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Exploring Habits
and Interaction
Design
Through The Casino Experience
Alastair
@acuity_design
Habits
Hooked
Nir Eyal
Trigger Action
Variable
RewardInvestment
Trigger
Motivation, ability, trigger
Action
Frequency, utility
Variable
Reward
Dopamine
multiplication
Investment
Money, time, social capital
Interactions
Slide
Nudge
Gravity
Angle
Friction
Nudge
Get attention
Gravity
User’s initial
motivation
Angle
Motivation provided
Friction
Perceived difficulty
Casino as UX
Nudge
Gravity
FrictionAngle
Design for
compliance
Bet on Red
Behavioural
Design
Perceived
environment
Norm to group
Harmonisation
Comply
Harmonise
Rebel
Rebel
Individual
Social
Micro Macro
Let’s play
Roulette
Play It
Think about It
Break it
Lose the fun
Find 5 ways
Show us 5 ways
UI enables
individual
interaction
UX enables
social
interaction
People like to
play Golf
amongst other
things
Thank You
Alastair
@acuity_design

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