2. Presented To:
S.M. Kamrul Hasan
Lecturer, Dept. Of EEE.
Daffodil International University.
Presented by:
Salauddin Rubel_161-15-7033
Anisur Rahman _161-15-7107
Warid hasan_161-15-7142
Fahima khatun_161-15-7380
3. Content
• Introduction to Interface
• History Of Interface
• Types of Interface
• Architecture of HCI
• ExistingTechnologies
• Reference
4. What is HCL?
The means of communication between a human user
and a computer system, referring in particular to the
use of input/output devices with supporting software.
5. History of HCI
The long history of user interfaces spans the decades from the primitive punched-card days of the
1950s, through the typed command lines of the 1960s, to the familiar windows and icons of today and
beyond.
• 1822: The Babbage Analytical Engine
• 1950s: Punched cards
• 1960s: The Command Line Interface (CLI)
• 1951: The Light Pen
• 1952: The Trackball.
• 1963: The Mouse
• In 1980, the optical mouse was developed
• 1980s: The Graphical User Interface.
• 1984: Multi-touch
• 2000s: Natural User Interface
• The future: Direct Brain-Computer Interface
10. Architecture of HCI
• Architecture of any HCI systems is identified by:
Number of inputs and outputs in the system
Diversity of inputs and outputs in terms of modality
Workings of these diverse input and output for interaction purpose
• Based on different configuration and design of interface, HCI systems can be divided into:
Uni-modal HCI system
Multimodal HCI system
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11. Uni-modal HCI System
• An interface mainly relies on number and diversity of its inputs and outputs which are
communication channels that enable users to interact with computer via this interface.
• A system that is based on only one modality is called unimodal.
• Based on the nature of different modalities, they can be divided into three categories:
Audio-Based
Sensor-Based
Visual-Based
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12. Multimodal HCI System
• Combination of multiple modalities, or usage of more than one independent channel signals for the
interaction between a user and a machine is termed as multimodal human computer interaction
system (MMHCI).
• A classic example of a multimodal system is the “Put That There” demonstration system.
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13. Existing Technologies
• The existing interfaces differ in the degree of complexity both because of degree of functionality or
usability.
• The user activity has three different levels:
Physical
Cognitive
Affective
• The existing physical technologies for HCI basically can be categorized by human senses.
• These devices are basically relying on three human senses: vision, audio, and touch.
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14. Audio Based HCI
• It deals with information acquired by different audio signals.
• The information gathered from audio signals can be more trustable, helpful and in some cases unique
providers of information.
• The main research areas of Audio based HCI are divided into:
Speech Recognition
Speaker Recognition
Auditory Emotion Analysis
Human-Made Noise/Sign Detections
Musical Interaction
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15. Sensor Based HCI
• The common feature in every application is that at least one physical sensor is used between machine and human
to provide interaction.
Pen-Based Interaction Motion Tracking Sensors/Digitizers
Pressure Sensors
Haptic Sensors
Keyboard, Mouse, Joysticks
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16. Visual Based HCI
• It is also called as machine vision which is the observation of an environment using
cameras. Detection, identification and tracking of a real life entity and its translation
into meaningful machine/computer input.
Facial Expression Analysis
Body Movement tracking and Gesture recognition
Gaze Detection
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