals WORKSHOP Scope & Goals RESEARCH SPRINT Research insights REFINE WORKSHOP Disruptive promise & Research Goals REFINE DISCOVER / DEFINE DESIGN DELIVER 1-3 days days to weeks 3-12 days 6-12 weeks • Kickoff • Business context • Business Model Canvas • Elevator Pitch • Empathy Maps • Customer Journey Map • Sketching workshop • Research Plan • Competitive Review • Prototype • Recruit users • Create Survey • Conduct user research / interviews / contextual enquiry / user testing • Survey in field • Diary Study • Conduct user research / interviews / contextual enquiry / user testing • Survey in field • Diary Study • Prototype • Customer Research Findings • Personas • Customer journey sketch board • Site Blueprint • Retrospective • Futurespective • Plan next steps INCEPTION • Epics / Story-writing • Trade-off sliders • Logical Scope • Technical Vision • Estimation • Prioritisation • CFRs • RAIDs • Release-planning • Stakeholder Map • Communication Plan • Detailed story-writing • Iteration Planning • Velocity • User testing • Showcases • Retrospectives • AB Testing 1-3 days days to weeks 3-12 days 6-12 weeks 6-12 weeks Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com
  • 9. EXPERIENCE DESIGN PROCESS BUILD WORKSHOP Lots of ideas Business priority + WORKSHOP Lots of ideas INCEPTION Business priority + WORKSHOP Lots of ideas Business priority + ideation Change direction Double Down LIGHTWEIGHT TESTING LIGHTWEIGHT TESTING BUILD Few best ideas Few best ideas BEST IDEAS MADE BETTER BUILD BUILD BUILD BUILD DESIGN TEST REFINE ideation DISCOVERY DEFINE DESIGN DELIVER DAYS DAYS WEEKS • Survey • Kickoff • Ideation • Prototype • Prototype • Customer Journey workshop sketch board • Competitive Review • Business context • User testing • User testing • Collaborative • User testing • Customer Interviews • Customer sketching findings Insights • Contextual Enquiry • Showcase • Prioritise the • Personas opportunities • User Journeys • 1- 2 week Inception • story-writing, estimation • release-planning • design/build/test • Measure & iterate MVP WORKSHOP Scope & Goals RESEARCH SPRINT Research insights DESIGN TEST REFINE DESIGN TEST REFINE PIVOT Abandon days to weeks 3-12 days 6-12 weeks 6-12 weeks BEST IDEAS MADE BETTER DESIGN TEST REFINE DAYS DAYS WEEKS ideation LIGHTWEIGHT TESTING Few best ideas BEST IDEAS MADE BETTER DESIGN TEST REFINE DAYS DAYS WEEKS RESEARCH WORKSHOP Lots of ideas Business priority + ideation LIGHTWEIGHT TESTING Few best ideas BEST IDEAS MADE BETTER DESIGN TEST REFINE DAYS DAYS WEEKS Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com
  • 10. DESIGN TECHNIQUES Methods and tools to shape the user experience Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 10
  • 11. DISCOVER / RESEARCH Methods for understanding and exploration Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 11
  • 12. EXPERT REVIEW Desktop evaluation of an existing product Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 12
  • 13. COMPETITOR REVIEW Comparing the competitor options Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 13
  • 14. CONTEXTUAL ENQUIRY Go and see, get inspired Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 14
  • 15. DIARY STUDIES Long-term understanding of user behaviors and usage scenarios. Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 15
  • 16. FOCUS GROUPS Qualitative customer feedback Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 16
  • 17. SURVEYS Generating quantitative customer data Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 17
  • 18. INNOVATION LAB Co-design with your customers Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 18
  • 19. DEFINE Methods for synthesising insights and identifying opportunities Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 19
  • 20. AFFINITY MAPPING Organise and prioritise Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 20
  • 21. EMPATHY MAPS Modeling your target users Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 21
  • 22. PERSONAS Modeling your target users Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 22
  • 23. USER JOURNEY Mapping customer touch-points and experiences across channels Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 23
  • 24. DESIGN Generating ideas and prototyping our designs Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 24
  • 25. IDEATION Co-design with your customers Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 25
  • 26. COLLABORATIVE SKETCHING Generating many ideas in a short time Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 26
  • 27. PROTOTYPE Design validation Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 27
  • 28. DELIVER From inception to delivery Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 28
  • 29. RELEASE PLAN Planning to deliver, not delivering to a plan Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 29
  • 30. RELEASE PLAN INCEPTION DELIVERY (DEVELOP & DEPLOY) ITERATIONS > i1 i2 i3 i4 i5 i6 i7 i8 i9 RELEASE 1 RELEASE 2 RELEASE 3n #1 -------------- --- ---- #2 -------------- --- ---- #3 -------------- --- ---- #4 -------------- --- ---- #5 -------------- --- ---- #6 -------------- --- ---- #7 -------------- --- ---- #8 -------------- --- ---- #9 -------------- --- ---- #10 -------------- --- ---- #11 -------------- --- ---- #12 -------------- --- ---- #13 -------------- --- ---- #14 -------------- --- ---- #15 -------------- --- ---- #16 -------------- --- ---- #17 -------------- --- ---- #18 -------------- --- ---- #19 -------------- --- ---- #20 -------------- --- ---- #21 -------------- --- ---- #22 -------------- --- ---- #23 -------------- --- ---- #24 -------------- --- ---- #25 -------------- --- ---- #26 -------------- --- ---- #27 -------------- --- ---- #28 -------------- --- ---- #29 -------------- --- ---- UX DEBT #5 -------------- --- ---- #8 -------------- --- ---- #9 -------------- --- ---- UX SPIKE #EPIC -------------- --- ---- * RELEASE Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com
  • 31. TEAM COMMUNICATIONS Daily standups ***************** Story kick-offs * * * #1 -------------- --- ---- #2 -------------- --- ---- #3 -------------- --- ---- #4 -------------- --- ---- #5 -------------- --- ---- #6 -------------- --- ---- #7 -------------- --- ---- #8 -------------- --- ---- #9 -------------- --- ---- #10 -------------- --- ---- #11 -------------- --- ---- #12 -------------- --- ---- #13 -------------- --- ---- #14 -------------- --- ---- Design huddles User testing * * * * * * * * * * * * IPM – Iteration Planning Meeting * * * * * Stakeholder showcases * * Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com
  • 32. USER TESTING Validating our design quickly Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 32
  • 33. ANALYTICS Measuring how our products are performing Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com 33
  • 34. THANK YOU For any questions contact ThoughtWorks Germany www.thoughtworks.com @thoughtworks Rob Enslin, Experience Design | ThoughtWorks | www.thoughtworks.com