This document discusses using "Game Days" to simulate crisis situations and test systems, applications, and teams. It recommends creating a simulated environment to practice deployments, failures, and responses. Key aspects include role playing different scenarios, recording results, and debriefing to identify issues and improve procedures. The goal is to validate architectures and assumptions, prove resilience, and train teams through a fun but realistic learning experience.
10. 11.6s
Mean time between
deployments
(weekday)
1,079
Max number of
deployments in a
single hour
10,000
Mean # of hosts
simultaneously
receiving a
deployment
30,000
Max # of hosts
simultaneously
receiving a
deployment
DEPLOYMENTS AT
AMAZON.COM
(2011)