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Mind compass.b copy
1. s t a t i o n s o f t h e m i n d : t h o u g h t c o m p a s s
PHILLIP.BALDWIN@GMAIL.COM
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2. s t a t i o n s o f t h e m i n d : t h o u g h t c o m p a s s
PHILLIP.BALDWIN@GMAIL.COM
STATIONS OF THE MIND: thought compass
IDEA – the concept or artistic impetus behind the work:
Place and install a series of 6 chair stations that circle a rotunda. Behind each of the chairs there is a high lumen projector. At each
station the subjects place a ‘Mindwave Neuro-sensor’ on their heads and then they trigger film, sonic environments, and Internet
feeds through the Mindwave and their emotions from calm to excited. The interpolation of these emotions, videos, Internet feeds, are
then projected overhead and in a circle around the rotunda. With these linked neurosensors the individual will be able to ‘upload’
films on the diverse trails, vectors, and flows that make up the diverse historical and ethnic fabric of a modern metropolis as well as
the ‘new’ Noosphere of interconnected minds. The software that results in a new means of perceiving performance and the human
destiny within the ‘Noosphere’ of current telematics.
PRACTICE – the effectiveness of how the work is put into practice and the impact it has on those experiencing it:
These are the general questions that attend the making and the participation in the augmented ‘triggers’:
1. What do you feel about your individual destiny, fate, and ‘Faustian’ deals you have taken to get you to your personal demise ‘in the
future’?
2. What do you feel about your lust, desire, and thirst for connection with ‘the other’ through immersion and ecstasy?
3. What do you feel about your mother, father, and your past family who brought you into being with love, lust, and nurturing, or
nightmares?
4. What do you feel about the mystery between the total number of people the earth can support (currently seven billion... which has
doubled from 1960!), the current amount, and the ‘real’ number of sustainable balance between quality of life and what the planet can
‘provide’.
5. What do you feel about the truth and lies of a political authority, system, machinery, who you ‘pay’ through your taxes and civic
participation? What do you feel about the ‘pay to play’ legal system, political sacrifice, voting, and other civic duties?
6. What do you feel about the ‘authorities’ who control the ‘markets’, prices, broadcast propaganda, the pyramids, the bubbles, and
the general, daily, ‘pay to play’ behavioral conditioning of the necessities of life like food, shelter, education, and communion?
DEVELOPMENT – the contribution the work makes to the development of the artists involved, the art form, and the arts more widely:
the work of the artists will be coordinated to exhibit the work. This is a series of practices in art and tech. Why are they separate?
What is the destiny of reuniting these separate features? Do they have a cultural legacy together as they might be blended as a new
art form? What is the ‘extended nervous system’ of the modern connected individual (In McLuhan’s formulation) when it is constantly
connected to ‘things telematic’?
CONTEXT – the context in which the work is being presented and the appropriateness of the work to that context:
What are the ends of interface and network? What are the ‘ends’ of a single human life and ‘destiny’? Do we view lives as individual
‘Faustian’ cowboys working out destinies in the landscape of infinite anomie? Have we already moved through a time where the
combined cloud computing of the Metaweb has reached a type of sentience? What are the many relationships between simulation
and database? Would a fracturing of forms merely create a further digression? This is a project that will ask some, express, and
demonstrate all these questions implicitly. This installation addresses many of these questions in a unique, ethereal, manner: new
Neuro-Aesthetic technologies.
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3. s t a t i o n s o f t h e m i n d : t h o u g h t c o m p a s s
PHILLIP.BALDWIN@GMAIL.COM
THOUGHT PULL THROUGH GENERATIVE SPACE: GAME OF LIFE STRUGGLES WITH ACT OF WILL.
IDEA – the concept or artistic impetus behind the work:
This is a proposal to expand upon Tommy Martinez’ Thought Dot custom Max program. Within the existing
program there is a ‘dot’ that acts like a trigger within 3-d space. As the mind ‘moves’ this dot around in x, y, and z
space (with calmness to anger) it moves through existing, generative, moving, 3-d shapes and forms that take on
amoebic and ‘lifelike’ qualities. With a nod to ‘Conway’s game of life, and certain game theory operations the
binary contrast and even ‘antagonisms’ between the dot moved by human will and the mind wave, and the ‘lifelike’
generative form within the cube the two entities ‘fight it out’ within the limited square space. The shapes will be
generative based on certain game theory, and the ‘human will’ is responding to the general questions assigned to
each subject in the chair.
Place and install a series of 6 chair stations that circle a rotunda. Behind each of the chairs there is a high lumen
projector. At each station the subjects place a ‘Mind wave Neuro-sensor’ on their heads and then they trigger film,
sonic environments, and Internet feeds through the Mindwave and their emotions from calm to excited. On these
are bowls of water that are sitting on the top of Tesla Coils. As the subject moves the energy of thought (while
considering the questions on the ‘destiny’ of human energy) The interpolation of these emotions, videos, Internet
feeds, are then projected overhead and in a circle around the rotunda. Cameras will record the waves that are
made by thought and magnets in the clear plastic bowls. With these linked neurosensors the individual will be able
to ‘upload’ films on the diverse trails, vectors, and flows that make up the diverse historical and ethnic fabric of a
modern metropolis as well as the ‘new’ Noosphere of interconnected minds. The software that results in a new
means of perceiving performance and the human destiny within the ‘Noosphere’ of current telematics.
PRACTICE – the effectiveness of how the work is put into practice and the impact it has on those experiencing it:
These are the general questions that attend the making and the participation in the augmented ‘triggers’ these
are questions on the past and future ‘flow’ of energy:
1. What do you feel about your individual destiny, fate, and ‘Faustian’ deals you have taken to get you to your
personal demise ‘in the future’?
2. What do you feel about your lust, desire, and thirst for connection with ‘the other’ through immersion and
ecstasy?
3. What do you feel about your mother, father, and your past family who brought you into being with love, lust, and
nurturing, or nightmares?
4. What do you feel about the mystery between the total number of people the earth can support (currently seven
billion... which has doubled from 1960!), the current amount, and the ‘real’ number of sustainable balance between
quality of life and what the planet can ‘provide’.
5. What do you feel about the truth and lies of a political authority, system, machinery, who you ‘pay’ through your
taxes and civic participation? What do you feel about the ‘pay to play’ legal system, political sacrifice, voting, and
other civic duties?
6. What do you feel about the ‘authorities’ who control the ‘markets’, prices, broadcast propaganda, the pyramids,
the bubbles, and the general, daily, ‘pay to play’ behavioral conditioning of the necessities of life like food, shelter,
education, and communion?
DEVELOPMENT – the contribution the work makes to the development of the artists involved, the art form, and
the arts more widely: the work of the artists will be coordinated to exhibit the work. This is a series of practices in
art and tech. Why are they separate? What is the destiny of reuniting these separate features? Do they have a
cultural legacy together as they might be blended as a new art form? What is the ‘extended nervous system’ of the
modern connected individual (In McLuhan’s formulation) when it is constantly connected to ‘things telematic’? 3Wednesday, August 7, 2013
4. s t a t i o n s o f t h e m i n d : t h o u g h t c o m p a s s
PHILLIP.BALDWIN@GMAIL.COM
DEVELOPMENT – the contribution the work makes to the development of the artists involved, the art form, and
the arts more widely: the work of the artists will be coordinated to exhibit the work. This is a series of practices in
art and tech. Why are they separate? What is the destiny of reuniting these separate features? Do they have a
cultural legacy together as they might be blended as a new art form? What is the ‘extended nervous system’ of the
modern connected individual (In McLuhan’s formulation) when it is constantly connected to ‘things telematic’?
CONTEXT – the context in which the work is being presented and the appropriateness of the work to that context:
What are the ends of interface and network? What are the ‘ends’ of a single human life and ‘destiny’? Do we view
lives as individual ‘Faustian’ cowboys working out destinies in the landscape of infinite anomie? Have we already
moved through a time where the combined cloud computing of the Metaweb has reached a type of sentience?
What are the many relationships between simulation and database? Would a fracturing of forms merely create a
further digression? This is a project that will ask some, express, and demonstrate all these questions implicitly. This
installation addresses many of these questions in a unique, ethereal, manner: new Neuro-Aesthetic technologies.
At the conclusion of this installation we proposed integration of new global concerns in the spirit of Tesla. Within
the larger idea of ‘free and abundant energy’ we have divided these sections into four areas of participation and
funding.
We hope you consider this proposal stimulation and we look forward to speaking with you soon.
Sincerely,
Prof. Phillip Baldwin
assurance game (technical)
Top
B
battle of the sexes (informal)
battle of the sexes (technical)
Top
C
Chicken, Game of (technical)
constant sum game
cooperative game (concept)
coordination game, pure (technical)
Top
D
Deadlock game (technical)
dynamic game (concept)
Top
E
Top
F
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G
game of assurance (technical)
game of chicken (technical)
game of Nim
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H
Hawk-Dove game (technical)
Top
I 4Wednesday, August 7, 2013
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iterated game (concept)
Top
J
Top
K
Top
L
Top
M
matching pennies (technical)
Top
N
Nim
Nim Game
non-cooperative game (concept)
Top
O
ordinally symmetric game (technical)
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P
Pareto coordination game (technical)
prisoner's dilemma (informal)
prisoner's dilemma (technical)
pure coordination game (technical)
Top
Q
Top
R
Rock Paper Scissors (technical)
Top
S
sequential game (concept)
simultaneous game (concept)
stag hunt game (technical)
static game (concept)
symmetric game
Top
T
Top
U
Top
V
variable sum game (concept)
Volunteer's Dilemma (technical)
Top
W
Top
X
Top
Y
Top
Z
zero sum game
Top
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cultural legacy together as they might be blended as a new art form? What is the ‘extended nervous system’ of the
modern connected individual (In McLuhan’s formulation) when it is constantly connected to ‘things telematic’?
CONTEXT – the context in which the work is being presented and the appropriateness of the work to that context:
What are the ends of interface and network? What are the ‘ends’ of a single human life and ‘destiny’? Do we view
lives as individual ‘Faustian’ cowboys working out destinies in the landscape of infinite anomie? Have we already
moved through a time where the combined cloud computing of the Metaweb has reached a type of sentience?
What are the many relationships between simulation and database? Would a fracturing of forms merely create a
further digression? This is a project that will ask some, express, and demonstrate all these questions implicitly. This
installation addresses many of these questions in a unique, ethereal, manner: new Neuro-Aesthetic technologies.
At the conclusion of this installation we proposed integration of new global concerns in the spirit of Tesla. Within
the larger idea of ‘free and abundant energy’ we have divided these sections into four areas of participation and
funding.
We hope you consider this proposal stimulation and we look forward to speaking with you soon.
Sincerely,
Prof. Phillip Baldwin
assurance game (technical)
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B
battle of the sexes (informal)
battle of the sexes (technical)
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C
Chicken, Game of (technical)
constant sum game
cooperative game (concept)
coordination game, pure (technical)
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D
Deadlock game (technical)
dynamic game (concept)
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E
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F
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G
game of assurance (technical)
game of chicken (technical)
game of Nim
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H
Hawk-Dove game (technical)
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I
iterated game (concept)
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J
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K 91Wednesday, August 7, 2013
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PHILLIP.BALDWIN@GMAIL.COM
L
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M
matching pennies (technical)
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N
Nim
Nim Game
non-cooperative game (concept)
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O
ordinally symmetric game (technical)
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P
Pareto coordination game (technical)
prisoner's dilemma (informal)
prisoner's dilemma (technical)
pure coordination game (technical)
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Q
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R
Rock Paper Scissors (technical)
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S
sequential game (concept)
simultaneous game (concept)
stag hunt game (technical)
static game (concept)
symmetric game
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T
Top
U
Top
V
variable sum game (concept)
Volunteer's Dilemma (technical)
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W
Top
X
Top
Y
Top
Z
zero sum game
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Tools are extensions of the human limbs…. bullets are the extensions of human teeth.
Paranoia is the extension of the electronic age.
Ego seeks pattern recognition
Mythology is pattern recognition
Paranoia is pattern recognition gone awry.
Crying of lot 49
What is real and what isn’t?
Images affect the psyche like viruses…. it propagates to psyches to psyches of alpha recognition. Alph radiation.
Bombarded on us.
Weakens the human immune system.
Image virus.
Physiological immune system is tradition.
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