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Curriculum vitae Contact
education
Work Experience
Workshops
Ion Mincu University of Architecture and Urban Planning- Bucharest
Architecture Department
University of Stuttgart - Germany
Erasmus scholarship
2008 - present
2010-2011
15-20 April 2013
24 july – 1 august
2012
12 – 18 december
2011
27 october –
1 november 2011
07.2012 –10.2012
07.2013 –08.2013
SC VAN PROJECT & DESIGN SRL
Colaborator
Archex Architectural Design - Wroclow, Poland
Internship
SMARTGEOMETRY 2013 - London
Computer Vision and Freeform Construction Cluster
Roberto Molinos, Juan Manuel Perez & Julian Garcia
Bunesti Summer School
Worked with traditional materials: wood, masonry, adobe
Coordinator: arh. Ana-Maria Goilav, Petre Guran, www.bunesti.ro
Santa’s Digital Workshop
Softwares: Grasshopper, Weaverbird, Galapagos, Arduino, Firefly.
Hardware: 3D Printer, laser, Arduino, Pulse and movement sensors http://santas-
digitalworkshop.tumblr.com/
Grasshopper Workshop - Product Design
The goal was to build a parametric desk for the Prouct Design Department in my University
http://www.facebook.com/groups/232494136811542/photos/
Silvia Funieru
silvia.funieru@yahoo.com
+40 740595327
Str.Prometeu, nr. 32, bl.14F, sc.1,
ap.3, sector 1, cod 014225
Bucharest, Romania
Date of Birth : 04.02.1989
Nationality: Romanian
Skills
Software
Scripting/Parametric modeling
Languages
Other
Autocad
Rhino 3D
Rhino Membrane
Rhino Lands design
3D studio Max
Archicad
Adobe Photoshop
Adobe Illustrator
Adobe InDesign
Office suit
Grasshopper
Rhino VB Script
Rhino Python
Processing
Paracloud GEM
Romanian (native)
English
German
Multitasking
Management
Problem recognition
Understanding and use of new design methods/ strategies
Projects ►
Single family house
Prof. M. Ochinciuc, A. Panait, H. Zeki
U.a.u.i.m. 2010
Emergent promenade - kiseleff
Prof. S. Scafa-Udriste, G. Costachescu, V. Thiery
U.a.u.i.m. 2011
Collective Housing - Berzei-Buzesti
Prof. S. Scafa-Udriste, G. Costachescu, V. Thiery
U.a.u.i.m. 2011
Office Tower
Prof. S. Scafa-Udriste, G. Costachescu, V. Thiery
U.a.u.i.m. 2012
Powerplant structure
Prof. A. Menges, E. Baharlou
University of Stuttgart 2010
Performative Morphology
Prof. A. Menges, J. Knippers, S. Reichert, M. Gabler, k. Die...
University of Stuttgart 2010
Deep Surface membrane morphology
Prof. A. Menges, S. Ahlquist
University of Stuttgart 2010
Unknown - Housing as an open problem
Prof. S. Scafa-Udriste, G. Costachescu, V. Thiery
U.a.u.i.m. 2012-2013
Evolo Skyscraper competition 2013
with Munteanu Cristina
04
08
11
15
19
22
26
29
32
35
38
41
Architectural programms
Parametric Design
Competitions
Drawings / Sketches
Workshops
Architecture models
1Moebius House
Single family house - Calderon, Bucharest
Housing UAUIM 09/10
M. Ochinciuc, A. Panait, H. Zeki
Ground Plan 1st Floor Plan 2nd Floor Plan
Longitudinal sec-
North-West Facade
East Facade
A continous stripe that forms
the house, connecting the private
space with the public facilities.
This stripe connects the 2
blindwalls that limit the site.
Public area (blue)
Private area (orange)
Semi public area (pink)
2Buzesti Social Housing
Housing U.A.U.I.M. - 4th year
S. Scafa-Udriste, G. Costachescu, V. Thiery
U.A.U.I.M. - 4th year
S. Scafa-Udriste, G. Costachescu, V. Thiery
Main Facade Cross Section
Ground Plan
First Floor Plan 3rd / 5th Floor Plan
2nd / 4th Floor Plan
D1
D2
Detailed Cross Section
Detail 1 - Vertical section through the at-
tic and upper part of the solar blinds
Detail 3 - Horizontal section through the
solar blinds and corner of the building
Detail 4 - Horizontal section through the solar
blinds and the terrace
Detail 2 - Vertical section through the solar blinds
fixture to the slab
D4
Detailed Courtyard Facade Detailed Street Facade Detailed Typical apartment plan
3Emergent Promenade
Public Space on Kiseleff - Museums connection
Public Space UAUIM 11/12
S. Scafa-Udriste, G. Costachescu, V. thiery
UAUIM 11/12
S. Scafa-Udriste, G. Costachescu, V. thiery
Site Plan
Longitudinal Section
The underground passageway
facilitates easier access from
one side of the street to the
other (so between The natural
History Museum and The Romanian
Peasant Museum to The geology
Museums which is on the other
side). Underneath the street,
on the sides, are several gift
shops and small restaurants and
cafés. On the right side of
the street ( Geology Museum’s
side), the alley is divided in
two. One branch goes to the
museum and the other one to the
square, where the pedestrian
crossing is. This way, all the
people coming from the square
and from the subway station near
the Government building, have
easy access to the museums and
public space across Kiseleff
street, with no need to stay at
the traffic light and wait for
their turn to cross.
Emergent promenade
The emergent promenade is placed
between 3 museums, the Geology Museum,
the Natural History Museum “Grigore
Antipa” and The Romanian Peasant
Museum, in the center of the city (Piata
Victoriei Square). The museum's lack of
connectivity resulted in this proposal
of a public space, which facilitates
easier access to all the three museums
and creates a pleasant place to rest
and contemplate after the cultural
adventure. The main road that segregates/
separates the museums is all the time
crowded and full either with stationary
cars or with dangerous speedy cars,
which hardens the transition between
the museums.
The promenade consists of an
underground passageway that goes
underneath Kiseleff Street, a terraced
grass platform, a pavilion and several
stands with souvenirs and food.
The pavilion is placed at one end of
the promenade, with easy access from Ion
Mihalache Boulevard. It is made out of
a steel structure, filled with opaque
glass. It serves as an exhibition area,
where several artists can expose their
work.
The terraced grass platform flanks the
alley that goes underneath the street.
It serves as a venue, where people can
sit on the grass or on the public lounge
chairs, relax, read, eat and so on. It
can also serve as a ground for floral
exhibitions during spring and summer.
Kiseleff Road The actual fences that inhibit people
Proposed perspective for Kiseleff road View from the promenade (from Antipa”s court - same view as in the image below )
View to the promenade (from Antipa”s court - same view as in the image above left )Proposed activities for the promenade
The actual court of Antipa museumThe actual court of Antipa museum - their parking place
The “terraces” may be planted with different
types of grass in order to be more appealing
to people
4Office tower
Calea Serban Voda nr.20
Office UAUIM 12/13
S. Scafa-Udriste, G. Costachescu, V. thiery
UAUIM 12/13
S. Scafa-Udriste, G. Costachescu, V. thiery
3rd Floor Plan
2nd Floor Plan
1st Floor Plan
5Powerplant Structure
Parametric Design In collaboration with: Boyan Mihaylov, Viktorya Nikolova
University of Stuttgart 10/11
A.Menges, E.Baharbou
In collaboration with: Boyan Mihaylov, Viktorya Nikolova
University of Stuttgart 10/11
A.Menges, E.Baharbou
power_plant
The site that we chose for our project was an abandoned Eastern-Europe-
an thermal power-plant. Our idea was to “re-vitalize” this desolated and
hostile facility by transforming it into a multi-functional tourist attraction,
offering possibilities for exhibitions, concerts and other public events.
We used the clearly defined space between the three chimneys to design
a canopy formed by a branching biomorph structure, which climbs up at
the sides of each chimney, gradually disconnecting itself from them and
spreading out to weave itself with the opposite branches. Our concept
was to manifest the idea of natural re-conquering of deserted industrial
sites, combined with the notions of unleashed natural energy and genet-
ic mutations, caused by a disturbed ecological balance.
Initiated at the base of the chimneys, the structure climbs up their surfac-
es, while being restricted to grow only on a certain interval of the surface,
which is facing the inner space. Using a probability manipulating func-
tion, we managed to define the trend of how the structure disconnects
from the chimneys, increasing the probability for the disconnection in a
linear fashion with the increasing height of the branches. The simulation
of chaotic natural behavior was achieved further through randomizing
the U-position of the branch nodes while still connected to the surface
and through a varying displacement angle when growing free in 3D-
space. We added various special restraints to keep the structure growing
only at a certain height above the ground and only in the boundaries of
the prismatic space, defined by the axes of the three chimneys.
In correspondence with the biomorph growth of the structure, we de-
cided to design the branches as segmented, insect-like tentacles, ending
with a sharp tip, resembling a sting and ironically playing with the notion
of the site’s hostility.
The script was designed in a way that enables a universal application
with only slight corrections in the code. Thus the structure allows for ex-
periments with a wide spectrum of surface constellations.
FrameConditions
Main
u_min
u_max
u_min
u_max
u_min
u_max
central_point
u_max
u_min
u_max
u_min
u_max
u_min
u_max
u_min
6Performative Morphology
Parametric Design
Biological research
University of Stuttgart 10/11
A.Menges, S. Reichert, K. Dierichs
J. Knippers,
University of Stuttgart 10/11
A.Menges, S. Reichert, K. Dierichs
J. Knippers,
Performative Morphology
A natural or an artificial material system has a performative morphology when it has the
capacity to change itself and adjust to external and internal factors through morphological
variation.
It can be seen especially in natural systems that they have a high level of differentiation
and a high degree of morphological variation which is achieved with minimal material
input.
In addition to the broadening of the typological environments, the research and
development of new materials that are based on a bionic concept expands in the
pavilion design. The intricate and precise geometric designs of the diatoms silica cell
walls is the concept and leading “strategy” in the development of the pavilion. Ranging
from regular forms of translucent cast resin for the roof to irregular forms for the walls,
the creation of a new substance called ‘foam’ manifests the most radical redefinition of
surface and material.
Foam is a Synthetic resin cast of an aggregate condition between solid and void. It is a
both irregular and regular structure of diatom-like consistency that can be cast in stages
from hard to soft and from transparent to opaque. It forms a substance out of which
objects can be build, but also entire spaces can be carved out, itself an interpretation of
solid and void.
The development started with a biological research on the diatoms and understanding
the way the valves are formed and why they have this shape that gives them so much
protection and stability against different predator. Analysing the overall design of the
valve,thevisualeffectofthisbacklittextureseemedtobeveryintriguing,so anextensive
search was initiated to recreate this shape in 1:1 scale. Many tests and prototypes were
handmaded in order to test hole sizes, percentages of openness, translucencies, depths,
colors, resistance etc.
Simultaneously, mass production- and 3-d computer modeling techniques were
investigated that could help translating the properties of the handcrafted prototypes
and all technical requirements into the final product. Methods from Stereolithography
to CNC controlled milling processes and specific casting techniques were studied and
found to be appropriated for this design.
A series of material tests were made in models of both small and real size scale. Gypsum
poured around balloons would have been the cheapest solution but proved to have
really low stability and resistance. Wax would have been easy to work with because of
the quick solidification but was also not stable. At the end, synthetic resin seemed to
have all the necessary properties . It was easy to work with, while it’s fluid and can be
molded in every shape, when it hardens it becomes really strong and it can resist to
both high compression and tension forces.
Digital methods were used to study which was the perfect arrangement of the
components,whichwouldhavetheminimalamountofsubstanceandwhichwouldform
the densest cluster. Furthermore, to see how stable the structure would be, simulations
of material compression and analysis of compression graphics were performed.
THE OUTER LAYER
The external (upper) bounding layer, which separates the contents of the chamber from the surrounding medium (water), is perforated by a few
to many holes. Through these holes physiological exchange of material can take place. In most cases these holes are arranged into fields (“velum”)
according to specic patterns.
PRINCIPLES
MULTIPLE LAYERS
THE INNER LAYER
THE LATERAL LAYER
The lateral bounding layers of the chamber are formed by the ac-
cumulation of similar compartments in one plane during which
process the cortical protoplasm between them is squeezed out.
In a close-packed arrangement, the polyamine
microdroplets form a hexagonally arranged
monolayer within the flat SDV.(fig. A)
The aqueous interface between polyamine
droplets in assumed to contain the silica
precursors and to promote silica formation.
Thus, the precipitating silica necessarily creates
a honeycomb-like framework. Fig. B shows a
scanning electron microscopy image of a cell
wall in its early stage of biogenesis.
Clearly, a large hexagonal framework is the first
structure observed. Silica formation consumes
a defined fraction of the polyamine population
by co-precipitation.
This fact was assumed to cause a dispersion
of the original organic droplets by segregation
into smaller droplets. Guided by the newly
created water/polyamine interfaces, silica
continues to precipitate, thereby consuming
another fraction of the polyamine population.
Next, the remaining part of the original organic
droplet breaks up into a maximum number of
smaller droplets, again creating new interfaces
for silica deposition. This scenario produces
the second hexagonal framework.
7Deep Surface Membrane
tensile structure University of Stuttgart 10/11
A.Menges, S. Ahlquist
University of Stuttgart 10/11
A.Menges, S. Ahlquist
Membrane and cable-net systems are exceptional for
their capacity to span with minimal amounts of mate-
rial, while defining the boundaries of a space through the
delicate treatment of transmitted light.
Materiality is a critical characteristic in defining an ar-
chitecture as a system - a system in structural stability,
energy modulation, and spatiality. It therefore stands
that it should be pursued as an initial parameter of the
process of design generation. A variation of prototypes
allowed to observe the performance according to ten-
sion loads, geometry and material. Purpose-built algo-
rithms in Rhino and Processing got tested and simu-
late and visualize fundamental material and physical
properties. They are tuned for generating the behavior
of tension-active-systems and to allow for rapid but
approximate form generation, in coordination with
precisely constructed physical models.
The exacting work balanced between both the physi-
cal and computational domains was aspired. With the
computational process, it is important to understand
the correlation between the computed data and its
physical manifestation. With simulations of material
behaviors, it is evermore critical to calibrate the infor-
mation produced in the digital domain with that man-
ufactured in the physical domain.
The final design module consists of four cone cutouts.
Two pieces at a time were exactly geometrically equal,
but rotated by 180 degrees. The shape emerges via
three interconnections on each side and forms a tube
in tube geometry with slots. So the effect of reduction
which the conic parts bring with gets neutralized and
the module is balanced. The moire pattern shows dif-
ferent overlapping effects according to the angle of
view of the observer. Three components are connected
to a multiple object. Each joined module is mirrored
on the X-axis. The tension system acts as a whole and
occurred forces affect each string and get derived via
the full network.
First two models.
The role of our first experiment was to get familiar with the general behavior of tension-active mesh
systems, to observe the way they are behaving under different forces, the way the geometry changes due
to the length of the segments and the different types of knots.
The third model is made out of a
different type of material: polyethylenic
isolation pipe, cut in small stripes. The
goal was to see how the same structure,
but made out of a less elastic material,
reacts to the same amount of force.
The result was as expected - the
structure broke.
The fourth model is also made out
of a different material: plastic pipe, cut
in small stripes.This time the material
is stronger, more resistant that the
foam and it has the ability to come
back to it’s original shape.
The problem in this model were
the connections.Because of the rigid
material, it was impossible to connect
4 stripes close to each other. That was
the reason for the less accurate result
of it’s behaviour when it was tensioned.
After the tests with different materials, i moved forward
and changed the geometry to a more complex one.
The new shape is made of 4 surfaces, connected in
several points (as shown in the sketches nearby). I tryed
now to work with surfaces, instead of meshes, to see if
the structure is good enough in this configuration.
Each component consists of four
conic pieces. Two of them create
the half component.The 2 halfs
are rotated 180 degrees one from
another.
The effect of reduction which
the conic parts bring with gets
neutralized and forms a balanced
shape. The whole mesh becomes
stiff.
“Tubeintube”bringsacomponent
with two layers.Both tubes share
the same anchor points and edges.
The few inner connections between
them keep the component clear and
manageable. At the same time both
tubes are open to the observer’s eye
and are distinguishable.
The size of the components and
amount of patterns in a mesh are
adjustable with Processing. Same
counts for the start- and end-radii
of the tubes.
Here you can change the
parameters for the columns and the
rows:
//particle system objects
ParticleSystem ps;
Particle [][] pArr;
colorSpring [] sArr;
int rCt=4; //number of rows in a
cylinder //
int cCt=5; //number of columns in
a cylinder //
And here the heigth of the object
(z direction):
int z = 0
int y = 0;
int zinc = 400;
We exported it then in Rhino,
using excel files.In rhino we ran
the “generate-flat-spring-map-by-
row_01” script to give us the real
length of the strings (according to
its elasticity factor)
8Unknown - European Student Competition
Architectural
Contest
U.A.U.I.M. - Bucharest, Romania
S. Scafa-Udriste, G. Costachescu, V. Thiery
U.A.U.I.M. - Bucharest, Romania
S. Scafa-Udriste, G. Costachescu, V. Thiery
WHERE?
On the Blind walls,on the unused walls and on the windowles sections of the blocks.
WHY ?
Because there are too many dead sites and empty walls in the urban area.
People are only complaining that there are no more free (horizontal)
sites in the city center, but did they ever raised their eyes and see
how many of them are on the vertical?!
WHO??
Are you wondering who's gonna live in such a perched house-unit?: the poor
people (the ones in over booked rooms, or ilegalresidents),homeless people,
students, young people, flood victims, artists.. and in factanyone !
HOW?
It's simple = self-sufficient house-unit. The Parasite is autonomous; it produces
it's own energy with ecological means: photovoltaic pannels, wind
farms, it collects and purifies waste water from the "host-house" and
from the rain. It doesn't affect at all the host-wall, due to it's light,
mobile, yet temporary structure.
People nowadays are not found to a specific PLACE / SITE anymore.The mobile
nature of these capsules gives them a lack of engagement to the site.
HOW IT "LIVES"/ FUNCTIONS :
THE URBAN PARASITE can be
employed as a mediator between the changes in
society on the one side and the urban systems
on the other. Therefore, the parasite can be
used to stimulate and accommodate spontaneous
processes and informal initiatives. This is
achieved because the parasite provokes, explores
and breaks open both the physical and mental
boundaries in order to offer opportunities for
the elusive and new propositions. It is a clear
sign or symbol of a desire, of an urban problem,
of a hidden possibility existent in society.
A parasite is an organism that grows, feeds and
sheltered by its host while contributing nothing
to the host’s survival. Therefore parasitic
architecture can be defined “as an adaptable,
transient and exploitive form of architecture
that forces relationships with host buildings
in order to complete themselves.
The PARASITE can also be seen as a political
move that seeks the densification of the city
through low-cost construction targeting a young
and unattached client.
Blind walls - waste of urban space
Bad esthetics for the city
Limited land use
High density of urban » high percent of waste
1 unit - Self-sufficient buildind
Waste water treatment 100L/day
Produses 300watts/day
10 units - Self-sufficient buildinds
Waste water treatment 1000L/day
Produse 3000watts/day
New urban image
Efficient land use - new flats in the city center
0 pollution ↔ recycled matter (waste)
The Parasite has a flexible and
transformable interior. All the
furniture pieses are embedded
in the capsule's wall-frame and
can be manually or digitally
handeled.
The Bedroom
The Living room
The Office model2The Office
The Kitchen model2
VERSIONS OF PLAN SC. 1:50
The Kitchen
storage space
rotative bathroom
kit
sliding wall
Sliding bed.It can
move up and down on
the 6 perimetral
pillars
transformable arm-
chair - it becomes
really small and
it can be stored
inside the wall
sliding terrace -
with 3 different
sizes
sliding desk
sliding table (it
comes down from
the wall)
small
sliding
table
Transformable chairs.
When they're not used,
they can be stored
inside the wall
FLEXIBLE INTERIOR
- ROOM WITHIN A ROOM
THE PROTOTYPE
The Parasite sits on two steel pil-
lars that are attached to the host-
building. It slides up and down on
these rails, according to the resi-
dent's will.
To enter the capsule, you have to
"call" the house down, using a
remote control. The capsule slides
down,a staircase comes out, and
people can get inside. Than the cap-
sule goes up, at the best position
(with the most sun light and
wind).It lockes itself in this posi-
tion and starts to "live" by opening
its solar pannels, turning on the
wind mills and in case of rain,
opening its water collectors
Water purification system
Photovoltaic pannels array
The sliding mechanism
-principle-
SECTION SC. 1:50
9Evolo International Competition 2013
Architectural
Contest
In collaboration with Cristina MunteanuIn collaboration with Cristina Munteanu
OVERRIDE - To counteract a ‘normal’ operation (an automatic control).
‘OverRideCity is a two half City typology. One half is made of stone,
marble and concrete; houses and institutions that have endured
throughout time and tell us where we come from; and one half up
above, constantly moving towards the future. You can’t predict where it
is going...you just know it reflects the rythm society changes. The rythm
YOU change.’
Time for questioning
Throughout time, cities proved being humans’ greatest invention, nest
MOST OF THE TIME WE ARE ON THE RUN, AND IN SEARCH OF A NEW
HOME, A NEW JOB, A NEW SPOUSE.
CAN THE CITIES’ BUILT INFRASTRUCTURE SUPPLY THE TYPE OF FLEXIBILITY
AND CONNECTIVITY PEOPLE NEED?
One reply: traffic jams.
Proposal
Given an existing, fixed infrastructure from which we cannot live
apart - being our past; our sense of identity, perteinance and one
for progress and (statistically) best, most sought-after living place; Through
connectivity and gatherness they make us richer, smarter, healthier and
happier. Nontheless, not just once; not accidental, have confirmed urbanities
proven to supply poor living environment for it’s occupants - due to confining
urbanism, poor service infrastructure, local social phenomena and so forth.
The matter is too complex to define.
XXI st century and Postmodernity have brought into discussion a different
aspect of urban inhabiting: globalization and mobility. People are, now,
far less linked to a place (as they are far less linked to tradition), than ever
before. The rush after facilities and opportunities comes into the spotlight,
while living space becomes a procedural detail: space is rented and shared
for a short period of time.
guarantee of remembering in a world of constant change - this
projectenvisionsthescenarioofoverridingexistingurbanenvironment
with a secondary layer of inhabiting: an elevated dynamic city
infrastructure working as counter weight for the lower traditional city.
OverRideCity. It is designed as a “skeleton”, “serving” infrastructure
on which living units can automatically slide, spin and elevate,
gather into compact buildings or spread across, according to market
demands of consumer society.
It is organised in modules, each designed to relate to particular target
areas from the lower traditional city (from economic , real estate,
environmental p.o.v etc.)
Each module is made of huge vertical feet ( 4 elevator structures, called
“Gates”, or “Boarding Gates”) holding the different-configuration
horizontal tracks and two other “static” floors:
1. the open-space public floor, holding gardens, restaurants and pubs,
commercial and other leisure facilities (“The world above”)
2. the hidden services floor, where “back-stage” activities take
place (“The world below”)- unit maintenance, health services, local or
governmental institutions etc.
Though seemingly disrupted from site (maybe ubiquitous)
OverRideCity is just a different type of spread. Accordingly to the sites’
qualities (type of public it attracts; type of public decides to settle) it
will develop vertically or low-rise, with a high degree of nomadism or
completely stable.
The ideea is not to spread more, but densify existing unfunctional urban
areas.
Implementation
The two infrastructures should behave as a whole. By building a flexible
infrastructure to counterbalance (functionally) the existing traditional
city, urbanism directives can be updated and applied in real time. And
it all can be done by means of high power servers controlling track
availability and usability.
	 IMPLEMENTATION STRATEGY:
	 a) ONLINE OR RADIO BASED SURVEYS (according to available
local media)
	 Survey main criterion: REAL ESTATE MOBILITY vs public
satisfaction: -values: moving in/ moving out
	 b)ESTABLISHINGTARGETAREASANDPUBLICFORDEVELOPMENT:
	 Analysis criterion: ABNORMALITIES IN PHENOMENON PATTERN
(see charts.)
	 -values: maximum red/ maximum blue
	 c) BUILDING DISMOUNTABLE PREFABRICATED TRACK
INFRASTRUCTURE
	 d) ONLINE BIDDING FOR RENTED SPACE according to local
need analysis
	 dominating/ missing/ under-sized/ over-sized area
functions
	 e) GRADUALLY INHABITING THE INFRASTRUCTURE:
	 f) REAL TIME FEEDBACK FOR SUSTAINABLE DEVELOPMENT PLAN:
	 criteria: economic, housing, environmental....etc
	 Urbanism plans are updated and implemented in real time.
	 g) AN ESTABLISHED PERCENT OF PUBLIC SATISFACTION IS
REACHED THROUGH EXPERIMENT
MOVING OUTMOVING IN
Generic neighbourhood real estate analysis
164 100
REASONS
Work or School
Can Afford a Better Place
Wanted to Move Closer to the City Center
Rent Getting to High to Stay
Growing Family Size
Landlord or Neighbourhood Issues
Safety Issues
Connectivity to Facilities
Green Areas and Environment
POSTAL CODE investigation 10506
OVER TIME
2000
2005
2010
online-auction/air-right-housing.http
IMPLEMENTATION STRATEGY
PHASE 1. DATA GATHERING Through Online or Radio Based Surveys
Strategy: Real Estate Fluctuations vs. Living Satisfaction 		 Purpose: Establish Migration
Phenomemon -
Survey						
LEGEND:
phenomenon:
moving in:
moving out:
target vs. phenomenon
scale:
PHASE 2. IDENTIFICATION OF TARGET CENTERS
Strategy: Superimposing Phenomemon Primary Data 	 Purpose: Real Scale Phenom-
enon Mapping
on Infrastructure and Topography 	
mention: All the collected data will be made public in media
PHASE 3. BUILDING THE INFRASTRUCTURE IN AVAILABLE CONSTRUCTION SPACE
Strategy: Identify Empty Plots of Land, Untreated Blind Walls, Purpose: Identify Con-
struction
Rooftops, Public Space, State Property	 		
MIGRATION VECTOR
CITY
PRIMARY DATA OVERLAY
MASTERPLAN
PHASE 4. GRADUALLY INHABITING THE INFRASTRUCTURE
Strategy: Selling Air Right and Renting Track to Purpose: Checking the Interraction
Target Audicence (Housing, Services etc.)			 Be-
tween the Two Infrastructures
PHASE 5. REAL TIME FEEDBACK, ANALYSIS FOR SUSTAINABLE PLANNING
Strategy: Urban planning gets updated in real time Purpose: Reaching an established percent-
age
by opening/closing dismountable track through of public satisfaction
INFRASTRUCTURE PLAN
BUILT INTERVENTIONS WILL BE MADE BOTH IN HIGH AND
LOW SATISFACTION AREAS.
IT WILL BE AVOIDED TO INSERT
HOUSING IN LOW SATISFACTION CENTRES, RATHER
COMPLEMENTARY PUBLIC SERVICES: like Police Stations,
Hospitals,
Schools and Universities, Public Libraries and Museums,
Commerce, Green Areas.
ZOBEIDE CITY- The Invisible City of Desire
THROUGHT TIME, TRADITIONAL CITY INFRASTRUCTURE HAS PASSED INTO THE BACKGROUND, JUST
AS NATURE DID CENTURIES AGO. IT NO LONGER SURPRISES US. NOTHING TO DESIRE ANYMORE.
OCTAVIA CITY- The Invisible Super Tall City
MOST OF THE TIME WE DON’T EVEN RAISE OUR SIGHT FROM STREET LEVEL.
in the meantime...
SOFRONIA CITY -The Invisible City with Two Halves
THE NEW INFRASTRUCTURE IS INSERTED AND TAKES VALUE OF THE OLD TRADITIONAL ONE:
CORRIDOR STREET CONFIGURATION AND ELEVATOR STRUCTURES (Elevador de Santa Justa)
CAN BECOME FOUNDATION GROUND FOR THE NEW DEVELOPMENT.
Valdrada City- the Invisible City of mirrors
Citisens from Valdrada know that their every gesture is, at the
same time mirrored in the lower city. A city and it’s reflection....
0365-1
SPREADING DIRECTION
SPREADINGDIRECTION
OPEN PUBLIC FLOOR “WORLD ABOVE”
SLIDING UNIT FLOOR
HIDDEN SERVICES FLOOR “WORLD BELOW”
UNIT ELEVATOR
LOCAL AUTHORITY PROPERTY (PUBLIC SPACE)
LED FACADE INFORMATION PANEL
PHOTOVOLTAIC FACADE (ENERGY SOURSE)
GENERIC UNIT
3DIMENSIONAL SPREAD
THE STRUCTURAL MODULE
The structural module/unit is in relation with the traditional built
environment. It can host as many functional units as it is needed in
that particular area, and this whole structure can spread/ grow either
horizontaly or verticaly.
This overide infrastructural module :
- is dismountable
- is an infrastructure for space renting
- is developable in time
- holds alternative energy sources necessary for unit’s movement
(photovoltaics, wind mills)
- will change appearence and function in real time according to
market demands and urbanism directives.
These structures settle wherever they are needed.
Workshops
Santa’s Digital Workshop
Software: Grasshopper, Rhino
Hardware: 3d printer
Santa's Digital Workshop took place in Bucharest,
Romania between 12 and 18 December and was held
in the University of Architecture and Urbanism "Ion
Mincu". The workshop exploited the possibilities of
advanced algorithmic design introducing at the same
time elements of interactive design. The purpose was
to design geometrically complex ornaments for the
Christmas tree and interactive light installations.
SmartGeometry 2013 - Computer Vision and Freeform Construction Cluster
Santa’s Digital Workshop SmartGeometry 2013
2012 2013U.A.U.I.MU.A.U.I.M UCL Bartlett, LondonUCL Bartlett, London
ConstructionKangarooFormFindingStructuralAna
+++ =

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Portfolio Silvia Funieru

  • 1.
  • 2. Curriculum vitae Contact education Work Experience Workshops Ion Mincu University of Architecture and Urban Planning- Bucharest Architecture Department University of Stuttgart - Germany Erasmus scholarship 2008 - present 2010-2011 15-20 April 2013 24 july – 1 august 2012 12 – 18 december 2011 27 october – 1 november 2011 07.2012 –10.2012 07.2013 –08.2013 SC VAN PROJECT & DESIGN SRL Colaborator Archex Architectural Design - Wroclow, Poland Internship SMARTGEOMETRY 2013 - London Computer Vision and Freeform Construction Cluster Roberto Molinos, Juan Manuel Perez & Julian Garcia Bunesti Summer School Worked with traditional materials: wood, masonry, adobe Coordinator: arh. Ana-Maria Goilav, Petre Guran, www.bunesti.ro Santa’s Digital Workshop Softwares: Grasshopper, Weaverbird, Galapagos, Arduino, Firefly. Hardware: 3D Printer, laser, Arduino, Pulse and movement sensors http://santas- digitalworkshop.tumblr.com/ Grasshopper Workshop - Product Design The goal was to build a parametric desk for the Prouct Design Department in my University http://www.facebook.com/groups/232494136811542/photos/ Silvia Funieru silvia.funieru@yahoo.com +40 740595327 Str.Prometeu, nr. 32, bl.14F, sc.1, ap.3, sector 1, cod 014225 Bucharest, Romania Date of Birth : 04.02.1989 Nationality: Romanian
  • 3. Skills Software Scripting/Parametric modeling Languages Other Autocad Rhino 3D Rhino Membrane Rhino Lands design 3D studio Max Archicad Adobe Photoshop Adobe Illustrator Adobe InDesign Office suit Grasshopper Rhino VB Script Rhino Python Processing Paracloud GEM Romanian (native) English German Multitasking Management Problem recognition Understanding and use of new design methods/ strategies
  • 4. Projects ► Single family house Prof. M. Ochinciuc, A. Panait, H. Zeki U.a.u.i.m. 2010 Emergent promenade - kiseleff Prof. S. Scafa-Udriste, G. Costachescu, V. Thiery U.a.u.i.m. 2011 Collective Housing - Berzei-Buzesti Prof. S. Scafa-Udriste, G. Costachescu, V. Thiery U.a.u.i.m. 2011 Office Tower Prof. S. Scafa-Udriste, G. Costachescu, V. Thiery U.a.u.i.m. 2012 Powerplant structure Prof. A. Menges, E. Baharlou University of Stuttgart 2010 Performative Morphology Prof. A. Menges, J. Knippers, S. Reichert, M. Gabler, k. Die... University of Stuttgart 2010 Deep Surface membrane morphology Prof. A. Menges, S. Ahlquist University of Stuttgart 2010 Unknown - Housing as an open problem Prof. S. Scafa-Udriste, G. Costachescu, V. Thiery U.a.u.i.m. 2012-2013 Evolo Skyscraper competition 2013 with Munteanu Cristina 04 08 11 15 19 22 26 29 32 35 38 41 Architectural programms Parametric Design Competitions Drawings / Sketches Workshops Architecture models
  • 5. 1Moebius House Single family house - Calderon, Bucharest Housing UAUIM 09/10 M. Ochinciuc, A. Panait, H. Zeki
  • 6. Ground Plan 1st Floor Plan 2nd Floor Plan Longitudinal sec- North-West Facade East Facade A continous stripe that forms the house, connecting the private space with the public facilities. This stripe connects the 2 blindwalls that limit the site. Public area (blue) Private area (orange) Semi public area (pink)
  • 7.
  • 8. 2Buzesti Social Housing Housing U.A.U.I.M. - 4th year S. Scafa-Udriste, G. Costachescu, V. Thiery U.A.U.I.M. - 4th year S. Scafa-Udriste, G. Costachescu, V. Thiery
  • 10. Ground Plan First Floor Plan 3rd / 5th Floor Plan 2nd / 4th Floor Plan
  • 11.
  • 12. D1 D2 Detailed Cross Section Detail 1 - Vertical section through the at- tic and upper part of the solar blinds Detail 3 - Horizontal section through the solar blinds and corner of the building Detail 4 - Horizontal section through the solar blinds and the terrace Detail 2 - Vertical section through the solar blinds fixture to the slab
  • 13. D4 Detailed Courtyard Facade Detailed Street Facade Detailed Typical apartment plan
  • 14. 3Emergent Promenade Public Space on Kiseleff - Museums connection Public Space UAUIM 11/12 S. Scafa-Udriste, G. Costachescu, V. thiery UAUIM 11/12 S. Scafa-Udriste, G. Costachescu, V. thiery
  • 15. Site Plan Longitudinal Section The underground passageway facilitates easier access from one side of the street to the other (so between The natural History Museum and The Romanian Peasant Museum to The geology Museums which is on the other side). Underneath the street, on the sides, are several gift shops and small restaurants and cafés. On the right side of the street ( Geology Museum’s side), the alley is divided in two. One branch goes to the museum and the other one to the square, where the pedestrian crossing is. This way, all the people coming from the square and from the subway station near the Government building, have easy access to the museums and public space across Kiseleff street, with no need to stay at the traffic light and wait for their turn to cross. Emergent promenade The emergent promenade is placed between 3 museums, the Geology Museum, the Natural History Museum “Grigore Antipa” and The Romanian Peasant Museum, in the center of the city (Piata Victoriei Square). The museum's lack of connectivity resulted in this proposal of a public space, which facilitates easier access to all the three museums and creates a pleasant place to rest and contemplate after the cultural adventure. The main road that segregates/ separates the museums is all the time crowded and full either with stationary cars or with dangerous speedy cars, which hardens the transition between the museums. The promenade consists of an underground passageway that goes underneath Kiseleff Street, a terraced grass platform, a pavilion and several stands with souvenirs and food. The pavilion is placed at one end of the promenade, with easy access from Ion Mihalache Boulevard. It is made out of a steel structure, filled with opaque glass. It serves as an exhibition area, where several artists can expose their work. The terraced grass platform flanks the alley that goes underneath the street. It serves as a venue, where people can sit on the grass or on the public lounge chairs, relax, read, eat and so on. It can also serve as a ground for floral exhibitions during spring and summer.
  • 16. Kiseleff Road The actual fences that inhibit people Proposed perspective for Kiseleff road View from the promenade (from Antipa”s court - same view as in the image below ) View to the promenade (from Antipa”s court - same view as in the image above left )Proposed activities for the promenade The actual court of Antipa museumThe actual court of Antipa museum - their parking place The “terraces” may be planted with different types of grass in order to be more appealing to people
  • 17. 4Office tower Calea Serban Voda nr.20 Office UAUIM 12/13 S. Scafa-Udriste, G. Costachescu, V. thiery UAUIM 12/13 S. Scafa-Udriste, G. Costachescu, V. thiery
  • 18.
  • 19. 3rd Floor Plan 2nd Floor Plan 1st Floor Plan
  • 20.
  • 21. 5Powerplant Structure Parametric Design In collaboration with: Boyan Mihaylov, Viktorya Nikolova University of Stuttgart 10/11 A.Menges, E.Baharbou In collaboration with: Boyan Mihaylov, Viktorya Nikolova University of Stuttgart 10/11 A.Menges, E.Baharbou
  • 22. power_plant The site that we chose for our project was an abandoned Eastern-Europe- an thermal power-plant. Our idea was to “re-vitalize” this desolated and hostile facility by transforming it into a multi-functional tourist attraction, offering possibilities for exhibitions, concerts and other public events. We used the clearly defined space between the three chimneys to design a canopy formed by a branching biomorph structure, which climbs up at the sides of each chimney, gradually disconnecting itself from them and spreading out to weave itself with the opposite branches. Our concept was to manifest the idea of natural re-conquering of deserted industrial sites, combined with the notions of unleashed natural energy and genet- ic mutations, caused by a disturbed ecological balance. Initiated at the base of the chimneys, the structure climbs up their surfac- es, while being restricted to grow only on a certain interval of the surface, which is facing the inner space. Using a probability manipulating func- tion, we managed to define the trend of how the structure disconnects from the chimneys, increasing the probability for the disconnection in a linear fashion with the increasing height of the branches. The simulation of chaotic natural behavior was achieved further through randomizing the U-position of the branch nodes while still connected to the surface and through a varying displacement angle when growing free in 3D- space. We added various special restraints to keep the structure growing only at a certain height above the ground and only in the boundaries of the prismatic space, defined by the axes of the three chimneys. In correspondence with the biomorph growth of the structure, we de- cided to design the branches as segmented, insect-like tentacles, ending with a sharp tip, resembling a sting and ironically playing with the notion of the site’s hostility. The script was designed in a way that enables a universal application with only slight corrections in the code. Thus the structure allows for ex- periments with a wide spectrum of surface constellations. FrameConditions Main u_min u_max u_min u_max u_min u_max central_point u_max u_min u_max u_min u_max u_min u_max u_min
  • 23. 6Performative Morphology Parametric Design Biological research University of Stuttgart 10/11 A.Menges, S. Reichert, K. Dierichs J. Knippers, University of Stuttgart 10/11 A.Menges, S. Reichert, K. Dierichs J. Knippers,
  • 24. Performative Morphology A natural or an artificial material system has a performative morphology when it has the capacity to change itself and adjust to external and internal factors through morphological variation. It can be seen especially in natural systems that they have a high level of differentiation and a high degree of morphological variation which is achieved with minimal material input. In addition to the broadening of the typological environments, the research and development of new materials that are based on a bionic concept expands in the pavilion design. The intricate and precise geometric designs of the diatoms silica cell walls is the concept and leading “strategy” in the development of the pavilion. Ranging from regular forms of translucent cast resin for the roof to irregular forms for the walls, the creation of a new substance called ‘foam’ manifests the most radical redefinition of surface and material. Foam is a Synthetic resin cast of an aggregate condition between solid and void. It is a both irregular and regular structure of diatom-like consistency that can be cast in stages from hard to soft and from transparent to opaque. It forms a substance out of which objects can be build, but also entire spaces can be carved out, itself an interpretation of solid and void. The development started with a biological research on the diatoms and understanding the way the valves are formed and why they have this shape that gives them so much protection and stability against different predator. Analysing the overall design of the valve,thevisualeffectofthisbacklittextureseemedtobeveryintriguing,so anextensive search was initiated to recreate this shape in 1:1 scale. Many tests and prototypes were handmaded in order to test hole sizes, percentages of openness, translucencies, depths, colors, resistance etc. Simultaneously, mass production- and 3-d computer modeling techniques were investigated that could help translating the properties of the handcrafted prototypes and all technical requirements into the final product. Methods from Stereolithography to CNC controlled milling processes and specific casting techniques were studied and found to be appropriated for this design. A series of material tests were made in models of both small and real size scale. Gypsum poured around balloons would have been the cheapest solution but proved to have really low stability and resistance. Wax would have been easy to work with because of the quick solidification but was also not stable. At the end, synthetic resin seemed to have all the necessary properties . It was easy to work with, while it’s fluid and can be molded in every shape, when it hardens it becomes really strong and it can resist to both high compression and tension forces. Digital methods were used to study which was the perfect arrangement of the components,whichwouldhavetheminimalamountofsubstanceandwhichwouldform the densest cluster. Furthermore, to see how stable the structure would be, simulations of material compression and analysis of compression graphics were performed. THE OUTER LAYER The external (upper) bounding layer, which separates the contents of the chamber from the surrounding medium (water), is perforated by a few to many holes. Through these holes physiological exchange of material can take place. In most cases these holes are arranged into fields (“velum”) according to specic patterns. PRINCIPLES MULTIPLE LAYERS THE INNER LAYER THE LATERAL LAYER The lateral bounding layers of the chamber are formed by the ac- cumulation of similar compartments in one plane during which process the cortical protoplasm between them is squeezed out.
  • 25. In a close-packed arrangement, the polyamine microdroplets form a hexagonally arranged monolayer within the flat SDV.(fig. A) The aqueous interface between polyamine droplets in assumed to contain the silica precursors and to promote silica formation. Thus, the precipitating silica necessarily creates a honeycomb-like framework. Fig. B shows a scanning electron microscopy image of a cell wall in its early stage of biogenesis. Clearly, a large hexagonal framework is the first structure observed. Silica formation consumes a defined fraction of the polyamine population by co-precipitation. This fact was assumed to cause a dispersion of the original organic droplets by segregation into smaller droplets. Guided by the newly created water/polyamine interfaces, silica continues to precipitate, thereby consuming another fraction of the polyamine population. Next, the remaining part of the original organic droplet breaks up into a maximum number of smaller droplets, again creating new interfaces for silica deposition. This scenario produces the second hexagonal framework.
  • 26.
  • 27. 7Deep Surface Membrane tensile structure University of Stuttgart 10/11 A.Menges, S. Ahlquist University of Stuttgart 10/11 A.Menges, S. Ahlquist
  • 28. Membrane and cable-net systems are exceptional for their capacity to span with minimal amounts of mate- rial, while defining the boundaries of a space through the delicate treatment of transmitted light. Materiality is a critical characteristic in defining an ar- chitecture as a system - a system in structural stability, energy modulation, and spatiality. It therefore stands that it should be pursued as an initial parameter of the process of design generation. A variation of prototypes allowed to observe the performance according to ten- sion loads, geometry and material. Purpose-built algo- rithms in Rhino and Processing got tested and simu- late and visualize fundamental material and physical properties. They are tuned for generating the behavior of tension-active-systems and to allow for rapid but approximate form generation, in coordination with precisely constructed physical models. The exacting work balanced between both the physi- cal and computational domains was aspired. With the computational process, it is important to understand the correlation between the computed data and its physical manifestation. With simulations of material behaviors, it is evermore critical to calibrate the infor- mation produced in the digital domain with that man- ufactured in the physical domain. The final design module consists of four cone cutouts. Two pieces at a time were exactly geometrically equal, but rotated by 180 degrees. The shape emerges via three interconnections on each side and forms a tube in tube geometry with slots. So the effect of reduction which the conic parts bring with gets neutralized and the module is balanced. The moire pattern shows dif- ferent overlapping effects according to the angle of view of the observer. Three components are connected to a multiple object. Each joined module is mirrored on the X-axis. The tension system acts as a whole and occurred forces affect each string and get derived via the full network. First two models. The role of our first experiment was to get familiar with the general behavior of tension-active mesh systems, to observe the way they are behaving under different forces, the way the geometry changes due to the length of the segments and the different types of knots. The third model is made out of a different type of material: polyethylenic isolation pipe, cut in small stripes. The goal was to see how the same structure, but made out of a less elastic material, reacts to the same amount of force. The result was as expected - the structure broke. The fourth model is also made out of a different material: plastic pipe, cut in small stripes.This time the material is stronger, more resistant that the foam and it has the ability to come back to it’s original shape. The problem in this model were the connections.Because of the rigid material, it was impossible to connect 4 stripes close to each other. That was the reason for the less accurate result of it’s behaviour when it was tensioned. After the tests with different materials, i moved forward and changed the geometry to a more complex one. The new shape is made of 4 surfaces, connected in several points (as shown in the sketches nearby). I tryed now to work with surfaces, instead of meshes, to see if the structure is good enough in this configuration.
  • 29. Each component consists of four conic pieces. Two of them create the half component.The 2 halfs are rotated 180 degrees one from another. The effect of reduction which the conic parts bring with gets neutralized and forms a balanced shape. The whole mesh becomes stiff. “Tubeintube”bringsacomponent with two layers.Both tubes share the same anchor points and edges. The few inner connections between them keep the component clear and manageable. At the same time both tubes are open to the observer’s eye and are distinguishable. The size of the components and amount of patterns in a mesh are adjustable with Processing. Same counts for the start- and end-radii of the tubes. Here you can change the parameters for the columns and the rows: //particle system objects ParticleSystem ps; Particle [][] pArr; colorSpring [] sArr; int rCt=4; //number of rows in a cylinder // int cCt=5; //number of columns in a cylinder // And here the heigth of the object (z direction): int z = 0 int y = 0; int zinc = 400; We exported it then in Rhino, using excel files.In rhino we ran the “generate-flat-spring-map-by- row_01” script to give us the real length of the strings (according to its elasticity factor)
  • 30. 8Unknown - European Student Competition Architectural Contest U.A.U.I.M. - Bucharest, Romania S. Scafa-Udriste, G. Costachescu, V. Thiery U.A.U.I.M. - Bucharest, Romania S. Scafa-Udriste, G. Costachescu, V. Thiery
  • 31. WHERE? On the Blind walls,on the unused walls and on the windowles sections of the blocks. WHY ? Because there are too many dead sites and empty walls in the urban area. People are only complaining that there are no more free (horizontal) sites in the city center, but did they ever raised their eyes and see how many of them are on the vertical?! WHO?? Are you wondering who's gonna live in such a perched house-unit?: the poor people (the ones in over booked rooms, or ilegalresidents),homeless people, students, young people, flood victims, artists.. and in factanyone ! HOW? It's simple = self-sufficient house-unit. The Parasite is autonomous; it produces it's own energy with ecological means: photovoltaic pannels, wind farms, it collects and purifies waste water from the "host-house" and from the rain. It doesn't affect at all the host-wall, due to it's light, mobile, yet temporary structure. People nowadays are not found to a specific PLACE / SITE anymore.The mobile nature of these capsules gives them a lack of engagement to the site. HOW IT "LIVES"/ FUNCTIONS : THE URBAN PARASITE can be employed as a mediator between the changes in society on the one side and the urban systems on the other. Therefore, the parasite can be used to stimulate and accommodate spontaneous processes and informal initiatives. This is achieved because the parasite provokes, explores and breaks open both the physical and mental boundaries in order to offer opportunities for the elusive and new propositions. It is a clear sign or symbol of a desire, of an urban problem, of a hidden possibility existent in society. A parasite is an organism that grows, feeds and sheltered by its host while contributing nothing to the host’s survival. Therefore parasitic architecture can be defined “as an adaptable, transient and exploitive form of architecture that forces relationships with host buildings in order to complete themselves. The PARASITE can also be seen as a political move that seeks the densification of the city through low-cost construction targeting a young and unattached client. Blind walls - waste of urban space Bad esthetics for the city Limited land use High density of urban » high percent of waste 1 unit - Self-sufficient buildind Waste water treatment 100L/day Produses 300watts/day 10 units - Self-sufficient buildinds Waste water treatment 1000L/day Produse 3000watts/day New urban image Efficient land use - new flats in the city center 0 pollution ↔ recycled matter (waste)
  • 32. The Parasite has a flexible and transformable interior. All the furniture pieses are embedded in the capsule's wall-frame and can be manually or digitally handeled. The Bedroom The Living room The Office model2The Office The Kitchen model2 VERSIONS OF PLAN SC. 1:50 The Kitchen storage space rotative bathroom kit sliding wall Sliding bed.It can move up and down on the 6 perimetral pillars transformable arm- chair - it becomes really small and it can be stored inside the wall sliding terrace - with 3 different sizes sliding desk sliding table (it comes down from the wall) small sliding table Transformable chairs. When they're not used, they can be stored inside the wall FLEXIBLE INTERIOR - ROOM WITHIN A ROOM THE PROTOTYPE The Parasite sits on two steel pil- lars that are attached to the host- building. It slides up and down on these rails, according to the resi- dent's will. To enter the capsule, you have to "call" the house down, using a remote control. The capsule slides down,a staircase comes out, and people can get inside. Than the cap- sule goes up, at the best position (with the most sun light and wind).It lockes itself in this posi- tion and starts to "live" by opening its solar pannels, turning on the wind mills and in case of rain, opening its water collectors Water purification system Photovoltaic pannels array The sliding mechanism -principle- SECTION SC. 1:50
  • 33. 9Evolo International Competition 2013 Architectural Contest In collaboration with Cristina MunteanuIn collaboration with Cristina Munteanu
  • 34. OVERRIDE - To counteract a ‘normal’ operation (an automatic control). ‘OverRideCity is a two half City typology. One half is made of stone, marble and concrete; houses and institutions that have endured throughout time and tell us where we come from; and one half up above, constantly moving towards the future. You can’t predict where it is going...you just know it reflects the rythm society changes. The rythm YOU change.’ Time for questioning Throughout time, cities proved being humans’ greatest invention, nest MOST OF THE TIME WE ARE ON THE RUN, AND IN SEARCH OF A NEW HOME, A NEW JOB, A NEW SPOUSE. CAN THE CITIES’ BUILT INFRASTRUCTURE SUPPLY THE TYPE OF FLEXIBILITY AND CONNECTIVITY PEOPLE NEED? One reply: traffic jams. Proposal Given an existing, fixed infrastructure from which we cannot live apart - being our past; our sense of identity, perteinance and one for progress and (statistically) best, most sought-after living place; Through connectivity and gatherness they make us richer, smarter, healthier and happier. Nontheless, not just once; not accidental, have confirmed urbanities proven to supply poor living environment for it’s occupants - due to confining urbanism, poor service infrastructure, local social phenomena and so forth. The matter is too complex to define. XXI st century and Postmodernity have brought into discussion a different aspect of urban inhabiting: globalization and mobility. People are, now, far less linked to a place (as they are far less linked to tradition), than ever before. The rush after facilities and opportunities comes into the spotlight, while living space becomes a procedural detail: space is rented and shared for a short period of time. guarantee of remembering in a world of constant change - this projectenvisionsthescenarioofoverridingexistingurbanenvironment with a secondary layer of inhabiting: an elevated dynamic city infrastructure working as counter weight for the lower traditional city. OverRideCity. It is designed as a “skeleton”, “serving” infrastructure on which living units can automatically slide, spin and elevate, gather into compact buildings or spread across, according to market demands of consumer society. It is organised in modules, each designed to relate to particular target areas from the lower traditional city (from economic , real estate, environmental p.o.v etc.)
  • 35. Each module is made of huge vertical feet ( 4 elevator structures, called “Gates”, or “Boarding Gates”) holding the different-configuration horizontal tracks and two other “static” floors: 1. the open-space public floor, holding gardens, restaurants and pubs, commercial and other leisure facilities (“The world above”) 2. the hidden services floor, where “back-stage” activities take place (“The world below”)- unit maintenance, health services, local or governmental institutions etc. Though seemingly disrupted from site (maybe ubiquitous) OverRideCity is just a different type of spread. Accordingly to the sites’ qualities (type of public it attracts; type of public decides to settle) it will develop vertically or low-rise, with a high degree of nomadism or completely stable. The ideea is not to spread more, but densify existing unfunctional urban areas. Implementation The two infrastructures should behave as a whole. By building a flexible infrastructure to counterbalance (functionally) the existing traditional city, urbanism directives can be updated and applied in real time. And it all can be done by means of high power servers controlling track availability and usability. IMPLEMENTATION STRATEGY: a) ONLINE OR RADIO BASED SURVEYS (according to available local media) Survey main criterion: REAL ESTATE MOBILITY vs public satisfaction: -values: moving in/ moving out b)ESTABLISHINGTARGETAREASANDPUBLICFORDEVELOPMENT: Analysis criterion: ABNORMALITIES IN PHENOMENON PATTERN (see charts.) -values: maximum red/ maximum blue c) BUILDING DISMOUNTABLE PREFABRICATED TRACK INFRASTRUCTURE d) ONLINE BIDDING FOR RENTED SPACE according to local need analysis dominating/ missing/ under-sized/ over-sized area functions e) GRADUALLY INHABITING THE INFRASTRUCTURE: f) REAL TIME FEEDBACK FOR SUSTAINABLE DEVELOPMENT PLAN: criteria: economic, housing, environmental....etc Urbanism plans are updated and implemented in real time. g) AN ESTABLISHED PERCENT OF PUBLIC SATISFACTION IS REACHED THROUGH EXPERIMENT MOVING OUTMOVING IN Generic neighbourhood real estate analysis 164 100 REASONS Work or School Can Afford a Better Place Wanted to Move Closer to the City Center Rent Getting to High to Stay Growing Family Size Landlord or Neighbourhood Issues Safety Issues Connectivity to Facilities Green Areas and Environment POSTAL CODE investigation 10506 OVER TIME 2000 2005 2010 online-auction/air-right-housing.http IMPLEMENTATION STRATEGY PHASE 1. DATA GATHERING Through Online or Radio Based Surveys Strategy: Real Estate Fluctuations vs. Living Satisfaction Purpose: Establish Migration Phenomemon - Survey LEGEND: phenomenon: moving in: moving out: target vs. phenomenon scale: PHASE 2. IDENTIFICATION OF TARGET CENTERS Strategy: Superimposing Phenomemon Primary Data Purpose: Real Scale Phenom- enon Mapping on Infrastructure and Topography mention: All the collected data will be made public in media PHASE 3. BUILDING THE INFRASTRUCTURE IN AVAILABLE CONSTRUCTION SPACE Strategy: Identify Empty Plots of Land, Untreated Blind Walls, Purpose: Identify Con- struction Rooftops, Public Space, State Property MIGRATION VECTOR CITY PRIMARY DATA OVERLAY MASTERPLAN PHASE 4. GRADUALLY INHABITING THE INFRASTRUCTURE Strategy: Selling Air Right and Renting Track to Purpose: Checking the Interraction Target Audicence (Housing, Services etc.) Be- tween the Two Infrastructures PHASE 5. REAL TIME FEEDBACK, ANALYSIS FOR SUSTAINABLE PLANNING Strategy: Urban planning gets updated in real time Purpose: Reaching an established percent- age by opening/closing dismountable track through of public satisfaction INFRASTRUCTURE PLAN BUILT INTERVENTIONS WILL BE MADE BOTH IN HIGH AND LOW SATISFACTION AREAS. IT WILL BE AVOIDED TO INSERT HOUSING IN LOW SATISFACTION CENTRES, RATHER COMPLEMENTARY PUBLIC SERVICES: like Police Stations, Hospitals, Schools and Universities, Public Libraries and Museums, Commerce, Green Areas. ZOBEIDE CITY- The Invisible City of Desire THROUGHT TIME, TRADITIONAL CITY INFRASTRUCTURE HAS PASSED INTO THE BACKGROUND, JUST AS NATURE DID CENTURIES AGO. IT NO LONGER SURPRISES US. NOTHING TO DESIRE ANYMORE. OCTAVIA CITY- The Invisible Super Tall City MOST OF THE TIME WE DON’T EVEN RAISE OUR SIGHT FROM STREET LEVEL. in the meantime... SOFRONIA CITY -The Invisible City with Two Halves THE NEW INFRASTRUCTURE IS INSERTED AND TAKES VALUE OF THE OLD TRADITIONAL ONE: CORRIDOR STREET CONFIGURATION AND ELEVATOR STRUCTURES (Elevador de Santa Justa) CAN BECOME FOUNDATION GROUND FOR THE NEW DEVELOPMENT. Valdrada City- the Invisible City of mirrors Citisens from Valdrada know that their every gesture is, at the same time mirrored in the lower city. A city and it’s reflection.... 0365-1 SPREADING DIRECTION SPREADINGDIRECTION OPEN PUBLIC FLOOR “WORLD ABOVE” SLIDING UNIT FLOOR HIDDEN SERVICES FLOOR “WORLD BELOW” UNIT ELEVATOR LOCAL AUTHORITY PROPERTY (PUBLIC SPACE) LED FACADE INFORMATION PANEL PHOTOVOLTAIC FACADE (ENERGY SOURSE) GENERIC UNIT 3DIMENSIONAL SPREAD THE STRUCTURAL MODULE The structural module/unit is in relation with the traditional built environment. It can host as many functional units as it is needed in that particular area, and this whole structure can spread/ grow either horizontaly or verticaly. This overide infrastructural module : - is dismountable - is an infrastructure for space renting - is developable in time - holds alternative energy sources necessary for unit’s movement (photovoltaics, wind mills) - will change appearence and function in real time according to market demands and urbanism directives. These structures settle wherever they are needed.
  • 36. Workshops Santa’s Digital Workshop Software: Grasshopper, Rhino Hardware: 3d printer Santa's Digital Workshop took place in Bucharest, Romania between 12 and 18 December and was held in the University of Architecture and Urbanism "Ion Mincu". The workshop exploited the possibilities of advanced algorithmic design introducing at the same time elements of interactive design. The purpose was to design geometrically complex ornaments for the Christmas tree and interactive light installations. SmartGeometry 2013 - Computer Vision and Freeform Construction Cluster Santa’s Digital Workshop SmartGeometry 2013 2012 2013U.A.U.I.MU.A.U.I.M UCL Bartlett, LondonUCL Bartlett, London ConstructionKangarooFormFindingStructuralAna +++ =