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4LTR_MIS6_Ch14.ppt

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  1. 1. MIS6 EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS 14 BIDGOLI Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  2. 2. LEARNING OUTCOMES 2 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 1 Summarize new trends in software and service distribution 2 Describe virtual reality components and applications 3 Discuss uses of radio frequency identification 4 Explain quick response codes
  3. 3. 3 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 LEARNING OUTCOMES (continued) 5 Summarize new uses of biometrics 6 Describe new trends in networking, including grid, utility, and cloud computing 7 Discuss uses of nanotechnology
  4. 4. 4 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Trends in Software and Service Distribution • Pull technology • User states a need before getting information • Entering a URL in a Web browser to go to a certain website • Push technology (Webcasting) • Web server delivers information to users who have signed up for this service • Supported by many Web browsers • Delivers content to users automatically at set intervals or when a new event occurs
  5. 5. 5 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Trends in Software and Service Distribution • Streamlines the process of users getting software updates and updated content • Benefits vendors by keeping in constant touch with users creating customer loyalty • Examples - Microsoft direct push (AT&T) - Apple push notification - Blackberry
  6. 6. 6 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Trends in Software and Service Distribution • Application service providers (ASPs) • Provides access to software or services for a fee • Software as a service (SaaS) • Delivers software to users for a fee • For temporary or long-term use • Offers the recent version of the software • Allows users to save all application data on the asp’s server for the software and data to be portable • Known as on-demand software
  7. 7. 7 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Trends in Software and Service Distribution • Forms of SaaS model • Software services for general use • Specific service • Service in a vertical market
  8. 8. 8 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Advantages of ASPs • IS personnel time is freed up to focus on applications that are important to the firm • Software development costs are spread over several customers • Software is kept up to date, based on users’ requests • ASP contract guarantees a certain level of technical support • Organization’s software costs can be reduced to a predictable monthly fee
  9. 9. 9 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Disadvantages of ASPs • Users must accept applications as provided by ASPs • Risk of applications not fully meeting the organization’s needs • Integration with the customer’s other applications and systems might be challenging
  10. 10. 10 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Virtual Reality (VR) • Uses computer-generated, three- dimensional images to create the illusion of interaction in a real-world environment • Simulation: Giving objects in a VR environment texture and shading for a 3D appearance • Interaction: Enabling users to act on objects in a VR environment • Immersion: Giving users the feeling of being part of an environment by using special hardware and software
  11. 11. 11 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 • Telepresence: Giving users the sense that they are in another location and can manipulate objects as though in reality • Full-body immersion: Allowing users to move around freely by combining interactive environments with cameras, monitors, and other devices • Networked communication: Allowing users in different locations to interact and manipulate the same world at the same time by connecting two or more virtual worlds Virtual Reality (VR)
  12. 12. 12 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Types of Virtual Environments • Egocentric environment • User is totally immersed in the VR world • Technologies used with the environment - Head-mounted display (HMD) - Virtual retinal display (VRD) • Exocentric environment • User is given a window view • Data is rendered in 3D, but users can only view it on screen • Users can not interact with objects, as in an egocentric environment
  13. 13. 13 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS5 | CH14 Exhibit 14.1 Egocentric VR technologies
  14. 14. 14 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Components of a Virtual Reality System • Allows users to see and hear the virtual world Visual and aural systems • Allows the user to navigate in the VR environment and control various objects Manual control for navigation • Generates and manipulates high quality graphics in real time, needs a very fast processor Central coordinating processor and software system • Input device captures and records movements of the user’s feet as the user walks or turns in different directions Walker
  15. 15. 15 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS5 | CH14 Exhibit 14.2 VR Components
  16. 16. 16 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Cave Automatic Virtual Environment (CAVE) • Consists of a cube-shaped room in which the walls are rear-projection screens • Holographic devices that create, capture, and display images in true 3-D form • Used for research in archaeology, architecture, engineering, geology, and physics • Used by engineering companies to improve product design and development
  17. 17. 17 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS5 | CH14 Exhibit 14.3 Example of a Cave
  18. 18. 18 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Virtual Reality Applications • Military flight simulations • Medicine for bloodless surgery • Entertainment industry in games and theaters • Current business applications • Assistance for the disabled • Architectural design • Education • Flight simulation • Videoconferencing and group support systems
  19. 19. 19 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Obstacles in Using VR Systems • Lack of fiber-optic cables to carry the data transmissions needed for a VR environment capable of re-creating a conference • Confusion between the VR environment and the real environment • Mobility and other problems with HMDs • Difficulty representing sound • Need for additional computing power
  20. 20. 20 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Virtual Worlds • Simulated environment designed for users to interact via avatars • Avatar: 2D or 3D graphical representation of a person in the virtual world • Used for gaming, social networking, and entertainment • Used by organizations to conduct a variety of business activities • Marketing and sales, product development, recruiting, and team meetings
  21. 21. 21 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Widely Used Virtual Worlds Active Worlds Club Penguin EGO Entropia Universe Habbo Runescape Second Life
  22. 22. 22 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Radio Frequency Identification (RFID) Tag • Small electronic device consisting of a small chip and an antenna • Provides a unique identification for the card or the object carrying the tag • Types • Passive: Include no internal power supply, can be very small • Active: Include an internal power source and are more reliable than passive tags - Embedded in a sticker or under the skin
  23. 23. 23 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Radio Frequency Identification (RFID) Tag • Technical problems • Signals from multiple readers can overlap • Signals can be jammed or disrupted • Difficult to remove • Privacy and security issues • Ability to read a tag’s contents after an item has left the store • Tags being read without customer’s knowledge • Tags with unique serial numbers being linked to credit card numbers
  24. 24. 24 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 RFID Applications Category Examples Tracking and identification Railway cars and shipping containers, livestock and pets, supply-chain management Payment and stored-value systems Electronic toll systems, contactless credit cards, subway and bus passes Access control Building access cards, ski-lift passes, car ignition systems Anticounterfeiting Casino tokens, high-denomination currency notes, luxury goods, prescription drugs Health care Tracking medical tools and patients, monitoring patient data
  25. 25. 25 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Quick Response Code • Matrix barcode, black modules arranged in a square pattern on a white background • Features • High storage capacity • Small printout size • Dirt and dust resistance • Readable from any direction • Compatible with the Japanese character set
  26. 26. 26 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Biometrics • Offer a high degree of accuracy that is not possible with other security measures • Used in e-commerce and banking by phone • Using voice synthesizers and customers’ voices as the biometric element that identifies them remotely
  27. 27. 27 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Current and Future Applications of Biometrics ATM, credit, and debit cards Network and computer login security Web page security Voting Employee time clocks Member identification in sport clubs Airport security and fast check-in Passports and highly secured government ID cards Sporting events Cell phones and smart cards
  28. 28. 28 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Wireless Fidelity (Wi-fi) • Information can be transmitted over short distances in the form of radio waves • Connects computers, mobile phones and smart phones, MP3 players, PDAs, and game consoles to the internet • Connections are easy to set up and have fast data transfer rates • Offers mobility and flexibility
  29. 29. 29 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Wireless Fidelity (Wi-fi) • Disadvantages • Susceptible to interference from other devices and to being intercepted which raises security concerns • Lack of support for high-quality media streaming
  30. 30. 30 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Worldwide Interoperability for Microwave Access (WiMAX) • Broadband wireless technology based on the IEEE 802.16 standards • Designed for wireless metropolitan area networks • Includes a range of about 30 miles for fixed stations; 3-10 miles for mobile stations • Fast and easy to install • Enables devices using same frequency to communicate
  31. 31. 31 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Worldwide Interoperability for Microwave Access (WiMAX) • Disadvantages • Interference from other wireless devices • High costs • Interruptions from weather conditions • Requires a lot of power • Transmission speed decreases when bandwidth is shared among users
  32. 32. 32 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Bluetooth • Wireless technology for transferring data over short distances for fixed and mobile devices • Used to create a personal area network (PAN) • Uses a radio technology called Frequency Hopping Spread Spectrum (FHSS)
  33. 33. 33 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Bluetooth • Used to connect devices such as computers, GPSs, mobile phones, laptops, printers, and digital cameras • Has no line-of-sight limitations • Susceptible to interception
  34. 34. 34 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Grid Computing • Involves combining the processing powers of various computers • Allows users to make use of other computers’ resources to solve problems with this configuration involving: • Large-scale, complex calculations • Problems that a single computer is not capable of solving in a timely manner • Each participant in a grid is referred to as a node
  35. 35. 35 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Grid Computing • Processing on overused nodes can be switched to idle servers and even desktop systems • Used bioinformatics, oil and gas drilling, and financial applications • Advantages • Improved reliability • Parallel processing nature • Scalability
  36. 36. 36 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Utility (On-Demand) Computing • Provision of IT services on demand • Users pay for computing or storage resources on an as-needed basis • Advantages • Convenience • Cost savings • Drawbacks • Privacy • Security
  37. 37. 37 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Cloud Computing • Incorporates many recent technologies under one platform • SaaS model, web 2.0, grid computing, and utility computing • Includes components in the form of: • Infrastructure as a service (IaaS) • Platform as a service (PaaS) • Software as a service (SaaS)
  38. 38. 38 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Cloud Computing • Includes many of the advantages and disadvantages of distributed computing • Users can request services, applications, and storage • Services require a fee although some are free
  39. 39. 39 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Public, Private, Hybrid, and Community Clouds: Which One to Choose • Organizations choose based on security needs and level of involvement IT managers require • Public • Users connect with an off-site infrastructure over the internet • Private • Services and the infrastructure are run on a private network
  40. 40. 40 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Public, Private, Hybrid, and Community Clouds: Which One to Choose • Hybrid • Chosen by organizations that operate on both private and public data • Collection of at least one private and at least one public cloud • Community • Cloud infrastructure is designed for exclusive use by a specific community of users from organizations with common concerns
  41. 41. 41 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Cloud Computing Security • Organization that uses cloud computing should: • Provide end-user education • Force software updates • Work with the cloud computing provider to spot unusual activities
  42. 42. 42 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Cloud Computing Security Risks Privileged user access Regulatory compliance Data location Data segregation Recovery Investigative support Long-term viability
  43. 43. 43 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 Nanotechnology • Incorporates techniques that involve the structure and composition of materials on a nanoscale • Plays a role in the areas of: • Energy • Information and communication • Heavy industry • Nanomaterials: Consumer goods incorporating nanotechnology
  44. 44. KEY TERMS 44 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS5 | CH14 • Application service providers (ASPs) • Avatar • Bluetooth • Cave automatic virtual environment (CAVE) • Cloud computing • Egocentric environment • Exocentric environment • Grid computing
  45. 45. KEY TERMS 45 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS5 | CH14 • Nanotechnology • Pull technology • Push technology • QR (quick response) code • Radio frequency identification (RFID) • Software as a service (SaaS) • Utility (on-demand) computing
  46. 46. KEY TERMS 46 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS5 | CH14 • Virtual reality (VR) • Virtual world • Wireless fidelity (Wi-Fi) • Worldwide interoperability for microwave • Access (WiMAX)
  47. 47. SUMMARY 47 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 • Recent trends in software and service distribution include pull technology, push technology, and application service provider • VR technology has added the third dimension so users can interact with objects like never before • RFID devices are more popular with the retail industry and other industries
  48. 48. SUMMARY 48 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS6 | CH14 • QR codes have grown in popularity, as a marketing tool • Recent trends in networking technologies include wireless technologies and grid computing, WiMAX and cloud computing • Nanotechnology is currently very expensive to justify its use in many applications
  49. 49. 49 Copyright ©2016 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly acce ssible website, in whole or in part. MIS5 | CH14

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