3. oscar.garciap@cookiebox.es - @kokopus_dark
We are [still] human beings. And we love to work hard. In fact, we
are challenged every day while we work [and play]. We people
tend to explore, socialize, communicate, share, help, achieve... and
we need to feel engaged while doing so. Services should serve the
customer. He or she needs to be at the center. Is there a science
that explains how fun can create valuable experiences in relation
to ordinary products and services? Can we design in a way that fun
combats the boring effect while being extremely serious? How can
we expect to change the design of services paradigms for the
better if not designing them from both experiential and
memorable views? Welcome to the playing fields of motivational
design and gamification!
4. oscar.garciap@cookiebox.es - @kokopus_dark
We are [still] human beings. And we love to work hard. In fact, we
are challenged every day while we work [and play]. We people
tend to explore, socialize, communicate, share, help, achieve... and
we need to feel engaged while doing so. Services should serve the
customer. He or she needs to be at the center. Is there a science
that explains how fun can create valuable experiences in relation
to ordinary products and services? Can we design in a way that fun
combats the boring effect while being extremely serious? How can
we expect to change the design of services paradigms for the
better if not designing them from both experiential and
memorable views? Welcome to the playing fields of motivational
design and gamification!