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AssesSim Office
            A realistic virtual environment for
            assessment of cognitive function

                   Sebastian Koenig
                University of Southern California
               Institute for Creative Technologies
                         skoenig@ict.usc.edu
                      www.AssesSim.com
                    www.virtualgamelab.com




                                                    Pictures are downloaded from Google Images
                                                    and rights belong to their respective owners.

June 2012             Games for Health Conference                   www.gamesforhealth.org
What I’m Playing




June 2012       Games for Health Conference   www.gamesforhealth.org
Overview
•    Cognitive Assessment
•    Ecological Validity
•    A Framework for Cognitive Assessment
•    AssesSim Office
•    The Future
•    Summary




June 2012              Games for Health Conference   www.gamesforhealth.org
Cognitive Assessment
• Evaluation of Brain Functions, Cognitive
  Abilities
• Clinical Decision-Making
       – Ability to perform complex functional tasks in
         everyday life
       – Examples: Driving a car, making a
         breakfast, buying groceries, working in an office



June 2012                 Games for Health Conference   www.gamesforhealth.org
Cognitive Assessment




Current computerized tests to predict
cognitive function in a mostly non-
functional, abstract context.



  June 2012                             Games for Health Conference   www.gamesforhealth.org
Cognitive Assessment




            Complex situations which we are trying to assess
June 2012                                         Games for Health Conference   www.gamesforhealth.org
Ecological Validity
• Extend to which a test is similar to the real world
•    (Shadish, Cook & Campbell, 2001)


       –    Interaction
       –    Graphics
       –    Audio
       –    Content
• Main advantage of virtual reality applications




June 2012                               Games for Health Conference   www.gamesforhealth.org
Ecological Validity



                 Virtual Classroom, USC ICT    Chaim Sheba Medical Center, Tel Aviv          Virtual Office, USC ICT




            Caren System, Walter Reed AMC
                                                     Game-Based Rehab Lab, USC ICT
Recent attempts to build Virtual Reality applications for assessment in
a functional, complex environment
June 2012                                     Games for Health Conference             www.gamesforhealth.org
Framework
What is needed to actually build a wide range of functional virtual
environments for cognitive assessment?

• Game Engines- Unity, CryEngine, Unreal Engine, etc.
• 3D Models –
  Autodesk, Modo, SketchUp, TuroboSquid, the3DStudio, Dexsoft
  Games, etc.
• Powerful Hardware – PC, Smartphones, Tablets
• Interaction Devices – Kinect, PS Move, Wii, Leap, etc.
• Clinical Expertise
• Need for enhanced assessment and training

 All of these elements are readily available to build a flexible
  interactive virtual environment

June 2012                     Games for Health Conference    www.gamesforhealth.org
Framework




June 2012    Games for Health Conference   www.gamesforhealth.org
Framework
• Fully interactive environment
• Evidence-based, clinically relevant content
• Features, Tasks, timings changed easily
       – Iterate quickly
       – Experiment
       – Collect data / feedback




June 2012                 Games for Health Conference   www.gamesforhealth.org
Framework
• Change context
• Individualize content




June 2012          Games for Health Conference   www.gamesforhealth.org
Framework
• Cognitive and motor rehabilitation




                                                 JewelMine, Game-Based Rehab Lab, USC ICT




June 2012          Games for Health Conference                         www.gamesforhealth.org
AssesSim Office




June 2012       Games for Health Conference   www.gamesforhealth.org
AssesSim Office
• Collaboration with NNL – Kessler Foundation and
  USC ICT
• Assessment of Executive
  Functions, Attention, Memory in TBI patients
• 16 Iterations
       –    Input devices (joystick, mouse/keyboard, kinect?)
       –    Instructions
       –    Data collection
       –    Tasks
       –    Difficulty, Timings
June 2012                     Games for Health Conference   www.gamesforhealth.org
AssesSim Office - Extensions
Once the framework is in place extensions towards a wide range of
functional context becomes possible. As such, the following extensions
have been built in the past six months:

•    Navigation / Spatial Orientation
•    Wheelchair Training
•    Prospective Memory (To-Do-List)
•    Attention (Divided / Sustained / Alertness)
•    Executive Functions (Organize a meeting)
•    Disaster Management
•    Motor Rehabilitation (Balance / Reaching)
•    Change each scenario over time (Generalization)
•    …


June 2012                     Games for Health Conference   www.gamesforhealth.org
The Future
• From “One-offs” to toolkits
• Give more control to the clinician by using intuitive controls
  and interfaces to set up tasks and content difficulty




                                                                 Timeline Editors

June 2012                  Games for Health Conference   www.gamesforhealth.org
The Future
• Individualized assessment and training
• Validation vs. context-sensitivity




June 2012          Games for Health Conference   www.gamesforhealth.org
The Future
• Collection of metrics
  (Usability, Content, Difficulty)
• Quantitative analysis of patient and clinician
  interactions with the developed system
• Conceptualizing data
• Assessment vs. Training
       – User motivation
       – Diversity of content, storyline
       – Input from clinician or patient (or both?)

June 2012                  Games for Health Conference   www.gamesforhealth.org
Summary
• Ecological validity
• Flexible framework for cognitive assessment
• Toolkits versus/with individualized content




June 2012          Games for Health Conference   www.gamesforhealth.org
Thanks to…
• USC ICT
       – Skip Rizzo and Belinda Lange
• Kessler Foundation - NNL
       – Denise Krch, John DeLuca, Nancy Chiaravalloti
• HIT Lab New Zealand
       – Andreas Dünser, Greg Crucian, Christoph Bartneck
• Asklepios Rehabilitation Klinik, Schaufling, Germany
• Rocketbox Studios GmbH
       – Markus Wojcik
• Craig Hospital, Denver


June 2012                        Games for Health Conference   www.gamesforhealth.org
Thank You
                              Sebastian Koenig
                     University of Southern California
                    Institute for Creative Technologies

                                    skoenig@ict.usc.edu
                                   www.AssesSim.com
                                 www.virtualgamelab.com



            June 12-1, 2013                                      November 5-6, 2012
               Boston, MA                                        www.gamesforhealtheurope.org



June 2012                          Games for Health Conference             www.gamesforhealth.org

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GFH2012 Cognitive Assessment - AssesSim Office

  • 1. AssesSim Office A realistic virtual environment for assessment of cognitive function Sebastian Koenig University of Southern California Institute for Creative Technologies skoenig@ict.usc.edu www.AssesSim.com www.virtualgamelab.com Pictures are downloaded from Google Images and rights belong to their respective owners. June 2012 Games for Health Conference www.gamesforhealth.org
  • 2. What I’m Playing June 2012 Games for Health Conference www.gamesforhealth.org
  • 3. Overview • Cognitive Assessment • Ecological Validity • A Framework for Cognitive Assessment • AssesSim Office • The Future • Summary June 2012 Games for Health Conference www.gamesforhealth.org
  • 4. Cognitive Assessment • Evaluation of Brain Functions, Cognitive Abilities • Clinical Decision-Making – Ability to perform complex functional tasks in everyday life – Examples: Driving a car, making a breakfast, buying groceries, working in an office June 2012 Games for Health Conference www.gamesforhealth.org
  • 5. Cognitive Assessment Current computerized tests to predict cognitive function in a mostly non- functional, abstract context. June 2012 Games for Health Conference www.gamesforhealth.org
  • 6. Cognitive Assessment Complex situations which we are trying to assess June 2012 Games for Health Conference www.gamesforhealth.org
  • 7. Ecological Validity • Extend to which a test is similar to the real world • (Shadish, Cook & Campbell, 2001) – Interaction – Graphics – Audio – Content • Main advantage of virtual reality applications June 2012 Games for Health Conference www.gamesforhealth.org
  • 8. Ecological Validity Virtual Classroom, USC ICT Chaim Sheba Medical Center, Tel Aviv Virtual Office, USC ICT Caren System, Walter Reed AMC Game-Based Rehab Lab, USC ICT Recent attempts to build Virtual Reality applications for assessment in a functional, complex environment June 2012 Games for Health Conference www.gamesforhealth.org
  • 9. Framework What is needed to actually build a wide range of functional virtual environments for cognitive assessment? • Game Engines- Unity, CryEngine, Unreal Engine, etc. • 3D Models – Autodesk, Modo, SketchUp, TuroboSquid, the3DStudio, Dexsoft Games, etc. • Powerful Hardware – PC, Smartphones, Tablets • Interaction Devices – Kinect, PS Move, Wii, Leap, etc. • Clinical Expertise • Need for enhanced assessment and training  All of these elements are readily available to build a flexible interactive virtual environment June 2012 Games for Health Conference www.gamesforhealth.org
  • 10. Framework June 2012 Games for Health Conference www.gamesforhealth.org
  • 11. Framework • Fully interactive environment • Evidence-based, clinically relevant content • Features, Tasks, timings changed easily – Iterate quickly – Experiment – Collect data / feedback June 2012 Games for Health Conference www.gamesforhealth.org
  • 12. Framework • Change context • Individualize content June 2012 Games for Health Conference www.gamesforhealth.org
  • 13. Framework • Cognitive and motor rehabilitation JewelMine, Game-Based Rehab Lab, USC ICT June 2012 Games for Health Conference www.gamesforhealth.org
  • 14. AssesSim Office June 2012 Games for Health Conference www.gamesforhealth.org
  • 15. AssesSim Office • Collaboration with NNL – Kessler Foundation and USC ICT • Assessment of Executive Functions, Attention, Memory in TBI patients • 16 Iterations – Input devices (joystick, mouse/keyboard, kinect?) – Instructions – Data collection – Tasks – Difficulty, Timings June 2012 Games for Health Conference www.gamesforhealth.org
  • 16. AssesSim Office - Extensions Once the framework is in place extensions towards a wide range of functional context becomes possible. As such, the following extensions have been built in the past six months: • Navigation / Spatial Orientation • Wheelchair Training • Prospective Memory (To-Do-List) • Attention (Divided / Sustained / Alertness) • Executive Functions (Organize a meeting) • Disaster Management • Motor Rehabilitation (Balance / Reaching) • Change each scenario over time (Generalization) • … June 2012 Games for Health Conference www.gamesforhealth.org
  • 17. The Future • From “One-offs” to toolkits • Give more control to the clinician by using intuitive controls and interfaces to set up tasks and content difficulty Timeline Editors June 2012 Games for Health Conference www.gamesforhealth.org
  • 18. The Future • Individualized assessment and training • Validation vs. context-sensitivity June 2012 Games for Health Conference www.gamesforhealth.org
  • 19. The Future • Collection of metrics (Usability, Content, Difficulty) • Quantitative analysis of patient and clinician interactions with the developed system • Conceptualizing data • Assessment vs. Training – User motivation – Diversity of content, storyline – Input from clinician or patient (or both?) June 2012 Games for Health Conference www.gamesforhealth.org
  • 20. Summary • Ecological validity • Flexible framework for cognitive assessment • Toolkits versus/with individualized content June 2012 Games for Health Conference www.gamesforhealth.org
  • 21. Thanks to… • USC ICT – Skip Rizzo and Belinda Lange • Kessler Foundation - NNL – Denise Krch, John DeLuca, Nancy Chiaravalloti • HIT Lab New Zealand – Andreas Dünser, Greg Crucian, Christoph Bartneck • Asklepios Rehabilitation Klinik, Schaufling, Germany • Rocketbox Studios GmbH – Markus Wojcik • Craig Hospital, Denver June 2012 Games for Health Conference www.gamesforhealth.org
  • 22. Thank You Sebastian Koenig University of Southern California Institute for Creative Technologies skoenig@ict.usc.edu www.AssesSim.com www.virtualgamelab.com June 12-1, 2013 November 5-6, 2012 Boston, MA www.gamesforhealtheurope.org June 2012 Games for Health Conference www.gamesforhealth.org

Editor's Notes

  1. ImPACT ApplicationsSchuhfried GmbHPsytest GmbH
  2. ICBCWorldofStock.comAndyFood.comArmy.mil