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Copyright © 2013 Accenture. All rights reserved.
Copyright © 2013 Accenture.
All rights reserved.
Get in the Game:
Driving Exceptional Behaviours Through Gamification
Thomas Hsu
Executive – Social Collaboration Strategy
Accenture Gamification Community of Practice Lead
thomas.hsu@accenture.com
http://www.linkedin.com/in/HsuThomas
Steve Kaukonen
Senior Manager – Social Learning
Social Collaboration Change Lead
stephen.d.kaukonen@accenture.com
http://www.linkedin.com/in/SteveKaukonen
Copyright © 2013 Accenture. All rights reserved.
Copyright © 2013 Accenture. All rights reserved.
What is Gamification?
Real time feedback,
engagement and progression
loops, badges
Aesthetics, narrative, the
player journey, progression,
surprise
Collaboration, Sales &
Delivery, Travel, Security, etc.
game elements design techniques non-game contexts
Gamification takes what makes games so powerful and addictive and applies that to engage
and motivate our people – in collaboration and key business processes.
Motivation and
Behavior Change
Copyright © 2013 Accenture. All rights reserved.
Gamification / Game Spectrum
Serious games
Learning through
decision-making
Gamification
Spectrum
Simulations
Virtual reality
Not a game
Subtle, almost
imperceptible
Game-like
Feels like a game
Pre-gamification
Use of motivational
science common to
games/gamification
LinkedIn
Loyalty Programs
Nike+ Fuel Band
Zombies, Run!
Full Spectrum Warrior
Gamification
Overt use of game
mechanics
Cold Stone Creamery
“Scoop It Up”
Copyright © 2013 Accenture. All rights reserved.
Why Gamification?
Gamification is relevant today because of three key forces.
Gamification
It works because of the way our
brains are wired.
It matters because today’s
workforce is shifting to a
game-infused culture.
It’s possible because of a
convergence of technologies.
Science Culture Technology
Why does it work? Why does it matter? Why is it possible now?
Copyright © 2013 Accenture. All rights reserved.
k
Accenture’s Gamification and Behavior Shaping Framework
Accenture places
gamification within
the proper context
of a larger behavior
change framework*.
Gamification
Social
Influence
“Traditional”
Change
Techniques
Behavior
Change
*Builds on Accenture Tech Labs’ behavior shaping research.
Copyright © 2013 Accenture. All rights reserved.
Sustained Behavior Change
Time
Short Medium Long
L
H
M
Rapid Adoption Sustained Engagement
Adoption /
Behavior
Change
Cooperation
Common Narrative
Progression
Player Autonomy
Extrinsic
Motivation
Intrinsic Motivation
80% of gamification
projects will fail due
to poor design
(Gartner)
Learning Games
Onboarding
Competition
Early adopter rewards
Public recognition
Sustained behavior
change is not just
about points and
badges, it’s about
tapping into people’s
intrinsic motivations.
Copyright © 2013 Accenture. All rights reserved.
Addo Agnitio Award (A3)
‘Addo Agnitio Award’ (A3)– From the Latin
words meaning ‘To give knowledge’, this
award is given to employees as a way to
recognize those individuals who best
exemplify key knowledge sharing
behaviors.
• Connect with the people, communities
and content needed to do one’s job.
• Contribute content and share your
insights and experiences to build skills
and innovate.
• Champion collaboration by encouraging
others to engage in collaboration and
building upon others ideas and
contributions.
Copyright © 2013 Accenture. All rights reserved.
What are we trying to achieve?
Understanding
Recognition
Awareness
Motivation
Compel to
act through
intrinsic and
extrinsic
motivation
Creative
incentives for
a broad
range of
‘players’
Provide
direction on
how to
collaborate
and what is
expected
Bring
attention to
what is
possible
through
collaboration
Copyright © 2013 Accenture. All rights reserved.
What are the key design elements?
Onboarding
CQ
Points
Missions
Levels
Dynamic Leaderboards
Lifetime Achievements
Impact
Notifications
Copyright © 2013 Accenture. All rights reserved.
Quarterly Score
Tracks
- Connect
- Contribute
- Champion
Missions
Connect
- Make the Connection
- Build a Following
- 15 Minutes of Fame
Etc.
Achievements
Build a Following
- Get a new follower
- 5 new followers
- 10 new followers
CQ
Collaboration
Quotient
You increase your score by completing an achievement by doing different collaborative
activities. Each mission is made up of several related achievements. Tips and hints are
provided for each achievement and mission. At the beginning of each quarter, the scores
reset to zero to reset the playing field and encourage ongoing collaboration.
Copyright © 2013 Accenture. All rights reserved.
Missions
Across the three tracks of Connect, Contribute and Champion there are a group of
MISSIONS made up of TASKS or ACTIVITIES. These missions serve as a ‘guide’ and provide a
sense of progression.
• Connect missions have to do
with connecting to
content, people and
communities.
• Contribute missions related to
uploading content, sharing
insights and having other
people interact with your
content.
• Champion missions are
connected with interacting
with other peoples
content, blogs, posts and
videos.
Copyright © 2013 Accenture. All rights reserved.
Level 3
Level 4
Levels
Player can level up depending on the number of points accumulated in the current
quarter.
Copyright © 2013 Accenture. All rights reserved.
Notifications
As the player completes various activities, missions and levels, they are prompted with
simple notifications alerting them of the achievement.
• Reinforces behaviors
• Creates a sense of accomplishment
• Provides simple next steps
• Alerts to the number of points
earned
Copyright © 2013 Accenture. All rights reserved.
Leaderboards
Leaderboards visualize who the most active and impactful individuals are across multiple
categories. They can be view on a weekly, monthly, quarterly or all-time.
Copyright © 2013 Accenture. All rights reserved.
Lifetime Achievements
Lifetime Achievements are kept once earned and allow you to build a reputation
throughout your career.
Copyright © 2013 Accenture. All rights reserved.
What is Important for Success
Automation Real Time
Broad Recognition
Transparency
Fixed Targets Guiding the Player
Copyright © 2013 Accenture. All rights reserved.
Making it Stick
• Leadership Sponsorship/Support
• Performance Management
• Marketing & Communications
• ‘Official’ Recognition Program
Copyright © 2013 Accenture. All rights reserved.
Making it Stick
• Leadership Sponsorship/Support
• Performance Management
• Marketing & Communications
• ‘Official’ Recognition Program
Copyright © 2013 Accenture. All rights reserved.
Making it Stick
• Leadership Sponsorship/Support
• Performance Management
• Marketing & Communications
• ‘Official’ Recognition Program
Copyright © 2013 Accenture. All rights reserved.
Making it Stick
• Leadership Sponsorship/Support
• Performance Management
• Marketing & Communications
• ‘Official’ Recognition Program

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Accenture on Gamification

  • 1. Copyright © 2013 Accenture. All rights reserved. Copyright © 2013 Accenture. All rights reserved. Get in the Game: Driving Exceptional Behaviours Through Gamification Thomas Hsu Executive – Social Collaboration Strategy Accenture Gamification Community of Practice Lead thomas.hsu@accenture.com http://www.linkedin.com/in/HsuThomas Steve Kaukonen Senior Manager – Social Learning Social Collaboration Change Lead stephen.d.kaukonen@accenture.com http://www.linkedin.com/in/SteveKaukonen Copyright © 2013 Accenture. All rights reserved.
  • 2. Copyright © 2013 Accenture. All rights reserved. What is Gamification? Real time feedback, engagement and progression loops, badges Aesthetics, narrative, the player journey, progression, surprise Collaboration, Sales & Delivery, Travel, Security, etc. game elements design techniques non-game contexts Gamification takes what makes games so powerful and addictive and applies that to engage and motivate our people – in collaboration and key business processes. Motivation and Behavior Change
  • 3. Copyright © 2013 Accenture. All rights reserved. Gamification / Game Spectrum Serious games Learning through decision-making Gamification Spectrum Simulations Virtual reality Not a game Subtle, almost imperceptible Game-like Feels like a game Pre-gamification Use of motivational science common to games/gamification LinkedIn Loyalty Programs Nike+ Fuel Band Zombies, Run! Full Spectrum Warrior Gamification Overt use of game mechanics Cold Stone Creamery “Scoop It Up”
  • 4. Copyright © 2013 Accenture. All rights reserved. Why Gamification? Gamification is relevant today because of three key forces. Gamification It works because of the way our brains are wired. It matters because today’s workforce is shifting to a game-infused culture. It’s possible because of a convergence of technologies. Science Culture Technology Why does it work? Why does it matter? Why is it possible now?
  • 5. Copyright © 2013 Accenture. All rights reserved. k Accenture’s Gamification and Behavior Shaping Framework Accenture places gamification within the proper context of a larger behavior change framework*. Gamification Social Influence “Traditional” Change Techniques Behavior Change *Builds on Accenture Tech Labs’ behavior shaping research.
  • 6. Copyright © 2013 Accenture. All rights reserved. Sustained Behavior Change Time Short Medium Long L H M Rapid Adoption Sustained Engagement Adoption / Behavior Change Cooperation Common Narrative Progression Player Autonomy Extrinsic Motivation Intrinsic Motivation 80% of gamification projects will fail due to poor design (Gartner) Learning Games Onboarding Competition Early adopter rewards Public recognition Sustained behavior change is not just about points and badges, it’s about tapping into people’s intrinsic motivations.
  • 7. Copyright © 2013 Accenture. All rights reserved. Addo Agnitio Award (A3) ‘Addo Agnitio Award’ (A3)– From the Latin words meaning ‘To give knowledge’, this award is given to employees as a way to recognize those individuals who best exemplify key knowledge sharing behaviors. • Connect with the people, communities and content needed to do one’s job. • Contribute content and share your insights and experiences to build skills and innovate. • Champion collaboration by encouraging others to engage in collaboration and building upon others ideas and contributions.
  • 8. Copyright © 2013 Accenture. All rights reserved. What are we trying to achieve? Understanding Recognition Awareness Motivation Compel to act through intrinsic and extrinsic motivation Creative incentives for a broad range of ‘players’ Provide direction on how to collaborate and what is expected Bring attention to what is possible through collaboration
  • 9. Copyright © 2013 Accenture. All rights reserved. What are the key design elements? Onboarding CQ Points Missions Levels Dynamic Leaderboards Lifetime Achievements Impact Notifications
  • 10. Copyright © 2013 Accenture. All rights reserved. Quarterly Score Tracks - Connect - Contribute - Champion Missions Connect - Make the Connection - Build a Following - 15 Minutes of Fame Etc. Achievements Build a Following - Get a new follower - 5 new followers - 10 new followers CQ Collaboration Quotient You increase your score by completing an achievement by doing different collaborative activities. Each mission is made up of several related achievements. Tips and hints are provided for each achievement and mission. At the beginning of each quarter, the scores reset to zero to reset the playing field and encourage ongoing collaboration.
  • 11. Copyright © 2013 Accenture. All rights reserved. Missions Across the three tracks of Connect, Contribute and Champion there are a group of MISSIONS made up of TASKS or ACTIVITIES. These missions serve as a ‘guide’ and provide a sense of progression. • Connect missions have to do with connecting to content, people and communities. • Contribute missions related to uploading content, sharing insights and having other people interact with your content. • Champion missions are connected with interacting with other peoples content, blogs, posts and videos.
  • 12. Copyright © 2013 Accenture. All rights reserved. Level 3 Level 4 Levels Player can level up depending on the number of points accumulated in the current quarter.
  • 13. Copyright © 2013 Accenture. All rights reserved. Notifications As the player completes various activities, missions and levels, they are prompted with simple notifications alerting them of the achievement. • Reinforces behaviors • Creates a sense of accomplishment • Provides simple next steps • Alerts to the number of points earned
  • 14. Copyright © 2013 Accenture. All rights reserved. Leaderboards Leaderboards visualize who the most active and impactful individuals are across multiple categories. They can be view on a weekly, monthly, quarterly or all-time.
  • 15. Copyright © 2013 Accenture. All rights reserved. Lifetime Achievements Lifetime Achievements are kept once earned and allow you to build a reputation throughout your career.
  • 16. Copyright © 2013 Accenture. All rights reserved. What is Important for Success Automation Real Time Broad Recognition Transparency Fixed Targets Guiding the Player
  • 17. Copyright © 2013 Accenture. All rights reserved. Making it Stick • Leadership Sponsorship/Support • Performance Management • Marketing & Communications • ‘Official’ Recognition Program
  • 18. Copyright © 2013 Accenture. All rights reserved. Making it Stick • Leadership Sponsorship/Support • Performance Management • Marketing & Communications • ‘Official’ Recognition Program
  • 19. Copyright © 2013 Accenture. All rights reserved. Making it Stick • Leadership Sponsorship/Support • Performance Management • Marketing & Communications • ‘Official’ Recognition Program
  • 20. Copyright © 2013 Accenture. All rights reserved. Making it Stick • Leadership Sponsorship/Support • Performance Management • Marketing & Communications • ‘Official’ Recognition Program