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OER Board Game Jam 2019

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A Game Jam is an organised event where a group of people gather with the intention of creating a full game – from conception to completion – in a pre-determined, short period of time.

In the OER Game Jams, we lead groups through creating, licensing, and sharing a game as an Open Educational Resource (OER). This hands-on workshop, created by Stephanie (Charlie) Farley and Gavin Willshaw of Information Services, is available to be run in multiple formats. The Game Jam can be run for pen and paper, print and play, board game creation, and/or developing digital skills with an online adventure story game (new!).

The workshop guides groups through all the steps to create their own board game. It explores prototyping and play-testing and how to add variety and fun by employing different game mechanics.

Games in our workshops are created using digitised images from the University of Edinburgh Library, open media content from Media Hopper, and openly licensed and public domain images and digital resources across the web.

This workshop covers:

- the differences between copyright and licensing,
- how to identify licensed material that is free for re-use,
- how to licence your own work.


The beauty of an OER is that you can adapt and modify the format and purpose of a Game Jam to suit the needs of your own session.

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OER Board Game Jam 2019

  1. 1. Board Game Jam Design and share your own board game as an OER! Stephanie (Charlie) Farley Open Education Resource Advisor Educational Design and Engagement, LTW Except where otherwise stated, this document has been licensed CC BY 4.0
  2. 2. Aims for today • Improve understanding of Copyright • Learn how to use Open Educational Resources (OER) • Identify and correctly use licensed material. • Create your own fully attributable, shareable game.
  3. 3. Stephanie (Charlie) Farley Stephanie.Farley@ed.ac.uk @SFarley_Charlie Open.Ed OER Service Learning, Teaching & Web Information Services http://open.ed.ac.uk/ @OpenEdEdinburgh
  4. 4. Create a game to be shared as an OER This will include: • Game Name • Theme and Setting • End / Win conditions • Set of rules / instructions. • Attribution details for resources used
  5. 5. Supercytes http://open.ed.ac.uk/supercytes/ A card game and resource pack (with animated cartoons) about having fun with Biology and encouraging an early interest in science. Watch videos online. Download, print & play. CC BY-NC-SA licence.
  6. 6. Thinking Detectives: The Alps & Climate Change http://open.ed.ac.uk/thinking-detectives-game-the-alps-and- climate-change/ While playing learners develop Higher Order Thinking Skills, & discuss whether a fictional ski instructor, Richard Fromm, in the Bavarian Alps, should exchange his skis for bicycle wheels.
  7. 7. What is an OER? An Open Educational Resource, OER, is a freely available and openly licensed digital resource. By applying an open licence to a copyrighted work, rights holders give permission for others to copy or change their work in ways that would otherwise infringe copyright law.
  8. 8. Are the rights given to persons over the creations of their minds (usually for a set period of time). Intellectual Property Rights (IPR):
  9. 9. Is an area of IPR that covers the rights of authors of original creative works. Copyright:
  10. 10. Duration of copyright protection in the UK
  11. 11. No longer under protection, or has been actively dedicated to the public for free use. Public Domain Public Domain – CC0
  12. 12. Is the permission, or authorisation, to re-use a copyrighted work. A Licence:
  13. 13. Body Class of work Allow Copyright Licensing Agency Books, magazines Limited copying and use in Virtual Learning Environments Educational Recording Agency UK TV broadcasts Recording and storage allows use of Box of Broadcasts and Radio for Education services Newspaper Licensing Agency Newspapers, magazines Press clippings DACS (Designs and Artists Copyright Society) Artistic images, including photos Reproduction of artistic works PRS forMusic/PPL Musical works/musical sound recordings Public performance, audio products, online services Filmbank Feature films Showing film/TV in non-educational context Copyright: Chris Morrison, University of Kent, 2018
  14. 14. What is an OER? An Open Educational Resource, OER, is a freely available and openly licensed digital resource. By applying an open licence to a copyrighted work, rights holders give permission for others to copy or change their work in ways that would otherwise infringe copyright law.
  15. 15. A Creative Commons (CC) licence is one of several open licenses that enable the free distribution of an otherwise copyrighted work.
  16. 16. Creative Commons licences CC BY Attribution Re-mix, re-use, re-share - provide attribution to the author CC BY-SA Attribution Share-Alike Re-mix, re-use, re-share - provide attribution to the author and re-share under the same licence.
  17. 17. Creative Commons licences CC BY-ND Attribution Non-Derivative Re-use, re-share - No changes to content, and provide attribution to the author CC BY-NC Attribution Non-Commercial Re-mix, re-use, re-share - provide attribution to the author and not use for profit.
  18. 18. CC Search, https://ccsearch.creativecommons.org/
  19. 19. For the games created today we will aim to use a CC BY licence for the rules and instructions on the game.
  20. 20. Are you ready to make a game? Image: Jumanji, via Giphy.com
  21. 21. CRC Image Collection (select 3 images – 5min) • The Centre for Research Collections’ Flickr account is an example of an Open Educational Resource. • It contains several hundred images from our images database • https://www.flickr.com/photos/ crcedinburgh/albums
  22. 22. Theme and Setting (5min) Theme – The underlying premise or set of assumptions describe what the players are doing in the game. Setting – This can be the geographic location, time period, and/or imaginative environment where the game is taking place.
  23. 23. Mechanics (10min) Select 2 mechanics from the list provided. “These are the procedures and rules of your game...how players can and cannot try to achieve it, and what happens when they try.” Jesse Schell, The Art of Game Design, A Book of Lenses
  24. 24. End Conditions (5min) What are the end or win conditions for your game? What objective or purpose are your players working towards (or to avoid)?
  25. 25. Gameplay Design (10min) Start to draw out how the game will be played. Draw, write, and discuss in order to plan out and imagine the gameplay. Take notes that can be developed into a set of instructions that will guide your players through your game mechanics towards the end/win condition of your game.
  26. 26. Games Let’s take a moment to look at games made in previous jams: https://open.ed.ac.uk/board-game-jam-and-oers/ https://open.ed.ac.uk/board-game-jam-design-informatics/
  27. 27. Gameplay Design – Part 2 (10min) How will people access and play your game? Will it be print and play? What will they need in order to play? Consider what types of resources might you want to include in a game? Digital? Audio? Physical? Where might you source these? Would there be any copyright implications?
  28. 28. Gameplay Instructions (20min) Confirm how your game will be played and write instructions down on a sheet of paper. Try to be as clear as possible. We will be play-testing with other groups.
  29. 29. Play Testing! (15-20min) One person from the group stays with your game. All other game creators move to another table and play test another group’s game. Ask questions of the creator to clarify how to play, and give feedback.
  30. 30. Refine (20min) Take the feedback and work as a group to improve the play of your game. Game Document Have you listed all of the resources used to create your game? What licences applied to those resources? If you created your own images and materials, how are these being licensed?
  31. 31. Congratulations! You made a board game! Image: Robot/Android by OpenClipart-Vectors/23750, Pixabay, CC0
  32. 32. 1. What are our responsibilities as creators? 2. When do we need to understand the copyright and licensing of materials being used? 3. When do we need to understand the copyright protection over our own creations? 4. How does design affect use and re-usability of our game?
  33. 33. Open.Ed, http://www.open.ed.ac.uk/
  34. 34. Copyright https://www.ed.ac.uk/information-services/library-museum- gallery/library-help/copyright
  35. 35. Open.Ed OER Service Learning, Teaching & Web Information Services http://open.ed.ac.uk/ @OpenEdEdinburgh

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