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‘ONE SONY’ & THE
GLOBAL CUSTOMER
EXPERIENCE
Simon Ashby
1
ARTISTS & ENGINEERS
2
ARTIST PROFESSION
An artist is a person engaged in
one or more of any of a broad
spectrum of activities related to
creating art, practicing the arts,
and/or demonstrating an art.
ENGINEER PROFESSION
An engineer is a professional
practitioner of engineering,
concerned with applying scientific
knowledge, mathematics, and
ingenuity to develop solutions for
technical, societal and
commercial problems.
Sony copyright and confidential, 2014
THE PROBLEM
Consumer Electronics purchase journey:
80% research online, online is the #2
factor in final purchase decision. [1]
Leading brands increasingly execute
online globally. Great experiences drive
up consumer expectations.
1. Local optimization
2. Becoming fragmented
3. Duplicated efforts
4. Pace of change
5. Hyper-competition
3
[1] consumer barometer with Google 2012
Sony copyright and confidential, 2014
A PLATFORM TO DELIVER THE BRAND VALUES
ONLINE - WITH A WOW CUSTOMER EXPERIENCE
4
Strategy
STIMULATE & INSPIRE
EVALUATE & CONSIDER
BUY & GET
USE & OWN
Tone
HUMAN
SIMPLE
ORIGINAL
SOCIAL
Proposition
QUALITY
CRAFTSMANSHIP
UNEXPECTED
Brand
BE MOVED
GLOBAL CONTENT
CREATION
GLOBAL PROCESSES GLOBAL ORGANIZATION
GLOBAL TECHNICAL
PLATFORM
Sony copyright and confidential, 2014
TO DELIVER THE TRANSFORMATION WE
CREATED A GLOBAL OPERATION
5
Web User Experience
Content Creation
Web Merchandizing
Search/Social/Analytics
Project Management
Technical Architecture
Content Management
Partner Companies:
Software Development
Software Configuration
Integration
Program Leadership
Change Management
Benefit Realization
Shared
Services
Sony copyright and confidential, 2014
WHAT THE ENGINEERS DELIVERED
6Sony copyright and confidential, 2014
WHAT THE ARTISTS DELIVERED
7
USER EXPERIENCE
DESIGN
GLOBAL CONTENT
CREATION
CREATIVE VISION
Sony copyright and confidential, 2014
PAIN POINTS
8
DELIVERING THE MINIMUM VIABLE PRODUCT
E-COMMERCE INTEGRATION
TRANSLATION / COUNTRY VERIFICATION
WIREFRAME AND HTML
CONTENT MIGRATION / INTEGRATION
DEPENDENCIES UNDERESTIMATED
Sony copyright and confidential, 2014
LEADING IT
9
THREE TECHNOLOGY VENDORS
THREE CREATIVE AGENCIES
THREE CONTINENTS
STAKEHOLDERS:
COUNTRY / REGIONAL
PRODUCT CATEGORY
CORPORATE & HQ
AGILE & WATERFALL
QUARTERLY SCOPE PLANNING
RESOLVING ISSUES
BY FOCUSING ON
THE CUSTOMER
Sony copyright and confidential, 2014
LIVE IN EUROPE AND LATIN AMERICA – THIS YEAR
59
Countries
26
Languages
Responsive Design
MORE THAN
JUST ELECTRONICS
Premium Content
Consumer
Satisfaction
Increased
+2pp (EU)
+4pp (LA)
Purchase Intention &
Buy Clicks Increased
Up to
+2pp (EU)
+4pp (LA)
Positive Impact on
Direct Sales
Full Set of Analytics
from Day 1
Positive Consumer
Feedback
Stable Platform
(Close to 1% Error Pages
& Improving Everyday)
…And Improving
Everyday…
Main Improvements
for Consumers
LOOK & FEEL
IMAGES
PERFORMANCE
BRAND
Actual Page from launch
Source: Foresee – Feb/ 14
Source: Foresee – Mar 14
10Sony copyright and confidential, 2014
PLATFORM FOR GROWTH
11
Ability to quickly add new countries
(content localization and ranging)
Rapid deployment of new
features – prioritized based on
consumer experience feedback
Sony copyright and confidential, 2014
THOUGHTWORKS & US
12
ADAPTING AGILE
IN A WATERFALL SHOP
AWKWARD WHEN
FACED WITH LESS THAN
PURE SOLUTIONS
DELIVERED THE
SCOPE ON TIME
VALUABLE ARCHITECTURAL
INPUT AND ADVICE
EXPERTS GAVE US
A JUMP START
Sony copyright and confidential, 2014
THANK YOU
For questions or suggestions:
Simon Ashby
company
contact info

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‘One sony’ & the global customer experience

  • 1. ‘ONE SONY’ & THE GLOBAL CUSTOMER EXPERIENCE Simon Ashby 1
  • 2. ARTISTS & ENGINEERS 2 ARTIST PROFESSION An artist is a person engaged in one or more of any of a broad spectrum of activities related to creating art, practicing the arts, and/or demonstrating an art. ENGINEER PROFESSION An engineer is a professional practitioner of engineering, concerned with applying scientific knowledge, mathematics, and ingenuity to develop solutions for technical, societal and commercial problems. Sony copyright and confidential, 2014
  • 3. THE PROBLEM Consumer Electronics purchase journey: 80% research online, online is the #2 factor in final purchase decision. [1] Leading brands increasingly execute online globally. Great experiences drive up consumer expectations. 1. Local optimization 2. Becoming fragmented 3. Duplicated efforts 4. Pace of change 5. Hyper-competition 3 [1] consumer barometer with Google 2012 Sony copyright and confidential, 2014
  • 4. A PLATFORM TO DELIVER THE BRAND VALUES ONLINE - WITH A WOW CUSTOMER EXPERIENCE 4 Strategy STIMULATE & INSPIRE EVALUATE & CONSIDER BUY & GET USE & OWN Tone HUMAN SIMPLE ORIGINAL SOCIAL Proposition QUALITY CRAFTSMANSHIP UNEXPECTED Brand BE MOVED GLOBAL CONTENT CREATION GLOBAL PROCESSES GLOBAL ORGANIZATION GLOBAL TECHNICAL PLATFORM Sony copyright and confidential, 2014
  • 5. TO DELIVER THE TRANSFORMATION WE CREATED A GLOBAL OPERATION 5 Web User Experience Content Creation Web Merchandizing Search/Social/Analytics Project Management Technical Architecture Content Management Partner Companies: Software Development Software Configuration Integration Program Leadership Change Management Benefit Realization Shared Services Sony copyright and confidential, 2014
  • 6. WHAT THE ENGINEERS DELIVERED 6Sony copyright and confidential, 2014
  • 7. WHAT THE ARTISTS DELIVERED 7 USER EXPERIENCE DESIGN GLOBAL CONTENT CREATION CREATIVE VISION Sony copyright and confidential, 2014
  • 8. PAIN POINTS 8 DELIVERING THE MINIMUM VIABLE PRODUCT E-COMMERCE INTEGRATION TRANSLATION / COUNTRY VERIFICATION WIREFRAME AND HTML CONTENT MIGRATION / INTEGRATION DEPENDENCIES UNDERESTIMATED Sony copyright and confidential, 2014
  • 9. LEADING IT 9 THREE TECHNOLOGY VENDORS THREE CREATIVE AGENCIES THREE CONTINENTS STAKEHOLDERS: COUNTRY / REGIONAL PRODUCT CATEGORY CORPORATE & HQ AGILE & WATERFALL QUARTERLY SCOPE PLANNING RESOLVING ISSUES BY FOCUSING ON THE CUSTOMER Sony copyright and confidential, 2014
  • 10. LIVE IN EUROPE AND LATIN AMERICA – THIS YEAR 59 Countries 26 Languages Responsive Design MORE THAN JUST ELECTRONICS Premium Content Consumer Satisfaction Increased +2pp (EU) +4pp (LA) Purchase Intention & Buy Clicks Increased Up to +2pp (EU) +4pp (LA) Positive Impact on Direct Sales Full Set of Analytics from Day 1 Positive Consumer Feedback Stable Platform (Close to 1% Error Pages & Improving Everyday) …And Improving Everyday… Main Improvements for Consumers LOOK & FEEL IMAGES PERFORMANCE BRAND Actual Page from launch Source: Foresee – Feb/ 14 Source: Foresee – Mar 14 10Sony copyright and confidential, 2014
  • 11. PLATFORM FOR GROWTH 11 Ability to quickly add new countries (content localization and ranging) Rapid deployment of new features – prioritized based on consumer experience feedback Sony copyright and confidential, 2014
  • 12. THOUGHTWORKS & US 12 ADAPTING AGILE IN A WATERFALL SHOP AWKWARD WHEN FACED WITH LESS THAN PURE SOLUTIONS DELIVERED THE SCOPE ON TIME VALUABLE ARCHITECTURAL INPUT AND ADVICE EXPERTS GAVE US A JUMP START Sony copyright and confidential, 2014
  • 13. THANK YOU For questions or suggestions: Simon Ashby company contact info