This document discusses gamification in education and how game mechanics can be used to motivate students. It defines gamification as applying game elements to non-game environments to influence behavior. Game mechanics like achievements, levels, scores, rewards, challenges and social elements can increase student motivation, concentration and effort. The document provides examples of gamification tools used in education, such as Zombiologia which teaches biology concepts through a zombie survival game. Overall, gamification is presented as a way to make learning more engaging and fun for students.