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| Playable media & games market research
Escape from Uncanny Valley
The Quest for VR’s Killer App
SVVR 2016
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
2
| Playable media & games market research
Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
| Playable media & games market research
Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com 3
4
| Playable media & games market research| Playable media & games market research
Stephanie Llamas
@StephiNaners
Director, Research and Insights
Head of VR/AR Strategy
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
5
| Playable media & games market research
February 2015
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
6
| Playable media & games market research
February 2015 January 2016
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
7
For the full report, visit
www.superdataresearch.com
| Playable media & games market research
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
8
| Playable media & games market research
Report title, Month Year | Copyright © 2015 SuperData Research. All rights reserved. | www.superdataresearch.com
9
VIRTUAL REALITY
INDUSTRY
LANDSCAPE
| Playable media & games market research
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
10
| Playable media & games market research
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
11
$2.9B2016E VIRTUAL REALITY REVENUE
| Playable media & games market research
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
2016E 2017E 2018E 2019E 2020E
$40.3B
$22.7B
$11.8B
$5.7B
$2.9B
12
WORLDWIDE VIRTUAL REALITY
REVENUE BY PLATFORM
SUM TOTALS OF HEADSETS, PERIPHERALS AND SOFTWARE
| Playable media & games market research
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
| Playable media & games market research
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
25%
50%
75%
100%
1960 1970 1980 1990 2000 2010 2020E
Color TV
VCR
PC
Internet
Cell phone
MAJOR U.S. TECHNOLOGY ADOPTION RATES BY HOUSEHOLD
| Playable media & games market research
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
25%
50%
75%
100%
1960 1970 1980 1990 2000 2010 2020E
MAJOR U.S. TECHNOLOGY ADOPTION RATES BY HOUSEHOLD
VR
| Playable media & games market research
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
25%
50%
75%
100%
1960 1970 1980 1990 2000 2010 2020E
VR
VR U.S. ADOPTION RATES BY HOUSEHOLD
5%
10%
15%
20%
2010
2011
2012
2013
2014
2015
2016E
2017E
2018E
2019E
2020E
| Playable media & games market research
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
17
| Playable media & games market research
HTC Vive
Oculus Rift
PlayStation VR
Samsung Gear VR
0 1000000 2000000 3000000 4000000
3.5M
2.6M
0.7M
0.4M
WORLDWIDE VIRTUAL REALITY HEADSET SHIPMENTS, 2016E
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
18
| Playable media & games market research
HTC Vive
Oculus Rift
PlayStation VR
Samsung Gear VR
0 1000000 2000000 3000000 4000000
3.5M
2.6M
0.7M
0.4M
WORLDWIDE VIRTUAL REALITY HEADSET SHIPMENTS, 2016E
•PRODUCTION CANNOT KEEP UP WITH DEMAND
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
19
| Playable media & games market research
HTC Vive
Oculus Rift
PlayStation VR
Samsung Gear VR
0 1000000 2000000 3000000 4000000
3.5M
2.6M
0.7M
0.4M
WORLDWIDE VIRTUAL REALITY HEADSET SHIPMENTS, 2016E
•PRODUCTION CANNOT KEEP UP WITH DEMAND
•BACKORDER UNTIL MAY-AUGUST
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
20
| Playable media & games market research
HTC Vive
Oculus Rift
PlayStation VR
Samsung Gear VR
0 1000000 2000000 3000000 4000000
3.5M
2.6M
0.7M
0.4M
WORLDWIDE VIRTUAL REALITY HEADSET SHIPMENTS, 2016E
•PRODUCTION CANNOT KEEP UP WITH DEMAND
•BACKORDER UNTIL MAY-AUGUST
•GOOD FOR VR IN THE LONG-RUN
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
21
| Playable media & games market research
VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
EXPERIENCE IT
| Playable media & games market research
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
22
| Playable media & games market research
VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
WATCH IT
| Playable media & games market research
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
23
| Playable media & games market research
VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
ADOPT IT
| Playable media & games market research
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
24
| Playable media & games market research
VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
52%
AMERICANS
WITH NO
INTEREST IN OR
KNOWLEDGE OF
VR
25
| Playable media & games market research
VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
52%
AMERICANS
WITH NO
INTEREST IN OR
KNOWLEDGE OF
VR
35-44
45-54
55-64
64+ 62%
60%
58%
55%
| Playable media & games market research
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
26
| Playable media & games market research
AVERAGE AGE
39
EARLY ADOPTERS IN THE US
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
27
| Playable media & games market research
AVERAGE AGE
39
INTENT TO SPEND
$379
EARLY ADOPTERS IN THE US
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
28
| Playable media & games market research
AVERAGE AGE
39
INTENT TO SPEND
$379
INTENT TO USE
5Days per week
EARLY ADOPTERS IN THE US
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
$5B
$10B
$15B
$20B
$25B
2016E 2017E 2018E 2019E 2020E
WORLDWIDE VIRTUAL REALITY
REVENUE BY PRODUCT
SUM TOTALS OF PC, CONSOLE AND MOBILE
29
| Playable media & games market research
SOFTWARE
HARDWARE
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
$5B
$10B
$15B
$20B
$25B
2016E 2017E 2018E 2019E 2020E
30
| Playable media & games market research
WORLDWIDE VIRTUAL REALITY
REVENUE BY PRODUCT
SUM TOTALS OF PC, CONSOLE AND MOBILE
SOFTWARE
HARDWARE
$12B
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
31
| Playable media & games market research
TOP
VR DEVELOPMENTTOOLS
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
•GEAR VR
•HTC VIVE
•OCULUS RIFT
•PLAYSTATION VR
COST:
5% OF GROSS REVENUE IF 3,000+
PER QUARTER
32
| Playable media & games market research
TOP
VR DEVELOPMENTTOOLS
PLATFORMS:
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
•GEAR VR
•HTC VIVE
•OCULUS RIFT
•PLAYSTATION VR
COST:
5% OF GROSS REVENUE IF 3,000+
PER QUARTER
33
| Playable media & games market research
TOP
VR DEVELOPMENTTOOLS
PLATFORMS:
COST:
PAY WHAT YOU WANT;
CRYTEK SELLS ITEMS IN ASSET STORE
•HTC VIVE
•OCULUS RIFT
•PLAYSTATION
VR
PLATFORMS:
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
•GEAR VR
•GOOGLE
CARDBOARD
•HTC VIVE
•HOLOLENS
•OCULUS RIFT
•PLAYSTATION
VR
•GEAR VR
•HTC VIVE
•OCULUS RIFT
•PLAYSTATION VR
COST:
5% OF GROSS REVENUE IF 3,000+
PER QUARTER
34
| Playable media & games market research
TOP
VR DEVELOPMENTTOOLS
PLATFORMS: PLATFORMS:
COST:
$75/MONTH OR $1,500/LICENSE;
FREE FOR DEVS WITH <$100K IN
ANNUAL REVENUE
COST:
PAY WHAT YOU WANT;
CRYTEK SELLS ITEMS IN ASSET STORE
•HTC VIVE
•OCULUS RIFT
•PLAYSTATION
VR
PLATFORMS:
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
22%
78%
Other
2016E
Worldwide VR
software revenue
$0.5B
Games
| Playable media & games market research
35
SOFTWARE
CATEGORIES:
• PLAY
• MEDIA
• SOCIAL
• COMMERCE
• INNOVATION
• EXPLORATION
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
Other
Social
Entertainment
& Media
Games
11%
14%
28%
2020E
WORLDWIDE VR
SOFTWARE REVENUE
$24.2B
22%
78%
Other
2016E
Worldwide VR
software revenue
$0.5B
Games
| Playable media & games market research
36
45%
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
37
GREAT SOFTWARE FOR VR MEANS…
| Playable media & games market research
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
38
IMMERSION
VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
| Playable media & games market research
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
39
CONNECTION
VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
| Playable media & games market research
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
40
PRESENCE
VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
| Playable media & games market research
VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
41
| Playable media & games market research
Report title, Month Year | Copyright © 2015 SuperData Research. All rights reserved. | www.superdataresearch.com
| Playable media & games market research
42VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
THANKS!

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Escape From Uncanny Valley: The Quest for VR's Killer App

  • 1. | Playable media & games market research Escape from Uncanny Valley The Quest for VR’s Killer App SVVR 2016 VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 2. 2 | Playable media & games market research Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 3. | Playable media & games market research Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com 3
  • 4. 4 | Playable media & games market research| Playable media & games market research Stephanie Llamas @StephiNaners Director, Research and Insights Head of VR/AR Strategy VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 5. 5 | Playable media & games market research February 2015 VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 6. 6 | Playable media & games market research February 2015 January 2016 VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 7. 7 For the full report, visit www.superdataresearch.com | Playable media & games market research VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 8. 8 | Playable media & games market research Report title, Month Year | Copyright © 2015 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 9. 9 VIRTUAL REALITY INDUSTRY LANDSCAPE | Playable media & games market research VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 10. 10 | Playable media & games market research VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 11. 11 $2.9B2016E VIRTUAL REALITY REVENUE | Playable media & games market research VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 12. 2016E 2017E 2018E 2019E 2020E $40.3B $22.7B $11.8B $5.7B $2.9B 12 WORLDWIDE VIRTUAL REALITY REVENUE BY PLATFORM SUM TOTALS OF HEADSETS, PERIPHERALS AND SOFTWARE | Playable media & games market research VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 13. | Playable media & games market research VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 14. 25% 50% 75% 100% 1960 1970 1980 1990 2000 2010 2020E Color TV VCR PC Internet Cell phone MAJOR U.S. TECHNOLOGY ADOPTION RATES BY HOUSEHOLD | Playable media & games market research VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 15. 25% 50% 75% 100% 1960 1970 1980 1990 2000 2010 2020E MAJOR U.S. TECHNOLOGY ADOPTION RATES BY HOUSEHOLD VR | Playable media & games market research VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 16. 25% 50% 75% 100% 1960 1970 1980 1990 2000 2010 2020E VR VR U.S. ADOPTION RATES BY HOUSEHOLD 5% 10% 15% 20% 2010 2011 2012 2013 2014 2015 2016E 2017E 2018E 2019E 2020E | Playable media & games market research VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 17. 17 | Playable media & games market research HTC Vive Oculus Rift PlayStation VR Samsung Gear VR 0 1000000 2000000 3000000 4000000 3.5M 2.6M 0.7M 0.4M WORLDWIDE VIRTUAL REALITY HEADSET SHIPMENTS, 2016E VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 18. 18 | Playable media & games market research HTC Vive Oculus Rift PlayStation VR Samsung Gear VR 0 1000000 2000000 3000000 4000000 3.5M 2.6M 0.7M 0.4M WORLDWIDE VIRTUAL REALITY HEADSET SHIPMENTS, 2016E •PRODUCTION CANNOT KEEP UP WITH DEMAND VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 19. 19 | Playable media & games market research HTC Vive Oculus Rift PlayStation VR Samsung Gear VR 0 1000000 2000000 3000000 4000000 3.5M 2.6M 0.7M 0.4M WORLDWIDE VIRTUAL REALITY HEADSET SHIPMENTS, 2016E •PRODUCTION CANNOT KEEP UP WITH DEMAND •BACKORDER UNTIL MAY-AUGUST VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 20. 20 | Playable media & games market research HTC Vive Oculus Rift PlayStation VR Samsung Gear VR 0 1000000 2000000 3000000 4000000 3.5M 2.6M 0.7M 0.4M WORLDWIDE VIRTUAL REALITY HEADSET SHIPMENTS, 2016E •PRODUCTION CANNOT KEEP UP WITH DEMAND •BACKORDER UNTIL MAY-AUGUST •GOOD FOR VR IN THE LONG-RUN VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 21. 21 | Playable media & games market research VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com EXPERIENCE IT | Playable media & games market research VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 22. 22 | Playable media & games market research VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com WATCH IT | Playable media & games market research VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 23. 23 | Playable media & games market research VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com ADOPT IT | Playable media & games market research VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 24. 24 | Playable media & games market research VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com 52% AMERICANS WITH NO INTEREST IN OR KNOWLEDGE OF VR
  • 25. 25 | Playable media & games market research VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com 52% AMERICANS WITH NO INTEREST IN OR KNOWLEDGE OF VR 35-44 45-54 55-64 64+ 62% 60% 58% 55% | Playable media & games market research VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 26. 26 | Playable media & games market research AVERAGE AGE 39 EARLY ADOPTERS IN THE US VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 27. 27 | Playable media & games market research AVERAGE AGE 39 INTENT TO SPEND $379 EARLY ADOPTERS IN THE US VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 28. 28 | Playable media & games market research AVERAGE AGE 39 INTENT TO SPEND $379 INTENT TO USE 5Days per week EARLY ADOPTERS IN THE US VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 29. $5B $10B $15B $20B $25B 2016E 2017E 2018E 2019E 2020E WORLDWIDE VIRTUAL REALITY REVENUE BY PRODUCT SUM TOTALS OF PC, CONSOLE AND MOBILE 29 | Playable media & games market research SOFTWARE HARDWARE VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 30. $5B $10B $15B $20B $25B 2016E 2017E 2018E 2019E 2020E 30 | Playable media & games market research WORLDWIDE VIRTUAL REALITY REVENUE BY PRODUCT SUM TOTALS OF PC, CONSOLE AND MOBILE SOFTWARE HARDWARE $12B VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 31. 31 | Playable media & games market research TOP VR DEVELOPMENTTOOLS VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 32. •GEAR VR •HTC VIVE •OCULUS RIFT •PLAYSTATION VR COST: 5% OF GROSS REVENUE IF 3,000+ PER QUARTER 32 | Playable media & games market research TOP VR DEVELOPMENTTOOLS PLATFORMS: VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 33. •GEAR VR •HTC VIVE •OCULUS RIFT •PLAYSTATION VR COST: 5% OF GROSS REVENUE IF 3,000+ PER QUARTER 33 | Playable media & games market research TOP VR DEVELOPMENTTOOLS PLATFORMS: COST: PAY WHAT YOU WANT; CRYTEK SELLS ITEMS IN ASSET STORE •HTC VIVE •OCULUS RIFT •PLAYSTATION VR PLATFORMS: VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 34. •GEAR VR •GOOGLE CARDBOARD •HTC VIVE •HOLOLENS •OCULUS RIFT •PLAYSTATION VR •GEAR VR •HTC VIVE •OCULUS RIFT •PLAYSTATION VR COST: 5% OF GROSS REVENUE IF 3,000+ PER QUARTER 34 | Playable media & games market research TOP VR DEVELOPMENTTOOLS PLATFORMS: PLATFORMS: COST: $75/MONTH OR $1,500/LICENSE; FREE FOR DEVS WITH <$100K IN ANNUAL REVENUE COST: PAY WHAT YOU WANT; CRYTEK SELLS ITEMS IN ASSET STORE •HTC VIVE •OCULUS RIFT •PLAYSTATION VR PLATFORMS: VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 35. 22% 78% Other 2016E Worldwide VR software revenue $0.5B Games | Playable media & games market research 35 SOFTWARE CATEGORIES: • PLAY • MEDIA • SOCIAL • COMMERCE • INNOVATION • EXPLORATION VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 36. Other Social Entertainment & Media Games 11% 14% 28% 2020E WORLDWIDE VR SOFTWARE REVENUE $24.2B 22% 78% Other 2016E Worldwide VR software revenue $0.5B Games | Playable media & games market research 36 45% VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 37. 37 GREAT SOFTWARE FOR VR MEANS… | Playable media & games market research VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 38. 38 IMMERSION VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com | Playable media & games market research VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 39. 39 CONNECTION VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com | Playable media & games market research VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 40. 40 PRESENCE VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com | Playable media & games market research VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 41. 41 | Playable media & games market research Report title, Month Year | Copyright © 2015 SuperData Research. All rights reserved. | www.superdataresearch.com
  • 42. | Playable media & games market research 42VR’s Killer App, SVVR 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com THANKS!