3. Research
• I found the research pages really useful, the first thing I looked at was the
existing products which allowed me to look into the features used in other
survival video games. I discovered the different layouts and effects that
are used depending on the genre of the video game, this meant I could
see what to include in my own product so I didn’t include unnecessary
features that wouldn’t match. I thought about the most common designs
that had been used and why they had been used. The final thing I did to
gather more research I made an audience profile which was split down
into three categories which was category, demographic and content to
appeal to this audience and I explain each category in a box. The weakness
of my research was that I didn't’t play any of the games I had which I
didn’t fully understand on how to play games like that.
4. Planning
• The strengths of my planning were I could use use characters that were
already created pixelated and created so I used those instead as I find it
hard to draw my own characters.
• The weaknesses of my planning were that I didn’t draw the characters I
made which doesn’t show my creativity.
5. Time Management
• I felt like I have managed my time well and I successfully finished my
production work on time. I think that I gave myself to many different
projects to complete in the time that I was given. For example I couldn’t
add as much detail as I wanted to when colouring in the characters and
settings. I could of also saved time if I had collected the sources I would
need to create my final piece before I had started it. If I had been given
more time I would of added more detail to the tings I have already made,
for example I would of added more colours to my characters and settings
and I would of added more movement to the animation I had made. The
projects I had left till last didn’t get as much attention as the ones I did
first because I was running out of time.
•
6. Technical Qualities
The similarities between these two projects is that they are both adventure games and they
both have dark colors and finally they both pixel games as well.
7. Aesthetic Qualities
I think that my final product is really creative and unique. I have stuck by the technological
colour scheme I had discussed in my planning. If I was to improve my final piece I would add
more detail to the logo by adding more images to it. I would of also spent more time on my
jingle by adding a voice over my jingle. I think the best thing I made for this project was the logo
and the jingle because I added enough detail and made them unique. I am happy with the size
and amount of the pixels that I chose to use, I think they make my characters look more
detailed. I think that my biggest strength was sticking to the theme and colour scheme that I had
chosen in my planning. I think my weakness was creating all the aspects of the podcast so they
all had similar amount of detail.
8. Audience Appeal
The overall audience that my finished podcast would appeal to is anybody over the age of 12
from all sex’s. It still doesn’t specially aim at any social group or psychographic. My final piece
would also appeal to anybody who owns a technological device because that is where you can
listen to podcasts. I chose these because I know a lot of people have technological devices and
you can listen to all podcasts on technological devices. Not everybody will be interested in my
podcast because most people are not that interested in politics. I think people who are
interested in podcasts would also be interested in my podcast because it discusses topics and
stories that Igen are dealing with at the moment.
10. Feedback 1
• What did you like about the product?
• – The character was well drawn and the cityscape was a good backdrop
for the game so it gave a sense of setting for the scene and the genre, as
most detective games take place in major cities.
• – It was clear from the costume of the character that the genre was a
detective game.
• – The app logo was nice and it involved a title and a clear image
• • What improvements could have been made to the product?
• • The animation was quite fast and it could have had more frames in to
ease slower movement.
• • It wasn’t entirely clear the premise of the game as there were no
goals visible/icons to collect etc. however as a passing/walking element of
the game it worked well.
• • The colours were very limited and maybe some variation and shading
could have made it more attractive to broaden the audience appeal.
11. Feedback 2
• What did you like about the product?
• Character is likeable, movement is smooth and
well paced. Large play area.
• • What improvements could have been made
to the product?
• Background is quite rough, character doesn’t
seem to have anything to do other walk. Hard to
discern what the point of the game is?
Background suggests doom post-apocalyptic, but
the character seems to contradict this as cartoon
detective?
12. Feedback 3
• What did you like about the product?
– It was an interesting concept and I likes the characters
design
– The background was interesting and made me pay
attention to what was happening.
• What improvements could have been made to
the product?
• More gameplay so more of the game could be
obvious to see what was happening or needed to
be done by the player.
13. Peer Feedback Summary
• What do you agree with from your peer
feedback?
• I agree that the character was well drawn and the
cityscape was a good backdrop for the game and
there should be more gameplay
• What do you disagree with from your peer
feedback?
• I disagree that the background is rough
14. Peer Feedback Summary
• I will make sure that the game will have a
more simpler plotline and gameplay.
• I will sure there will be more gameplay.
Hinweis der Redaktion
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?