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RxPedition
Serious Game for Drug Development
And Learning From Iteration
Objectives
● Broadly explain the process of drug development
● Understand the complications in teaching the process of
drug development through traditional didactic means
● Understand the process of iterative gameful instructional
design in the making of RxPedition
Introduction
● Rev. Lady Dr. Lorin Grieve
● Instructor, Instructional Designer
● University of Pittsburgh School of Pharmacy
● Specialties:
○ Gameful Instructional Design
○ Simulation
○ LGBTQ Health
Drug Development
● Process of taking a compound through clinical trials to be
approved for human use
○ Average of 10 years from start to finish
○ Average cost of $2.6 Billion (1.4 direct: 1.2 time)
○ Average success rate: 13.8%
■ Vaccines: 33.4%
■ Autoimmune: 15.1%
■ Oncology: 3.4%
Drug Development
● Pre-clinical
○ In silico models
○ Animal models
○ Identify lead compounds
Drug Development
● Phase 1
○ First-in-human
■ Very low dose, frequent blood draws
■ Establish pharmacokinetic (PK) elements
○ Stepwise Dose Escalation
■ Slowly increase the dose
■ Establish safe dose and side effects
Drug Development
● Phase 2
○ Hundreds of people with target disease
○ Extended dosing schemes
○ Establish long term PK and side effects
○ Acts as “proof of concept”
Drug Development
● Phase 3
○ Thousands of people with target disease
○ Much more extended dosing, up to several years
○ Confirm Phase 2 data + rare side effects
○ Prove non-inferiority or superiority
Drug Development
● Approval/Post Approval
○ FDA approval
○ Post-market evaluations
■ Super rare side effects
■ Population differences
■ Alternative indications
Yikes!
RxPedition
● 15 week, live-action role-playing, educational experience
○ 115-120 students
○ 20 groups of 5 or 6
○ Meets twice a week for 4 hours each time
● Student groups act as mock biotech startup companies
RxPedition
● Students play C-suite executives
○ CEO, CSO, CFO, etc
○ Sign contracts for their roles
○ Grades incentivized per roles
● Groups must manage resources as a team to succeed
○ Money, Time, Quality, Public Image
RxPedition
● Lectures very limited
○ No more than one hour a week
● Inquiry-based experimental exploration
○ Direction to go
○ Resources
○ Task to perform
○ Time to do it
RxPedition
● Preclinical
○ Animal trials simulated
○ Results given to the companies
○ Lead compounds are auctioned off
RxPedition
● Phase 1 Trials
○ Research real phase 1 trials
○ Use animal data to write protocol
○ Protocol is simulated
○ Data returned and evaluated
○ Companies present to potential investors
RxPedition
● Sidebar - Technological Backbone
○ SimCYP, Centura
■ Simulates drug trials “in silico”
■ Used in the industry
■ Provides PK information, but no efficacy or side effects
○ Custom Models
■ Nonlinear prediction modeling
■ Extrapolated from literature
■ Takes SimCYP output and estimates efficacy and side effects
RxPedition
● Phase 2 Trials
○ Offers made and finalized with Investors
○ Research and design phase 2 trials
○ Trials simulated
○ Data returned to groups
○ Results presented to Investor and CEOs
RxPedition
● Phase 3 Trials
○ Offers made and finalized with Investors
○ Research and design phase 3 trials
○ Trials simulated
○ Data returned to groups
○ Results presented to Investor and CEOs
RxPedition
● FDA Approval
○ Presentation to faculty in role as FDA
○ Approval either given or denied
○ Ten year profits simulated for approved companies
○ Final meeting debrief and celebration of successes
Iteration
RxPedition - Iterations
● First Cohort
○ Roles given, not reinforced
○ Role-based Jigsaw sessions
○ Grading Pass/Fail - Yay!
○ PD info only sample totals for side effects
○ Formulas used were black box
○ First year students
RxPedition - Iterations
● Second Cohort
○ Roles given, reinforced
○ Grading Pass/Fail - Boo!
○ PD info only sample totals for side effects
○ Formulas used were black box
○ Rules were hard to follow
○ Second year students
RxPedition - Iterations
● Third Cohort
○ Roles given, reinforced, incentivized
○ Grading Based on Roles
○ Side effects given for individuals
○ Formulas derived from literature
○ Rules transparent
○ Second year students
RxPedition - Iterations
● Future
○ Curriculum Committee - Pedagogy vs Andragogy
■ Lectures, Quizzes, Exam
■ Level the roles and experience
■ Make even more transparent
■ Remove a credit hour
Did it Work?
RxPedition - Results
● 21st Century Skills
○ Critical Thinking
○ Creativity
○ Collaboration
○ Communication
○ Resiliency
RxPedition - Results
● Student Surveys
○ Every year students rate themselves more confident in
all skill areas following experience
○ Retrospective surveys show that confidence increase
still
○ HERE
● Student testimonials
RxPedition - Results
● Stories
RxPedition - Future
● Curriculum Committee
○ Pedagogy vs Andragogy
● More options
● Refined models
loringrieve@pitt.edu

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RxPedition - Serious Game for Drug Development And Learning From Iteration

  • 1. RxPedition Serious Game for Drug Development And Learning From Iteration
  • 2.
  • 3. Objectives ● Broadly explain the process of drug development ● Understand the complications in teaching the process of drug development through traditional didactic means ● Understand the process of iterative gameful instructional design in the making of RxPedition
  • 4. Introduction ● Rev. Lady Dr. Lorin Grieve ● Instructor, Instructional Designer ● University of Pittsburgh School of Pharmacy ● Specialties: ○ Gameful Instructional Design ○ Simulation ○ LGBTQ Health
  • 5. Drug Development ● Process of taking a compound through clinical trials to be approved for human use ○ Average of 10 years from start to finish ○ Average cost of $2.6 Billion (1.4 direct: 1.2 time) ○ Average success rate: 13.8% ■ Vaccines: 33.4% ■ Autoimmune: 15.1% ■ Oncology: 3.4%
  • 6. Drug Development ● Pre-clinical ○ In silico models ○ Animal models ○ Identify lead compounds
  • 7. Drug Development ● Phase 1 ○ First-in-human ■ Very low dose, frequent blood draws ■ Establish pharmacokinetic (PK) elements ○ Stepwise Dose Escalation ■ Slowly increase the dose ■ Establish safe dose and side effects
  • 8. Drug Development ● Phase 2 ○ Hundreds of people with target disease ○ Extended dosing schemes ○ Establish long term PK and side effects ○ Acts as “proof of concept”
  • 9. Drug Development ● Phase 3 ○ Thousands of people with target disease ○ Much more extended dosing, up to several years ○ Confirm Phase 2 data + rare side effects ○ Prove non-inferiority or superiority
  • 10. Drug Development ● Approval/Post Approval ○ FDA approval ○ Post-market evaluations ■ Super rare side effects ■ Population differences ■ Alternative indications
  • 12. RxPedition ● 15 week, live-action role-playing, educational experience ○ 115-120 students ○ 20 groups of 5 or 6 ○ Meets twice a week for 4 hours each time ● Student groups act as mock biotech startup companies
  • 13. RxPedition ● Students play C-suite executives ○ CEO, CSO, CFO, etc ○ Sign contracts for their roles ○ Grades incentivized per roles ● Groups must manage resources as a team to succeed ○ Money, Time, Quality, Public Image
  • 14. RxPedition ● Lectures very limited ○ No more than one hour a week ● Inquiry-based experimental exploration ○ Direction to go ○ Resources ○ Task to perform ○ Time to do it
  • 15. RxPedition ● Preclinical ○ Animal trials simulated ○ Results given to the companies ○ Lead compounds are auctioned off
  • 16. RxPedition ● Phase 1 Trials ○ Research real phase 1 trials ○ Use animal data to write protocol ○ Protocol is simulated ○ Data returned and evaluated ○ Companies present to potential investors
  • 17. RxPedition ● Sidebar - Technological Backbone ○ SimCYP, Centura ■ Simulates drug trials “in silico” ■ Used in the industry ■ Provides PK information, but no efficacy or side effects ○ Custom Models ■ Nonlinear prediction modeling ■ Extrapolated from literature ■ Takes SimCYP output and estimates efficacy and side effects
  • 18. RxPedition ● Phase 2 Trials ○ Offers made and finalized with Investors ○ Research and design phase 2 trials ○ Trials simulated ○ Data returned to groups ○ Results presented to Investor and CEOs
  • 19. RxPedition ● Phase 3 Trials ○ Offers made and finalized with Investors ○ Research and design phase 3 trials ○ Trials simulated ○ Data returned to groups ○ Results presented to Investor and CEOs
  • 20. RxPedition ● FDA Approval ○ Presentation to faculty in role as FDA ○ Approval either given or denied ○ Ten year profits simulated for approved companies ○ Final meeting debrief and celebration of successes
  • 22. RxPedition - Iterations ● First Cohort ○ Roles given, not reinforced ○ Role-based Jigsaw sessions ○ Grading Pass/Fail - Yay! ○ PD info only sample totals for side effects ○ Formulas used were black box ○ First year students
  • 23. RxPedition - Iterations ● Second Cohort ○ Roles given, reinforced ○ Grading Pass/Fail - Boo! ○ PD info only sample totals for side effects ○ Formulas used were black box ○ Rules were hard to follow ○ Second year students
  • 24. RxPedition - Iterations ● Third Cohort ○ Roles given, reinforced, incentivized ○ Grading Based on Roles ○ Side effects given for individuals ○ Formulas derived from literature ○ Rules transparent ○ Second year students
  • 25. RxPedition - Iterations ● Future ○ Curriculum Committee - Pedagogy vs Andragogy ■ Lectures, Quizzes, Exam ■ Level the roles and experience ■ Make even more transparent ■ Remove a credit hour
  • 27. RxPedition - Results ● 21st Century Skills ○ Critical Thinking ○ Creativity ○ Collaboration ○ Communication ○ Resiliency
  • 28. RxPedition - Results ● Student Surveys ○ Every year students rate themselves more confident in all skill areas following experience ○ Retrospective surveys show that confidence increase still ○ HERE ● Student testimonials
  • 30. RxPedition - Future ● Curriculum Committee ○ Pedagogy vs Andragogy ● More options ● Refined models