This is my presentation from UX Open 2014 translated to english. It's about using Design Principles as a tool to create better products and services.
In this version I've also added some additional annotations to the slides.
4. Design Principles FTW
www.designprinciplesftw.com
A great resource to get inspiration from other people’s
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Design Principles
5. What is a Design Principle?
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6. Design tenants
Design mantras
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Designprinciper
Experience principles
Design criteria
Experience attributes
Design personality
Heuristics
There are a lot of different terms for Design Principles and
no definite definition.
7. FOCUS ON FOCUS ON
Properties The experience
I’ve tried to categorize different kinds of principles in a
matrix like this according to level of specificity and focus.
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Specific
General
8. FOCUS ON FOCUS ON Visibility of system
Properties The experience
status
– 10 Usability Heuristics for User Interface Design
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Specific
General
9. FOCUS ON Zero/low interaction FOCUS ON
Properties The experience
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Specific
– Design Principles for Android Wear
General
10. Focus on the
experience, not on the
function
– UX Axioms by Erik Dahl
FOCUS ON FOCUS ON
Properties The experience
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Specific
General
11. FOCUS ON Discover the UnexpecteFdOCUS ON
Properties The experience
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Specific
– HTC Hero Principles
General
12. FOCUS ON FOCUS ON
Properties The experience
You’ll find the most useful principles here
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Specific
General
13. What are they good for?
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14. “Design
principles are like
a north star to
help you sail the
ship of design.”
– Leah Buley
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15. Acts as Guard Rails
Design Principles can act as guard rails to keep your design
from getting completely derailed
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16. Create a consistent
experience
Helping in creating a consistent experience is especially
true when there’s a lot of people involved in the project
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17. How do you create
your own?
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18. Headline: Short and memorable
THE ANATOMY OF A DESIGN PRINCIPLE
There’s always a next step
The experience does not end. There is always a
next step that the user can take to move on.
A richer description of the principle
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Exampels
• Finish with a clear call-to-action
• Link to deeper information
• Suggest to contact someone
• Display related information
Sometimes some concrete examples of the implications can be useful
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Tip
• Base the principles on your research
or the research of others
• Create them collaboratively
They have a much greater impact with a shared ownership
• Get inspiration from the principles of
others
For example from designprinciplesftw.com
• 5-7 principles are sufficient
Less and you risk not covering the primary parts of your
product/service, more and they will be hard to remember
20. How do you use them?
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21. Keep them alive
They are no use just collection dust. Keep them accessible
to team members, either in digital format or in print.
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22. Print posters an put up on strategic places or print a simple
folder that team members kan keep at their desks.
Från: UX Team of One av Leah Buley
23. Repeat, repeat, repeat
Start every workshop or design meeting with a brief
reiteration of the design principles. It keeps them top of
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mind.
24. Modify them as you go
Just as our products evolve so must our principles. If a
principle doesn’t work anymore, change it!
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25. Create great design principles, get them into the team
members minds and your job as a UX-designer or Product
Owner will be much easier.
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26. “These are my
principles; if you
don’t like them, I
have others.”
– Groucho Marx
And remember: If you’re principles doesn’t work the way you
expect them, you can always create new ones.
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27. Designed for Humans | www.meetod.com
Thank you!
Email gabriel@meetod.com
Twitter @svennerberg
Web www.meetod.com
Phone +46 (0)73-687 07 30