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1. Measure, measure, measure2. Increase quality3. Reduce rework4. Frequent releases5. Stop working in parallel6. Shorter stories7. Visualize and manage flow8. Rigorously cancel meetings9. Continuous deployment10. Shorten product management11. No single point of failure or bottleneck12. Leveling work
Time to Market Cheat Sheet 5 Working in Parallel vs. Serialized work Release cycles and earned money 3 1. Feature !"#$%&()*+*"&,"-+.)"&"/012) Developed Developed Developed 2. Feature 1. Feature 2. Feature 3. Feature 4. Feature 5. Feature 3. Feature 1. Measure 4. Feature Time Time Time 5. Feature !"#$%#&#%&()*#+,#-.*(/#012.3+456#+(7,# Time Time -.*(/#5845#(.#9&*:(#,..4*" Released Released Released ;"#<+9#(.#9&*:(#+,#&#(34)#21*" !"# !"#1 ="#>)?*,#&*#(/#@+55,(#0*+1*" A"#<B/4.2.5C#+,#,&#&#/)5#0*+1*"Working in parallel reduces your time to market and your income. When If you release twice a year, developing one feature a This gets even better. When you reduce your release5 developers work on 5 features in parallel, each feature taking 5 month then after 6 months you have released 6 cycle to 1 month, releasing 12 times a year, you willmonths, it will take 5 months for the ﬁrst one to reach the market. If features. They earn you money for 6 months, the make $66,000 with the same features and mostly the 6. >50% of time is spent beforeyou work feature after feature, assuming the developers can work on second half of the year. Suppose every released feature same costs. The optimum you can achieve areone feature in parallel, it takes one month for the ﬁrst feature to reach makes you $1000 per month, thats $36,000 a year. continuous releases. But as you can see from the development.market Released features earn you money. While when working in When you reduce your release cycle to 3 months, numbers: 36,54,66 doe converge. You cannot optimizeparallel you do not earn money for 5 months, whereas you have earned releasing 4 times a year, this will result in more money, forever and need to ﬁnd the sweet spot for your10 units of money otherwise. $54,000 per year. Just changing realeases made you environment. 7. Time to market in development is a nearly twice the money. solved problem.How low-value features block high value features Time to market over time Time Developed Developed Unmaintainable to Code Market Processes Time Time More people Released Released Founders no longer focus on product 6 Months Startup 4 9 Months$%# !"# Time Developing features that dont earn you money, will really cost you. If In the beginning of a company, as a startup, time to market is short. 50% of your features do not earn money, then depending on release Founders are either developing themselves or are sitting right next to cycles and order you can lose 50% of new earnings. Developing developers. Founders are product managers themselves. Over time this features that do not earn money, will not only cost you money for changes. Time to market grows larger when founders no longer focus on development, but will also block features that earn you money. In this product, when processes are introduced, more people are hired and code example a feature is pushed 3 months later, from 6 months to 9 gets unmaintainable. Its easy to not not see the challenge, because in the months. 2 beginning everthing looks ﬁne.