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THE FUTURE TRUST 
Q&A 
Entertainment Technology 
Community Must 
Collaborate to Create 
Immersive Experience 
that Meets Consumer 
Expectations 
A Conversation with 
Claude Gagnon 
Senior Vice President, 
Content Solutions and Industry 
Relations, Technicolor
A Conversation with 
Claude Gagnon 
Senior Vice President, 
Content Solutions 
and Industry Relations, 
Technicolor 
In the ever-changing, fast-paced world of 
film and television, the impact of Ultra-High 
Definition (UHD) 4K, High Dynamic Range 
(HDR) and more is forcing the industry to 
rethink its processes, from planning stages 
to distribution to the point of consumption. 
In this Q&A, Technicolor Senior Vice 
President Claude Gagnon discusses UHD’s 
impact on the industry, the challenges 
created by the myriad technologies like 
UHD and HDR, and how Technicolor’s 
strategy of an agnostic platform based on 
standards will enable the industry to more 
quickly deliver affordable yet high-quality 
solutions and content to the viewing public 
Q: What is driving demand and interest for High Dynamic 
Range (HDR) and how is this contributing to the evolution 
of Ultra-High Definition (UHD)? 
Claude: There’s a lot of confusion on UHD and HDR. Today, 
there’s the impression that UHD 4K is the ultimate solution for 
enhancing the consumer entertainment experience. And we 
are seeing some interesting activity from serious players in the 
industry – such over-the-top (OTT) content providers like Netflix, 
who are requesting that more shows be delivered in 4K. The 
issues around the development of technologies like 4K and UHD 
-- as well as technologies like HDR and Wide Color Gamut, 
among others -- are very subtle. 
First of all, with the possible exception of 4K/UHD, these 
technologies are still in the early stages of their development. 
Also, these technologies are evolving and maturing at different 
speeds. So while the good news is that very interesting work is 
under way and is proceeding at a rapid pace, these technologies 
are going to hit the market at different times. While it is true 
that 4K is already available today, most of us who observe this 
industry closely believe that a truly new experience for consumers 
will not be delivered until we see these technologies deployed 
together in an integrated manner. This has huge implications for 
the timing – as well as the types of devices – for bringing exciting 
experiences to consumers. 
These technologies also introduce interesting issues that have 
to be addressed by the content creator and studio communities. 
As these technologies mature, there are ramifications in both the 
amount of data that is generated, collected and managed in a 4K/ 
UHD environment, raising questions about how this will affect 
production cycles and timelines. Directors and studio executives 
are wrestling with how much more time – if any – they will need 
to get their materials together and properly processed. And in the 
creative community, there are still many people – some of them 
very influential – who are very comfortable with shooting with 
traditional still film. 
THE FUTURE TRUST technicolor 2
A Conversation with 
Claude Gagnon 
Senior Vice President, 
Content Solutions 
and Industry Relations, 
Technicolor 
For instance, many – maybe even most – broadcasters execute 
productions on film. Their typical timetable usually calls for 7-8 
days of production followed by 21 days of editing. If they move 
rapidly to 4K/UHD, the production team needs to understand the 
impact this could have on delivery times and the overall process. 
The business decision-makers don’t want to hear about the nuts 
and bolts of new technological innovation, they just want to know 
how long each step will take in a new digital environment and 
understand the overall process. 
Q: Why would 4K take more time? 
Claude: The challenge – which is directly tied to the opportunity 
associated with delivering a more enhanced experience -- with 
4K/UHD, is that shooting natively in this environment produces 
files that are massive. 4K projects are four times more intensive 
than today’s 2K standard. The move to 4K results -- not in twice 
as much data but -- in four times as much. So everything that you 
render, process, extract from visual effects is four times as data 
intensive. So, as editors decide what shots they need as they go 
throughout the editing process and put their request to our teams 
here at Technicolor, we end up exchanging files that can reach as 
high as 10 and 12 terabytes of data. And in this business, there’s 
a lot of back-and-forth during the editing process. 
Q: What role does HDR play in the transition to a more 
digital format? 
Claude: High Dynamic Range, which increases the spectrum of 
light that can be worked with, really does create a significantly 
different experience for the viewer. When consumers go to a 
movie in the highly controlled setting of theater, they can become 
completely immersed in the environment. 
HDR, is a technology that I believe can help recreate much of 
that experience at home. This is because HDR gives the viewer 
a very different perspective in terms of human visual perception 
of highlights and lowlights while allowing the viewer to see 
interesting detail. 
The same is true for the evolution of Wide Color Gamut, which 
in many ways does for color – expand the palate of the color 
spectrum that can be worked with – what HDR does with light. 
Q: How is Technicolor differentiating itself from the rest 
of the market, in terms of HDR? 
Claude: I believe the big difference between Technicolor 
and other players staking a claim in this space is that we are 
committed to maintaining an agnostic position in the market. 
We are seeking ways to ensure that the process of moving to 
4K/UHD, HDR, WCG and other image enhancing technologies 
creates a set of win-win relationships across the industry. 
That is not the case with players that are pursuing a narrower 
– and in our view a less inclusive – approach to bringing these 
technologies to market. Dolby technology, for example, is 
committing to a 12-bit HDR framework. We do not believe that 
12 bit encoding can work well in home and mobile environments. 
There’s no way you’re going to push 12 bit HDR through a typical 
THE FUTURE TRUST technicolor 3
A Conversation with 
Claude Gagnon 
Senior Vice President, 
Content Solutions 
and Industry Relations, 
Technicolor 
telecom, cable pipe or satellite transponder. That is why we are 
developing – and advocating for the adoption of -- technology that 
can work in 8 bit and 10 bit and 12 bit environments that deliv er 
a great entertainment experience in theaters, the home and on 
mobile or wearable devices. 
Q: So as you move things beyond production and to multiple 
screen form factors, it would seem that there needs to be a 
common way to deal with all the different distributors. Does 
the market see it that way? 
Claude: Not yet, and that’s what we’re trying to evangelize. In 
the next year, we want to make sure that everybody understands 
what we’re doing. At face value, what Dolby is doing is pretty cool. 
But there is a much better way to address the next generation of 
technologies that deliver immersive and augmented experiences 
than the course Dolby is taking; their approach, almost by 
definition, creates all sorts of downstream problems. 
THE FUTURE TRUST technicolor 4
ABOUT TECHNICOLOR 
With more than 99 years of experience in entertainment 
innovation, Technicolor serves an international base of 
entertainment, software, and gaming customers. The company is 
a leading provider of production, postproduction, and distribution 
services to content creators and distributors. Technicolor is one 
of the world’s largest film processors; the largest independent 
manufacturer and distributor of DVDs (including Blu-ray Disc); 
and a leading global supplier of set-top boxes and gateways. The 
company also operates an Intellectual Property and Licensing 
business unit. 
For more information: www.technicolor.com 
Contact Information 
Published by the Thought Leadership Team 
ritu.asthana@technicolor.com 
Technicolor Worldwide 
Headquarters 
1, Rue Jeanne d’Arc 
92443 Issy-les-Moulineaux, France 
T +33 (0)1 41 86 50 00 
F +33 (0)1 41 86 56 15 
www.technicolor.com 
© Copyright 2014 Technicolor. All rights reserved. 
All tradenames referenced are service marks, 
trademarks, or registered trademarks of their 
respective companies. Specifications subject 
to change without notice. 
WP021-v01-1403

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Entertainment technology community must collaborate to create immersive experience that meets consumer expectations - A conversation with Claude Gagnon, The Future Trust

  • 1. THE FUTURE TRUST Q&A Entertainment Technology Community Must Collaborate to Create Immersive Experience that Meets Consumer Expectations A Conversation with Claude Gagnon Senior Vice President, Content Solutions and Industry Relations, Technicolor
  • 2. A Conversation with Claude Gagnon Senior Vice President, Content Solutions and Industry Relations, Technicolor In the ever-changing, fast-paced world of film and television, the impact of Ultra-High Definition (UHD) 4K, High Dynamic Range (HDR) and more is forcing the industry to rethink its processes, from planning stages to distribution to the point of consumption. In this Q&A, Technicolor Senior Vice President Claude Gagnon discusses UHD’s impact on the industry, the challenges created by the myriad technologies like UHD and HDR, and how Technicolor’s strategy of an agnostic platform based on standards will enable the industry to more quickly deliver affordable yet high-quality solutions and content to the viewing public Q: What is driving demand and interest for High Dynamic Range (HDR) and how is this contributing to the evolution of Ultra-High Definition (UHD)? Claude: There’s a lot of confusion on UHD and HDR. Today, there’s the impression that UHD 4K is the ultimate solution for enhancing the consumer entertainment experience. And we are seeing some interesting activity from serious players in the industry – such over-the-top (OTT) content providers like Netflix, who are requesting that more shows be delivered in 4K. The issues around the development of technologies like 4K and UHD -- as well as technologies like HDR and Wide Color Gamut, among others -- are very subtle. First of all, with the possible exception of 4K/UHD, these technologies are still in the early stages of their development. Also, these technologies are evolving and maturing at different speeds. So while the good news is that very interesting work is under way and is proceeding at a rapid pace, these technologies are going to hit the market at different times. While it is true that 4K is already available today, most of us who observe this industry closely believe that a truly new experience for consumers will not be delivered until we see these technologies deployed together in an integrated manner. This has huge implications for the timing – as well as the types of devices – for bringing exciting experiences to consumers. These technologies also introduce interesting issues that have to be addressed by the content creator and studio communities. As these technologies mature, there are ramifications in both the amount of data that is generated, collected and managed in a 4K/ UHD environment, raising questions about how this will affect production cycles and timelines. Directors and studio executives are wrestling with how much more time – if any – they will need to get their materials together and properly processed. And in the creative community, there are still many people – some of them very influential – who are very comfortable with shooting with traditional still film. THE FUTURE TRUST technicolor 2
  • 3. A Conversation with Claude Gagnon Senior Vice President, Content Solutions and Industry Relations, Technicolor For instance, many – maybe even most – broadcasters execute productions on film. Their typical timetable usually calls for 7-8 days of production followed by 21 days of editing. If they move rapidly to 4K/UHD, the production team needs to understand the impact this could have on delivery times and the overall process. The business decision-makers don’t want to hear about the nuts and bolts of new technological innovation, they just want to know how long each step will take in a new digital environment and understand the overall process. Q: Why would 4K take more time? Claude: The challenge – which is directly tied to the opportunity associated with delivering a more enhanced experience -- with 4K/UHD, is that shooting natively in this environment produces files that are massive. 4K projects are four times more intensive than today’s 2K standard. The move to 4K results -- not in twice as much data but -- in four times as much. So everything that you render, process, extract from visual effects is four times as data intensive. So, as editors decide what shots they need as they go throughout the editing process and put their request to our teams here at Technicolor, we end up exchanging files that can reach as high as 10 and 12 terabytes of data. And in this business, there’s a lot of back-and-forth during the editing process. Q: What role does HDR play in the transition to a more digital format? Claude: High Dynamic Range, which increases the spectrum of light that can be worked with, really does create a significantly different experience for the viewer. When consumers go to a movie in the highly controlled setting of theater, they can become completely immersed in the environment. HDR, is a technology that I believe can help recreate much of that experience at home. This is because HDR gives the viewer a very different perspective in terms of human visual perception of highlights and lowlights while allowing the viewer to see interesting detail. The same is true for the evolution of Wide Color Gamut, which in many ways does for color – expand the palate of the color spectrum that can be worked with – what HDR does with light. Q: How is Technicolor differentiating itself from the rest of the market, in terms of HDR? Claude: I believe the big difference between Technicolor and other players staking a claim in this space is that we are committed to maintaining an agnostic position in the market. We are seeking ways to ensure that the process of moving to 4K/UHD, HDR, WCG and other image enhancing technologies creates a set of win-win relationships across the industry. That is not the case with players that are pursuing a narrower – and in our view a less inclusive – approach to bringing these technologies to market. Dolby technology, for example, is committing to a 12-bit HDR framework. We do not believe that 12 bit encoding can work well in home and mobile environments. There’s no way you’re going to push 12 bit HDR through a typical THE FUTURE TRUST technicolor 3
  • 4. A Conversation with Claude Gagnon Senior Vice President, Content Solutions and Industry Relations, Technicolor telecom, cable pipe or satellite transponder. That is why we are developing – and advocating for the adoption of -- technology that can work in 8 bit and 10 bit and 12 bit environments that deliv er a great entertainment experience in theaters, the home and on mobile or wearable devices. Q: So as you move things beyond production and to multiple screen form factors, it would seem that there needs to be a common way to deal with all the different distributors. Does the market see it that way? Claude: Not yet, and that’s what we’re trying to evangelize. In the next year, we want to make sure that everybody understands what we’re doing. At face value, what Dolby is doing is pretty cool. But there is a much better way to address the next generation of technologies that deliver immersive and augmented experiences than the course Dolby is taking; their approach, almost by definition, creates all sorts of downstream problems. THE FUTURE TRUST technicolor 4
  • 5. ABOUT TECHNICOLOR With more than 99 years of experience in entertainment innovation, Technicolor serves an international base of entertainment, software, and gaming customers. The company is a leading provider of production, postproduction, and distribution services to content creators and distributors. Technicolor is one of the world’s largest film processors; the largest independent manufacturer and distributor of DVDs (including Blu-ray Disc); and a leading global supplier of set-top boxes and gateways. The company also operates an Intellectual Property and Licensing business unit. For more information: www.technicolor.com Contact Information Published by the Thought Leadership Team ritu.asthana@technicolor.com Technicolor Worldwide Headquarters 1, Rue Jeanne d’Arc 92443 Issy-les-Moulineaux, France T +33 (0)1 41 86 50 00 F +33 (0)1 41 86 56 15 www.technicolor.com © Copyright 2014 Technicolor. All rights reserved. All tradenames referenced are service marks, trademarks, or registered trademarks of their respective companies. Specifications subject to change without notice. WP021-v01-1403