SlideShare ist ein Scribd-Unternehmen logo
1 von 19
Theories and Relevant
Practitioners
Tom Haase
Gestalt theory
• Gestalt is a psychology term which means "unified whole". It refers to theories of visual perception developed by German
psychologists in the 1920s. These theories attempt to describe how people usually organise visual elements into groups or
‘unified wholes’ when certain principles are applied. There are five different principles:
1. Similarity – this occurs when an object/s looks similar to another, usually making the viewer perceive them as a group or
pattern. This is a good principle to use when you want to make a certain feature stand out, because the feature will be
emphasised if it isn’t similar to all the other features (an anomally).
2. Continuation – this is when the viewer’s eye is compelled to move through one object and onto another, for example if a line
or curve flows through a letter into a different image, the viewer’s eye naturally follows the line/curve to the image.
3. Closure – closure occurs when an object isn’t finished or spaces a left in the object purposefully and the space inside the
object isn't enclosed completely. This usually only works effectively if the viewer can determine what the incomplete object
is, which would allow them to finish the object in their head, meaning ‘closure’ has occurred.
4. Proximity – this is when certain objects/elements are placed together and are perceived as a group, for example a set of
squares apart from each other look like separate shapes, whereas if the squares were formed together they can look like
one larger square, allowing unity to occur.
5. Figure and Ground – the viewer’s eye differentiates an object from its surroundings. For example a silhouette or shape is
naturally seen as a ‘figure’ (object) and the surrounding area is seen as ‘ground’ (background). This is usually created through
the use of two clearly contrasting colours such as black and white.
This theory will be useful to use when I am creating my products, because I am more knowledgeable on how to appeal to people
in general, instead of just my target audience with the use of colours and imagery, as now I have ideas on how I can actually
portray my images on my product to look more professional and to get the best feedback from viewers possible, as more people
will notice my product with these ideas.
Grid theory
• There are two main types of grid methods used in graphic design, the Rule of Thirds and 960 Grid System.
• The Rule of Thirds: The rule of thirds creates intersections on the page. The areas where the lines cross over is
where you should place your focus points. As long as you place your focus points somewhere close to these
intersections, they will stand out more. Objects that are further away from the intersections will be less of a focus
point, as the human eye naturally attracts to the intersections. However this is not the case all the time, which
many say is the beauty of this method, because you can use this grid to make the imagery symmetrical insides the
sections or on the crossovers. The reason the eye is usually attracted to the intersections is because the brain
looks for patterns. On the other hand study also shows that because the brain naturally sees patterns the
asymmetry in design work can actually be more engaging as its an anomaly to the brain’s usual patterns. This is
why the rule of thirds is so helpful, because it gives room to experiment with something outside the perfect
symmetry while keeping your composition balanced and the designer can use either symmetry or asymmetry to
appeal to the audience depending on their imagery and their target audience. The balance comes is due to the
use of 3 X 3 equal shapes (rectangles) aligned to form a bigger shape.
• 960 Grid System: The 960 Grid System is simply a way to lay out websites using a grid that is 960 pixels wide. This
method allows the designer to ‘push’ and ‘pull’ elements of their design, which would make the design overall
look neater and more central, making it easier for the viewer to understand, read and take on board. This system
usually comes with two primary variants, one with 12 columns and one with 16. the more columns there are the
more control the designer wants to have over the viewer in what they see first and how they see it.
• This theory may come of interest in my production, however according to research this is one of the least likely to
work compared to other theories (especially the 960 GS), therefore I am hesitant in using it, although the rule of
thirds is a simple yet usually efficient method so if my other methods don’t work I know I can definitely use this
method as a last resort.
The Golden ratio
• The Golden Ratio is basically understood as 1:1.618, and came from the famous mathematical Fibonacci
Sequence, in which each number is the sum of the two numbers before it. The difference between any two
numbers in this sequence isn’t always exactly equal to 1:1.618 but it’s rather close. When applied to graphic
design, the Golden Ratio provides us with a way of creating harmony and proportion that our brains seem to be
attracted to. You can apply this golden ratio through the use of the Rule of Thirds. The intersecting lines on these
grids create natural focus points and where the designer should place shapes and content boxes. If you apply the
rule of thirds to a rectangle with proportions of approximately 1:1.618 (the Fibonacci Sequence), you will end up
with something similar to a Golden Rectangle, making your design attractive to the human eye.
• On top of the Golden Rectangle the designer can use the extra layout sections, as shown in the image diagram at
the bottom. The main information (focus points) should be placed where the spiral starts and the other focus
points leading off the main point should follow the shape round in the curve, as displayed in the example image at
the bottom next to the diagram.
• This design theory is typically I good method to use to attract the viewer to certain aspects of the design before
other aspects, meaning you can likely control which part of the design the typical viewer sees first. On the
example the viewer would see the police officers with the person on the ground (on the right/centre), then they
would see the woman on the right and finally curving round to see the man on the floor on the left. This shows
that it’s an effective method to use and could be very useful to use for my design.
Colour theory
• The colour theory is the use of the traditional colour wheel with 12 sections, that helps us to visualise the relationships
amongst colours, that we can use in design.
• This wheel is composed of primary colours, secondary colours and the mix of those two categories (the tertiary colours).
• There are four main relationships in this colour wheel: Monochromatic (variations of shades, tints and tones of a single
colour), Analogous (a colour and the shade right next to it on the wheel), Complementary (a colour and its exact opposite on
the wheel) and Triadic (three colours equally spaced on the wheel). These relationships can give you a clear idea of which
colours to choose, showing which colours work best with each other in your design, and equally which colours not to
choose.
• Using colours effectively is not just about which colours match on your work because it has a lot to do with balance. In other
words, the more colours you use, the more complicated it gets to find a balance between them, whilst still making your
design aesthetically pleasing. The balance of the colours in a design could likely be the result of making someone attract to
the design or avoiding it, as the colour determines how you see the design as a whole.
• What’s really important in the end is to check the relationship of the colours you chose, along with making sure there is a
balance of the colours. The main ways to determine if the design will be effective is checking: is there enough (or too much)
contrast between the colours? Is everything clear, understandable and perfectly readable? What kind of tone/feeling does
your palette create? How does one colour affect another on the design? Does the colour scheme fit the context/style of the
design.
• This theory is an obvious and a must for my design work, as this is how the viewer is attracted the majority of the time and
the colours create different tones/feelings, depending on which are used, and researching this theory and understanding the
main relationships will help me greatly in my planning and production.
Milton Glaser
• Milton Glaser is an American Graphic Designer, now 89 years of age, who is very famous in the graphic design industry and is
famously known for the creation of ‘I ❤ NY’ logo. He lived a very accomplishing life, co-founding Push Pin Studios and New
York Magazine in 1954 and then established Milton Glaser Inc. in 1974. In 2009, he became the first graphic designer to
receive the National Medal of the Arts award from President Barack Obama.
• Although Glaser stated that he focuses more on effectiveness in his work rather than originality, in an interview he said “Of
course, at the beginning of your life, you don’t know what originality is and you derive everything you do know from the
existing understanding or history or things you’ve read”. He shows how important originality is in creative work, such as a
graphic designer, linking the originality to human life and growing up. I think that this advice will be very useful for my
project, as it will make them stand out more compared to existing products. In the same interview he also stated how his
approach to work is “just start working” as once a true designer is on a path it will lead to many solutions, however they
won’t always be extraordinary. This links to another point he is known for: not seeing his work as ‘pieces’ or ‘art’ but instead
lessons the work has taught him and where it has led him, which is very inspiring to new designers, showing it’s good to
make mistakes, as long as you learn from them.
• Another belief Milton Glaser has is the power of drawing in creative design and how useful it is in creating effective and
powerful work, as he states “The great thing about drawing is that it forces you to pay attention and attentiveness, in the
Buddhist sense, is the one way we have to understand what is real”.
Lindon Leader
• Specializing in corporate identity, Leader has earned significant recognition worldwide, with his two-word
design philosophy: simplicity and clarity. Lindon received a 5th Annual Tribeca Disruptive Innovation
Award in New York City, in April 2014 for his work. Leader continues to provide the branding needs of
companies around the world, since 2001, when he started his design consultancy in Utah. Lindon Leader
achieved two degrees: Political Science and Advertising Design from Stanford University and the Art
Centre College of Design. As I have found he is most famously known for the creation of the FedEx logo.
• The approach to work for this designer is different to Milton Glaser, as Leader states how his work “is not
decorative or cosmetic” and the main reason for branding is “to facilitate the realization of our client’s
strategic marketing objectives”. This means he creates his work to be effective rather than creative rather
than interesting to look at (which can be viewed as creative), for example with the FedEx logo, as it’s very
simple and boring, however does its job perfectly.
• Usually people of a younger generation (which is likely my target audience for my project) prefer simplicity
over complicated and complex designs, as it doesn’t require as much effort to understand it, therefore this
approach may be useful to my project as I can still portray meaning and depth through a simple
design/style.
Lauren Hom
• Hom has worked for very famous companies such as: Starbucks, Google, YouTube and TIME Magazine. She
is mostly known for her brightly coloured designs and playful lettering.
• In an interview with Freelance Wisdom, Hom said her advice for the best productivity is “make realistic to-
do lists, focus 100% of your energy on one task at a time”. This is useful as for my previous projects I have
made production schedules, which have proven to be helpful, however I tend to start new sections of the
project before finishing my last. For this project I will follow the advice of this graphic designer and focus
on one section at a time, so I don’t lose the ‘train of thought’ I have and can talk about aspects in much
more detail.
• Lauren Hom usually creates abstract type work, for example her work for local restaurants’ chalk boards,
also known as her ‘passion projects’.
• For my project I am thinking of creating a design that isn’t similar to this designer’s usual style of work,
therefore I will most likely not use her work as inspiration, however I will use her approach to work, as I
think I will find this very helpful during production and will make me finish products quicker with more
attention to them,, meaning I can then either improve them or start new products with the time I have
left.
George Lois
• George Lois is an American designer, best known for his Esquire Magazine covers, designing
almost 100 of them, from 1962-1972. Along with his praise in the design industry, he has also
been in the middle of controversy with accusations of taking credit for others’ ideas and
exaggerating his participation. This could mean that he is less reliable to take advice from or
follow the beliefs of due to this controversy.
• Lois states in an interview with Design Boom “when I create an image, I want people to take a
step back in awe when they see it for the first time”. By this he means the strength of the
image needs to be powerful and leave people speechless, and he goes on to say how he
thinks that this is his best quality as he focuses on this greatly. I believe that this is good
advice to take, as I want portray a strong image on my design, as I am making a horror film
cover, so I want it to bring fear and mystery to my audience, with this similar technique.
Chip Kidd
• Charles Kidd, also known as Chip is an American graphic designer, best known for his book
covers. Kidd has become one of the most famous book cover designers of all time. He started
designing covers for Knopf in 1986, where he was responsible for 75 book covers a year, an
imprint of Random House, where he is still employed as an art director. He also oversees the
production of comic book covers for Pantheon, as comic books are of big interest and
influence to him.
• Kidd specialises in book covers and typography and in an interview with Smashing Magazine
he talked about it being hard for usual print advertisers to be recognized from a tv advert as
such because they don’t get credited for the piece itself, however for graphic designers this is
not the case, so his name reached the public quickly. This helped with his career greatly and
gave him the belief of ‘just creating’. To expand he discussed how working with clients is hard
and he much prefers to create his own work, through his own research, meaning fully
independent production, which is how I will be conducting my project.
Jonathan Barnbrook
• Jonathan Barnbrook is known for being a graphic designer, film maker and typographer. The
British designer is most famously known for design David Bowe’s album Heathen, in 2002,
which proved to be a very powerful and effective design cover for the artist’s music. He
founded his own studio, Barnbrook Design, in 1990, which he currently still runs. Barnbrook
is one of the few designer from Britain who are famous for working in graphic design, film
making and typography, as most designers only specialise in one area of design.
• From the Q & A on Barnbrook’s website, he said he started designing because he was advised
to do so by his art teacher and he was intrigued by the graffiti style of design. He also stated
how important typography is in design, as he describes it as “one of the basic building blocks
of design” and followed with “You can’t be a good graphic designer without a thorough
knowledge of typography”. This is a useful piece of information to take into my project as I
will focus a lot more on typography in my work, and the way the text is structured etc., which
will likely make my work more successful, as told by this famous, reliable designer.
David Carson “grunge
typographer”
• Carson is an American graphic designer and art director. He is usually known for his innovative
magazine design, and use of unusual typography. He was the art director for the magazine Ray Gun,
where he included a lot of his unique typographic and layout approach. His designs and aesthetics
are what many people say defined the "grunge typography" era, hence the nickname.
• In an interview with Design Boom, he was asked about his approaches to work, to which he replied
“experimental, intuitive and personal. I have no formal training, which I’m sure helped a lot as I
never learned all the things I’m not supposed to do, I just did what made sense to me”. Meaning he
wasn’t educated on how to produce designs, therefore all of his work is original and personal to
him, as he didn’t produce designs that he thought was ‘right’ or what he thought was how you
should create designs, which many new designers cant follow the approach to, due to the
education system. On the other I could use this approach to my work by taking it as a way of ‘being
original’, meaning doing something different to the usual professional products I will be research,
however they are professional for a reason, therefore not following their typical approach may not
be effective for my work.
Pentagram
• Pentagram is the world’s largest independently-owned design studio. It was founded by five
individuals in 1972, and now has 23 partners. They have designed packaging, brands and
products for many famous companies, such as United Airlines and The Co-operative.
Although they are mostly famous for their graphic design products, they also produce work
from other types of design in their company, such as: architecture and interiors, products and
packaging, exhibitions and installations, websites and digital experiences and advertising and
communications.
• They portray the idea that it’s good to work individually and collaboratively, as their members
do so. I think that this is a good approach, as you can share ideas with others elaborate
together on certain ideas when you work collaboratively. Then when you work
independently, you can focus on your work more, allowing you to get your work done quickly
and effectively and produce it to a much more personal style/structure than you would if you
were working with others.
The Bauhaus Movement
• Bauhaus was a German art school that was operational from 1919 to 1933 due to
closure under Nazi pressure.
• The Bauhaus was arguably the single most influential modernist art school of the
20th century. Its approach to teaching, and to the relationship between art, society, and
technology, had a major impact all over the world long after its closure in 1933. The
school taught modernised design to fit the growing world, with new technology and
industrial needs for design. The Bauhaus was originally influenced by 19th and early-
20th-century artistic directions such as the Arts and Crafts movement, Art Nouveau and
its incarnations, including the Jugendstil and Vienna Secession. Bauhaus is said to have
reunited creativity and manufacturing within design and was a big influence in all future
advertising etc. It’s said that the world considers it to be the home of the Avant-guard
of classical modern style in all fields of liberal and applied arts, which is why people see
it as a ‘movement’ because it has shaped today’s style of design.
The basic principles of graphic
design
1. Balance – keep a balance of shapes, text and images as these are all elements that form a design, therefore you
need a balance to make the design look aesthetically pleasing.
2. Proximity – proximity helps in creating a relationship between similar or related elements. These elements don’t
need to be grouped together, instead, they should be visually connected with font, colour, size, etc.
3. Alignment – alignment plays a main role in creating a seamless visual connection with the design elements. It gives
an ordered appearance to images, shapes, and text by eliminating elements placed in a dishevelled manner.
4. Visual Hierarchy = a hierarchy is formed when extra visual weight is given to the most important element or
message in your design. This puts emphasis on certain aspects of the design, through a larger font size etc.
5. Repetition – it creates a rhythm and strengthens the overall design by tying together consistent elements, making
the design instantly recognisable to viewers.
6. Contrast – the most common types of contrast are dark vs. light, modern vs. old-fashioned, large vs. small, etc.,
guides a viewer’s attention to the key elements, as it makes certain aspects stand out.
7. Colour – it dictates the overall mood of a design. The colours you pick represent your design and its tone. This is
arguably the most important aspect of design, as the connotations of each colour determine how the viewer sees
the design.
8. Negative Space – this is the space that is left blank in the design. If used creatively, negative space can help create
a shape and highlight the important components of your design.
9. Typography – typography is one of the key aspects of design and when executed stylistically can speak volume for
the design. Sometimes, ‘type’ is all you need to showcase your design concept.
10. Rules – once the basic foundations of design have been applied or looked at, then start to break some of these
rules effectively, which makes your design stand out more than the rest as it will be unique. However this does not
mean use pixelated images or an illegible font type.
The Silence of the Lambs
The use of colour here makes the audience question why they have chosen them
and also makes them feel different ways at the same time. For example on the left
the colours are very bright, with the face blending into the background. Then on the
right the face is slightly shadowed by the very dark background. This can be
interpreted in different ways, such as the white representing innocence and naivety
(the victims of the serial killer) and the black representing the evil and negativity
(the serial killer). This point is also backed up by the colour of the character being
the same white/grey colour of the background on the left, because from the true
story, we know that the woman in the image is not the serial killer because we
known Hannibal Lecter is.
On top of the bright colour of the character, the eyes are a bright red colour. The
connotations of red are blood, danger and power, which can all be very negative
connotations associated with the serial killer and murder. On the other hand
connotations of love can be love, passion and desire, which are usually positive
connotations but due to the topic of the film, this makes the connotations very
creepy. This is because the colour could be to show all of these connotations on
purpose, for example the killer causes blood and danger and also has a passion and
desire for committing these acts, which is very unsettling for the audience. You
could also say that the positive connotations could be seen as how the killer feels
about the people he is murdering/hurting instead of the actual acts, making the
audience question why he would do this. The use of red is also shown in the title,
making it stand out and making the audience notice the use of the bright red more.
The colour of the moth is also stands out due to the contrast with the characters
face, putting a lot of emphasis on the moth.
The Silence of the Lambs
The fonts used are very simple and clear, making
it very easy for the audience to read and
understand the text. The text size of the title is
quite small compared to the cover as a whole,
showing it’s not a focal point, although it stands
out a little due to the bright red colour.
Below the title reads “from the terrifying best
seller”, which is quite a good selling point, as it
shows the popularity the book has (that the film
partly based of). The language is kept simple
and doesn’t use formal language to appeal to
the target audience, as if it takes a lot of effort
to understand what the text means then most
of the audience wouldn’t bother to read it or
would lose interest in it.
The title “Silence of the Lambs” relates to a
conversation between Clarice Starling and Dr.
Hannibal Lecter, where Clarice shares personal
information with Dr. Lecter in exchange for
advice in catching a wanted killer. This personal
information was about her living nearby to a
lamb slaughterhouse which she did not like and
even attempted saving one, which didn’t work,
hence the meaning ‘silence’ of the lambs.
The moth can be symbolic of
attraction, as this animal is known
for this (for example in the saying
“like a moth to a flame”), possibly
showing the attraction the killer has
to his victims. Many people also say
that moths are a symbol of power
(linking with the connotations of
black), therefore the position of
the moth (over her mouth) is very
effective. This is because the
‘power’ is stopping her open her
mouth, if means breathing or
speaking, either can be interpreted
by the audience. In addition, it
almost shows the lack of freedom
(for example freedom of speech)
that the ‘power’ it causing and the
‘power’ in the film is the killer. This
multiple potential meaning imagery
is very powerful and effective,
creating mystery and confusion for
the audience, making them want to
watch it and find out the meanings
behind the mystery.
The Silence of the Lambs
The lighting in this cover is used
effectively as it creates the design
that makes the character’s face
fade into the background (a bright
grey). However because the cover
consists mostly of a close up of the
character’s face, there isn’t much
room (apart from where I
mentioned) for lighting to be used.
The layout of this cover is very
simplistic, which is useful in
displaying information such as the
title and production companies. It
also appeals to the target audience
(teenagers/young adults) as they
like simple designs because they
don’t have to put effort into
understanding the product. The
main focal points are displayed
clearly in effective orders.
I chose this product because the
design is fairly simple but at the
same time it’s very powerful and is
one of the most famous horror
movie covers of all time, therefore
I would like to get tips from the
best to create work to a high
standard.
Bibliography
• Anon. (2017). The Gestalt Principles. Available: http://graphicdesign.spokanefalls.edu/tutorials/process/gestaltprinciples/gestaltprinc.htm. Last accessed 21st Jan 2019.
• Anon. (2019). Bauhaus Movement . Available: http://www.bauhaus-movement.com/en/. Last accessed 28th Jan 2019.
• Anon. (2019). Bauhaus Movement Overview. Available: https://www.theartstory.org/movement-bauhaus.htm. Last accessed 28th Jan 2019.
• Barnbrook, J. (2019). Q&A « Barnbrook. [online] Barnbrook.net. Available at: http://www.barnbrook.net/education/qa/ [Accessed 19 Jan. 2019].
• Chipkidd.com. (2019). Chip Kidd | Penguin Random House Book Cover Designer. [online] Available at: http://chipkidd.com/home/ [Accessed 19 Jan. 2019].
• Cowan, K. (2019). Milton Glaser on his most iconic works and the importance of ethics in design. [online] Creative Boom. Available at:
https://www.creativeboom.com/features/milton-glaser/ [Accessed 18 Jan. 2019].
• Craig, W. (2019). The 960 Grid System Made Easy. [online] WebFX Blog. Available at: https://www.webfx.com/blog/web-design/the-960-grid-system-made-easy/
[Accessed 17 Jan. 2019].
• Creative, L. (2019). Biography - Leader Creative. [online] Leader Creative. Available at: http://leadercreative.com/about/bio/ [Accessed 18 Jan. 2019].
• designboom | architecture & design magazine. (2019). Interview with Art Director George Lois. [online] Available at: https://www.designboom.com/design/interview-
with-art-director-george-lois-07-10-2014/ [Accessed 19 Jan. 2019].
• designboom | architecture & design magazine. (2019). Interview with Graphic Designer David Carson. [online] Available at:
https://www.designboom.com/design/interview-with-graphic-designer-david-carson-09-22-2013/ [Accessed 19 Jan. 2019].
• Iakovleva, S. (2019). Winning Composition: Using the Rule of Thirds in Design. [online] ART + marketing. Available at: https://artplusmarketing.com/winning-
composition-using-the-rule-of-thirds-in-desin-41bb6d48b409 [Accessed 17 Jan. 2019].
• Levitz, J. (2019). Lauren Hom. [online] FREELANCE WISDOM. Available at: https://www.freelance-wisdom.com/interviews/2017/6/11/lauren-hom [Accessed 18 Jan.
2019].
• Milton Glaser. (2019). Milton Glaser. [online] Available at: https://www.miltonglaser.com/ [Accessed 18 Jan. 2019].
• Pentagram. (2019). About — Pentagram. [online] Available at: https://www.pentagram.com/about [Accessed 19 Jan. 2019].
• Rawal, A. (2019). 10 Basic Principles of Graphic Design. Available: https://medium.com/@anahatrawal/10-basic-principles-of-graphic-design-b74be0dbdb58. Last
accessed 28th Jan 2019.
• Roche, A. (2016). Everything You Need to Know About the Golden Ratio in Graphic Design. Available: https://www.designbyday.co.uk/golden-ratio-graphic-design/. Last
accessed 21st Jan 2019.
• Roche, A. (2019). All you need to know about the Golden Ratio in Graphic Design. [online] Design By Day. Available at: https://www.designbyday.co.uk/golden-ratio-
graphic-design/ [Accessed 18 Jan. 2019].
• The Silence of the Lambs. (1991). [film] Directed by J. Demme. Pittsburgh, Pennsylvania: Orion Pictures.
• Tubik Studio. (2019). Color Theory: Brief Guide For Designers. [online] Available at: https://tubikstudio.com/color-theory-brief-guide-for-designers/ [Accessed 17 Jan.
2019].
• Valeanu, A. (2019). Grid-Based Design Theory - Designmodo. [online] Designmodo. Available at: https://designmodo.com/grid-design-theory/ [Accessed 17 Jan. 2019].
• Zevelakis, S. (2019). Beautiful Covers: An Interview With Chip Kidd. [online] Smashing Magazine. Available at: https://www.smashingmagazine.com/2012/02/beautiful-
covers-interview-chip-kidd/ [Accessed 19 Jan. 2019].

Weitere ähnliche Inhalte

Was ist angesagt?

An Introduction To Graphic Design
An Introduction To Graphic DesignAn Introduction To Graphic Design
An Introduction To Graphic DesignAfshan Kirmani
 
Introduction to graphic design 3
Introduction to graphic design 3Introduction to graphic design 3
Introduction to graphic design 3Sierra Siemer
 
The Art of Portraiture
The Art of PortraitureThe Art of Portraiture
The Art of PortraitureBrian Anderson
 
Architectural concepts
Architectural conceptsArchitectural concepts
Architectural conceptsAysheh Alshdaifat
 
Advanced drawing skills by blixer
Advanced drawing skills by blixerAdvanced drawing skills by blixer
Advanced drawing skills by blixerMARCOS ANTONIO
 
How to design - Graphic design theory
How to design - Graphic design theoryHow to design - Graphic design theory
How to design - Graphic design theoryAbanoub Hanna
 
Fashion Drawing Slideshow Ivanova
Fashion Drawing Slideshow IvanovaFashion Drawing Slideshow Ivanova
Fashion Drawing Slideshow Ivanovairina Ivanova
 
Human figure drawing freemium
Human figure drawing freemium Human figure drawing freemium
Human figure drawing freemium Rawan Alwaa
 
Introduction to based designs - Graphic design theory
Introduction to based designs - Graphic design theoryIntroduction to based designs - Graphic design theory
Introduction to based designs - Graphic design theoryAbanoub Hanna
 
Architectural Design 1 Lectures by Dr. Yasser Mahgoub - Lecture 5 Concept
Architectural Design 1 Lectures by Dr. Yasser Mahgoub - Lecture 5 ConceptArchitectural Design 1 Lectures by Dr. Yasser Mahgoub - Lecture 5 Concept
Architectural Design 1 Lectures by Dr. Yasser Mahgoub - Lecture 5 ConceptGalala University
 
Anatomy of architectural design concept
Anatomy of architectural design conceptAnatomy of architectural design concept
Anatomy of architectural design conceptNahedh Al-Qemaqchi
 
Use of Shapes in Graphic Design
Use of Shapes in Graphic DesignUse of Shapes in Graphic Design
Use of Shapes in Graphic DesignRavi Bhadauria
 
how to make architecture graduation project
how to make architecture graduation project how to make architecture graduation project
how to make architecture graduation project Eman Ateek
 
Graphic Design Elements&Principles
Graphic Design Elements&PrinciplesGraphic Design Elements&Principles
Graphic Design Elements&PrinciplesASM2O
 
Design Principles
Design PrinciplesDesign Principles
Design PrinciplesKabir Malkani
 
Drawing faces
Drawing facesDrawing faces
Drawing facessuhasnetha
 

Was ist angesagt? (20)

An Introduction To Graphic Design
An Introduction To Graphic DesignAn Introduction To Graphic Design
An Introduction To Graphic Design
 
Realistic Pencil Portrait Drawing
Realistic Pencil Portrait DrawingRealistic Pencil Portrait Drawing
Realistic Pencil Portrait Drawing
 
Introduction to graphic design 3
Introduction to graphic design 3Introduction to graphic design 3
Introduction to graphic design 3
 
The Art of Portraiture
The Art of PortraitureThe Art of Portraiture
The Art of Portraiture
 
Architectural concepts
Architectural conceptsArchitectural concepts
Architectural concepts
 
Advanced drawing skills by blixer
Advanced drawing skills by blixerAdvanced drawing skills by blixer
Advanced drawing skills by blixer
 
How to design - Graphic design theory
How to design - Graphic design theoryHow to design - Graphic design theory
How to design - Graphic design theory
 
Fashion Drawing Slideshow Ivanova
Fashion Drawing Slideshow IvanovaFashion Drawing Slideshow Ivanova
Fashion Drawing Slideshow Ivanova
 
Human figure drawing freemium
Human figure drawing freemium Human figure drawing freemium
Human figure drawing freemium
 
Concepts in Architecture
Concepts in ArchitectureConcepts in Architecture
Concepts in Architecture
 
AN Introduction To Graphic Design
AN Introduction To Graphic DesignAN Introduction To Graphic Design
AN Introduction To Graphic Design
 
Introduction to based designs - Graphic design theory
Introduction to based designs - Graphic design theoryIntroduction to based designs - Graphic design theory
Introduction to based designs - Graphic design theory
 
Architectural Design 1 Lectures by Dr. Yasser Mahgoub - Lecture 5 Concept
Architectural Design 1 Lectures by Dr. Yasser Mahgoub - Lecture 5 ConceptArchitectural Design 1 Lectures by Dr. Yasser Mahgoub - Lecture 5 Concept
Architectural Design 1 Lectures by Dr. Yasser Mahgoub - Lecture 5 Concept
 
Anatomy of architectural design concept
Anatomy of architectural design conceptAnatomy of architectural design concept
Anatomy of architectural design concept
 
Use of Shapes in Graphic Design
Use of Shapes in Graphic DesignUse of Shapes in Graphic Design
Use of Shapes in Graphic Design
 
how to make architecture graduation project
how to make architecture graduation project how to make architecture graduation project
how to make architecture graduation project
 
Zentangle portraits
Zentangle portraitsZentangle portraits
Zentangle portraits
 
Graphic Design Elements&Principles
Graphic Design Elements&PrinciplesGraphic Design Elements&Principles
Graphic Design Elements&Principles
 
Design Principles
Design PrinciplesDesign Principles
Design Principles
 
Drawing faces
Drawing facesDrawing faces
Drawing faces
 

Ähnlich wie Theories and Relevant Practitioners

exploring the world of graphic designing
exploring the world of graphic designingexploring the world of graphic designing
exploring the world of graphic designingthecreativepearl
 
Visual Perception
Visual PerceptionVisual Perception
Visual Perceptionsajid rao
 
Gestalt principles.pptx
Gestalt principles.pptxGestalt principles.pptx
Gestalt principles.pptxNellHuda
 
2015_Ihde Design Text Designers create to produce a result
2015_Ihde Design Text  Designers create to produce a result2015_Ihde Design Text  Designers create to produce a result
2015_Ihde Design Text Designers create to produce a resultSteven Ihde
 
Graphic design principles for non designers
Graphic design principles for non designersGraphic design principles for non designers
Graphic design principles for non designersBrian Malone
 
IVC - Lesson 14
IVC - Lesson 14IVC - Lesson 14
IVC - Lesson 14Arzoo Sahni
 
Presentation mini art school
Presentation mini art schoolPresentation mini art school
Presentation mini art schoolgemmacocomello
 
Introduction to Graphic Design.pdf
Introduction to Graphic Design.pdfIntroduction to Graphic Design.pdf
Introduction to Graphic Design.pdfDigzignDigzign
 
Engl317 project3 slidedoc1_graphic_designprinciplesfornondesigners
Engl317 project3 slidedoc1_graphic_designprinciplesfornondesignersEngl317 project3 slidedoc1_graphic_designprinciplesfornondesigners
Engl317 project3 slidedoc1_graphic_designprinciplesfornondesignersZachary Williamson
 
visual perception ppt2.pptx
visual perception ppt2.pptxvisual perception ppt2.pptx
visual perception ppt2.pptxJaydeepPrajapati33
 
magazine Design principles.pptx
magazine Design principles.pptxmagazine Design principles.pptx
magazine Design principles.pptxNoha830878
 
Graphic Design (Theory & Practice)
Graphic Design (Theory & Practice) Graphic Design (Theory & Practice)
Graphic Design (Theory & Practice) wael gomaa
 
Crew 430 group presentation
Crew 430 group presentationCrew 430 group presentation
Crew 430 group presentationZoe Lauckner
 
Graphic design for social media by canva for slideshare
Graphic design for social media by canva for slideshareGraphic design for social media by canva for slideshare
Graphic design for social media by canva for slideshareSoraya Elsayed
 
Graphic design for social media by canva for slideshare
Graphic design for social media by canva for slideshareGraphic design for social media by canva for slideshare
Graphic design for social media by canva for slideshareSorayaElSayedAhmedAl
 
Unit -3.pptx
Unit -3.pptxUnit -3.pptx
Unit -3.pptxAGILA R
 
The art of data visualization slideset
The art of data visualization slidesetThe art of data visualization slideset
The art of data visualization slidesetAndrĂŠs Fortino, PhD
 

Ähnlich wie Theories and Relevant Practitioners (20)

exploring the world of graphic designing
exploring the world of graphic designingexploring the world of graphic designing
exploring the world of graphic designing
 
Visual Perception
Visual PerceptionVisual Perception
Visual Perception
 
Theory
TheoryTheory
Theory
 
Theory
TheoryTheory
Theory
 
Gestalt principles.pptx
Gestalt principles.pptxGestalt principles.pptx
Gestalt principles.pptx
 
2015_Ihde Design Text Designers create to produce a result
2015_Ihde Design Text  Designers create to produce a result2015_Ihde Design Text  Designers create to produce a result
2015_Ihde Design Text Designers create to produce a result
 
Graphic design principles for non designers
Graphic design principles for non designersGraphic design principles for non designers
Graphic design principles for non designers
 
IVC - Lesson 14
IVC - Lesson 14IVC - Lesson 14
IVC - Lesson 14
 
Presentation mini art school
Presentation mini art schoolPresentation mini art school
Presentation mini art school
 
Introduction to Graphic Design.pdf
Introduction to Graphic Design.pdfIntroduction to Graphic Design.pdf
Introduction to Graphic Design.pdf
 
Engl317 project3 slidedoc1_graphic_designprinciplesfornondesigners
Engl317 project3 slidedoc1_graphic_designprinciplesfornondesignersEngl317 project3 slidedoc1_graphic_designprinciplesfornondesigners
Engl317 project3 slidedoc1_graphic_designprinciplesfornondesigners
 
visual perception ppt2.pptx
visual perception ppt2.pptxvisual perception ppt2.pptx
visual perception ppt2.pptx
 
magazine Design principles.pptx
magazine Design principles.pptxmagazine Design principles.pptx
magazine Design principles.pptx
 
Graphic Design (Theory & Practice)
Graphic Design (Theory & Practice) Graphic Design (Theory & Practice)
Graphic Design (Theory & Practice)
 
Crew 430 group presentation
Crew 430 group presentationCrew 430 group presentation
Crew 430 group presentation
 
Graphic design for social media by canva for slideshare
Graphic design for social media by canva for slideshareGraphic design for social media by canva for slideshare
Graphic design for social media by canva for slideshare
 
Graphic design for social media by canva for slideshare
Graphic design for social media by canva for slideshareGraphic design for social media by canva for slideshare
Graphic design for social media by canva for slideshare
 
Unit -3.pptx
Unit -3.pptxUnit -3.pptx
Unit -3.pptx
 
The art of data visualization slideset
The art of data visualization slidesetThe art of data visualization slideset
The art of data visualization slideset
 
The Art of Data Visialization
The Art of Data VisializationThe Art of Data Visialization
The Art of Data Visialization
 

Mehr von Thomas Haase

Presenting To The Public
Presenting To The Public Presenting To The Public
Presenting To The Public Thomas Haase
 
Evaluation FMP
Evaluation FMPEvaluation FMP
Evaluation FMPThomas Haase
 
Planning FMP
Planning FMPPlanning FMP
Planning FMPThomas Haase
 
Evaluation (incomplete)
Evaluation (incomplete)Evaluation (incomplete)
Evaluation (incomplete)Thomas Haase
 
FMP Production Reflection
FMP Production ReflectionFMP Production Reflection
FMP Production ReflectionThomas Haase
 
UCAS PowerPoint
UCAS PowerPointUCAS PowerPoint
UCAS PowerPointThomas Haase
 
Planning (unfinished)
Planning (unfinished)Planning (unfinished)
Planning (unfinished)Thomas Haase
 
Developmental Diary (pre production)
Developmental Diary (pre production)Developmental Diary (pre production)
Developmental Diary (pre production)Thomas Haase
 
Problem Solving
Problem SolvingProblem Solving
Problem SolvingThomas Haase
 
FMP Pre-Proposal
FMP Pre-ProposalFMP Pre-Proposal
FMP Pre-ProposalThomas Haase
 

Mehr von Thomas Haase (20)

Haase CV
Haase CVHaase CV
Haase CV
 
Presenting To The Public
Presenting To The Public Presenting To The Public
Presenting To The Public
 
Evaluation FMP
Evaluation FMPEvaluation FMP
Evaluation FMP
 
Planning FMP
Planning FMPPlanning FMP
Planning FMP
 
Evaluation (incomplete)
Evaluation (incomplete)Evaluation (incomplete)
Evaluation (incomplete)
 
Planning
PlanningPlanning
Planning
 
FMP Production Reflection
FMP Production ReflectionFMP Production Reflection
FMP Production Reflection
 
Planning
PlanningPlanning
Planning
 
Research
ResearchResearch
Research
 
UCAS PowerPoint
UCAS PowerPointUCAS PowerPoint
UCAS PowerPoint
 
Planning
PlanningPlanning
Planning
 
Planning (unfinished)
Planning (unfinished)Planning (unfinished)
Planning (unfinished)
 
Proposal
ProposalProposal
Proposal
 
Developmental Diary (pre production)
Developmental Diary (pre production)Developmental Diary (pre production)
Developmental Diary (pre production)
 
Problem Solving
Problem SolvingProblem Solving
Problem Solving
 
Proposal
ProposalProposal
Proposal
 
FMP Pre-Proposal
FMP Pre-ProposalFMP Pre-Proposal
FMP Pre-Proposal
 
FMP Ideas
FMP IdeasFMP Ideas
FMP Ideas
 
Research
ResearchResearch
Research
 
Proposal
ProposalProposal
Proposal
 

KĂźrzlich hochgeladen

MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxVanesaIglesias10
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Celine George
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxiammrhaywood
 
Music 9 - 4th quarter - Vocal Music of the Romantic Period.pptx
Music 9 - 4th quarter - Vocal Music of the Romantic Period.pptxMusic 9 - 4th quarter - Vocal Music of the Romantic Period.pptx
Music 9 - 4th quarter - Vocal Music of the Romantic Period.pptxleah joy valeriano
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4MiaBumagat1
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfPatidar M
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptxmary850239
 
Food processing presentation for bsc agriculture hons
Food processing presentation for bsc agriculture honsFood processing presentation for bsc agriculture hons
Food processing presentation for bsc agriculture honsManeerUddin
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A BeĂąa
 
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...JojoEDelaCruz
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
Activity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationActivity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationRosabel UA
 
Integumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.pptIntegumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.pptshraddhaparab530
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)lakshayb543
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 

KĂźrzlich hochgeladen (20)

MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptx
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
 
Music 9 - 4th quarter - Vocal Music of the Romantic Period.pptx
Music 9 - 4th quarter - Vocal Music of the Romantic Period.pptxMusic 9 - 4th quarter - Vocal Music of the Romantic Period.pptx
Music 9 - 4th quarter - Vocal Music of the Romantic Period.pptx
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdf
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
Food processing presentation for bsc agriculture hons
Food processing presentation for bsc agriculture honsFood processing presentation for bsc agriculture hons
Food processing presentation for bsc agriculture hons
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
Activity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationActivity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translation
 
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptxYOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
 
Integumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.pptIntegumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.ppt
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 

Theories and Relevant Practitioners

  • 2. Gestalt theory • Gestalt is a psychology term which means "unified whole". It refers to theories of visual perception developed by German psychologists in the 1920s. These theories attempt to describe how people usually organise visual elements into groups or ‘unified wholes’ when certain principles are applied. There are five different principles: 1. Similarity – this occurs when an object/s looks similar to another, usually making the viewer perceive them as a group or pattern. This is a good principle to use when you want to make a certain feature stand out, because the feature will be emphasised if it isn’t similar to all the other features (an anomally). 2. Continuation – this is when the viewer’s eye is compelled to move through one object and onto another, for example if a line or curve flows through a letter into a different image, the viewer’s eye naturally follows the line/curve to the image. 3. Closure – closure occurs when an object isn’t finished or spaces a left in the object purposefully and the space inside the object isn't enclosed completely. This usually only works effectively if the viewer can determine what the incomplete object is, which would allow them to finish the object in their head, meaning ‘closure’ has occurred. 4. Proximity – this is when certain objects/elements are placed together and are perceived as a group, for example a set of squares apart from each other look like separate shapes, whereas if the squares were formed together they can look like one larger square, allowing unity to occur. 5. Figure and Ground – the viewer’s eye differentiates an object from its surroundings. For example a silhouette or shape is naturally seen as a ‘figure’ (object) and the surrounding area is seen as ‘ground’ (background). This is usually created through the use of two clearly contrasting colours such as black and white. This theory will be useful to use when I am creating my products, because I am more knowledgeable on how to appeal to people in general, instead of just my target audience with the use of colours and imagery, as now I have ideas on how I can actually portray my images on my product to look more professional and to get the best feedback from viewers possible, as more people will notice my product with these ideas.
  • 3. Grid theory • There are two main types of grid methods used in graphic design, the Rule of Thirds and 960 Grid System. • The Rule of Thirds: The rule of thirds creates intersections on the page. The areas where the lines cross over is where you should place your focus points. As long as you place your focus points somewhere close to these intersections, they will stand out more. Objects that are further away from the intersections will be less of a focus point, as the human eye naturally attracts to the intersections. However this is not the case all the time, which many say is the beauty of this method, because you can use this grid to make the imagery symmetrical insides the sections or on the crossovers. The reason the eye is usually attracted to the intersections is because the brain looks for patterns. On the other hand study also shows that because the brain naturally sees patterns the asymmetry in design work can actually be more engaging as its an anomaly to the brain’s usual patterns. This is why the rule of thirds is so helpful, because it gives room to experiment with something outside the perfect symmetry while keeping your composition balanced and the designer can use either symmetry or asymmetry to appeal to the audience depending on their imagery and their target audience. The balance comes is due to the use of 3 X 3 equal shapes (rectangles) aligned to form a bigger shape. • 960 Grid System: The 960 Grid System is simply a way to lay out websites using a grid that is 960 pixels wide. This method allows the designer to ‘push’ and ‘pull’ elements of their design, which would make the design overall look neater and more central, making it easier for the viewer to understand, read and take on board. This system usually comes with two primary variants, one with 12 columns and one with 16. the more columns there are the more control the designer wants to have over the viewer in what they see first and how they see it. • This theory may come of interest in my production, however according to research this is one of the least likely to work compared to other theories (especially the 960 GS), therefore I am hesitant in using it, although the rule of thirds is a simple yet usually efficient method so if my other methods don’t work I know I can definitely use this method as a last resort.
  • 4. The Golden ratio • The Golden Ratio is basically understood as 1:1.618, and came from the famous mathematical Fibonacci Sequence, in which each number is the sum of the two numbers before it. The difference between any two numbers in this sequence isn’t always exactly equal to 1:1.618 but it’s rather close. When applied to graphic design, the Golden Ratio provides us with a way of creating harmony and proportion that our brains seem to be attracted to. You can apply this golden ratio through the use of the Rule of Thirds. The intersecting lines on these grids create natural focus points and where the designer should place shapes and content boxes. If you apply the rule of thirds to a rectangle with proportions of approximately 1:1.618 (the Fibonacci Sequence), you will end up with something similar to a Golden Rectangle, making your design attractive to the human eye. • On top of the Golden Rectangle the designer can use the extra layout sections, as shown in the image diagram at the bottom. The main information (focus points) should be placed where the spiral starts and the other focus points leading off the main point should follow the shape round in the curve, as displayed in the example image at the bottom next to the diagram. • This design theory is typically I good method to use to attract the viewer to certain aspects of the design before other aspects, meaning you can likely control which part of the design the typical viewer sees first. On the example the viewer would see the police officers with the person on the ground (on the right/centre), then they would see the woman on the right and finally curving round to see the man on the floor on the left. This shows that it’s an effective method to use and could be very useful to use for my design.
  • 5. Colour theory • The colour theory is the use of the traditional colour wheel with 12 sections, that helps us to visualise the relationships amongst colours, that we can use in design. • This wheel is composed of primary colours, secondary colours and the mix of those two categories (the tertiary colours). • There are four main relationships in this colour wheel: Monochromatic (variations of shades, tints and tones of a single colour), Analogous (a colour and the shade right next to it on the wheel), Complementary (a colour and its exact opposite on the wheel) and Triadic (three colours equally spaced on the wheel). These relationships can give you a clear idea of which colours to choose, showing which colours work best with each other in your design, and equally which colours not to choose. • Using colours effectively is not just about which colours match on your work because it has a lot to do with balance. In other words, the more colours you use, the more complicated it gets to find a balance between them, whilst still making your design aesthetically pleasing. The balance of the colours in a design could likely be the result of making someone attract to the design or avoiding it, as the colour determines how you see the design as a whole. • What’s really important in the end is to check the relationship of the colours you chose, along with making sure there is a balance of the colours. The main ways to determine if the design will be effective is checking: is there enough (or too much) contrast between the colours? Is everything clear, understandable and perfectly readable? What kind of tone/feeling does your palette create? How does one colour affect another on the design? Does the colour scheme fit the context/style of the design. • This theory is an obvious and a must for my design work, as this is how the viewer is attracted the majority of the time and the colours create different tones/feelings, depending on which are used, and researching this theory and understanding the main relationships will help me greatly in my planning and production.
  • 6. Milton Glaser • Milton Glaser is an American Graphic Designer, now 89 years of age, who is very famous in the graphic design industry and is famously known for the creation of ‘I ❤ NY’ logo. He lived a very accomplishing life, co-founding Push Pin Studios and New York Magazine in 1954 and then established Milton Glaser Inc. in 1974. In 2009, he became the first graphic designer to receive the National Medal of the Arts award from President Barack Obama. • Although Glaser stated that he focuses more on effectiveness in his work rather than originality, in an interview he said “Of course, at the beginning of your life, you don’t know what originality is and you derive everything you do know from the existing understanding or history or things you’ve read”. He shows how important originality is in creative work, such as a graphic designer, linking the originality to human life and growing up. I think that this advice will be very useful for my project, as it will make them stand out more compared to existing products. In the same interview he also stated how his approach to work is “just start working” as once a true designer is on a path it will lead to many solutions, however they won’t always be extraordinary. This links to another point he is known for: not seeing his work as ‘pieces’ or ‘art’ but instead lessons the work has taught him and where it has led him, which is very inspiring to new designers, showing it’s good to make mistakes, as long as you learn from them. • Another belief Milton Glaser has is the power of drawing in creative design and how useful it is in creating effective and powerful work, as he states “The great thing about drawing is that it forces you to pay attention and attentiveness, in the Buddhist sense, is the one way we have to understand what is real”.
  • 7. Lindon Leader • Specializing in corporate identity, Leader has earned significant recognition worldwide, with his two-word design philosophy: simplicity and clarity. Lindon received a 5th Annual Tribeca Disruptive Innovation Award in New York City, in April 2014 for his work. Leader continues to provide the branding needs of companies around the world, since 2001, when he started his design consultancy in Utah. Lindon Leader achieved two degrees: Political Science and Advertising Design from Stanford University and the Art Centre College of Design. As I have found he is most famously known for the creation of the FedEx logo. • The approach to work for this designer is different to Milton Glaser, as Leader states how his work “is not decorative or cosmetic” and the main reason for branding is “to facilitate the realization of our client’s strategic marketing objectives”. This means he creates his work to be effective rather than creative rather than interesting to look at (which can be viewed as creative), for example with the FedEx logo, as it’s very simple and boring, however does its job perfectly. • Usually people of a younger generation (which is likely my target audience for my project) prefer simplicity over complicated and complex designs, as it doesn’t require as much effort to understand it, therefore this approach may be useful to my project as I can still portray meaning and depth through a simple design/style.
  • 8. Lauren Hom • Hom has worked for very famous companies such as: Starbucks, Google, YouTube and TIME Magazine. She is mostly known for her brightly coloured designs and playful lettering. • In an interview with Freelance Wisdom, Hom said her advice for the best productivity is “make realistic to- do lists, focus 100% of your energy on one task at a time”. This is useful as for my previous projects I have made production schedules, which have proven to be helpful, however I tend to start new sections of the project before finishing my last. For this project I will follow the advice of this graphic designer and focus on one section at a time, so I don’t lose the ‘train of thought’ I have and can talk about aspects in much more detail. • Lauren Hom usually creates abstract type work, for example her work for local restaurants’ chalk boards, also known as her ‘passion projects’. • For my project I am thinking of creating a design that isn’t similar to this designer’s usual style of work, therefore I will most likely not use her work as inspiration, however I will use her approach to work, as I think I will find this very helpful during production and will make me finish products quicker with more attention to them,, meaning I can then either improve them or start new products with the time I have left.
  • 9. George Lois • George Lois is an American designer, best known for his Esquire Magazine covers, designing almost 100 of them, from 1962-1972. Along with his praise in the design industry, he has also been in the middle of controversy with accusations of taking credit for others’ ideas and exaggerating his participation. This could mean that he is less reliable to take advice from or follow the beliefs of due to this controversy. • Lois states in an interview with Design Boom “when I create an image, I want people to take a step back in awe when they see it for the first time”. By this he means the strength of the image needs to be powerful and leave people speechless, and he goes on to say how he thinks that this is his best quality as he focuses on this greatly. I believe that this is good advice to take, as I want portray a strong image on my design, as I am making a horror film cover, so I want it to bring fear and mystery to my audience, with this similar technique.
  • 10. Chip Kidd • Charles Kidd, also known as Chip is an American graphic designer, best known for his book covers. Kidd has become one of the most famous book cover designers of all time. He started designing covers for Knopf in 1986, where he was responsible for 75 book covers a year, an imprint of Random House, where he is still employed as an art director. He also oversees the production of comic book covers for Pantheon, as comic books are of big interest and influence to him. • Kidd specialises in book covers and typography and in an interview with Smashing Magazine he talked about it being hard for usual print advertisers to be recognized from a tv advert as such because they don’t get credited for the piece itself, however for graphic designers this is not the case, so his name reached the public quickly. This helped with his career greatly and gave him the belief of ‘just creating’. To expand he discussed how working with clients is hard and he much prefers to create his own work, through his own research, meaning fully independent production, which is how I will be conducting my project.
  • 11. Jonathan Barnbrook • Jonathan Barnbrook is known for being a graphic designer, film maker and typographer. The British designer is most famously known for design David Bowe’s album Heathen, in 2002, which proved to be a very powerful and effective design cover for the artist’s music. He founded his own studio, Barnbrook Design, in 1990, which he currently still runs. Barnbrook is one of the few designer from Britain who are famous for working in graphic design, film making and typography, as most designers only specialise in one area of design. • From the Q & A on Barnbrook’s website, he said he started designing because he was advised to do so by his art teacher and he was intrigued by the graffiti style of design. He also stated how important typography is in design, as he describes it as “one of the basic building blocks of design” and followed with “You can’t be a good graphic designer without a thorough knowledge of typography”. This is a useful piece of information to take into my project as I will focus a lot more on typography in my work, and the way the text is structured etc., which will likely make my work more successful, as told by this famous, reliable designer.
  • 12. David Carson “grunge typographer” • Carson is an American graphic designer and art director. He is usually known for his innovative magazine design, and use of unusual typography. He was the art director for the magazine Ray Gun, where he included a lot of his unique typographic and layout approach. His designs and aesthetics are what many people say defined the "grunge typography" era, hence the nickname. • In an interview with Design Boom, he was asked about his approaches to work, to which he replied “experimental, intuitive and personal. I have no formal training, which I’m sure helped a lot as I never learned all the things I’m not supposed to do, I just did what made sense to me”. Meaning he wasn’t educated on how to produce designs, therefore all of his work is original and personal to him, as he didn’t produce designs that he thought was ‘right’ or what he thought was how you should create designs, which many new designers cant follow the approach to, due to the education system. On the other I could use this approach to my work by taking it as a way of ‘being original’, meaning doing something different to the usual professional products I will be research, however they are professional for a reason, therefore not following their typical approach may not be effective for my work.
  • 13. Pentagram • Pentagram is the world’s largest independently-owned design studio. It was founded by five individuals in 1972, and now has 23 partners. They have designed packaging, brands and products for many famous companies, such as United Airlines and The Co-operative. Although they are mostly famous for their graphic design products, they also produce work from other types of design in their company, such as: architecture and interiors, products and packaging, exhibitions and installations, websites and digital experiences and advertising and communications. • They portray the idea that it’s good to work individually and collaboratively, as their members do so. I think that this is a good approach, as you can share ideas with others elaborate together on certain ideas when you work collaboratively. Then when you work independently, you can focus on your work more, allowing you to get your work done quickly and effectively and produce it to a much more personal style/structure than you would if you were working with others.
  • 14. The Bauhaus Movement • Bauhaus was a German art school that was operational from 1919 to 1933 due to closure under Nazi pressure. • The Bauhaus was arguably the single most influential modernist art school of the 20th century. Its approach to teaching, and to the relationship between art, society, and technology, had a major impact all over the world long after its closure in 1933. The school taught modernised design to fit the growing world, with new technology and industrial needs for design. The Bauhaus was originally influenced by 19th and early- 20th-century artistic directions such as the Arts and Crafts movement, Art Nouveau and its incarnations, including the Jugendstil and Vienna Secession. Bauhaus is said to have reunited creativity and manufacturing within design and was a big influence in all future advertising etc. It’s said that the world considers it to be the home of the Avant-guard of classical modern style in all fields of liberal and applied arts, which is why people see it as a ‘movement’ because it has shaped today’s style of design.
  • 15. The basic principles of graphic design 1. Balance – keep a balance of shapes, text and images as these are all elements that form a design, therefore you need a balance to make the design look aesthetically pleasing. 2. Proximity – proximity helps in creating a relationship between similar or related elements. These elements don’t need to be grouped together, instead, they should be visually connected with font, colour, size, etc. 3. Alignment – alignment plays a main role in creating a seamless visual connection with the design elements. It gives an ordered appearance to images, shapes, and text by eliminating elements placed in a dishevelled manner. 4. Visual Hierarchy = a hierarchy is formed when extra visual weight is given to the most important element or message in your design. This puts emphasis on certain aspects of the design, through a larger font size etc. 5. Repetition – it creates a rhythm and strengthens the overall design by tying together consistent elements, making the design instantly recognisable to viewers. 6. Contrast – the most common types of contrast are dark vs. light, modern vs. old-fashioned, large vs. small, etc., guides a viewer’s attention to the key elements, as it makes certain aspects stand out. 7. Colour – it dictates the overall mood of a design. The colours you pick represent your design and its tone. This is arguably the most important aspect of design, as the connotations of each colour determine how the viewer sees the design. 8. Negative Space – this is the space that is left blank in the design. If used creatively, negative space can help create a shape and highlight the important components of your design. 9. Typography – typography is one of the key aspects of design and when executed stylistically can speak volume for the design. Sometimes, ‘type’ is all you need to showcase your design concept. 10. Rules – once the basic foundations of design have been applied or looked at, then start to break some of these rules effectively, which makes your design stand out more than the rest as it will be unique. However this does not mean use pixelated images or an illegible font type.
  • 16. The Silence of the Lambs The use of colour here makes the audience question why they have chosen them and also makes them feel different ways at the same time. For example on the left the colours are very bright, with the face blending into the background. Then on the right the face is slightly shadowed by the very dark background. This can be interpreted in different ways, such as the white representing innocence and naivety (the victims of the serial killer) and the black representing the evil and negativity (the serial killer). This point is also backed up by the colour of the character being the same white/grey colour of the background on the left, because from the true story, we know that the woman in the image is not the serial killer because we known Hannibal Lecter is. On top of the bright colour of the character, the eyes are a bright red colour. The connotations of red are blood, danger and power, which can all be very negative connotations associated with the serial killer and murder. On the other hand connotations of love can be love, passion and desire, which are usually positive connotations but due to the topic of the film, this makes the connotations very creepy. This is because the colour could be to show all of these connotations on purpose, for example the killer causes blood and danger and also has a passion and desire for committing these acts, which is very unsettling for the audience. You could also say that the positive connotations could be seen as how the killer feels about the people he is murdering/hurting instead of the actual acts, making the audience question why he would do this. The use of red is also shown in the title, making it stand out and making the audience notice the use of the bright red more. The colour of the moth is also stands out due to the contrast with the characters face, putting a lot of emphasis on the moth.
  • 17. The Silence of the Lambs The fonts used are very simple and clear, making it very easy for the audience to read and understand the text. The text size of the title is quite small compared to the cover as a whole, showing it’s not a focal point, although it stands out a little due to the bright red colour. Below the title reads “from the terrifying best seller”, which is quite a good selling point, as it shows the popularity the book has (that the film partly based of). The language is kept simple and doesn’t use formal language to appeal to the target audience, as if it takes a lot of effort to understand what the text means then most of the audience wouldn’t bother to read it or would lose interest in it. The title “Silence of the Lambs” relates to a conversation between Clarice Starling and Dr. Hannibal Lecter, where Clarice shares personal information with Dr. Lecter in exchange for advice in catching a wanted killer. This personal information was about her living nearby to a lamb slaughterhouse which she did not like and even attempted saving one, which didn’t work, hence the meaning ‘silence’ of the lambs. The moth can be symbolic of attraction, as this animal is known for this (for example in the saying “like a moth to a flame”), possibly showing the attraction the killer has to his victims. Many people also say that moths are a symbol of power (linking with the connotations of black), therefore the position of the moth (over her mouth) is very effective. This is because the ‘power’ is stopping her open her mouth, if means breathing or speaking, either can be interpreted by the audience. In addition, it almost shows the lack of freedom (for example freedom of speech) that the ‘power’ it causing and the ‘power’ in the film is the killer. This multiple potential meaning imagery is very powerful and effective, creating mystery and confusion for the audience, making them want to watch it and find out the meanings behind the mystery.
  • 18. The Silence of the Lambs The lighting in this cover is used effectively as it creates the design that makes the character’s face fade into the background (a bright grey). However because the cover consists mostly of a close up of the character’s face, there isn’t much room (apart from where I mentioned) for lighting to be used. The layout of this cover is very simplistic, which is useful in displaying information such as the title and production companies. It also appeals to the target audience (teenagers/young adults) as they like simple designs because they don’t have to put effort into understanding the product. The main focal points are displayed clearly in effective orders. I chose this product because the design is fairly simple but at the same time it’s very powerful and is one of the most famous horror movie covers of all time, therefore I would like to get tips from the best to create work to a high standard.
  • 19. Bibliography • Anon. (2017). The Gestalt Principles. Available: http://graphicdesign.spokanefalls.edu/tutorials/process/gestaltprinciples/gestaltprinc.htm. Last accessed 21st Jan 2019. • Anon. (2019). Bauhaus Movement . Available: http://www.bauhaus-movement.com/en/. Last accessed 28th Jan 2019. • Anon. (2019). Bauhaus Movement Overview. Available: https://www.theartstory.org/movement-bauhaus.htm. Last accessed 28th Jan 2019. • Barnbrook, J. (2019). Q&A ÂŤ Barnbrook. [online] Barnbrook.net. Available at: http://www.barnbrook.net/education/qa/ [Accessed 19 Jan. 2019]. • Chipkidd.com. (2019). Chip Kidd | Penguin Random House Book Cover Designer. [online] Available at: http://chipkidd.com/home/ [Accessed 19 Jan. 2019]. • Cowan, K. (2019). Milton Glaser on his most iconic works and the importance of ethics in design. [online] Creative Boom. Available at: https://www.creativeboom.com/features/milton-glaser/ [Accessed 18 Jan. 2019]. • Craig, W. (2019). The 960 Grid System Made Easy. [online] WebFX Blog. Available at: https://www.webfx.com/blog/web-design/the-960-grid-system-made-easy/ [Accessed 17 Jan. 2019]. • Creative, L. (2019). Biography - Leader Creative. [online] Leader Creative. Available at: http://leadercreative.com/about/bio/ [Accessed 18 Jan. 2019]. • designboom | architecture & design magazine. (2019). Interview with Art Director George Lois. [online] Available at: https://www.designboom.com/design/interview- with-art-director-george-lois-07-10-2014/ [Accessed 19 Jan. 2019]. • designboom | architecture & design magazine. (2019). Interview with Graphic Designer David Carson. [online] Available at: https://www.designboom.com/design/interview-with-graphic-designer-david-carson-09-22-2013/ [Accessed 19 Jan. 2019]. • Iakovleva, S. (2019). Winning Composition: Using the Rule of Thirds in Design. [online] ART + marketing. Available at: https://artplusmarketing.com/winning- composition-using-the-rule-of-thirds-in-desin-41bb6d48b409 [Accessed 17 Jan. 2019]. • Levitz, J. (2019). Lauren Hom. [online] FREELANCE WISDOM. Available at: https://www.freelance-wisdom.com/interviews/2017/6/11/lauren-hom [Accessed 18 Jan. 2019]. • Milton Glaser. (2019). Milton Glaser. [online] Available at: https://www.miltonglaser.com/ [Accessed 18 Jan. 2019]. • Pentagram. (2019). About — Pentagram. [online] Available at: https://www.pentagram.com/about [Accessed 19 Jan. 2019]. • Rawal, A. (2019). 10 Basic Principles of Graphic Design. Available: https://medium.com/@anahatrawal/10-basic-principles-of-graphic-design-b74be0dbdb58. Last accessed 28th Jan 2019. • Roche, A. (2016). Everything You Need to Know About the Golden Ratio in Graphic Design. Available: https://www.designbyday.co.uk/golden-ratio-graphic-design/. Last accessed 21st Jan 2019. • Roche, A. (2019). All you need to know about the Golden Ratio in Graphic Design. [online] Design By Day. Available at: https://www.designbyday.co.uk/golden-ratio- graphic-design/ [Accessed 18 Jan. 2019]. • The Silence of the Lambs. (1991). [film] Directed by J. Demme. Pittsburgh, Pennsylvania: Orion Pictures. • Tubik Studio. (2019). Color Theory: Brief Guide For Designers. [online] Available at: https://tubikstudio.com/color-theory-brief-guide-for-designers/ [Accessed 17 Jan. 2019]. • Valeanu, A. (2019). Grid-Based Design Theory - Designmodo. [online] Designmodo. Available at: https://designmodo.com/grid-design-theory/ [Accessed 17 Jan. 2019]. • Zevelakis, S. (2019). Beautiful Covers: An Interview With Chip Kidd. [online] Smashing Magazine. Available at: https://www.smashingmagazine.com/2012/02/beautiful- covers-interview-chip-kidd/ [Accessed 19 Jan. 2019].