Presentación Rising to the Next Level: Challenges Facing National Video Game Industries Around the World del Dr. Mark Wolf (University of Concordia - EEUU) para el SIVE2014
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Rising to the Next Level: Challenges Facing National Video Game Industries Around the World Dr. Mark Wolf (University of Concordia - EEUU)
1. Simposio Internacional de Videojuegos y EducaciónSimposio Internacional de Videojuegos y Educación
20142014
Rising to the Next Level:
Challenges Facing National
Video Game Industries Around the World
Autor:Autor: Dr. Mark J. P. WolfDr. Mark J. P. Wolf
Concordia University Wisconsin (USA)Concordia University Wisconsin (USA)
2. Prototype transistor
computer in Manchester,
England, 1953
The Kola Studios
team from Africa
A New Zealand
arcade in 1982
A South Korean PC Bang in 2010
Scenes
from
computer
and video
game
cultures
around
the world
4. Indigenous Production
versus Foreign Imports
From 1977 to 1985, the
American-made Atari 2600
was the dominant console
system in the United States
After 1985, the Japanese-made
Nintendo Entertainment System
became the dominant console
system in the United States, and
Japan has remained a dominant
force since then.
5. Indigenous Production
versus Foreign Imports
Nintendo’s headquarters in Japan
Nintendo of America headquarters
Nintendo of Australia headquarters
Nintendo of Europe headquarters
8. Mainstream Industry
versus Independent Productions
Early games were often designed
and programmed by a single
person
Today, games
can have
crews of
hundreds of
people, and
budgets of
over USD $200
million.
11. National Marketplace
versus Global Marketplace
Capoeria Legends (2009) from Brazil
Spirit of Khon (2010) from Thailand
Adventures of Nyangi (2007) from Kenya Under Ash (2002) from Syria
13. Video Games
versus Other Media
Video games adapted from
films, including The Godfather
(above), Avatar (top, right), and
Toy Story 3 (bottom, right).
15. A Global Marketplace
Angry Birds
(2009) from
Finland (left)
and Pou (2013)
from Lebanon
(right) both
became hit
games despite
coming from
smaller national
markets.
16. A Global Marketplace
Grand Theft Auto V (2013) was
made by Rockstar Games, a
multinational video game
developer and publisher with
offices in the United States,
England, Canada, Scotland, and
Japan, and a former studio in
Austria.
With a reported development
and marketing budget of USD
$266 million, GTA5 made USD
$800 million in its first day of
sales, and reached USD $1
billion after only three days.
17. A Global Marketplace
Traveller’s Tales was
hired by The LEGO
Group to produce its
video games, and farmed
work on the games out to
Three Melons.
18. A Global Marketplace
According to a 2008
Game Developer Research survey,
86%of game studios used
outsourcing
for some aspect of game
development.