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Interaction Design,[object Object],A1 Presentation,[object Object],Culture Cow,[object Object]
Key Functional Requirements,[object Object],Encourage user interaction through tamagotchi character.,[object Object],Allow users to upload and find videos, recipes, stories and pictures for sharing.,[object Object],Control tamagotchi’s happiness through uploading or downloading.,[object Object],Users can request content from users sharing mutual nationality, age or religion.,[object Object],Support potential user growth with register / login feature ,[object Object]
Key Non-Functional Requirements,[object Object],User,[object Object],Fun, inquisitive experience to form trust and a bond with the user.,[object Object],Provide refreshing and exciting interface that addresses user engagement issues in University domain.,[object Object],Usability,[object Object],Provide accessible menus to users of all languages.,[object Object],Data,[object Object],User data - email and password - will be recorded on a secure database.,[object Object],Environment,[object Object],Provide an interface that can be used in both a quiet or busy environment. ,[object Object]
Scenario - Carlos,[object Object],Description:,[object Object],Culture cow sign up,[object Object],Objective:,[object Object],Carlos needs to sign up for the culture cow application and configured the tamagotchi.,[object Object],Background:,[object Object],Carlos is a 28 year old student who has just moved to Bristol.,[object Object],Carlos is Spanish and this is his first time in England. ,[object Object],He wishes to study and get a good grade and is worried it might be hard to keep in contact with his family. ,[object Object],He has trouble making friends.,[object Object]
Scenario storyboard,[object Object]
Interaction Flow,[object Object],Overview of interaction within the application.,[object Object],Shows possible user paths,[object Object],The way user actions affect the tamagotchi’s happiness,[object Object]
Lo-Fidelity Prototypes,[object Object]
Reflective Review of Prototypes,[object Object]
Reflective Review of Prototypes,[object Object],Early paper prototype,[object Object],Lack of affordance for entering name and location details,[object Object],Moved from underlines to boxes,[object Object],Not refined for keyboard,[object Object],Changed form size to allow for keyboard to slide up,[object Object]
Reflective Review of Prototypes,[object Object],Early paper prototype,[object Object],Overly technical jargon, media type was inappropriate for audience.,[object Object],Simplified to icons rather than drop down box.,[object Object],Options button changed to icon, a cog. ,[object Object],Movement away from language to universal symbols.,[object Object]
Reflective Review of Prototypes,[object Object],Second generation prototype,[object Object],Upload and download buttons did not relate to student audience. ,[object Object],Labels were clarified with ‘share’ and ‘find’ amendments.,[object Object],Top-left navigation arrow did not match with user mental model.,[object Object],Removed button as it did not match with user task flow.,[object Object]
Reflective Review of Prototypes,[object Object],Early android prototypes,[object Object]
Thank you for listening,[object Object],Please feel free to ask questions,[object Object]

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Presentation1

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Hinweis der Redaktion

  1. Identify key functional requirements using MOSKOW. Talk about requirements that we dropped
  2. PUT THESE INTO SECTIONS!Discuss non-functional requirements in relation to data, environment, user and usability.Environment and interface – large buttons and logical user path for use in range of student environments – lectures, late nights, dinner, etc.Accessibility/ User - Focus on icon-based or supported design, avoiding large words, complex syntax for a range of users who speak english as second language.
  3. Overall lo-fi prototype picture http://www.boxesandarrows.com/view/four-key-principles
  4. Exploring design alternatives – how prototypes changed including proof – i.e. image or video,