1. Salford City College
Ecclesia Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Stuart Preston
Stuart Preston
Game Title Far Cry 3
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting On a tropical island where you took a vacation for a Celebrating life achievements
they have a life time in the intro going around this island but then the intro turns
out to be an intro inside an intro when the one of the villains plus a phone away and
turn out you’re in a cage and are going to be sold into slavery
This setting of an actual song again that they just
got the license to use but it suits well with the
happy theme of the first 5 minutes of the game
but soon turns into orchestral music when you
discovered you have been captured
Mood Very happy there on vacation just enjoying themselves then suddenly turns into a
serious situation where the villains have you captive in a prison camp ready to be
sold off into Slavery
Its Very happy cant be more happy and then its
drops into a cave where its very dramatic music of
immediate danger and sadness this used in
orchestral and licensed music style
Game genre Action
fps
free roam
The game genre is Intense but not adrenaline
pumping its Has the middle ground of intense but
not too intense and something it just lets the
sound effects do the atmospherics the music
normally does
Narrative You have been on vacation then you get captured by two villains Hoyt and Vass they
are Villains who do everything illegal thing because they got 2 island that they Solely
Police so they are the law and law doesn’t exist so you are on a lawless islands
where you have to get your family and friends back from captive
The music is just a backdrop for the narrative
expect narrative in intensive player section this is
where the music and voices are nearly on the
same volume level