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Finding Partners in Applied Research – A Case Study on Industry/Academic Collaboration

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Finding Partners in Applied Research – A Case Study on Industry/Academic Collaboration

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Erik Sand, Director of Strategic Relationships
Dr. Thomas Carbone, Technical Director
at UCF’s Florida Interactive Entertainment Academy (FIEA)

Mike Eakins, Creative Lead | Mixed Emerging Technology Integration Lab (METIL) at UCF Institute for Simulation & Training

Finding Partners in Applied Research – A Case Study on Industry/Academic Collaboration

Sometimes financial, physical and content constraints on graduate programs force university researchers to be creative. This presentation talks about how FIEA faculty designed a class called GameLab to help expose students to Serious Games while simultaneously fostering lasting research and development partners outside traditional entertainment industry partners.

We will talk about how the development life cycle of a simple handheld game that teaches cleaning protocols for hospital janitors in the VA hospital network helped develop a template for how FIEA now finds and interacts with industry partners. It is a case study to show how a project can move from relationship to MVP to full-on build and deployment of a robust application in the context FIEA’s student centric curriculum. UCF’s Institute for Simulation and Training then finished the final product for delivery to the VA.

Orlando,
University of Central Florida,
UCF,
July 24-26, 2019

Erik Sand, Director of Strategic Relationships
Dr. Thomas Carbone, Technical Director
at UCF’s Florida Interactive Entertainment Academy (FIEA)

Mike Eakins, Creative Lead | Mixed Emerging Technology Integration Lab (METIL) at UCF Institute for Simulation & Training

Finding Partners in Applied Research – A Case Study on Industry/Academic Collaboration

Sometimes financial, physical and content constraints on graduate programs force university researchers to be creative. This presentation talks about how FIEA faculty designed a class called GameLab to help expose students to Serious Games while simultaneously fostering lasting research and development partners outside traditional entertainment industry partners.

We will talk about how the development life cycle of a simple handheld game that teaches cleaning protocols for hospital janitors in the VA hospital network helped develop a template for how FIEA now finds and interacts with industry partners. It is a case study to show how a project can move from relationship to MVP to full-on build and deployment of a robust application in the context FIEA’s student centric curriculum. UCF’s Institute for Simulation and Training then finished the final product for delivery to the VA.

Orlando,
University of Central Florida,
UCF,
July 24-26, 2019

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Finding Partners in Applied Research – A Case Study on Industry/Academic Collaboration

  1. 1. APPLIED RESEARCH AT FIEA Erik Sand, Director of Strategic Partnerships, UCF/FIEA Dr. Thomas Carbone, Technical Director, UCF/FIEA Michael Eakins, M.F.A, Creative Lead, METIL, UCF/IST
  2. 2. THE MISSION OF PARTNERSHIPS AT FIEA Increase the opportunities for our students outside the traditional entertainment industry.
  3. 3. WHAT? YOU DON’T HAVE ANY GRAD STUDENTS? Typical Graduate Program Research Focused Tenure Track Faculty Curriculum Flexibility FIEA Professionally Focused Professors of Practice Lock-step program with premium tuition Significantly constrains the resources that might otherwise be available to typical graduate program.
  4. 4. How did the VA opportunity come about? Two words: Networking. Coincidence.
  5. 5. GameLab is born Noticed increasingly varied student placement  Military training  Advertising  Medical Simulation  Education Seeking ways to encourage it
  6. 6. SME model What’s different? Working with SME – developer not the expert Year 1 - Learning Engaged SMEs means engaged team SME Types emerge Researchers K12/Higher Ed Teachers Medical community Product Innovators
  7. 7. Partners & Opportunities 2018 (4th year) Partner Game/ Project Tablecraft Teaching ASL Speed Limit Laparoscopic Simulation Public Speaking VR Game Universal AR Project Treasures in Time Description A virtual reality game that teaches middle school students chemistry A sign language game designed to teach beginning sign language An eye-tracking technology game to teach law enforcement to identify problems while driving A VR game that simulates laparoscopic surgical removal of a kidney tumor A VR game where players practice giving effective presentations A game which overlays ghost characters into a real-world scene, allowing players to try to capture ghosts as they try to hide in boxes A game for a UCF Judaic studies class where players explore underground Jerusalem in search of artifacts Employment Opportunities FLETC & L3 Universal R&D Research Opportunities Team presenting at Games for Change & applying for grant Collaboration with School of Communication & Media NAS Transportation Research Grant application (Fall) Collaboration with Florida Hospital Technology & Mimic Simulation Collaboration with School of Communication & Media Collaboration with College of Arts & Humanities Entrepreneurship SBIR Grants submitted to NSF & IES Team has business plan for Venture Team has business plan for Venture
  8. 8. Partners & Opportunities 2019 (5th year) Partner Game/ Project AR Buddy Drones Oceana Delirium Japanese Language Oasis Psychomotor Skills Research Description A mobile augmented reality app to children recovering from trauma. An app to help screen and train drone retail delivery pilots in mission planning and execution. Creating a VR experience that enhances an orchestral piece written for short film on our polluted oceans. A “light weight” VR application that simulates symptoms of delirium to improve clinical staff’s understanding. Creation of a game that trains Japanese pitch accent to novice learners of Japanese. An app using VR to perform high level screens of executive functions preventing more expensive test. Backend and Frontend application supporting research into how psychomotor skills are measured in a game setting Employment Opportunities Research Opportunities Entrepreneurship
  9. 9. The Applied R&D process looks like (now)…. Partner Development Concept Vetting Selection MVP Development Fall Semester Follow-on DIG 6944C / 6947C Post Graduation Follow-On GameLab DIG 5856 (Spring) Internship Venture Research Applied Research
  10. 10. Partner UCF/FIEA Student GAME LAB IS DEMONSTRATING THAT IT IS PROVIDING VALUE TO ALL PARTICIPANTS. Value Proposition • Deeper relationships with Partners • Insight to partner/ industry issues • Reputation Value Proposition • Resume/Portfolio building • Exposure to other industries and real-life problems • Access to potential employers Value Proposition • MVP creation and opportunity to vet project ideas • Access to expertise • Access to talent

Hinweis der Redaktion

  • (hey, can I work? Be GRA? We lose students)

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