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• It's new, it's different, and it's going to change just about everything.
• It's an amazing new Post Office. It's the biggest and best library there's ever been.
•It's the education of the future. It means hope, and empowerment.
•But what exactly The is the Internet? Hardware is the short answer.
• Internet consists of a few hundred thousand server computers and the
telecommunications networks that connect them, using a technology called
"packet-switching" that breaks up digital messages into bits, sends the bits via the
most easily available routes and reassembles them at the other end.
 The Internet is a global system of
interconnected computer networks that use the
standard Internet Protocol Suite (TCP/IP) to
serve billions of users worldwide.
 It is a network of networks that consists of
millions of private, public, academic, business,
and government networks of local to global
scope that are linked by a broad array of
electronic and optical networking technologies.
 The Internet carries a vast array of information
resources and services, most notably the inter-
linked hypertext documents of the World Wide
Web (WWW) and the infrastructure to support
electronic mail.
• The term the Internet, when referring to the Internet has
traditionally been treated as a proper noun and written
with an initial capital letter.
• There is a trend to regard it as a generic term or common
noun and thus write it as "the internet", without the
capital letter.
• The word Internet can be shortened to Net.
• The term cloud is also for the Internet, especially in the
contexts of cloud computing and software as a service.
• The terms Internet and World
Wide Web are often used in
everyday speech without much
distinction.
• However, the Internet and the
World Wide Web are not one
and the same. The Internet is a
global data communications
system. It is a hardware and
software infrastructure that
provides connectivity between
computers.
• In contrast, the Web is one of
the services communicated via
the Internet.
• It is a collection of
interconnected documents and
other resources, linked by
hyperlinks and URLs.
• Analog/Dial-Up
- ISDN (Integrated
Services Digital
Network)
- B-ISDN
- DSL
- Cable
- Wireless Internet
• Connections/Wireless
Broadband
- T-1 Lines
- T-3 Lines
- Satellite (Internet Over
Satellite/IOS)
• The Internet is allowing greater
flexibility in working hours and
location, especially with the spread of
unmetered high-speed connections and
web applications.
• The Internet can now be accessed
almost anywhere by numerous means,
especially through mobile Internet
devices.
• Mobile phones, data cards, handheld
game consoles and cellular routers
allow users to connect to the Internet
from anywhere there is a wireless
network supporting that device's
technology.
• Within the limitations imposed by
small screens and other limited
facilities of such pocket-sized devices,
services of the Internet, including
email and the web, may be available.
• Service providers may restrict the
services offered and wireless data
transmission charges may be
significantly higher than other access
methods.
• Examples of personalized marketing
include online communities such as
MySpace, Friendster, Facebook,
Twitter, Orkut and others which
thousands of Internet users join to
advertise themselves and make friends
online.
• Many of these users are young teens
and adolescents ranging from 13 to 25
years old. In turn, when they advertise
themselves they advertise interests and
hobbies, which online marketing
companies can use as information as to
what those users will purchase online,
and advertise their own companies'
products to those users.
• The Internet has also become a large
market for companies; some of the
biggest companies today have grown by
taking advantage of the efficient nature
of low-cost advertising and commerce
through the Internet, also known as e-
commerce. It is the fastest way to
spread information to a vast number of
people simultaneously.
• The Internet has also subsequently
revolutionized shopping—for example;
a person can order a CD online and
receive it in the mail within a couple of
days, or download it directly in some
cases. The Internet has also greatly
facilitated personalized marketing
which allows a company to market a
product to a specific person or a specific
group of people more so than any other
advertising medium.
• The Internet is changing the way
we think.
• It's the first medium that isn't
passive: Internet users are far more
assertive than TV viewers, and it
becomes a habit.
• Less and less do Internet users fit
the cozy idea of communities as
mere "markets" of passive
consumers.
• As everywhere else, sharks and
predators prowl the murkier depths of
cyberspace, sleaze seeps through the
seams, and it tends to obscure the
many healthy trends.
• Communication is healthy -- it breaks
down barriers, and with the Internet
more people are communicating more
than ever before: 750,000 messages a
day are posted on the Usenet
newsgroups alone, and email and chat
lines account for much more than
that.
•The level of cooperation, the kindness and generosity Internet groups show to
newcomers and each other, the immense trouble people -- many people -- will
go to, without pay or reward, to make better resources available and to help
people they don't even know, all expose the "marketplace" and the idea that
people are only motivated by greed and self-interest as the sheer nonsense it
always was.
•And the levels of maturity, fairness and responsibility so many Internet groups
demonstrate in their self-administration and general conduct is a strong counter
to the idea that communities need Nanning authorities to tell them what to do.
Mostsignificantfactor:childrenlovetheInternet.
So do schools.
• Chat room :-
Activity allowing two or more Internet users to converse in writing in
real time. E.g.:- Orkut, Gmail, facebook .etc
• E-mail :-
Service by which messages are exchanged between users of a
computer network.
• Online game :-
Video game accessible over the Internet; users can play solo or with
multiple players at a distance. E.g.:- Zapak,
Cartoonnetworkindia.com etc.
• Home user :-
Anyone can access the Internet from home through an Internet
service provider (ISP).
• Government organization :-
The Internet has made it easy for government
departments and agencies to communicate
with other organizations and with the citizens
they serve.
• Commercial concern :-
A company that specializes in product
marketing can use the Internet to contact
suppliers and customers.
• Search :-
Locating information on a given topic in the
hope of finding something useful; it is usually
done with the help of a search engine. E.g.:-
Google, Bing etc.
• Educational institution :-
The Internet provides teachers, researchers and
students with countless opportunities to
research and exchange information.
•E-commerce :-
Sale or promotion of products and services over the
Internet.
•Health organization :-
The Internet fosters exchanges between researchers,
health professionals and patients.
•Cultural organization :-
The Internet allows the public to learn about programs
offered by cultural organizations in a city or region.
•Industry :-
The Internet allows a manufacturer to communicate
with its suppliers, customers and regulatory bodies.
•Enterprise :-
The Internet facilitates exchanges between employees
within the same company and between the company
and its customers and suppliers.
•Database :-
Group of data related to the same topic that is arranged
in order and available for direct consultation by several
users.
• Information spreading :-
Transmission of information about an
organization, an event, a product or a topic,
usually by creating or updating a Web site.
• Business transactions :-
Operations involving financing and funds
management (e.g., arranging a loan or
transferring funds) over the Internet.
• Server :-
Computer that hosts various resources
(including files, applications and databases)
and places them at the disposal of all the
devices connected to the network.
• Download :-
We can download games, videos etc from the
internet. E.g.:- Zapak etc.
• Win :-
We can win prizes in competitions etc. E.g.:-
Zapak etc.
• Search Engines :-
A search engine is designed to search for information on the internet.
Search engine presents the search results in the form of a search results
list. The search results can be web pages, images, videos, and other
type of files.
To gather and present the searched information, each search engines has
their own algorithm, or combination of algorithmic and human input.
Google.com is currently the most popular and frequently used search
engines.
• Web Browsers/ Internet Browsers :-
A Web Browser is a type of software that retrieves and presents
information resources on the internet. The information resource can be
text, image, sound, video, or other type of content.
In a simple way, we can describe a web browser as a type of software
that we use to ‘surf’ the internet.
These are some examples of web browsers, each with their own plus
and minuses:
- Microsoft Internet Explorer
- Firefox
- Opera
- Safari
- Google Chrome.
• ICANN headquarters in Marina Del Rey, California, United States
• The Internet is a globally distributed network comprising many
voluntarily interconnected autonomous networks. It operates without a
central governing body. However, to maintain interoperability, all
technical and policy aspects of the underlying core infrastructure and
the principal name spaces are administered by the Internet Corporation
for Assigned Names and Numbers (ICANN), headquartered in. Marina
del Rey, California. ICANN is the authority that coordinates the
assignment of unique identifiers for use on the Internet, including
domain names, Internet Protocol (IP) addresses, application port
numbers in the transport protocols, and many other parameters.
• Many people use the World Wide Web to access news, weather and
sports reports, to plan and book vacations and to find out more about
their interests.
• People use chat, messaging and e-mail to make and stay in touch with
friends worldwide, sometimes in the same way as some previously had
pen pals.
• The Internet has seen a growing number of Web desktops, where users
can access their files and settings via the Internet.
• Cyber slacking can become a serious drain on corporate resources; the
average UK employee spent 57 minutes a day surfing the Web while at
work, according to a 2003 study by Peninsula Business Services.
• The Internet has been criticized for its Identity Performativity. Users
define and label themselves on social networking sites through artistic
tastes, personal experiences and relationships, and visuals
(photographs, blogs, etc.).
• The Internet has enabled entirely new
forms of social interaction, activities,
and organizing, thanks to its basic
features such as widespread usability
and access.
• Social networking websites such as
Facebook, Twitter and MySpace have
created new ways to socialize and
interact.
• Users of these sites are able to add a
wide variety of information to pages, to
pursue common interests, and to connect
with others.
• It is also possible to find existing
acquaintances, to allow communication
among existing groups of people.
• Sites like LinkedIn foster commercial
and business connections. YouTube and
Flickr specialize in users' videos and
photographs.
• In the first decade of the 21st century the
first generation is raised with
widespread availability of Internet
connectivity, bringing consequences and
concerns in areas such as personal
privacy and identity, and distribution of
copyrighted materials.
• These "digital natives" face a variety of
challenges that were not present for prior
generations.
• One main area of leisure activity on the
Internet is multiplayer gaming. This
form of recreation creates communities,
where people of all ages and origins
enjoy the fast-paced world of
multiplayer games.
• These range from MMORPG to first-
person shooters, from role-playing
games to online gambling.
• This has revolutionized the way many
people interact while spending their free
time on the Internet.
• While online gaming has been around
since the 1970s, modern modes of online
gaming began with subscription services
such as Game Spy and MPlayer.
• Non-subscribers were limited to certain
types of game play or certain games.
• Many people use the Internet to access
and download music, movies and other
works for their enjoyment and
relaxation.
• Free and fee-based services exist for all
of these activities, using centralized
servers and distributed peer-to-peer
technologies.
• Some of these sources exercise more
care with respect to the original artists'
copyrights than others.
• The effect of the internet on the human
brain has been studied a great deal.
• Nicholas Carr asserts that the internet
reduces the deep thinking that leads to
true creativity. He also says that
hyperlinks and overstimulation means
that the brain must give most of its
attention to short-term decisions.
• Carr also states that the internet
overwhelms the brain and hurts long-
term memory.
• He points out that the great deal of
stimulus on the internet leads to a very
large cognitive load, which makes it
difficult to remember anything.
• Physiologist, Steven Pinker ,however,
argues otherwise.
• He points out that people have control
over what they do, and that research and
reasoning never came naturally to
people.
• He says that, "Experience does not
revamp the basic information-processing
capacities of the brain" and asserts that
the internet is actually making people
smarter.
THE
END

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Uses Of Internet In A Day To Day Life

  • 2. • It's new, it's different, and it's going to change just about everything. • It's an amazing new Post Office. It's the biggest and best library there's ever been. •It's the education of the future. It means hope, and empowerment. •But what exactly The is the Internet? Hardware is the short answer. • Internet consists of a few hundred thousand server computers and the telecommunications networks that connect them, using a technology called "packet-switching" that breaks up digital messages into bits, sends the bits via the most easily available routes and reassembles them at the other end.
  • 3.  The Internet is a global system of interconnected computer networks that use the standard Internet Protocol Suite (TCP/IP) to serve billions of users worldwide.  It is a network of networks that consists of millions of private, public, academic, business, and government networks of local to global scope that are linked by a broad array of electronic and optical networking technologies.  The Internet carries a vast array of information resources and services, most notably the inter- linked hypertext documents of the World Wide Web (WWW) and the infrastructure to support electronic mail.
  • 4. • The term the Internet, when referring to the Internet has traditionally been treated as a proper noun and written with an initial capital letter. • There is a trend to regard it as a generic term or common noun and thus write it as "the internet", without the capital letter. • The word Internet can be shortened to Net. • The term cloud is also for the Internet, especially in the contexts of cloud computing and software as a service.
  • 5. • The terms Internet and World Wide Web are often used in everyday speech without much distinction. • However, the Internet and the World Wide Web are not one and the same. The Internet is a global data communications system. It is a hardware and software infrastructure that provides connectivity between computers. • In contrast, the Web is one of the services communicated via the Internet. • It is a collection of interconnected documents and other resources, linked by hyperlinks and URLs.
  • 6. • Analog/Dial-Up - ISDN (Integrated Services Digital Network) - B-ISDN - DSL - Cable - Wireless Internet • Connections/Wireless Broadband - T-1 Lines - T-3 Lines - Satellite (Internet Over Satellite/IOS)
  • 7. • The Internet is allowing greater flexibility in working hours and location, especially with the spread of unmetered high-speed connections and web applications. • The Internet can now be accessed almost anywhere by numerous means, especially through mobile Internet devices. • Mobile phones, data cards, handheld game consoles and cellular routers allow users to connect to the Internet from anywhere there is a wireless network supporting that device's technology. • Within the limitations imposed by small screens and other limited facilities of such pocket-sized devices, services of the Internet, including email and the web, may be available. • Service providers may restrict the services offered and wireless data transmission charges may be significantly higher than other access methods.
  • 8. • Examples of personalized marketing include online communities such as MySpace, Friendster, Facebook, Twitter, Orkut and others which thousands of Internet users join to advertise themselves and make friends online. • Many of these users are young teens and adolescents ranging from 13 to 25 years old. In turn, when they advertise themselves they advertise interests and hobbies, which online marketing companies can use as information as to what those users will purchase online, and advertise their own companies' products to those users. • The Internet has also become a large market for companies; some of the biggest companies today have grown by taking advantage of the efficient nature of low-cost advertising and commerce through the Internet, also known as e- commerce. It is the fastest way to spread information to a vast number of people simultaneously. • The Internet has also subsequently revolutionized shopping—for example; a person can order a CD online and receive it in the mail within a couple of days, or download it directly in some cases. The Internet has also greatly facilitated personalized marketing which allows a company to market a product to a specific person or a specific group of people more so than any other advertising medium.
  • 9. • The Internet is changing the way we think. • It's the first medium that isn't passive: Internet users are far more assertive than TV viewers, and it becomes a habit. • Less and less do Internet users fit the cozy idea of communities as mere "markets" of passive consumers. • As everywhere else, sharks and predators prowl the murkier depths of cyberspace, sleaze seeps through the seams, and it tends to obscure the many healthy trends. • Communication is healthy -- it breaks down barriers, and with the Internet more people are communicating more than ever before: 750,000 messages a day are posted on the Usenet newsgroups alone, and email and chat lines account for much more than that.
  • 10. •The level of cooperation, the kindness and generosity Internet groups show to newcomers and each other, the immense trouble people -- many people -- will go to, without pay or reward, to make better resources available and to help people they don't even know, all expose the "marketplace" and the idea that people are only motivated by greed and self-interest as the sheer nonsense it always was. •And the levels of maturity, fairness and responsibility so many Internet groups demonstrate in their self-administration and general conduct is a strong counter to the idea that communities need Nanning authorities to tell them what to do. Mostsignificantfactor:childrenlovetheInternet. So do schools.
  • 11. • Chat room :- Activity allowing two or more Internet users to converse in writing in real time. E.g.:- Orkut, Gmail, facebook .etc • E-mail :- Service by which messages are exchanged between users of a computer network. • Online game :- Video game accessible over the Internet; users can play solo or with multiple players at a distance. E.g.:- Zapak, Cartoonnetworkindia.com etc. • Home user :- Anyone can access the Internet from home through an Internet service provider (ISP).
  • 12. • Government organization :- The Internet has made it easy for government departments and agencies to communicate with other organizations and with the citizens they serve. • Commercial concern :- A company that specializes in product marketing can use the Internet to contact suppliers and customers. • Search :- Locating information on a given topic in the hope of finding something useful; it is usually done with the help of a search engine. E.g.:- Google, Bing etc. • Educational institution :- The Internet provides teachers, researchers and students with countless opportunities to research and exchange information.
  • 13. •E-commerce :- Sale or promotion of products and services over the Internet. •Health organization :- The Internet fosters exchanges between researchers, health professionals and patients. •Cultural organization :- The Internet allows the public to learn about programs offered by cultural organizations in a city or region. •Industry :- The Internet allows a manufacturer to communicate with its suppliers, customers and regulatory bodies. •Enterprise :- The Internet facilitates exchanges between employees within the same company and between the company and its customers and suppliers. •Database :- Group of data related to the same topic that is arranged in order and available for direct consultation by several users.
  • 14. • Information spreading :- Transmission of information about an organization, an event, a product or a topic, usually by creating or updating a Web site. • Business transactions :- Operations involving financing and funds management (e.g., arranging a loan or transferring funds) over the Internet. • Server :- Computer that hosts various resources (including files, applications and databases) and places them at the disposal of all the devices connected to the network. • Download :- We can download games, videos etc from the internet. E.g.:- Zapak etc. • Win :- We can win prizes in competitions etc. E.g.:- Zapak etc.
  • 15. • Search Engines :- A search engine is designed to search for information on the internet. Search engine presents the search results in the form of a search results list. The search results can be web pages, images, videos, and other type of files. To gather and present the searched information, each search engines has their own algorithm, or combination of algorithmic and human input. Google.com is currently the most popular and frequently used search engines. • Web Browsers/ Internet Browsers :- A Web Browser is a type of software that retrieves and presents information resources on the internet. The information resource can be text, image, sound, video, or other type of content. In a simple way, we can describe a web browser as a type of software that we use to ‘surf’ the internet. These are some examples of web browsers, each with their own plus and minuses: - Microsoft Internet Explorer - Firefox - Opera - Safari - Google Chrome.
  • 16. • ICANN headquarters in Marina Del Rey, California, United States • The Internet is a globally distributed network comprising many voluntarily interconnected autonomous networks. It operates without a central governing body. However, to maintain interoperability, all technical and policy aspects of the underlying core infrastructure and the principal name spaces are administered by the Internet Corporation for Assigned Names and Numbers (ICANN), headquartered in. Marina del Rey, California. ICANN is the authority that coordinates the assignment of unique identifiers for use on the Internet, including domain names, Internet Protocol (IP) addresses, application port numbers in the transport protocols, and many other parameters.
  • 17. • Many people use the World Wide Web to access news, weather and sports reports, to plan and book vacations and to find out more about their interests. • People use chat, messaging and e-mail to make and stay in touch with friends worldwide, sometimes in the same way as some previously had pen pals. • The Internet has seen a growing number of Web desktops, where users can access their files and settings via the Internet. • Cyber slacking can become a serious drain on corporate resources; the average UK employee spent 57 minutes a day surfing the Web while at work, according to a 2003 study by Peninsula Business Services. • The Internet has been criticized for its Identity Performativity. Users define and label themselves on social networking sites through artistic tastes, personal experiences and relationships, and visuals (photographs, blogs, etc.).
  • 18. • The Internet has enabled entirely new forms of social interaction, activities, and organizing, thanks to its basic features such as widespread usability and access. • Social networking websites such as Facebook, Twitter and MySpace have created new ways to socialize and interact. • Users of these sites are able to add a wide variety of information to pages, to pursue common interests, and to connect with others. • It is also possible to find existing acquaintances, to allow communication among existing groups of people. • Sites like LinkedIn foster commercial and business connections. YouTube and Flickr specialize in users' videos and photographs. • In the first decade of the 21st century the first generation is raised with widespread availability of Internet connectivity, bringing consequences and concerns in areas such as personal privacy and identity, and distribution of copyrighted materials. • These "digital natives" face a variety of challenges that were not present for prior generations.
  • 19. • One main area of leisure activity on the Internet is multiplayer gaming. This form of recreation creates communities, where people of all ages and origins enjoy the fast-paced world of multiplayer games. • These range from MMORPG to first- person shooters, from role-playing games to online gambling. • This has revolutionized the way many people interact while spending their free time on the Internet. • While online gaming has been around since the 1970s, modern modes of online gaming began with subscription services such as Game Spy and MPlayer. • Non-subscribers were limited to certain types of game play or certain games. • Many people use the Internet to access and download music, movies and other works for their enjoyment and relaxation. • Free and fee-based services exist for all of these activities, using centralized servers and distributed peer-to-peer technologies. • Some of these sources exercise more care with respect to the original artists' copyrights than others.
  • 20. • The effect of the internet on the human brain has been studied a great deal. • Nicholas Carr asserts that the internet reduces the deep thinking that leads to true creativity. He also says that hyperlinks and overstimulation means that the brain must give most of its attention to short-term decisions. • Carr also states that the internet overwhelms the brain and hurts long- term memory. • He points out that the great deal of stimulus on the internet leads to a very large cognitive load, which makes it difficult to remember anything. • Physiologist, Steven Pinker ,however, argues otherwise. • He points out that people have control over what they do, and that research and reasoning never came naturally to people. • He says that, "Experience does not revamp the basic information-processing capacities of the brain" and asserts that the internet is actually making people smarter.
  • 21.
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