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Learning Through Play: STEM Games in the Classroom

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Learning Through Play: STEM Games in the Classroom

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Catherine Croft, Co-Founder, Chief Executive Officer | Catlilli Games

Learning Through Play: STEM Games in the Classroom

Attendees will understand how STEM games can be used in K-12 classroom settings. They will learn about an overview of games on the market, from elementary school through high school. They will then learn how to design simple games that can be used to convey a key STEM concept within one class period. By the end of the workshop attendees will have collaborated to produce paper prototypes of such games.

We hope to host these files as free online print-and-play games for teachers, as a service to the community.

I will lead attendees in a game design workshop for STEM games in K-12 education. After providing an overview of such games, we will play a sample of existing games on the market from a variety of companies. Then each table will brainstorm ideas based on age, subject matter, and game mechanics. They will produce paper prototypes by the end of the workshop, which they will present to the other members. Hopefully, if it’s possible, we/SPC could host these files as free online print-and-play games for teachers as a service to the community.


Presented by the
Serious Play Conference
seriousplayconf.com
at
Orlando,
University of Central Florida,
UCF,
July 24-26, 2019

Catherine Croft, Co-Founder, Chief Executive Officer | Catlilli Games

Learning Through Play: STEM Games in the Classroom

Attendees will understand how STEM games can be used in K-12 classroom settings. They will learn about an overview of games on the market, from elementary school through high school. They will then learn how to design simple games that can be used to convey a key STEM concept within one class period. By the end of the workshop attendees will have collaborated to produce paper prototypes of such games.

We hope to host these files as free online print-and-play games for teachers, as a service to the community.

I will lead attendees in a game design workshop for STEM games in K-12 education. After providing an overview of such games, we will play a sample of existing games on the market from a variety of companies. Then each table will brainstorm ideas based on age, subject matter, and game mechanics. They will produce paper prototypes by the end of the workshop, which they will present to the other members. Hopefully, if it’s possible, we/SPC could host these files as free online print-and-play games for teachers as a service to the community.


Presented by the
Serious Play Conference
seriousplayconf.com
at
Orlando,
University of Central Florida,
UCF,
July 24-26, 2019

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Learning Through Play: STEM Games in the Classroom

  1. 1. Learning through Play: STEM Games in the Classroom Catherine Croft, Ph.D. CEO, Co-Founder, Game Designer, Catlilli Games Teacher, Fauquier High School
  2. 2. Overview  Why Board Games?  Types of Games: Critical Thinking vs. Content Knowledge  Commercial STEM Board Games  STEM Game Workshop  Playtesting  Brainstorming  Take-Home: Print-and-Play Idea List
  3. 3. Why Board Games?
  4. 4. Why Games?  Games have long been known to be more engaging  Games also known to enhance brain development and critical thinking  Now, emerging evidence suggests that they are also more effective at learning content Joe Barrett, FHS Senior 2019 MVGS Senior Capstone Project
  5. 5. Key Factors to Consider: Time  What can you learn and play in one class period?  Also keep in mind that you need to frame it as a lesson ***Not good for one class period…
  6. 6. Key Factors to Consider: Motivation  What games will best connect with your students?  Age is important; ex: younger kids might prefer more silliness Quantic Foundry, Board Game Motivation Profile Survey 2017: https://quanticfoundry.com/2017/04/27/board-gaming-motivations/
  7. 7. Key Factors to Consider: Budget  Yard sales, thrift stores  Adaptations of existing board games  Print-and-play versions
  8. 8. Types of Games, Part 1: Critical Thinking  Creativity  Memory  Strategy  Communication  Cooperation
  9. 9. Types of Games, Part 2: Content Knowledge  Science games that fit under broader mechanic Top Trumps Timeline
  10. 10.  Science games designed with specific mechanic Types of Games, Part 2: Content Knowledge
  11. 11.  Compiled list available upon request! Commercial STEM Board Games
  12. 12. STEM Game Workshop: Playtesting  What did you like about the game?  What did you NOT like about the game?  Name three STEM concepts that you learned while playing this game. After 30 minutes, be prepared to share answers to these questions:
  13. 13. STEM Game Workshop: Brainstorming  Take an existing game and change the rules/theme: 5-Second Rule Operation Matching Candyland  Suggest new mechanic OR
  14. 14. STEM Game Workshop: Brainstorming STEM Topics: Science – Biology, Chemistry, Earth Sciences, Physics Technology – Coding, Robotics, Computer-Assisted Design Engineering – Design, Build, Test, Improve Math
  15. 15. Questions? Please Contact: (for compiled list or any other reason) Catherine Croft, Ph.D. catherine@catlilli.com

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