SlideShare ist ein Scribd-Unternehmen logo
1 von 65
Downloaden Sie, um offline zu lesen
gurus, radios,
hammers,
& observers...
Italian designers. How (digitally) sociable are they?
Gioia Guerzoni, Stefano Mirti, Remo Ricchetti,
June 2012
thanks to:
Davide Agazzi / @davideagazzi
Francesca Ballini Richards / @fbr0305
Alessandro Mininno / @alekone
Bertram Niessen / @bertramniessen
Antonio Piccirilli / @_piccirilli
outline
● research question (s)
● who is a "sociable" designer
● data gathering (who they are, how we selected them, being "in" / "out"
● who is a designer?
● what do they do?
● how do they behave?
● the three parameters (talking, listening, affecting)
● talking / listening / affecting: three diagrams
● overview (talking + listening + affecting)
● maps
● zooming in
● gurus, radios, hammers & observers...
research question (s)
If we acknowledge the role of formal and informal networks in the design
world, it's fairly easy to see the changes brought about by social media. We
suspect that these changes apply to the realm of networking too.
Social and digital media are transforming the way we communicate.
Can we map this transformation?
Is it possible to make an atlas of "digitally sociable" designers?
Does design itself changes because of these new media?
If so, which are these transformations and how do they work?
who is a "digitally sociable" designer?
By "digitally sociable" we mean a designer who accepts to communicate in
a direct way with other people (known and unknown), using digital and
social media.
Can I tweet you? Can I post a comment on your Facebook wall?
Can I send a message via Linkedin or Instagram?
Would you reply to me?
If the answer is yes, then you are "digitally sociable".
Disclaimer: to be "digitally sociable" has nothing to do with being good at
design, being "famous", or with economical success.
In the previous world, we would have said "being nice".
Now the world is changing and it's interesting to know how "being nice"
translates into these new immaterial networks.
data gathering
who are they, how we find them, being "in" / being "out"
We focused on designers who have several channels of digital
communication (websites, blog, Facebook, Twitter, Instagram, Linkedin,
Pinterest, Foursquare, etc).
We worked in an empirical way. Starting from well-know designers,
browsing paper magazines, their websites, web-zines, and blogs.
Gradually, the traditional media became negligible and we noticed
recurring names in Facebook pages and Twitter flows.
So we started analyzing "friends" networks on Facebook and Instagram.
Lists on Twitter and the like. Having to choose a metaphor, we worked on
the domino system. One piece moves the next, in a process of complete
re-definition of who is a designer.
If a given person uses more than four channels of digital communication,
then he/she is in and we go for a more detailed observation. Otherwise we
leave him/her out and we move to the next name on our growing list.
the 100's club
We finally decided to focus on the 100 most active people in the digital /
social media world.
To select them we browsed approximately 300 names. Most of them were
not taken into consideration because they are not active enough (they don't
have enough channels).
In other cases, although very active, we didn't include them because they
cannot be considered "designers" (see next slides).
But keep in mind: this document you are reading is a draft (i.e. the first step
of a work-in-progress). Secondly, the analytics are static and not dynamic
(they are not automatically updated).
For the time being, mistakes are likely to occurr.
who is a designer?
Traditionally (at least in Italy) a designer is someone who conceives and
creates products, spaces, buildings, graphics.
Here we noticed that the fields of activities are changing in a significant
way. We live in a world where writers open on-line schools for creative
writing. Bloggers crow-fund their reporting missions around world, former
journalists become entrepreneurs setting up new publishing-oriented
ventures. A lot of people are breaking the boundaries between the creative
activity and the commercial venture (they become entrepreneurs).
In this case, to set up a new business is a design activity. To invent a new
service or transforming an existing one, again is a design activity.
These are the people (and the activities) we are interested in.
The "new" designer can move easily across digital and analog, and is
particularly good at redefining the existing with new ideas, meanings,
businesses.
Important!
In this first phase of our research, we decided to leave out the fashion field.
In Italy (especially in Milan), fashion works in a radically different way than
other creative fields.
To include people who are active in fashion would have completely
transformed our work, so we decided for the time being to focus on the rest
of the design fields.
Moreover, though for different, mainly practical reasons, we chose not to
take into consideration new forms of book publishing, literature, and
making/producing cinema or contemporary art.
what do they do?
Out of our 100 designers, we have some working in publishing, others in
architecture, design, or new media.
It is also very interesting to notice that almost 40% of them are active in multiple
fields.
how they behave: facebook
generally speaking, they have a certain number of followers on facebook
how they behave: twitter
generally speaking, they have a certain number of followers on twitter
how they behave: instagram
generally speaking, they have a certain number of followers on instagram
how they behave: how many followers
generally speaking, they have a certain number of followers
the three parameters:
talking, listening, affecting
Focusing on the main digital channels used by designers (being present
and active on Klout, Facebook, Twitter, Instagram, Linkedin), we divided
their activities in three fields.
A. Being
When they post, write, upload photographs. In real world the metaphor
would be how much you talk.
B. Listening
When they listen and pay attention to what other people do. This is not
about the users' activities: it is about paying attention to other people's
activities.
C. Affecting
This is the influence they have on others, i.e. how much they are listened
to.
parameters for digitally sociable people:
talking
PRESENCE: measure of the activity on social networks
(how active the user is)
parameters for digitally sociable people:
listening
SOCIABILITY: measure of the attention given to social networks
(how much the user listens to other people)
parameters for digitally sociable people:
affecting
INFLUENCE: measure of the attention received on social networks
(how much the user is followed by other people)
another important detail
In the previous slides (and in the following ones) you see some
screenshots of our interactive diagrams.
For the time being, we are not ready to share the whole diagrams (because
of potential mistakes and imperfections).
Anyway, the names in the diagrams are only a fraction of the whole lists.
Each interactive diagram has 100 names. Moving the arrow pointer we can
see the individual results.
We will share the interactive slides in our next release.
At present, we are interested in the tool and not in the results.
Of course we need the names to test and check the system, but our real
interest is not in the actual ranking of people.
parameters for digitally sociable people
Talking: measure of the activity on social networks
(how active the user is)
parameters for digitally sociable people
Affecting: measure of the attention received on social networks
(how the user is followed by other people)
parameters for digitally sociable people
Listening: measure of the attention given to social networks
(how much the user listens)
data gathering
In the following slide, we have the three families of activities displayed
together.
For each user we have a final value defined by how much he/she is
present, how much he/she listens, and how much he/she is affecting other
people.
parameters for digitally sociable people
maps
Obviously, the most interesting aspects start to emerge when we take each
designer and start comparing the three parameters. Talking vs Listening.
Listening vs Affecting. Affecting vs Talking.
You can talk very little but a lot of people listen to you (in this case you are
some kind of guru). Vice versa,, you might talk a lot, but people don't seem
to listen to you very much (in this case you work as a radio: constantly
speaking, but without receiving much interest and engagement from your
audience). Etcetera.
The following slides are the most promising (in terms of research), but at
the same time are the ones requiring more work and refinement from our
side.
map #1 talking vs affecting
The relationship between your activities and how much you affect your
audience (in all these maps, the size of each sphere is proportional to how
much the person listens, while the color refers to the field of activity).
map #2 talking vs listening
Is there a relation between how much you talk and how much you are listened to?
map #3: listening vs affecting
Is there a relation between how much you listen and how much you are listened to?
zooming in
Again, in this presentation our charts are not interactive.
This means that in our original diagrams you can zoom in into each map to
see the details.
As an example in the following slides you see what happens if we take one
of our maps, and we start to zoom in until we see the finest detail of the
groupings.
map #1 talking vs affecting
map #1 talking vs affecting: zooming in
PRESENCEvsINFLUENCE: how your activity affects your audience
map #1 talking vs affecting: zooming more
PRESENCEvsINFLUENCE: how your activity affects your audience
map #1 talking vs affecting: and more...
PRESENCEvsINFLUENCE: how your activity affects your audience
PRESENCEvsINFLUENCE: how your activity affects your audience
map #1 talking vs affecting: ...and more...
PRESENCEvsINFLUENCE: how your activity affects your audience
map #1 talking vs affecting: ...and more.
map #2 listening vs affecting
SOCIABILITYvsINFLUENCE: how your curiosity affects your audience
map #2 listening vs affecting: zooming in
SOCIABILITYvsINFLUENCE: how your curiosity affects your audience
map #3 talking vs listening
PRESENCEvsSOCIABILITY: how your activity is related to your curiosity
maps (cross-referenced parameters)
PRESENCEvsINFLUENCE: typical typologies and behaviours
maps (cross-referenced parameters)
PRESENCEvsINFLUENCE: typical typologies and behaviours
maps (cross-referenced parameters)
PRESENCEvsINFLUENCE: typical typologies and behaviours
(who is a guru in Publishing field?)
maps (cross-referenced parameters)
PRESENCEvsINFLUENCE: typical typologies and behaviours
(who is a guru in NewMedia field?)
maps (cross-referenced parameters)
PRESENCEvsINFLUENCE: typical typologies and behaviours
(who is a guru in Multilple field?)
maps (cross-referenced parameters)
PRESENCEvsINFLUENCE: typical typologies and behaviours
(who is a guru in DESIGN field?)
maps (cross-referenced parameters)
PRESENCEvsINFLUENCE: typical typologies and behaviours
(who is a guru in Architecture field?)
maps (cross-referenced parameters)
PRESENCEvsSOCIABILITY: typical typologies and behaviours
maps (cross-referenced parameters)
PRESENCEvsSOCIABILITY: typical typologies and behaviours
maps (cross-referenced parameters)
PRESENCEvsSOCIABILITY: Proactive in Publishing Field
maps (cross-referenced parameters)
PRESENCEvsSOCIABILITY: Proactive in NewMedia Field
maps (cross-referenced parameters)
PRESENCEvsSOCIABILITY: Proactive in Multiple Field
maps (cross-referenced parameters)
PRESENCEvsSOCIABILITY: Proactive in Design Field
maps (cross-referenced parameters)
PRESENCEvsSOCIABILITY: Proactive in Architecture Field
maps (cross-referenced parameters)
SOCIABILITYvsINFLUENCE: typical typologies and behaviours
maps (cross-referenced parameters)
SOCIABILITYvsINFLUENCE: typical typologies and behaviours
maps (cross-referenced parameters)
SOCIABILITYvsINFLUENCE: Enthusiasts in Publishing Field
maps (cross-referenced parameters)
SOCIABILITYvsINFLUENCE: Enthusiasts in NewMedia Field
maps (cross-referenced parameters)
SOCIABILITYvsINFLUENCE: Enthusiasts in Multiple Field
maps (cross-referenced parameters)
SOCIABILITYvsINFLUENCE: Enthusiasts in Design Field
maps (cross-referenced parameters)
SOCIABILITYvsINFLUENCE: Enthusiasts in Architecture Field
gurus, hammers, radios, observers
As an example, in the following slide we show one of these possible maps.
The relationship between how much you are present and how much you
are affecting and influencing other people.
As previously mentioned, we used four labels to define our four fields:
gurus (people who do little but are very influential), radios (people who do a
lot but without much results in terms of influence), hammers (people who
do a lot and have a lot of influence), observers (people who do little and
have little influence).
Also in this map, the size of the various spheres is a linear function of how
much a given person is listening, while the color refers to the field of activity
(see earlier slides).
gurus, hammers, radios & observer...
Gioia Guerzoni
Freelance literary translator. She is quite at ease in the world of publishing and literature, subcontinental in particular,
and occasionally writes for Italian and Indian mags. She enjoys editing stuff and she's working on short stories from
Pakistan and Hong Kong.
She is interested in coop projects and social media because it's a fascinating brave new world - while translating is
eminently antisocial.
Twitter/Instagram @GioiaGuerzoni
Stefano Mirti
Architect, designer, teacher, etcetcetc. He knows a lot (and ✍ a lot) about #design, #fashion #milan, #school,
#designschool, #architecture. + lots of ♡♡♡ links related to his broad curiosities...
@stefi_idlab on Twitter and Instagram
Remo Ricchetti
Mechanical engineer. He has been involved in the design of scientific apparels, devices for physiotherapic and
cognitive rehabilitation, wearable robotics, simulators and tactile actuators in national and european research
programmes.
He is currently exploring innovative technologies for rubber and plating industries, advanced rehabilitation tools, web2.
0 and social networking. He teaches at NABA, Milano.
Twitter @remo_ricchetti Instagram @hrundibahkshi
italian designers
how (digitally) sociable are they?
Gioia Guerzoni, Stefano Mirti, Remo Ricchetti,
June 2012

Weitere ähnliche Inhalte

Ähnlich wie Italian designers how (digitally) sociable are they?

HowSocialRU Launch Presentation, Startup Weekend Athens
HowSocialRU Launch Presentation, Startup Weekend AthensHowSocialRU Launch Presentation, Startup Weekend Athens
HowSocialRU Launch Presentation, Startup Weekend AthensGeorge Tziralis
 
Service design workshop asp(1)
Service design workshop asp(1)Service design workshop asp(1)
Service design workshop asp(1)Stefano Mirti
 
Designing for the Right Audience (with notes)
Designing for the Right Audience (with notes)Designing for the Right Audience (with notes)
Designing for the Right Audience (with notes)Danielle Arvanitis
 
New consumers and new business opportunities
New consumers and new business opportunitiesNew consumers and new business opportunities
New consumers and new business opportunitiesJames Boardwell
 
Psychology, design and computer science
Psychology, design and computer sciencePsychology, design and computer science
Psychology, design and computer scienceDiego Mendes
 
World Interaction Design Day 2019 // Mito Digital - Social Behavior Design
World Interaction Design Day 2019 // Mito Digital - Social Behavior DesignWorld Interaction Design Day 2019 // Mito Digital - Social Behavior Design
World Interaction Design Day 2019 // Mito Digital - Social Behavior DesignMito
 
A few notes on creating together
A few notes on creating togetherA few notes on creating together
A few notes on creating togetherMarc Rettig
 
ARC 211 American Diversity and Design- NICK DI GIUGNO
ARC 211  American Diversity and Design- NICK DI GIUGNOARC 211  American Diversity and Design- NICK DI GIUGNO
ARC 211 American Diversity and Design- NICK DI GIUGNONicholas Di Giugno
 
Culture Work: Organizational Becoming Made Practical
Culture Work: Organizational Becoming Made PracticalCulture Work: Organizational Becoming Made Practical
Culture Work: Organizational Becoming Made PracticalMarc Rettig
 
LEADERS Magazine Features Brian Solis on Innovation and Purpose
LEADERS Magazine Features Brian Solis on Innovation and PurposeLEADERS Magazine Features Brian Solis on Innovation and Purpose
LEADERS Magazine Features Brian Solis on Innovation and PurposeBrian Solis
 
Digital Darwinism An Interview with Brian Solis, Global Innovation Evangelist...
Digital Darwinism An Interview with Brian Solis, Global Innovation Evangelist...Digital Darwinism An Interview with Brian Solis, Global Innovation Evangelist...
Digital Darwinism An Interview with Brian Solis, Global Innovation Evangelist...Brian Solis
 
Achieving and measuring success on the social web
Achieving and measuring success on the social webAchieving and measuring success on the social web
Achieving and measuring success on the social webBridey Lipscombe
 
Designing the Social Web (for Web2.0 expo)
Designing the Social Web (for Web2.0 expo)Designing the Social Web (for Web2.0 expo)
Designing the Social Web (for Web2.0 expo)Christina Wodtke
 
Product Design in the Enterprise: Data, Behavior and Privacy
Product Design in the Enterprise: Data, Behavior and PrivacyProduct Design in the Enterprise: Data, Behavior and Privacy
Product Design in the Enterprise: Data, Behavior and PrivacyChristopher Rivard
 
Picturing the Social: Talk for Transforming Digital Methods Winter School
Picturing the Social: Talk for Transforming Digital Methods Winter SchoolPicturing the Social: Talk for Transforming Digital Methods Winter School
Picturing the Social: Talk for Transforming Digital Methods Winter SchoolFarida Vis
 
Creating products for people: how user experience is creating products that a...
Creating products for people: how user experience is creating products that a...Creating products for people: how user experience is creating products that a...
Creating products for people: how user experience is creating products that a...Diego Mendes
 
Chapter One MediaSociety in a Digital WorldNote Read the summ.docx
Chapter One MediaSociety in a Digital WorldNote Read the summ.docxChapter One MediaSociety in a Digital WorldNote Read the summ.docx
Chapter One MediaSociety in a Digital WorldNote Read the summ.docxtiffanyd4
 

Ähnlich wie Italian designers how (digitally) sociable are they? (20)

HowSocialRU Launch Presentation, Startup Weekend Athens
HowSocialRU Launch Presentation, Startup Weekend AthensHowSocialRU Launch Presentation, Startup Weekend Athens
HowSocialRU Launch Presentation, Startup Weekend Athens
 
Service design workshop asp(1)
Service design workshop asp(1)Service design workshop asp(1)
Service design workshop asp(1)
 
Designing for the Right Audience (with notes)
Designing for the Right Audience (with notes)Designing for the Right Audience (with notes)
Designing for the Right Audience (with notes)
 
New consumers and new business opportunities
New consumers and new business opportunitiesNew consumers and new business opportunities
New consumers and new business opportunities
 
Psychology, design and computer science
Psychology, design and computer sciencePsychology, design and computer science
Psychology, design and computer science
 
AdobeSerie1
AdobeSerie1AdobeSerie1
AdobeSerie1
 
World Interaction Design Day 2019 // Mito Digital - Social Behavior Design
World Interaction Design Day 2019 // Mito Digital - Social Behavior DesignWorld Interaction Design Day 2019 // Mito Digital - Social Behavior Design
World Interaction Design Day 2019 // Mito Digital - Social Behavior Design
 
A few notes on creating together
A few notes on creating togetherA few notes on creating together
A few notes on creating together
 
ARC 211 American Diversity and Design- NICK DI GIUGNO
ARC 211  American Diversity and Design- NICK DI GIUGNOARC 211  American Diversity and Design- NICK DI GIUGNO
ARC 211 American Diversity and Design- NICK DI GIUGNO
 
Social Media Masterclass - University of the Arts
Social Media Masterclass - University of the ArtsSocial Media Masterclass - University of the Arts
Social Media Masterclass - University of the Arts
 
Culture Work: Organizational Becoming Made Practical
Culture Work: Organizational Becoming Made PracticalCulture Work: Organizational Becoming Made Practical
Culture Work: Organizational Becoming Made Practical
 
LEADERS Magazine Features Brian Solis on Innovation and Purpose
LEADERS Magazine Features Brian Solis on Innovation and PurposeLEADERS Magazine Features Brian Solis on Innovation and Purpose
LEADERS Magazine Features Brian Solis on Innovation and Purpose
 
Digital Darwinism An Interview with Brian Solis, Global Innovation Evangelist...
Digital Darwinism An Interview with Brian Solis, Global Innovation Evangelist...Digital Darwinism An Interview with Brian Solis, Global Innovation Evangelist...
Digital Darwinism An Interview with Brian Solis, Global Innovation Evangelist...
 
Achieving and measuring success on the social web
Achieving and measuring success on the social webAchieving and measuring success on the social web
Achieving and measuring success on the social web
 
Stakeholder Mapping: IA Summit 2014
Stakeholder Mapping: IA Summit 2014Stakeholder Mapping: IA Summit 2014
Stakeholder Mapping: IA Summit 2014
 
Designing the Social Web (for Web2.0 expo)
Designing the Social Web (for Web2.0 expo)Designing the Social Web (for Web2.0 expo)
Designing the Social Web (for Web2.0 expo)
 
Product Design in the Enterprise: Data, Behavior and Privacy
Product Design in the Enterprise: Data, Behavior and PrivacyProduct Design in the Enterprise: Data, Behavior and Privacy
Product Design in the Enterprise: Data, Behavior and Privacy
 
Picturing the Social: Talk for Transforming Digital Methods Winter School
Picturing the Social: Talk for Transforming Digital Methods Winter SchoolPicturing the Social: Talk for Transforming Digital Methods Winter School
Picturing the Social: Talk for Transforming Digital Methods Winter School
 
Creating products for people: how user experience is creating products that a...
Creating products for people: how user experience is creating products that a...Creating products for people: how user experience is creating products that a...
Creating products for people: how user experience is creating products that a...
 
Chapter One MediaSociety in a Digital WorldNote Read the summ.docx
Chapter One MediaSociety in a Digital WorldNote Read the summ.docxChapter One MediaSociety in a Digital WorldNote Read the summ.docx
Chapter One MediaSociety in a Digital WorldNote Read the summ.docx
 

Mehr von Stefano Mirti

If you have a garden and a library, you have everything you need.
If you have a garden and a library, you have everything you need.If you have a garden and a library, you have everything you need.
If you have a garden and a library, you have everything you need.Stefano Mirti
 
The medium is the message? The community is the message!
The medium is the message? The community is the message!The medium is the message? The community is the message!
The medium is the message? The community is the message!Stefano Mirti
 
the community is the message! come costruire e lavorare con le community, a...
the community is the message!  come costruire e lavorare con le community,  a...the community is the message!  come costruire e lavorare con le community,  a...
the community is the message! come costruire e lavorare con le community, a...Stefano Mirti
 
How to set up a social media strategy within a well-established institution I...
How to set up a social media strategy within a well-established institution I...How to set up a social media strategy within a well-established institution I...
How to set up a social media strategy within a well-established institution I...Stefano Mirti
 
#design The Brave New World: an owner’s manual. Chapter next: on mass-educa...
#design The Brave New World:  an owner’s manual. Chapter next:  on mass-educa...#design The Brave New World:  an owner’s manual. Chapter next:  on mass-educa...
#design The Brave New World: an owner’s manual. Chapter next: on mass-educa...Stefano Mirti
 
Summer's over (part 2)
Summer's over (part 2)Summer's over (part 2)
Summer's over (part 2)Stefano Mirti
 
Summer's over (part 1)
Summer's over (part 1)Summer's over (part 1)
Summer's over (part 1)Stefano Mirti
 
Design. Between borderlines and multiple personality disorders
Design. Between borderlines and multiple personality disordersDesign. Between borderlines and multiple personality disorders
Design. Between borderlines and multiple personality disordersStefano Mirti
 
Design, mock-ups and other things
Design, mock-ups and other thingsDesign, mock-ups and other things
Design, mock-ups and other thingsStefano Mirti
 
Some notes on "Design 101" MOOC
Some notes on "Design 101" MOOCSome notes on "Design 101" MOOC
Some notes on "Design 101" MOOCStefano Mirti
 

Mehr von Stefano Mirti (11)

If you have a garden and a library, you have everything you need.
If you have a garden and a library, you have everything you need.If you have a garden and a library, you have everything you need.
If you have a garden and a library, you have everything you need.
 
The medium is the message? The community is the message!
The medium is the message? The community is the message!The medium is the message? The community is the message!
The medium is the message? The community is the message!
 
Design e Community
Design e CommunityDesign e Community
Design e Community
 
the community is the message! come costruire e lavorare con le community, a...
the community is the message!  come costruire e lavorare con le community,  a...the community is the message!  come costruire e lavorare con le community,  a...
the community is the message! come costruire e lavorare con le community, a...
 
How to set up a social media strategy within a well-established institution I...
How to set up a social media strategy within a well-established institution I...How to set up a social media strategy within a well-established institution I...
How to set up a social media strategy within a well-established institution I...
 
#design The Brave New World: an owner’s manual. Chapter next: on mass-educa...
#design The Brave New World:  an owner’s manual. Chapter next:  on mass-educa...#design The Brave New World:  an owner’s manual. Chapter next:  on mass-educa...
#design The Brave New World: an owner’s manual. Chapter next: on mass-educa...
 
Summer's over (part 2)
Summer's over (part 2)Summer's over (part 2)
Summer's over (part 2)
 
Summer's over (part 1)
Summer's over (part 1)Summer's over (part 1)
Summer's over (part 1)
 
Design. Between borderlines and multiple personality disorders
Design. Between borderlines and multiple personality disordersDesign. Between borderlines and multiple personality disorders
Design. Between borderlines and multiple personality disorders
 
Design, mock-ups and other things
Design, mock-ups and other thingsDesign, mock-ups and other things
Design, mock-ups and other things
 
Some notes on "Design 101" MOOC
Some notes on "Design 101" MOOCSome notes on "Design 101" MOOC
Some notes on "Design 101" MOOC
 

Kürzlich hochgeladen

306MTAMount UCLA University Bachelor's Diploma in Social Media
306MTAMount UCLA University Bachelor's Diploma in Social Media306MTAMount UCLA University Bachelor's Diploma in Social Media
306MTAMount UCLA University Bachelor's Diploma in Social MediaD SSS
 
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts ServiceCall Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Servicejennyeacort
 
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一z xss
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptMaryamAfzal41
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书zdzoqco
 
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一diploma 1
 
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree 毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree ttt fff
 
FiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdfFiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdfShivakumar Viswanathan
 
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024CristobalHeraud
 
PORTAFOLIO 2024_ ANASTASIYA KUDINOVA
PORTAFOLIO   2024_  ANASTASIYA  KUDINOVAPORTAFOLIO   2024_  ANASTASIYA  KUDINOVA
PORTAFOLIO 2024_ ANASTASIYA KUDINOVAAnastasiya Kudinova
 
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一F La
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一Fi L
 
Design principles on typography in design
Design principles on typography in designDesign principles on typography in design
Design principles on typography in designnooreen17
 
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degreeyuu sss
 
Architecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdfArchitecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdfSumit Lathwal
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
办理学位证(NTU证书)新加坡南洋理工大学毕业证成绩单原版一比一
办理学位证(NTU证书)新加坡南洋理工大学毕业证成绩单原版一比一办理学位证(NTU证书)新加坡南洋理工大学毕业证成绩单原版一比一
办理学位证(NTU证书)新加坡南洋理工大学毕业证成绩单原版一比一A SSS
 
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,Aginakm1
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIyuj
 

Kürzlich hochgeladen (20)

306MTAMount UCLA University Bachelor's Diploma in Social Media
306MTAMount UCLA University Bachelor's Diploma in Social Media306MTAMount UCLA University Bachelor's Diploma in Social Media
306MTAMount UCLA University Bachelor's Diploma in Social Media
 
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts ServiceCall Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
 
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis ppt
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
 
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
 
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree 毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
 
FiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdfFiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdf
 
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
 
PORTAFOLIO 2024_ ANASTASIYA KUDINOVA
PORTAFOLIO   2024_  ANASTASIYA  KUDINOVAPORTAFOLIO   2024_  ANASTASIYA  KUDINOVA
PORTAFOLIO 2024_ ANASTASIYA KUDINOVA
 
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
 
Design principles on typography in design
Design principles on typography in designDesign principles on typography in design
Design principles on typography in design
 
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
 
Architecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdfArchitecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdf
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
办理学位证(NTU证书)新加坡南洋理工大学毕业证成绩单原版一比一
办理学位证(NTU证书)新加坡南洋理工大学毕业证成绩单原版一比一办理学位证(NTU证书)新加坡南洋理工大学毕业证成绩单原版一比一
办理学位证(NTU证书)新加坡南洋理工大学毕业证成绩单原版一比一
 
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AI
 

Italian designers how (digitally) sociable are they?

  • 1. gurus, radios, hammers, & observers... Italian designers. How (digitally) sociable are they? Gioia Guerzoni, Stefano Mirti, Remo Ricchetti, June 2012
  • 2. thanks to: Davide Agazzi / @davideagazzi Francesca Ballini Richards / @fbr0305 Alessandro Mininno / @alekone Bertram Niessen / @bertramniessen Antonio Piccirilli / @_piccirilli
  • 3. outline ● research question (s) ● who is a "sociable" designer ● data gathering (who they are, how we selected them, being "in" / "out" ● who is a designer? ● what do they do? ● how do they behave? ● the three parameters (talking, listening, affecting) ● talking / listening / affecting: three diagrams ● overview (talking + listening + affecting) ● maps ● zooming in ● gurus, radios, hammers & observers...
  • 4. research question (s) If we acknowledge the role of formal and informal networks in the design world, it's fairly easy to see the changes brought about by social media. We suspect that these changes apply to the realm of networking too. Social and digital media are transforming the way we communicate. Can we map this transformation? Is it possible to make an atlas of "digitally sociable" designers? Does design itself changes because of these new media? If so, which are these transformations and how do they work?
  • 5. who is a "digitally sociable" designer? By "digitally sociable" we mean a designer who accepts to communicate in a direct way with other people (known and unknown), using digital and social media. Can I tweet you? Can I post a comment on your Facebook wall? Can I send a message via Linkedin or Instagram? Would you reply to me? If the answer is yes, then you are "digitally sociable". Disclaimer: to be "digitally sociable" has nothing to do with being good at design, being "famous", or with economical success. In the previous world, we would have said "being nice". Now the world is changing and it's interesting to know how "being nice" translates into these new immaterial networks.
  • 6. data gathering who are they, how we find them, being "in" / being "out" We focused on designers who have several channels of digital communication (websites, blog, Facebook, Twitter, Instagram, Linkedin, Pinterest, Foursquare, etc). We worked in an empirical way. Starting from well-know designers, browsing paper magazines, their websites, web-zines, and blogs. Gradually, the traditional media became negligible and we noticed recurring names in Facebook pages and Twitter flows. So we started analyzing "friends" networks on Facebook and Instagram. Lists on Twitter and the like. Having to choose a metaphor, we worked on the domino system. One piece moves the next, in a process of complete re-definition of who is a designer. If a given person uses more than four channels of digital communication, then he/she is in and we go for a more detailed observation. Otherwise we leave him/her out and we move to the next name on our growing list.
  • 7. the 100's club We finally decided to focus on the 100 most active people in the digital / social media world. To select them we browsed approximately 300 names. Most of them were not taken into consideration because they are not active enough (they don't have enough channels). In other cases, although very active, we didn't include them because they cannot be considered "designers" (see next slides). But keep in mind: this document you are reading is a draft (i.e. the first step of a work-in-progress). Secondly, the analytics are static and not dynamic (they are not automatically updated). For the time being, mistakes are likely to occurr.
  • 8.
  • 9.
  • 10. who is a designer? Traditionally (at least in Italy) a designer is someone who conceives and creates products, spaces, buildings, graphics. Here we noticed that the fields of activities are changing in a significant way. We live in a world where writers open on-line schools for creative writing. Bloggers crow-fund their reporting missions around world, former journalists become entrepreneurs setting up new publishing-oriented ventures. A lot of people are breaking the boundaries between the creative activity and the commercial venture (they become entrepreneurs). In this case, to set up a new business is a design activity. To invent a new service or transforming an existing one, again is a design activity. These are the people (and the activities) we are interested in. The "new" designer can move easily across digital and analog, and is particularly good at redefining the existing with new ideas, meanings, businesses.
  • 11. Important! In this first phase of our research, we decided to leave out the fashion field. In Italy (especially in Milan), fashion works in a radically different way than other creative fields. To include people who are active in fashion would have completely transformed our work, so we decided for the time being to focus on the rest of the design fields. Moreover, though for different, mainly practical reasons, we chose not to take into consideration new forms of book publishing, literature, and making/producing cinema or contemporary art.
  • 12. what do they do? Out of our 100 designers, we have some working in publishing, others in architecture, design, or new media. It is also very interesting to notice that almost 40% of them are active in multiple fields.
  • 13. how they behave: facebook generally speaking, they have a certain number of followers on facebook
  • 14. how they behave: twitter generally speaking, they have a certain number of followers on twitter
  • 15. how they behave: instagram generally speaking, they have a certain number of followers on instagram
  • 16. how they behave: how many followers generally speaking, they have a certain number of followers
  • 17. the three parameters: talking, listening, affecting Focusing on the main digital channels used by designers (being present and active on Klout, Facebook, Twitter, Instagram, Linkedin), we divided their activities in three fields. A. Being When they post, write, upload photographs. In real world the metaphor would be how much you talk. B. Listening When they listen and pay attention to what other people do. This is not about the users' activities: it is about paying attention to other people's activities. C. Affecting This is the influence they have on others, i.e. how much they are listened to.
  • 18. parameters for digitally sociable people: talking PRESENCE: measure of the activity on social networks (how active the user is)
  • 19. parameters for digitally sociable people: listening SOCIABILITY: measure of the attention given to social networks (how much the user listens to other people)
  • 20. parameters for digitally sociable people: affecting INFLUENCE: measure of the attention received on social networks (how much the user is followed by other people)
  • 21. another important detail In the previous slides (and in the following ones) you see some screenshots of our interactive diagrams. For the time being, we are not ready to share the whole diagrams (because of potential mistakes and imperfections). Anyway, the names in the diagrams are only a fraction of the whole lists. Each interactive diagram has 100 names. Moving the arrow pointer we can see the individual results. We will share the interactive slides in our next release. At present, we are interested in the tool and not in the results. Of course we need the names to test and check the system, but our real interest is not in the actual ranking of people.
  • 22. parameters for digitally sociable people Talking: measure of the activity on social networks (how active the user is)
  • 23. parameters for digitally sociable people Affecting: measure of the attention received on social networks (how the user is followed by other people)
  • 24. parameters for digitally sociable people Listening: measure of the attention given to social networks (how much the user listens)
  • 25. data gathering In the following slide, we have the three families of activities displayed together. For each user we have a final value defined by how much he/she is present, how much he/she listens, and how much he/she is affecting other people.
  • 26. parameters for digitally sociable people
  • 27. maps Obviously, the most interesting aspects start to emerge when we take each designer and start comparing the three parameters. Talking vs Listening. Listening vs Affecting. Affecting vs Talking. You can talk very little but a lot of people listen to you (in this case you are some kind of guru). Vice versa,, you might talk a lot, but people don't seem to listen to you very much (in this case you work as a radio: constantly speaking, but without receiving much interest and engagement from your audience). Etcetera. The following slides are the most promising (in terms of research), but at the same time are the ones requiring more work and refinement from our side.
  • 28. map #1 talking vs affecting The relationship between your activities and how much you affect your audience (in all these maps, the size of each sphere is proportional to how much the person listens, while the color refers to the field of activity).
  • 29. map #2 talking vs listening Is there a relation between how much you talk and how much you are listened to?
  • 30. map #3: listening vs affecting Is there a relation between how much you listen and how much you are listened to?
  • 31. zooming in Again, in this presentation our charts are not interactive. This means that in our original diagrams you can zoom in into each map to see the details. As an example in the following slides you see what happens if we take one of our maps, and we start to zoom in until we see the finest detail of the groupings.
  • 32. map #1 talking vs affecting
  • 33. map #1 talking vs affecting: zooming in PRESENCEvsINFLUENCE: how your activity affects your audience
  • 34. map #1 talking vs affecting: zooming more PRESENCEvsINFLUENCE: how your activity affects your audience
  • 35. map #1 talking vs affecting: and more... PRESENCEvsINFLUENCE: how your activity affects your audience
  • 36. PRESENCEvsINFLUENCE: how your activity affects your audience map #1 talking vs affecting: ...and more...
  • 37. PRESENCEvsINFLUENCE: how your activity affects your audience map #1 talking vs affecting: ...and more.
  • 38. map #2 listening vs affecting SOCIABILITYvsINFLUENCE: how your curiosity affects your audience
  • 39. map #2 listening vs affecting: zooming in SOCIABILITYvsINFLUENCE: how your curiosity affects your audience
  • 40. map #3 talking vs listening PRESENCEvsSOCIABILITY: how your activity is related to your curiosity
  • 41. maps (cross-referenced parameters) PRESENCEvsINFLUENCE: typical typologies and behaviours
  • 42. maps (cross-referenced parameters) PRESENCEvsINFLUENCE: typical typologies and behaviours
  • 43. maps (cross-referenced parameters) PRESENCEvsINFLUENCE: typical typologies and behaviours (who is a guru in Publishing field?)
  • 44. maps (cross-referenced parameters) PRESENCEvsINFLUENCE: typical typologies and behaviours (who is a guru in NewMedia field?)
  • 45. maps (cross-referenced parameters) PRESENCEvsINFLUENCE: typical typologies and behaviours (who is a guru in Multilple field?)
  • 46. maps (cross-referenced parameters) PRESENCEvsINFLUENCE: typical typologies and behaviours (who is a guru in DESIGN field?)
  • 47. maps (cross-referenced parameters) PRESENCEvsINFLUENCE: typical typologies and behaviours (who is a guru in Architecture field?)
  • 62. gurus, hammers, radios, observers As an example, in the following slide we show one of these possible maps. The relationship between how much you are present and how much you are affecting and influencing other people. As previously mentioned, we used four labels to define our four fields: gurus (people who do little but are very influential), radios (people who do a lot but without much results in terms of influence), hammers (people who do a lot and have a lot of influence), observers (people who do little and have little influence). Also in this map, the size of the various spheres is a linear function of how much a given person is listening, while the color refers to the field of activity (see earlier slides).
  • 63. gurus, hammers, radios & observer...
  • 64. Gioia Guerzoni Freelance literary translator. She is quite at ease in the world of publishing and literature, subcontinental in particular, and occasionally writes for Italian and Indian mags. She enjoys editing stuff and she's working on short stories from Pakistan and Hong Kong. She is interested in coop projects and social media because it's a fascinating brave new world - while translating is eminently antisocial. Twitter/Instagram @GioiaGuerzoni Stefano Mirti Architect, designer, teacher, etcetcetc. He knows a lot (and ✍ a lot) about #design, #fashion #milan, #school, #designschool, #architecture. + lots of ♡♡♡ links related to his broad curiosities... @stefi_idlab on Twitter and Instagram Remo Ricchetti Mechanical engineer. He has been involved in the design of scientific apparels, devices for physiotherapic and cognitive rehabilitation, wearable robotics, simulators and tactile actuators in national and european research programmes. He is currently exploring innovative technologies for rubber and plating industries, advanced rehabilitation tools, web2. 0 and social networking. He teaches at NABA, Milano. Twitter @remo_ricchetti Instagram @hrundibahkshi
  • 65. italian designers how (digitally) sociable are they? Gioia Guerzoni, Stefano Mirti, Remo Ricchetti, June 2012