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The Box and Beyond
 How we step through boxed media
 into the world of Life Media Covergence

  Raimo van der Klein
  SPRXmobile
Raimo van der Klein, May 2009
Raimo van der Klein:
           Creative
  Augmented Reality       KPN
                SPRXmobile
   Vendex/KBB




  Mobile
                      Context
                         NOS
                          HEMA

          Nokia Mobile Phones
Mobile Monday Retail
       Innovation    Marketing
The Team
    Claire Boonstra - Managing Director

   Responsible for General Management and day to day
    operations


    Raimo van der Klein - Creative Director

   Responsible for Concept Development and creative &
    design input.


    Maarten Lens-FitzGerald - Marketing Director
    Responsible for Marketing, Communication and
    publishing
1. Immersion &                                      2. Concept &                               3. Create &
        Intention                                           Design                                     Build

                      Content




                                                            Design mobile personas                    Technology and platform choices
        Define your mobile available content.
                    (Research)




                                                                          Content



                                                                Mobiele
                      Mobiele                                    Goals        Usecases
                       Goals




 Define your short term and longterm mobile goals       Develop Concepts and Propositions. Don’t   Make a roadmap based on maturity and
               (Internal Interviews)                          worry about technology yet..                capability. Make choices.




                      Usecases

                                                            1        2         3         4
For which usecases would you like to design services?   Make a Service & Interaction Design for
               What fits your brand?                                your concepts.                         Partner selection
                  (Focus groups)                          (scenario’s & customer journey’s)




                                                                                                                                    © 2009 SPRXmobile
1. BOXED MEDIA
2. THE MOBILE MEDIUM
3. FUTURE OF MEDIA
1. BOXED MEDIA
          http://www.flickr.com/photos/butterflypsyche/2913481850/
The Time is there...
We are breaking free from

BOXED MEDIA
What is
BOXED MEDIA?                                   Box




                                                        width
 Media contained in an isolated environment.
 Fixed in two dimensions (length X width).
 Main purpose of media is to consume it.       length
EDIA                  physically contained..
http://www.flickr.com/photos/rdodson/3487265216/
MEDIA
has been like this for centuries
LIKE BOOKS
TELEVISION
NEWSPAPERS
    and magazines
The personal


COMPUTER       in all it’s forms
CINEMA
the
MOBILE
  phone
      ..in the early years
Even our

FRIENDS
are in the box   shouldn’t we try to get them out of the box?
How do you recognize
boxed media?
They show you something


  SHINY
lure
   They

you right in..
ISOLATING YOU
           real world
from the
And all boxed media have their own verb..
READING WATCHING SURFING
TIME
So how much   do we spent in the box?
70.6
                                                        hours / week

IDC: http://www.idc.com/getdoc.jsp?containerId=prUS21096308   http://www.flickr.com/photos/cheskywong/3196669438/
You can’t put everything
              in the box!
THE BOX


isolated ---> contextual
                    MEDIA
         social
The end of The Attention Game
is near.                 Timothy Schenck
END CHAPTER 1
2. THE MOBILE MEDIUM
              http://www.flickr.com/photos/butterflypsyche/2913481850/
Video: 4th screen
?
1992-2000       2000-2008   2008-????
COMMUNICATION     CONTENT     CONTEXT


The 3 Era’s of Mobile
CONTEXT =   The 3rd Dimension
                    http://www.flickr.com/photos/altus/309451832/
GIVING DEPTH TO

            THE BOX
            depth




                       dth
                     i
                    w
   len
      gth
CONTEXT                                               significally reduces
INFORMATION OVERLOAD



http://www.flickr.com/photos/philipjbigg/2347439626/
CONTEXT
FILTERS!            and shows only that what is relevant
                                                      HERE AND NOW



http://www.flickr.com/photos/philipjbigg/2347439626/
MINIMUNI
If you live exactly 6 minutes from Sunset Tunnel
East Portal, 8 minutes from Duboce and Church,
and 10 minutes from Church Station you may find
it useful too.                                      © 2009, SPRXmobile Confidential and Proprietory
                                             http://www.flickr.com/photos/eggz/1446511138/
Personal Mobile Context
                                         Twitter
Weather                                                                People nearby
                                         Presence
Rain prediction                                                        Buddyfinder
                                         Agenda
NFC / RFID                                                             Social Filters




                                     Activities         Social
                  Environment
                                      (what)            (who)



                    Spatio -
  Roomware
  Navigation
                                                        Mental
                                                                    Emomapping
                   Temporal
  Track & Trace
  Geofencing
                   (where/when)




                                                        Virtual
                                  Physiological
                      Me
                                                          me

    Education                                                     Social Networks
    Beliefs                                                       Flickr comments
                                  Accelerometer
    Experiences                                                   (Social Backchannel)
                                  Nokia Sportstracker
                                  Stepcounter
                                  Heartrate                                              © 2009, SPRXmobile Confidential and Proprietory
FROM CONTENT TO CONTEXT
Content                                       Service
                           Content pipes                            Service pipes
                           based on                                 based on
                           Interests                                Verbs


     Media                                      Mobile
     Box                                        Medium
    Overload                                     Relevance
     Waste                                        Filtered

                                           Dynamic Context
Static Context
watching or reading, etc                   Shopping, working, eating out
AUTOMATIC DOOR                  RETAIL PEOPLE COUNTER




Contextual Services are already all around you.
        Many times disguised as simple small services
Communication
Context          Content

 How will we
use contextual
  services?




                           http://www.flickr.com/photos/skyshanghai/2400793508/
Meanwhile communication changed too
COMMUNICATION 2.0
OMMUNICATION 2.0
Beyond the network endpoints
Making conversations on top of the network.
Open asynchronous conversations in new ways at new places
LOCAL                                              GLOBAL

                                      Mobile               Contextual
            Networks
                                                            Services
           of sensors
                                      medium            Communication 2.0
           and devices




            Sensing, computing and communicating

                                    Trusted personal
        Physical objects                                   Physical and
                                       sensing and
          in intelligent                                digital world fuse
                                    computing devices
          environments


Inspiration: Nokia Mobile Gateway
Video: morph
BUT
I want out!




 WE ARE STILL IN THE BOX
http://www.flickr.com/photos/birdyboo/132439257/sizes/o/
MEDIA and LIFE
                DIFFERENT
are still two               sides of the window...
END CHAPTER 2
3. FUTURE OF MEDIA
             http://www.flickr.com/photos/andreassolberg/433734311/
BARCODE   MARKERS   GPS
QR CODE                             RFID




Slowly we are building bridges
to get us out of the box..
LIFE MEDIA CONVERGENCE
PLING PLONG
Pling Plong is a media player for stories and sounds, placed inside a pillow. It is
designed for the home environment and is meant to stimulate children´s
imagination and interest for books.
Instead of looking through the window
we step through it!
Media enriches LIFE EXPERIENCES.
MEDIA EXPERIENCES in the box will become immersive.




From
GUI to XUI                                      Experience User Interface
Graphical User Interface
LOCAL                                              GLOBAL

                                      Mobile               Contextual
            Networks
                                                            Services
           of sensors
                                      medium            Communication 2.0
           and devices




            Sensing, computing and communicating

                                    Trusted personal
        Physical objects                                   Physical and
                                       sensing and
          in intelligent                                digital world fuse
                                    computing devices
          environments


Inspiration: Nokia Mobile Gateway
LOCAL                                              GLOBAL

                                      Mixed                Contextual
            Networks
                                                            Services
           of sensors
                                      Reality           Communication 2.0
           and devices




            Sensing, computing and communicating

                                    Trusted personal
        Physical objects                                   Physical and
                                       sensing and
          in intelligent                                digital world fuse
                                    computing devices
          environments


Inspiration: Nokia Mobile Gateway
or we lose... ;-)
Thank You!
      raimo@sprxmobile.com
      twitter.com/rhymo
      +31 6 4117 1116



© 2009, SPRXmobile Confidential and Proprietory

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The Box And Beyond

  • 1. The Box and Beyond How we step through boxed media into the world of Life Media Covergence Raimo van der Klein SPRXmobile Raimo van der Klein, May 2009
  • 2. Raimo van der Klein: Creative Augmented Reality KPN SPRXmobile Vendex/KBB Mobile Context NOS HEMA Nokia Mobile Phones Mobile Monday Retail Innovation Marketing
  • 3. The Team Claire Boonstra - Managing Director Responsible for General Management and day to day operations Raimo van der Klein - Creative Director Responsible for Concept Development and creative & design input. Maarten Lens-FitzGerald - Marketing Director Responsible for Marketing, Communication and publishing
  • 4. 1. Immersion & 2. Concept & 3. Create & Intention Design Build Content Design mobile personas Technology and platform choices Define your mobile available content. (Research) Content Mobiele Mobiele Goals Usecases Goals Define your short term and longterm mobile goals Develop Concepts and Propositions. Don’t Make a roadmap based on maturity and (Internal Interviews) worry about technology yet.. capability. Make choices. Usecases 1 2 3 4 For which usecases would you like to design services? Make a Service & Interaction Design for What fits your brand? your concepts. Partner selection (Focus groups) (scenario’s & customer journey’s) © 2009 SPRXmobile
  • 5. 1. BOXED MEDIA 2. THE MOBILE MEDIUM 3. FUTURE OF MEDIA
  • 6. 1. BOXED MEDIA http://www.flickr.com/photos/butterflypsyche/2913481850/
  • 7. The Time is there... We are breaking free from BOXED MEDIA
  • 8. What is BOXED MEDIA? Box width Media contained in an isolated environment. Fixed in two dimensions (length X width). Main purpose of media is to consume it. length
  • 9. EDIA physically contained.. http://www.flickr.com/photos/rdodson/3487265216/
  • 10. MEDIA has been like this for centuries
  • 13. NEWSPAPERS and magazines
  • 14. The personal COMPUTER in all it’s forms
  • 16. the MOBILE phone ..in the early years
  • 17. Even our FRIENDS are in the box shouldn’t we try to get them out of the box?
  • 18. How do you recognize boxed media?
  • 19. They show you something SHINY
  • 20. lure They you right in..
  • 21. ISOLATING YOU real world from the
  • 22. And all boxed media have their own verb.. READING WATCHING SURFING
  • 23. TIME So how much do we spent in the box?
  • 24. 70.6 hours / week IDC: http://www.idc.com/getdoc.jsp?containerId=prUS21096308 http://www.flickr.com/photos/cheskywong/3196669438/
  • 25. You can’t put everything in the box!
  • 26. THE BOX isolated ---> contextual MEDIA social
  • 27. The end of The Attention Game is near. Timothy Schenck
  • 29. 2. THE MOBILE MEDIUM http://www.flickr.com/photos/butterflypsyche/2913481850/
  • 31. ? 1992-2000 2000-2008 2008-???? COMMUNICATION CONTENT CONTEXT The 3 Era’s of Mobile
  • 32. CONTEXT = The 3rd Dimension http://www.flickr.com/photos/altus/309451832/
  • 33. GIVING DEPTH TO THE BOX depth dth i w len gth
  • 34. CONTEXT significally reduces INFORMATION OVERLOAD http://www.flickr.com/photos/philipjbigg/2347439626/
  • 35. CONTEXT FILTERS! and shows only that what is relevant HERE AND NOW http://www.flickr.com/photos/philipjbigg/2347439626/
  • 36. MINIMUNI If you live exactly 6 minutes from Sunset Tunnel East Portal, 8 minutes from Duboce and Church, and 10 minutes from Church Station you may find it useful too. © 2009, SPRXmobile Confidential and Proprietory http://www.flickr.com/photos/eggz/1446511138/
  • 37. Personal Mobile Context Twitter Weather People nearby Presence Rain prediction Buddyfinder Agenda NFC / RFID Social Filters Activities Social Environment (what) (who) Spatio - Roomware Navigation Mental Emomapping Temporal Track & Trace Geofencing (where/when) Virtual Physiological Me me Education Social Networks Beliefs Flickr comments Accelerometer Experiences (Social Backchannel) Nokia Sportstracker Stepcounter Heartrate © 2009, SPRXmobile Confidential and Proprietory
  • 38. FROM CONTENT TO CONTEXT Content Service Content pipes Service pipes based on based on Interests Verbs Media Mobile Box Medium Overload Relevance Waste Filtered Dynamic Context Static Context watching or reading, etc Shopping, working, eating out
  • 39. AUTOMATIC DOOR RETAIL PEOPLE COUNTER Contextual Services are already all around you. Many times disguised as simple small services
  • 40. Communication Context Content How will we use contextual services? http://www.flickr.com/photos/skyshanghai/2400793508/
  • 41. Meanwhile communication changed too COMMUNICATION 2.0
  • 42. OMMUNICATION 2.0 Beyond the network endpoints Making conversations on top of the network. Open asynchronous conversations in new ways at new places
  • 43. LOCAL GLOBAL Mobile Contextual Networks Services of sensors medium Communication 2.0 and devices Sensing, computing and communicating Trusted personal Physical objects Physical and sensing and in intelligent digital world fuse computing devices environments Inspiration: Nokia Mobile Gateway
  • 45. BUT
  • 46. I want out! WE ARE STILL IN THE BOX http://www.flickr.com/photos/birdyboo/132439257/sizes/o/
  • 47. MEDIA and LIFE DIFFERENT are still two sides of the window...
  • 49. 3. FUTURE OF MEDIA http://www.flickr.com/photos/andreassolberg/433734311/
  • 50. BARCODE MARKERS GPS QR CODE RFID Slowly we are building bridges to get us out of the box..
  • 52.
  • 53.
  • 54. PLING PLONG Pling Plong is a media player for stories and sounds, placed inside a pillow. It is designed for the home environment and is meant to stimulate children´s imagination and interest for books.
  • 55. Instead of looking through the window we step through it! Media enriches LIFE EXPERIENCES. MEDIA EXPERIENCES in the box will become immersive. From GUI to XUI Experience User Interface Graphical User Interface
  • 56. LOCAL GLOBAL Mobile Contextual Networks Services of sensors medium Communication 2.0 and devices Sensing, computing and communicating Trusted personal Physical objects Physical and sensing and in intelligent digital world fuse computing devices environments Inspiration: Nokia Mobile Gateway
  • 57. LOCAL GLOBAL Mixed Contextual Networks Services of sensors Reality Communication 2.0 and devices Sensing, computing and communicating Trusted personal Physical objects Physical and sensing and in intelligent digital world fuse computing devices environments Inspiration: Nokia Mobile Gateway
  • 58.
  • 59.
  • 61.
  • 62. Thank You! raimo@sprxmobile.com twitter.com/rhymo +31 6 4117 1116 © 2009, SPRXmobile Confidential and Proprietory