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Опыт разработки VR игры на UE4
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High Noon: VR shooting game
прокачка в духе кликера
детализированные пушки с различными механиками
враги и боссы с разными AI
несколько локаций
миссии, медали, ачивменты
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VR и хардкор
не ориентируйтесь на PC
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VR и хардкор
не ориентируйтесь на PC
ограничения зерна
20 метров 30 метров10 метров
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UX
новый формат взаимодействия
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UX
новый формат взаимодействия
неустоявшиеся паттерны
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UX
новый формат взаимодействия
неустоявшиеся паттерны
инструменты UE4 для VR
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UX
новый формат взаимодействия
неустоявшиеся паттерны
инструменты UE4 для VR
ложная физичность взаимодействий
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UX
новый формат взаимодействия
неустоявшиеся паттерны
инструменты UE4 для VR
ложная физичность взаимодействий
сложности двух рук
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UX
новый формат взаимодействия
неустоявшиеся паттерны
инструменты UE4 для VR
ложная физичность взаимодействий
сложности двух рук
User Interface vs Augmented Reality
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Оптимизация в UE4
"Fake everything you can"
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Оптимизация в UE4
"Fake everything you can"
частицы и прозрачность
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Оптимизация в UE4
"Fake everything you can"
частицы и прозрачность
разрушения и рэгдолы
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Оптимизация в UE4
"Fake everything you can"
частицы и прозрачность
разрушения и рэгдолы
динамические тени
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Оптимизация в UE4
"Fake everything you can"
частицы и прозрачность
разрушения и рэгдолы
динамические тени
Robo Recall: UE 4.16
Опыт разработки VR игры для UE4

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Опыт разработки VR игры для UE4