4. There are technologies which….
4
Mimic Humans
Robotic Process
Automation
Workflows
Chatbots
Learn from Humans
Machine
Learning
Artificial
Intelligence
Natural
Language
Challenge Humans
In-memory
Computing
Drones Sensorisation
5. Visualization
Tools that create
insights and help
convey stories
Mobility / Apps
Convenience on
the go; access to
the world
Virtual Reality
Creating an
immersive
experience
And there are technologies which create an experience…
6. Training
Experiential training
(Walmart developed customer
service training)
Consistent Experience
40% more effective; 50%
cheaper (PwC UK report)
Prototyping
Creating virtual products
Allowing design teams to
experience the product
that doesn’t exist (Rolls
Royce)
Manufacturing
Complex Modern
manufacturing requires
integration of multiple
parts
Use AR headsets to guide
them through the build
(BAE Systems)
Events
Post Covid business events
have made VR & AR
become credible platforms
for business events
Reach international
audience
Narrate Corporate Stories
Virtual Reality – Some Industry Use Cases
7. We decided to create an immersive experience
for our stakeholders
by Digital Leapfrogging and
Introduced VR to Corporate Reporting
8. 8
Virtual Reality @ Corporate Reporting
Phygital
Bridging the gap between physical and digital world
Replace Traditional Channels
An effort to Bid adieu to PDFs, PPTs
Enhanced Reach
Internationalisation of shareholder bases
Immersive Experience
Better stakeholder connect
9. 9
Let us now experience use of Virtual Reality in Corporate Reporting