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SillyMonkey LLC ,[object Object],December, 2008 Contact us for our free comic book – sample enclosed
[object Object],[object Object],Deborah Thomas
Why add or change the training to game-based learning? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],We have to ask  ourselves if the  amount of potential  learning  is justified  by the amount of  work and time that  will be needed to  implement the  game
Games stuff ,[object Object],[object Object],[object Object],[object Object]
Game types ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Source:   Digital Game-Based Learning by Marc Prensky, Mc-Graw-Hill, 2001
Game-Based Learning Principles ,[object Object],[object Object],[object Object],[object Object],[object Object],Source:   Digital Game-Based Learning by Marc Prensky, Mc-Graw-Hill, 2001
Pre and Post-Event Games ,[object Object],[object Object]
Key Components of Games ,[object Object],[object Object],[object Object],[object Object]
Game mechanics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game mechanics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Our products
About Us ,[object Object]
[object Object]
[object Object]
Real game  - just use tiny game pieces to move
[object Object]
Comic Book

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Comic Book

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  • 7. Source: Digital Game-Based Learning by Marc Prensky, Mc-Graw-Hill, 2001
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  • 20. Real game - just use tiny game pieces to move
  • 21.