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Playable Design

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Wei Fan Chen, Executive Producer / Founder | Fourdesire, China

Playable Design

I’m the founder of Fourdesire. I created games include keeping people to stay hydrated (via Plant Nanny), motivating them to walk more and stay healthy (via Walkr), and helping them to keep track of the knowledge behind these healthful activities.

Our titles Plant Nanny, Walkr and Fortune City have been used by tens of millions of users globally and were covered by Washington Post, Business Insider, IGN, Polygon etc.


Presented by the
Serious Play Conference
seriousplayconf.com
at
Orlando,
University of Central Florida,
UCF,
July 24-26, 2019

Wei Fan Chen, Executive Producer / Founder | Fourdesire, China

Playable Design

I’m the founder of Fourdesire. I created games include keeping people to stay hydrated (via Plant Nanny), motivating them to walk more and stay healthy (via Walkr), and helping them to keep track of the knowledge behind these healthful activities.

Our titles Plant Nanny, Walkr and Fortune City have been used by tens of millions of users globally and were covered by Washington Post, Business Insider, IGN, Polygon etc.


Presented by the
Serious Play Conference
seriousplayconf.com
at
Orlando,
University of Central Florida,
UCF,
July 24-26, 2019

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Playable Design

  1. 1. Creating Playable Design Wei-Fan Chen CEO @ Fourdesire
  2. 2. Wei-Fan Chen Founder, Producer, and Designer of Fourdesire Taipei, Taiwan
  3. 3. Motivate Everything Make Everything Playable
  4. 4. We make apps! Bestof2014/2015 Bestof2017 Bestof2013
  5. 5. 23,000,000/global It’s almost the population of Taiwan
  6. 6. A Game Must Have: - Goal - Constraint (Rules) - Free Movement
  7. 7. A Game Must Have: - Goal - Constraint (Rules) - Free Movement Break through levels Levels Jump, Eat Mushrooms Beat the highest score Shape, Game Rules How to place them
  8. 8. A Game Must Have: - Goal - Constraint (Rules) - Free Movement Break through levels Levels Jump, Eat Mushrooms Beat the highest score Shape, Game Rules How to place them This is where the Gamification technique comes from
  9. 9. 3 Different Game, 3 Different Players
  10. 10. People Play Games
  11. 11. Instrument Toys Play GamesPeople Playground Role-playing StockWork Art Music Dance Work @Marco @Eunbyul Sabrina Lee@Vladimir Pustovit @Incase
  12. 12. Fictionalization or Storytelling Gamification or Playable Design Format Activity
  13. 13. A More Activity-Centered Method Playable Design
  14. 14. Play is the way to Explore the world
  15. 15. Body Play Object Play Pretend Play Symbolic Play Explorative Play Imaginative Play Narrative Play Social Play Challenging Play Interpretive Play Creative Play People Play {
  16. 16. Body Play Players explore their bodies, where common modes of expression include playing with their own fingers, chasing games, games of ghosts capturing people and dancing, from the stages of infancy. Photo Credit: Ryan Polei
  17. 17. Object Play Players explore the external physical world, such as by playing with toys, building blocks, puppets, toy cars, or cycling and driving in Go-Kart races. Photo Credit: Tim Green
  18. 18. Pretend Play Players explore the relationship between roles played by others and the self, such as through make-believe playhouses (for children), role-playing games and political games. Photo Credit: Dasha Ocean
  19. 19. Symbolic Play Players explore the relationship between the abstract and the real world, through describing things through the use of symbols, imitating subjects through the use of specific traits, or going further with the abstraction of things, such as by simulating cars using building blocks, or simulating the telephone using bananas. Photo Credit: Cliff Johnson
  20. 20. Explorative Play Players explore their psychology or parts of themselves that have yet been discovered by the self, such as by exploring how to use certain products of technology, or entering the unknown wilderness for activities such as mountaineering, where expanding the possibilities for play areas can drive the sustained progress for such modes of playing. Photo Credit: Matthew Paul Argall
  21. 21. Imaginative Play Players explore and manifest the possibilities of the imagination, imagining situations unregulated by real life. The products of imagination are usually the result of integration between the internal and external, and between the known and unknown, such as images that float into mind while reading a novel, imagined interactions between two toys, and daydreaming.
  22. 22. Narrative Play Players explore the relationships and processes of interaction between different characters, roles, the self, and even objects, or create relationships with storytelling qualities for them. Spaces like this can lend aid to communication, allowing people to convey their experiences to others, such as by telling stories or listening to the stories of others, reading pictures books and novels, and watching movies and television programs.
  23. 23. Social Play Players explore the relationships between the self, others and groups, interacting with others, establishing and maintaining a common play area, and playing and exploring in it. Photo Credit: Eli Duke
  24. 24. Challenging Play Players explore their own cognitive or behavioral abilities, where they explore the possibilities of making breakthroughs through appropriate external or internal constraints, such as practicing musical instruments, challenging video games (such as Dark Souls) and the challenges and sense of accomplishment derived from work.
  25. 25. Interpretive Play Players explore the meanings behind the self and their external surroundings, expanding their play area through integrating known and unknown spaces and relying heavily on internal constraints, such as through the appreciation of painting and artwork (Impressionist artwork with lower barriers of entry and the more abstract Cubist artwork) as well as musical artwork.
  26. 26. Creative Play Players explore unknown areas and possibilities for expression within the self, through creative and artistic pursuits such as drawing, singing, songwriting and composing, photography, movie-making and games, or through new inventions and discoveries in scientific experiment or the study of literature. Photo Credit: Brickset
  27. 27. Body Play Object Play Pretend Play Symbolic Play Explorative Play Imaginative Play Narrative Play Social PlayChallenging Play Interpretive Play Creative Play Early Stage Mature Stage Middle Stage Later Stage
  28. 28. People Object Play Pretend Play Sym bolic Play ExplorativePlay Im aginative Play NarrativePlay SocialPlay ChallengingPlay Interpretive Play Creative Play
  29. 29. People Object Play Pretend Play SymbolicPlay Explorative PlayIm aginative Play NarrativePlay SocialPlay ChallengingPlay Interpretive Play Creative Play The Duality of Purpose The Hidden Roles Epic Goals Obstacles and Pleasures Safety Metaphor Virtual Characters Making-Believe Storytelling Shared Focus Collective Actions Seamfulness Adaptability Toy-like Outlooks
  30. 30. Object Play + Pretend Play
 
 Toy-like Outlooks
 The Hidden Roles The Duality of Purpose
  31. 31. Object Play + Pretend Play
 
 Toy-like Outlooks
 The Hidden Roles The Duality of Purpose
  32. 32. Object Play + Pretend Play
 
 Toy-like Outlooks
 The Hidden Roles The Duality of Purpose
  33. 33. Object Play + Pretend Play
 
 Toy-like Outlooks
 The Hidden Roles The Duality of Purpose
  34. 34. Challenging Play + 
 Explorative Play
 
 Epic Goals
 Obstacles and Pleasures Safety
  35. 35. Challenging Play + 
 Explorative Play
 
 Epic Goals
 Obstacles and Pleasures Safety
  36. 36. Challenging Play + 
 Explorative Play
 
 Epic Goals
 Obstacles and Pleasures Safety
  37. 37. Symbolic Play + 
 Imaginative Play
 
 Metaphor
 Virtual Characters Making-Believe
  38. 38. Symbolic Play + 
 Imaginative Play
 
 Metaphor
 Virtual Characters Making-Believe
  39. 39. Symbolic Play + 
 Imaginative Play
 
 Metaphor
 Virtual Characters Making-Believe
  40. 40. Symbolic Play + 
 Imaginative Play
 
 Metaphor
 Virtual Characters Making-Believe
  41. 41. Social Play + 
 Narrative Play
 
 Storytelling
 Shared Focus Collective Actions
  42. 42. Social Play + 
 Narrative Play
 
 Storytelling
 Shared Focus Collective Actions
  43. 43. Social Play + 
 Narrative Play
 
 Storytelling
 Shared Focus Collective Actions
  44. 44. Interpretive Play + 
 Creative Play
 
 Seamfulness
 Adaptability
  45. 45. Interpretive Play + 
 Creative Play
 
 Seamfulness
 Adaptability
  46. 46. Interpretive Play + 
 Creative Play
 
 Seamfulness
 Adaptability
  47. 47. People Play Anything
  48. 48. Thanks Wei-Fan Chen CEO @ Fourdesire

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