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IGNITION Mobile- Flurry

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IGNITION Mobile- Flurry

  1. 1. Title case / Helvetica 24. One line only. March 2013 Disruption: There’s an App for That Simon Khalaf, President & CEO
  2. 2. Unstoppable Market Growth Worldwide in-application events measured by Flurry 1,400,000,000,000 Title case / Helvetica 24. One line only. 1,200,000,000,000 1,000,000,000,000 800,000,000,000 600,000,000,000 400,000,000,000 200,000,000,000 - May Oct Mar Aug Jan Jun Nov Apr Sep Feb Jul Jan 2009 2009 2009 2009 2010 2010 2010 2011 2011 2012 2012 2013 Source: Flurry Analytics, May 2009– January 2013
  3. 3. How Mobile Stacks Up Against TV and The Web U.S. Web vs. Mobile App vs. TV Consumption, Minutes per Day 180 Title case / Helvetica 24. One line only. 160 162 168 168 140 120 127 100 80 94 60 70 66 72 70 40 20 - Dec 2010 Dec 2011 Dec 2012 Web Browsing Mobile Applications Television Sources: comScore, Alexa, U.S. Bureau of Labor Statistics, Flurry Analytics
  4. 4. It’s an App World, and Browsers Live in It Time Spent on Smartphones and Tablets Android Native, 4% Opera Mini, 2% ` Title case / Helvetica 24. One line only. BROWSERS Safari, 12% Games, 32% App Other , 6% Productivity, 2% News, 2% Social Networking, 6% Utility, 8% Facebook, 18% APPS Entertainment, 8% Source: Flurry Analytics, Comscore
  5. 5. App Revenue Is Scaling 20 Billions ($) 18 Title case / Helvetica 24. One line only. 16 14 12 10 8 6 4 2 0 2008 2009 2010 2011 2012 Virtual Goods Advertising Source: eMarketer, Mary Meeker (KPCB)
  6. 6. Faster Revenue Ramp than The Web U.S. display advertising and digital goods revenue 16 Billions ($) WEB (BROWERS) Title case / Helvetica 24. One line only. MOBILE APPS 14 12 10 8 6 4 2 0 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 Source: eMarketer, Flurry, Comscore
  7. 7. Disruption Across Multiple Industries WW Session in iOS and Android Apps (Dec 2011 – Dec 2012) 387% Title case / Helvetica 24. One line only. 268% 247% 237% 206% 198% 132% 107% Social Media & Shopping Productivity Utilities Travel Gaming Entertainment Source: Flurry Analytics Dec 2011- Dec 2012
  8. 8. A Closer Look at Media & Entertainment Apps Distribution of time spent in media apps Title case / Helvetica 24. One line only. Others 10% Networks 22% Emerging Media 37% Studios 20% 2nd Screen Apps 11% Source: Flurry Analytics
  9. 9. Media & Entertainment Apps Behave Like TV Daypart comparison, people 15+ using medium, U.S. 70% Title case / Helvetica 24. One line only. % of Audience Share MEDIA APPS TELEVISION 60% 50% 40% 30% 20% 10% 0% 5:00 AM AM AM AM AM AM AM PM PM PM PM PM PM PM PM PM PM PM PM AM AM AM AM AM 6:00 7:00 8:00 9:00 10:00 11:00 12:00 1:00 2:00 3:00 4:00 5:00 6:00 7:00 8:00 9:00 10:00 11:00 12:00 1:00 2:00 3:00 4:00 Sources: Michael Zimbalist; Nielsen National People Meter; comScore Media Metrix Flurry
  10. 10. The Rise of the App & Mortar Economy Distribution of time spent in commerce apps Title case / Helvetica 24. One line only. Others 9% Retailers Daily Deals 27% 13% Price Comparison 14% Online Marketplaces Purchase 20% Assistance 17% Source: comScore, Flurry Analytics Dec 2012
  11. 11. Shopping Apps: Usage by Gender MALES FEMALES 19% Title case / Helvetica 24. One line only. 16% 14% 13% 13% 10% 7% 5% 2% 1% 13-17 18-24 25-34 35-54 55+ Age Group Source: Flurry Analytics
  12. 12. Shopping App Usage: Gender and Daypart 10% MALES FEMALES 9% Title case / Helvetica 24. One line only. 8% 7% 6% 5% 4% 3% 2% 1% 0% 5:00 AM AM AM AM AM AM AM PM PM PM PM PM PM PM PM PM PM PM PM AM AM AM AM AM 6:00 7:00 8:00 9:00 10:00 11:00 12:00 1:00 2:00 3:00 4:00 5:00 6:00 7:00 8:00 9:00 10:00 11:00 12:00 1:00 2:00 3:00 4:00 Source: Flurry Analytics
  13. 13. Shopping App Usage: Time Before Purchase Title case / Helvetica 24. One line only. 62% 24% 14% up to 5 min 5 min to 20 min over 20 min Source: Flurry Analytics
  14. 14. Title case / Helvetica 24. One line only. Thank you

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