SlideShare ist ein Scribd-Unternehmen logo
1 von 67
Downloaden Sie, um offline zu lesen
WHEN GAMES GO SMALL
Mobile Learning Game Design Do’s and Don’ts
A presentation from
Bottom-Line Performance 2
SHARON BOLLER
CEO and President
Bottom-Line Performance
ABOUT ME
Bottom-Line Performance 3
1. Your goal(s) for attending?
2. Your game playing “truth?”
3. Your mobile phone “truth?”
Post-lunch standup polls (What’s true for you?)
Bottom-Line Performance 4
1. Build baseline information on
mobile learning game design.
2. See examples of mobile learning
games.
3. Get do’s and don’ts related to UX,
UI, ID, and game design.
4. Hear a success story in using a
mobile learning game.
5. None of those. (You may be in
wrong room FYI)
Your goal(s) are to:
Bottom-Line Performance 5
1. I rarely or never play games; I
actually don’t really like them.
2. I occasionally play games (less
than 1x/month), and I think they
are fun when I do.
3. I play games a lot; at least a few
times a month.
Your game-playing truth #1
Bottom-Line Performance 6
1. I have at least 3 games loaded
onto my phone right now.
2. I have more than 28 games loaded
on my phone.
3. I have at least 20 apps on my
phone right now (excluding Mail,
Messages, Calendar, Browser, and
Utilities)
4. I have more than 100 apps on my
phone right now.
Your game and phone app truths
CHALLENGES & OPPORTUNITIES
OF THE SMALL SCREEN
8
Creating a successful
mobile game
requires…
9Bottom-Line Performance
…four designs that
each require different
skills & knowledge to
produce.
10
How many people can you fit into a…?
Bottom-Line Performance
Desired UX here? What about here? And here?
11Bottom-Line Performance
What is “good” UX
Value
Ease of use
Enjoyable
User rating
12Bottom-Line Performance
What is “good” UX
Value
Solves a
problem
Makes
something
easier or
better
Easeofuse
Tolerates
mistakes
Intuitive
& logical
Minimizes
my effort
Content
easy to
read/
understand
Enjoyable
A pleasure
or a
delight to
use
Visually
appealing
13Bottom-Line Performance
30-second brainstorm….
How does “good” UX for an app designed
for a laptop screen differ from good UX
for a phone screen?
User Experience
Design
• The framework &
navigation design
• Makes your app:
– Easy to learn
– Easy to use
– Easy to add/build onto
Bottom-Line Performance 14POLL: Name an app you love.
16Bottom-Line Performance
User Interface
Design
• Graphical ”look & feel”
of the game
• Provides the aesthetics
& helps create a mood
or “feel”
Instructional
Design
• The design & structure
of the experience to
meet specific learning
need for specific
audience(s)
Bottom-Line Performance 17
18Bottom-Line Performance
Game Design
• The design of the play
experience
• The core dynamics,
rules, & game elements
that work together to
enable players to
achieve a game goal
CRITERIA FOR UX, UI, ID,
GAME DESIGN
Bottom-Line Performance
Design to the
smallest
screen: text,
touch,
targets.
UX Design
Principles
21Bottom-Line Performance
This
becomes
much
smaller
on an
iPhone 5
NEXT
This
becomes
much
smaller
on an
iPhone 5
NEXT
Bottom-Line Performance
Design to the
smallest
screen: text,
touch,
targets.
UX Design
Principles
Focus on one
key action or
use per
screen.
23Bottom-Line Performance
Bottom-Line Performance
Design to the
smallest
screen: text,
touch,
targets.
UX Design
Principles
Focus on one
key action or
use per
screen.
Cut the
clutter!
25
Uh oh.
Look at the UX section of the
handout for this session.
What guideline did we
violate?
27Bottom-Line Performance
From that
....to this.
27
Bottom-Line Performance
Design to the
smallest
screen: text,
touch,
targets.
UX Design
Principles
Focus on one
key action or
use per
screen.
Cut the
clutter!
Make
navigation
intuitive.
29
From this…
30Bottom-Line Performance
… to this.
Bottom-Line Performance
Design to the
smallest
screen: text,
touch,
targets.
UX Design
Principles
Focus on one
key action or
use per
screen.
Cut the
clutter!
Make
navigation
intuitive.
Make the
experience
seamless (if
web app).
DESKTOP MOBILE
Bottom-Line Performance
Design to the
smallest
screen: text,
touch,
targets.
UX Design
Principles
Focus on one
key action or
use per
screen.
Cut the
clutter!
Make
navigation
intuitive.
Make the
experience
seamless (if
web app).
Cater to
contrast.
34Bottom-Line Performance
Bottom-Line Performance
Design to the
smallest
screen: text,
touch,
targets.
UX Design
Principles
Focus on one
key action or
use per
screen.
Cut the
clutter!
Make
navigation
intuitive.
Make the
experience
seamless (if
web app).
Cater to
contrast.
Design for
how people
hold a
phone.
Bottom-Line Performance
Design to the
smallest
screen: text,
touch,
targets.
UX Design
Principles
Focus on one
key action or
use per
screen.
Cut the
clutter!
Make
navigation
intuitive.
Make the
experience
seamless (if
web app).
Cater to
contrast.
Design for
how people
hold a
phone.
Minimize the
need to type.
Bottom-Line Performance
Design to the
smallest
screen: text,
touch,
targets.
UX Design
Principles
Focus on one
key action or
use per
screen.
Cut the
clutter!
Make
navigation
intuitive.
Make the
experience
seamless (if
web app).
Cater to
contrast.
Design for
how people
hold a
phone.
Minimize the
need to type.
Attend to
small details.
38Bottom-Line Performance
39Bottom-Line Performance
40Bottom-Line Performance
UI Design
Principles Be
consistent:
buttons, text,
screen types.
Design to
your user.
Don’t re-
invent; stick
with common
conventions.
Enhance the
focus; don’t
be the focus.
Assume
mistakes.
Provide clear
feedback.
41Bottom-Line PerformanceBottom-Line Performance 41
42Bottom-Line Performance
Instructional
Design
Principles
The Learning &
Remembering
Equation
43Bottom-Line Performance
The Learning & Remembering EquationMental
Involvement
Memory
Builders
Motivation Cognitive Balance Relevant Practice Specific, Timely
Feedback
Emotion Spaced Repetition Story Ability to Retrieve
+ + +
+ + =
44Bottom-Line Performance
Game Design
Principles Provide
intriguing goal
or challenge.
Design to
your target.
Stick with 1 or
2 core
dynamics.
Use
appropriate
game
elements.
Provide clear
rules.
Balance
game
complexity.
GETTING IT ALL RIGHT REQUIRES
ITERATION
46Bottom-Line PerformanceBottom-Line Performance
48Bottom-Line Performance
HOW “GOING SMALL” CAN DRIVE
BIG RESULTS
About the Project
We partnered with TE Connectivity
(TE) to create a mobile learning game
for smartphones that helps
distributors learn about their
customers, and the applicable
products for each customer so they
can position the right products with
the right customers.
Bottom-Line Performance 50
51Bottom-Line Performance
Business Goals
Help TE’s 2,500 distributors
understand the needs of five
primary customer types and
position a wide range of TE
products with these customers
to meet their needs.
Results
• The app has been used 2,300+ times
by 355+ distributors, and 100% of
distributor users surveyed said they
learned something about TE products
while playing TE Town.
• TE Town led to increased adoption of
the sales enablement program by
drawing in distributors who were
previously not taking training.
• Anecdotal feedback: “It was the best
way to learn about our products by
ourselves. I love it!”
Bottom-Line Performance 52
Results
Bottom-Line Performance 53
54Bottom-Line Performance
Use Your Handout
As I go through the
game, note what you
see applied from
each quadrant.
Bottom-Line Performance 55
Learners become
mayor of TE Town.
After a short tutorial,
they can begin
constructing the town.
Bottom-Line Performance 56
The first mini-game
introduces product
applications.
Bottom-Line Performance 57
The “customer type”
grid is populated and
they can begin selling
product applications.
Bottom-Line Performance 58
Learners continue
through a series of
mini-games to learn
more about the
products and discover
what products are
relevant to the
customer type.
Bottom-Line Performance 59
Learners continue
through a series of
mini-games to learn
more about the
products and discover
what products are
relevant to the
customer type.
Bottom-Line Performance 60
Learners continue
through a series of
mini-games to learn
more about the
products and discover
what products are
relevant to the
customer type.
Bottom-Line Performance 61
Learners continue
through a series of
mini-games to learn
more about the
products and discover
what products are
relevant to the
customer type.
Bottom-Line Performance 62
After completing a
product, players can
spend their treasury
on upgrades for their
town.
Bottom-Line Performance 63
All the while, they’re
tracking their
progress and
performance and
competing on
leaderboards.
64Bottom-Line Performance
Comments on what
you noticed related
to EACH quadrant?
Bottom-Line Performance 65
Final Questions?
Resource to
help you…
https://www.td.org/Publicati
ons/Books/Play-to-Learn
THANK YOU!
SHARON BOLLER
CEO and President
Bottom-Line Performance
sharon@bottomlineperformance.com
@Sharon_Boller (Twitter)

Weitere ähnliche Inhalte

Was ist angesagt?

2016 Mobile Design & UX Trends
2016 Mobile Design & UX Trends2016 Mobile Design & UX Trends
2016 Mobile Design & UX TrendsMiva
 
Game on: 16 design patterns for user engagement
Game on: 16 design patterns for user engagementGame on: 16 design patterns for user engagement
Game on: 16 design patterns for user engagementNadya Direkova
 
interaction design trends 2015 _ 2016
interaction design trends 2015 _ 2016interaction design trends 2015 _ 2016
interaction design trends 2015 _ 2016Halil Eren Çelik
 
Designing Great Mobile Apps
Designing Great Mobile AppsDesigning Great Mobile Apps
Designing Great Mobile AppsChris Griffith
 
LAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and DistributionLAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and DistributionDavid Mullich
 
20131001 trend of mobile games
20131001 trend of mobile games20131001 trend of mobile games
20131001 trend of mobile gamesChristina Hsu
 
Buttonmen iPhone Game Case Study
Buttonmen iPhone Game Case StudyButtonmen iPhone Game Case Study
Buttonmen iPhone Game Case StudyThrust Interactive
 
Mws14 keynote smart tv usability teravolt
Mws14 keynote smart tv usability teravoltMws14 keynote smart tv usability teravolt
Mws14 keynote smart tv usability teravoltTeraVolt GmbH
 
Technical documentation of game development Part -1
Technical documentation of game development Part -1Technical documentation of game development Part -1
Technical documentation of game development Part -1krishn verma
 
Making (Some?) Money as an Indie iOS Developer
Making (Some?) Money as an Indie iOS DeveloperMaking (Some?) Money as an Indie iOS Developer
Making (Some?) Money as an Indie iOS DeveloperStefan Haflidason
 
in-person Innovation Games: Overview and Game Flows
in-person Innovation Games: Overview and Game Flowsin-person Innovation Games: Overview and Game Flows
in-person Innovation Games: Overview and Game FlowsLuke Hohmann
 
Gfh Game Over
Gfh Game OverGfh Game Over
Gfh Game Overjgeorgal
 
Evaluation of interface
Evaluation of interfaceEvaluation of interface
Evaluation of interfaceEyan Garz
 
Developing a game - From concept to market
Developing a game -   From concept to marketDeveloping a game -   From concept to market
Developing a game - From concept to marketPascal Luban
 
Good UX Karma: Guiding Principles to Simpler, Easier and Happier UI Design
Good UX Karma: Guiding Principles to Simpler, Easier and Happier UI DesignGood UX Karma: Guiding Principles to Simpler, Easier and Happier UI Design
Good UX Karma: Guiding Principles to Simpler, Easier and Happier UI DesignHafiz Huda
 
Specialization for Web & Graphic Designer
Specialization for Web & Graphic DesignerSpecialization for Web & Graphic Designer
Specialization for Web & Graphic DesignerAttiullah Attiaie
 
How UX Design Has Changed The World
How UX Design Has Changed The WorldHow UX Design Has Changed The World
How UX Design Has Changed The WorldBuiltByHQ
 

Was ist angesagt? (19)

2016 Mobile Design & UX Trends
2016 Mobile Design & UX Trends2016 Mobile Design & UX Trends
2016 Mobile Design & UX Trends
 
Game on: 16 design patterns for user engagement
Game on: 16 design patterns for user engagementGame on: 16 design patterns for user engagement
Game on: 16 design patterns for user engagement
 
interaction design trends 2015 _ 2016
interaction design trends 2015 _ 2016interaction design trends 2015 _ 2016
interaction design trends 2015 _ 2016
 
Designing Great Mobile Apps
Designing Great Mobile AppsDesigning Great Mobile Apps
Designing Great Mobile Apps
 
LAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and DistributionLAFS Marketing and Monetization Lecture 7: Sales and Distribution
LAFS Marketing and Monetization Lecture 7: Sales and Distribution
 
20131001 trend of mobile games
20131001 trend of mobile games20131001 trend of mobile games
20131001 trend of mobile games
 
UX trends 2016
UX trends 2016UX trends 2016
UX trends 2016
 
Buttonmen iPhone Game Case Study
Buttonmen iPhone Game Case StudyButtonmen iPhone Game Case Study
Buttonmen iPhone Game Case Study
 
Mws14 keynote smart tv usability teravolt
Mws14 keynote smart tv usability teravoltMws14 keynote smart tv usability teravolt
Mws14 keynote smart tv usability teravolt
 
Technical documentation of game development Part -1
Technical documentation of game development Part -1Technical documentation of game development Part -1
Technical documentation of game development Part -1
 
Making (Some?) Money as an Indie iOS Developer
Making (Some?) Money as an Indie iOS DeveloperMaking (Some?) Money as an Indie iOS Developer
Making (Some?) Money as an Indie iOS Developer
 
in-person Innovation Games: Overview and Game Flows
in-person Innovation Games: Overview and Game Flowsin-person Innovation Games: Overview and Game Flows
in-person Innovation Games: Overview and Game Flows
 
Gfh Game Over
Gfh Game OverGfh Game Over
Gfh Game Over
 
Evaluation of interface
Evaluation of interfaceEvaluation of interface
Evaluation of interface
 
IAD 5 - les 2 - Apps
IAD 5 - les 2 - AppsIAD 5 - les 2 - Apps
IAD 5 - les 2 - Apps
 
Developing a game - From concept to market
Developing a game -   From concept to marketDeveloping a game -   From concept to market
Developing a game - From concept to market
 
Good UX Karma: Guiding Principles to Simpler, Easier and Happier UI Design
Good UX Karma: Guiding Principles to Simpler, Easier and Happier UI DesignGood UX Karma: Guiding Principles to Simpler, Easier and Happier UI Design
Good UX Karma: Guiding Principles to Simpler, Easier and Happier UI Design
 
Specialization for Web & Graphic Designer
Specialization for Web & Graphic DesignerSpecialization for Web & Graphic Designer
Specialization for Web & Graphic Designer
 
How UX Design Has Changed The World
How UX Design Has Changed The WorldHow UX Design Has Changed The World
How UX Design Has Changed The World
 

Ähnlich wie When Games Go Small

Amber Studio: How game design is changing your life
Amber Studio: How game design is changing your lifeAmber Studio: How game design is changing your life
Amber Studio: How game design is changing your lifeGabriel Stancu
 
DevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slidesDevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slidesSharon Boller
 
Increasing the chance of a commercial hit
Increasing the chance of a commercial hitIncreasing the chance of a commercial hit
Increasing the chance of a commercial hitPaweł Weder
 
Yikes...It Looks Like That?! - UI Worst Practices
Yikes...It Looks Like That?! - UI Worst PracticesYikes...It Looks Like That?! - UI Worst Practices
Yikes...It Looks Like That?! - UI Worst PracticesBruce Elgort
 
Luke Hohmann's Software Guru 2009 Keynote: Innovation In Software
Luke Hohmann's Software Guru 2009 Keynote: Innovation In SoftwareLuke Hohmann's Software Guru 2009 Keynote: Innovation In Software
Luke Hohmann's Software Guru 2009 Keynote: Innovation In SoftwareEnthiosys Inc
 
Jason Moore - Interaction design in enterprise teams
Jason Moore - Interaction design in enterprise teamsJason Moore - Interaction design in enterprise teams
Jason Moore - Interaction design in enterprise teamsroblund
 
3 common ux mistakes killing good design
3 common ux mistakes killing good design3 common ux mistakes killing good design
3 common ux mistakes killing good designHalil Eren Çelik
 
UX UI - Principles and Best Practices 2014-2015
UX UI - Principles and Best Practices 2014-2015UX UI - Principles and Best Practices 2014-2015
UX UI - Principles and Best Practices 2014-2015Harsh Wardhan Dave
 
Play to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsPlay to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsHRDQ-U
 
10 Design Commandments for Mobile App Developers
10 Design Commandments for Mobile App Developers10 Design Commandments for Mobile App Developers
10 Design Commandments for Mobile App DevelopersJigyasa Makkar
 
How to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl KappHow to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl KappSharon Boller
 
UI vs. UX: What’s the difference?
UI vs. UX: What’s the difference?UI vs. UX: What’s the difference?
UI vs. UX: What’s the difference?DariaPersell
 
Vasily Shamray “Crafting Game UI”
Vasily Shamray “Crafting Game UI”Vasily Shamray “Crafting Game UI”
Vasily Shamray “Crafting Game UI”Lviv Startup Club
 
[UX Series] 1 - UX Introduction
[UX Series] 1 - UX Introduction[UX Series] 1 - UX Introduction
[UX Series] 1 - UX IntroductionPhuong Hoang Vu
 
User Experience 1: What is User Experience?
User Experience 1: What is User Experience?User Experience 1: What is User Experience?
User Experience 1: What is User Experience?Marc Miquel
 
LAFS PREPRO Session 4 - User Interface
LAFS PREPRO Session 4 - User InterfaceLAFS PREPRO Session 4 - User Interface
LAFS PREPRO Session 4 - User InterfaceDavid Mullich
 
20 Things Successful Game Developers Do Beyond Making Games
20 Things Successful Game Developers Do Beyond Making Games20 Things Successful Game Developers Do Beyond Making Games
20 Things Successful Game Developers Do Beyond Making GamesVlad Micu
 
Social game UX test ( with Gameloft)
Social game UX test ( with Gameloft)Social game UX test ( with Gameloft)
Social game UX test ( with Gameloft)XiaoyeLainLin
 
Jiff Design + Benefits Webinar
Jiff Design + Benefits WebinarJiff Design + Benefits Webinar
Jiff Design + Benefits WebinarJiff Inc
 

Ähnlich wie When Games Go Small (20)

Amber Studio: How game design is changing your life
Amber Studio: How game design is changing your lifeAmber Studio: How game design is changing your life
Amber Studio: How game design is changing your life
 
DevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slidesDevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slides
 
Increasing the chance of a commercial hit
Increasing the chance of a commercial hitIncreasing the chance of a commercial hit
Increasing the chance of a commercial hit
 
Yikes...It Looks Like That?! - UI Worst Practices
Yikes...It Looks Like That?! - UI Worst PracticesYikes...It Looks Like That?! - UI Worst Practices
Yikes...It Looks Like That?! - UI Worst Practices
 
Luke Hohmann's Software Guru 2009 Keynote: Innovation In Software
Luke Hohmann's Software Guru 2009 Keynote: Innovation In SoftwareLuke Hohmann's Software Guru 2009 Keynote: Innovation In Software
Luke Hohmann's Software Guru 2009 Keynote: Innovation In Software
 
Jason Moore - Interaction design in enterprise teams
Jason Moore - Interaction design in enterprise teamsJason Moore - Interaction design in enterprise teams
Jason Moore - Interaction design in enterprise teams
 
3 common ux mistakes killing good design
3 common ux mistakes killing good design3 common ux mistakes killing good design
3 common ux mistakes killing good design
 
UX UI - Principles and Best Practices 2014-2015
UX UI - Principles and Best Practices 2014-2015UX UI - Principles and Best Practices 2014-2015
UX UI - Principles and Best Practices 2014-2015
 
Play to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsPlay to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get Results
 
10 Design Commandments for Mobile App Developers
10 Design Commandments for Mobile App Developers10 Design Commandments for Mobile App Developers
10 Design Commandments for Mobile App Developers
 
How to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl KappHow to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl Kapp
 
All Work And No Play: What You can Learn from Game Design
All Work And No Play: What You can Learn from Game DesignAll Work And No Play: What You can Learn from Game Design
All Work And No Play: What You can Learn from Game Design
 
UI vs. UX: What’s the difference?
UI vs. UX: What’s the difference?UI vs. UX: What’s the difference?
UI vs. UX: What’s the difference?
 
Vasily Shamray “Crafting Game UI”
Vasily Shamray “Crafting Game UI”Vasily Shamray “Crafting Game UI”
Vasily Shamray “Crafting Game UI”
 
[UX Series] 1 - UX Introduction
[UX Series] 1 - UX Introduction[UX Series] 1 - UX Introduction
[UX Series] 1 - UX Introduction
 
User Experience 1: What is User Experience?
User Experience 1: What is User Experience?User Experience 1: What is User Experience?
User Experience 1: What is User Experience?
 
LAFS PREPRO Session 4 - User Interface
LAFS PREPRO Session 4 - User InterfaceLAFS PREPRO Session 4 - User Interface
LAFS PREPRO Session 4 - User Interface
 
20 Things Successful Game Developers Do Beyond Making Games
20 Things Successful Game Developers Do Beyond Making Games20 Things Successful Game Developers Do Beyond Making Games
20 Things Successful Game Developers Do Beyond Making Games
 
Social game UX test ( with Gameloft)
Social game UX test ( with Gameloft)Social game UX test ( with Gameloft)
Social game UX test ( with Gameloft)
 
Jiff Design + Benefits Webinar
Jiff Design + Benefits WebinarJiff Design + Benefits Webinar
Jiff Design + Benefits Webinar
 

Mehr von Sharon Boller

Find the magic: Produce better outcomes by designing intentional learning exp...
Find the magic: Produce better outcomes by designing intentional learning exp...Find the magic: Produce better outcomes by designing intentional learning exp...
Find the magic: Produce better outcomes by designing intentional learning exp...Sharon Boller
 
Finding the Magic: Creating Produce Better Outcomes By Designing Intentional...
Finding the  Magic: Creating Produce Better Outcomes By Designing Intentional...Finding the  Magic: Creating Produce Better Outcomes By Designing Intentional...
Finding the Magic: Creating Produce Better Outcomes By Designing Intentional...Sharon Boller
 
Fundamentals of Learning Game Design - ATD CIC 2017
Fundamentals of Learning Game Design - ATD CIC 2017Fundamentals of Learning Game Design - ATD CIC 2017
Fundamentals of Learning Game Design - ATD CIC 2017Sharon Boller
 
Play to Learn: Effective Learning Game Design
Play to Learn: Effective Learning Game DesignPlay to Learn: Effective Learning Game Design
Play to Learn: Effective Learning Game DesignSharon Boller
 
Maximizing Value of Game-Based Solutions
Maximizing Value of Game-Based SolutionsMaximizing Value of Game-Based Solutions
Maximizing Value of Game-Based SolutionsSharon Boller
 
Not WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning GamesNot WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning GamesSharon Boller
 
ATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game DesignATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game DesignSharon Boller
 
Lessons from the Trenches of Learning Game Design
Lessons from the Trenches of Learning Game DesignLessons from the Trenches of Learning Game Design
Lessons from the Trenches of Learning Game DesignSharon Boller
 
When Remembering REALLY Matters - DevLearn 2014 presentation
When Remembering REALLY Matters - DevLearn 2014 presentationWhen Remembering REALLY Matters - DevLearn 2014 presentation
When Remembering REALLY Matters - DevLearn 2014 presentationSharon Boller
 
Digital Learning Game Design: Lessons from the Trenches
Digital Learning Game Design: Lessons from the TrenchesDigital Learning Game Design: Lessons from the Trenches
Digital Learning Game Design: Lessons from the TrenchesSharon Boller
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
 

Mehr von Sharon Boller (11)

Find the magic: Produce better outcomes by designing intentional learning exp...
Find the magic: Produce better outcomes by designing intentional learning exp...Find the magic: Produce better outcomes by designing intentional learning exp...
Find the magic: Produce better outcomes by designing intentional learning exp...
 
Finding the Magic: Creating Produce Better Outcomes By Designing Intentional...
Finding the  Magic: Creating Produce Better Outcomes By Designing Intentional...Finding the  Magic: Creating Produce Better Outcomes By Designing Intentional...
Finding the Magic: Creating Produce Better Outcomes By Designing Intentional...
 
Fundamentals of Learning Game Design - ATD CIC 2017
Fundamentals of Learning Game Design - ATD CIC 2017Fundamentals of Learning Game Design - ATD CIC 2017
Fundamentals of Learning Game Design - ATD CIC 2017
 
Play to Learn: Effective Learning Game Design
Play to Learn: Effective Learning Game DesignPlay to Learn: Effective Learning Game Design
Play to Learn: Effective Learning Game Design
 
Maximizing Value of Game-Based Solutions
Maximizing Value of Game-Based SolutionsMaximizing Value of Game-Based Solutions
Maximizing Value of Game-Based Solutions
 
Not WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning GamesNot WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning Games
 
ATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game DesignATD 2017 Play Games to Learn Game Design
ATD 2017 Play Games to Learn Game Design
 
Lessons from the Trenches of Learning Game Design
Lessons from the Trenches of Learning Game DesignLessons from the Trenches of Learning Game Design
Lessons from the Trenches of Learning Game Design
 
When Remembering REALLY Matters - DevLearn 2014 presentation
When Remembering REALLY Matters - DevLearn 2014 presentationWhen Remembering REALLY Matters - DevLearn 2014 presentation
When Remembering REALLY Matters - DevLearn 2014 presentation
 
Digital Learning Game Design: Lessons from the Trenches
Digital Learning Game Design: Lessons from the TrenchesDigital Learning Game Design: Lessons from the Trenches
Digital Learning Game Design: Lessons from the Trenches
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and Results
 

Kürzlich hochgeladen

Modern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
Modern Roaming for Notes and Nomad – Cheaper Faster Better StrongerModern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
Modern Roaming for Notes and Nomad – Cheaper Faster Better Strongerpanagenda
 
Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Farhan Tariq
 
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical InfrastructureVarsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructureitnewsafrica
 
Landscape Catalogue 2024 Australia-1.pdf
Landscape Catalogue 2024 Australia-1.pdfLandscape Catalogue 2024 Australia-1.pdf
Landscape Catalogue 2024 Australia-1.pdfAarwolf Industries LLC
 
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Mark Goldstein
 
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...itnewsafrica
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfNeo4j
 
Assure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyesAssure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyesThousandEyes
 
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfSo einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfpanagenda
 
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentEmixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentPim van der Noll
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesThousandEyes
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsNathaniel Shimoni
 
Infrared simulation and processing on Nvidia platforms
Infrared simulation and processing on Nvidia platformsInfrared simulation and processing on Nvidia platforms
Infrared simulation and processing on Nvidia platformsYoss Cohen
 
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Alkin Tezuysal
 
Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024TopCSSGallery
 
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...Jeffrey Haguewood
 
Glenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security ObservabilityGlenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security Observabilityitnewsafrica
 
Accelerating Enterprise Software Engineering with Platformless
Accelerating Enterprise Software Engineering with PlatformlessAccelerating Enterprise Software Engineering with Platformless
Accelerating Enterprise Software Engineering with PlatformlessWSO2
 
Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)Kaya Weers
 
Testing tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesTesting tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesKari Kakkonen
 

Kürzlich hochgeladen (20)

Modern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
Modern Roaming for Notes and Nomad – Cheaper Faster Better StrongerModern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
Modern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
 
Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...
 
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical InfrastructureVarsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
 
Landscape Catalogue 2024 Australia-1.pdf
Landscape Catalogue 2024 Australia-1.pdfLandscape Catalogue 2024 Australia-1.pdf
Landscape Catalogue 2024 Australia-1.pdf
 
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
 
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdf
 
Assure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyesAssure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyes
 
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfSo einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
 
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentEmixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directions
 
Infrared simulation and processing on Nvidia platforms
Infrared simulation and processing on Nvidia platformsInfrared simulation and processing on Nvidia platforms
Infrared simulation and processing on Nvidia platforms
 
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
 
Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024
 
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
 
Glenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security ObservabilityGlenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security Observability
 
Accelerating Enterprise Software Engineering with Platformless
Accelerating Enterprise Software Engineering with PlatformlessAccelerating Enterprise Software Engineering with Platformless
Accelerating Enterprise Software Engineering with Platformless
 
Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)
 
Testing tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesTesting tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examples
 

When Games Go Small