There is an emerging school of thought which advocates that startups should ‘pitch’ their business models rather than business plans. Accordingly, startups should present their business model using a one-page business model map such as the Business Model Canvas. Prominent proponents of this school of thought include Steve Blank, Alex Osterwalder, and Nathan Furr. This “Business Model-School of Thought” has an ongoing battle with the “Business Plan-School of Thought.” The war cry of the Business Model-School of Thought is “Burn your business plan.”
But, should the traditional business plan be completely burnt? Should the Business Model Canvas (or derivatives such as the Lean Canvas) be the only document presented such as in Startup Competitions, which are increasingly called “Business Model Competitions”? What about a founder/startup’s Goals, Vision, Mission, and Aspirations which are usually available in a traditional business plan but not directly catered for in the 9 blocks of the Business Model Canvas? How can we have the best of both worlds: obtain the comprehensive view and depth of a business plan while maintaining the relevance and efficiency of one-page business model maps such as the Business Model Canvas (or Lean Canvas)?
The answer may lie in the use of a zoomable but adaptive story canvas – the “Zoomable Project Canvas” - a rudimentary form of which I used in 2007 to obtain venture financing for my visual search engine startup. Over the years, I’ve refined the layout and logic of the zoomable page of the Zoomable Project Canvas, which I consider as a “living organism.” As I read the history of extraordinarily successful startups such as Google, Netflix, and Cirque du Soleil, I cannot help but observe that their story of birth and growth neatly maps into the 4 Improvement/Disruption (I/D) Questions of the Universal Project Canvas.
The 4 Improvement/Disruption Questions are as follows:
#1: What BUSINESS MODEL to improve/disrupt? Present Business Model
#2: How best to improve/disrupt BUSINESS MODEL? Process/Strategy
#3: What BUSINESS MODEL to improve/disrupt TO? Future Business Model
#4: Why improve/disrupt BUSINESS MODEL? Goal/Vision/Result/Aspirations
The Zoomable Project Canvas is the one tool that can be used as a visual platform for facilitating tools and methodologies such as Brainstorming, Customer Development, Business Model Canvas, Lean Canvas, Business DNA Map, Agile Development, Lean Startup, Six Sigma, TRIZ, and Theory of Constraints.
MAHA Global and IPR: Do Actions Speak Louder Than Words?
Zoomable Project Canvas for Business Model Improvement and Disruption - vdd university
1. HEROES
Think Big and Different
THE ZOOMABLE PROJECT CANVAS
FOR BUSINESS MODEL IMPROVEMENT AND DISRUPTION
Scalably Design Your Disruptive Business Model and Lean Startup
As Well As
Secure Customer Buy-in and Venture Funding
Visual
White
Paper Dr. Rod King
VDD University for Lean Startup Project Management
2. “Disruptive Innovations
Are Like
Missiles
Launched at Your Business”
Maxwell Wessel & Clayton Christensen
3. The Greatest Constraint, Risk, or Challenge
Facing a Typical Startup
Is
To Obtain Massive Customer Buy-in;
ITENNWH
In Short, To Co-discover and Validate
A B.U.M.P.:
Big Urgent Market Problem
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
4. “Most Startups
Lack
A Structured Process
For Testing
Their Business Model
[Problem/Solution-] Hypotheses”
Steve Blank & Bob Dorf
5. Good Problem Solvers
– Tacitly and/or Explicitly –
Continuously Use
One Visual Template
[The Zoomable Project Canvas]:
A Platform
for
Integrated Problem Solving
6. The Visual Structure and Design
Of
The Zoomable Project Canvas
Are Based On a Triad of Principles:
1. Disruptive Evolution of S-Wave
2. Universal Problem Solving
3. Strategy-and-Tactics Integration
7. The Zoomable Project Canvas
Features
An Adaptive Project Planning &
Management Framework
That Can Respond and Adapt to
Emergent Problems
And
A Rapidly Changing Environment
8. Use
The Zoomable Project Canvas
To Scalably and Adaptively
Design Business Models and Startups
As Well As
Secure Customer Buy-in and
Venture Funding
9. The Zoomable Project Canvas
Can Also Be Used As A Platform For
Facilitating, Presenting, and Integrating
The Following Tools/Methodologies:
Brainstorming; Creative Problem Solving; Design
Adaptive Project Planning; Adaptive Business Planning
Competitive (Advantage) Strategy; Value Chain
Blue Ocean Strategy; Disruptive Innovation Strategy
Customer Development
Agile Development; Lean Startup; Continuous Innovation
Business Model Canvas; Lean Canvas
Balanced Scorecard
TRIZ; Theory of Constraints; Six Sigma
11. ZOOMABLE PROJECT CANVAS: System Improvement/Disruption of ……………………
Problem Space (20…..) Big Urgent Market Problem (BUMP)
…………………… Industry What system to improve/disrupt? “Top Dogs” …………………….
Solution (Story) Space
What How What Why
system best to system improve/disrupt
to improve/disrupt? improve/disrupt to improve/disrupt system?
system? to?
Shared
Present System Process/Strategy Future System Goal/Vision/Result
Lean Startup Project Short/Medium/Long Term
Management (LSPM) ITENN
Precedents
(Analogs/Antilogs)
Inventive Principles
D N A & Techniques - D N A
• Eliminate: ………………
• Reduce: …………………
• Increase: ………………. Constraints/Trade-offs
• Create: …………………
Get Out Of Building
Prototype (Build)-
Given System Measure-Learn Evolved System
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
12. ZOOMABLE PROJECT CANVAS (ZPC) for PRODUCT IMPROVEMENT/DISRUPTION
Problem Space
What product or service to improve/disrupt?
Solution (Story) Space
How What Why
What
best to product or service improve/disrupt
product or service
improve/disrupt to improve/disrupt product or service?
to improve/disrupt?
product or service? to?
Shared
Present Product Process/Strategy Future Product Goal/Vision/Result/
ITENN Short Term
Medium Term
Aspiration
Long Term
Constraints/Trade-offs
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
13. ZOOMABLE PROJECT CANVAS (ZPC) for BUSINESS MODEL IMPROVEMENT/DISRUPTION
Problem Space
What business model to improve/disrupt?
Solution (Story) Space
How What Why
What
best to business model improve/disrupt
business model
improve/disrupt to improve/disrupt business model?
to improve/disrupt?
business model? to?
Shared
Present Bus. Model Process/Strategy Future Bus. Model Goal/Vision/Result/
ITENN Short Term
Medium Term
Aspiration
Long Term
Constraints/Trade-offs
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
14. Apple’s PROJECT CANVAS: Business Model Improvement/Disruption of Smartphone Industry
Telecommunications Problem Space (2007) User Interface
(Smartphone) Industry What business model to improve/disrupt? “Top Dogs” with buttons
Solution (Story) Space
What How What Why
business model best to business model improve/disrupt
to improve/disrupt? improve/disrupt to improve/disrupt business model?
business model? to?
Shared
Present Bus. Model Process/Strategy Future Bus. Model Goal/Vision/Result
Lean Startup Project Short/Medium/Long Term Revolutionary user
Management (LSPM) ITENN interface without
Precedents buttons
(Analogs/Antilogs) “Apple reinvents the
Disruptive Innova- phone”
D N A tion/Blue Ocean - D N A Disruptive but viable
• Eliminate: Buttons business ecosystem:
• Reduce: Thickness Digital Hub
• Increase: Simplicity “Put a dent in the
• Create: Multitouch universe”
screen; Ecosystem Constraints/Trade-offs
Get Out Of Building No tactile buttons
Prototype (Build)- Expensive phone
Sustainable Bus. Model Measure-Learn ‘Sweet Spot’ Bus. Model Unique interface
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
15. Netflix’s PROJECT CANVAS: Business Model Improvement/Disruption of Blockbuster
Home Entertainment Problem Space (1997) High/
(Video Rental) Industry What business model to improve/disrupt? “Top Dog” Late fees
Solution (Story) Space
What How What Why
business model best to business model improve/disrupt
to improve/disrupt? improve/disrupt to improve/disrupt business model?
business model? to?
Shared
Present Bus. Model Process/Strategy Future Bus. Model Goal/Vision/Result
Lean Startup Project Short/Medium/Long Term
Video rental busi-
Management (LSPM) ITENN ness without late
Precedents
fees
(Analogs/Antilogs)
Membership with
Disruptive Innova-
flat fees
D N A tion/Blue Ocean - D N A Video/Film Rental
• Eliminate: Late fees
Service 24x7
• Reduce: Product size
Disruptive but viable
• Increase: Accessibility
business model
• Create: Flat fees; web
Constraints/Trade-offs
order/mail delivery
Limited number and
Get Out Of Building
range of video/film
Prototype (Build)-
Sustainable Bus. Model Disruptive Bus. Model titles for rental
Measure-Learn
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
16. Cirque du Soleil’s PROJECT CANVAS: Business Model Improvement/Disruption of Circus Industry
Entertainment Problem Space (1984)
(Circus) Industry What business model to improve/disrupt? “Top Dogs” Animals
Solution (Story) Space
What How What Why
business model best to business model improve/disrupt
to improve/disrupt? improve/disrupt to improve/disrupt business model?
business model? to?
Shared
Present Bus. Model Process/Strategy Future Bus. Model Goal/Vision/Result
Lean Startup Project Short/Medium/Long Term “We reinvent the
Management (LSPM) ITENN circus”
Precedents Circus without
(Analogs/Antilogs) animals
Disruptive Innova- Market space where
D N A tion/Blue Ocean - D N A competitors are
• Eliminate: Animals irrelevant
• Reduce: Thrill/Danger Differentiation and
• Increase: Ambience low cost Bus. Model:
• Create: Theme; Music “Blue Ocean”
Dance; Multi-prodns Constraints/Trade-offs
Get Out Of Building Tickets are more
Prototype (Build)- expensive than in
Red Ocean Bus. Model Measure-Learn Blue Ocean Bus. Model traditional circus
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
17. Google’s PROJECT CANVAS: Business Model Improvement/Disruption of Search Engine Industry
Information Technology Problem Space (1998)
(Search Engine) Industry What business model to improve/disrupt? “Top Dogs” Cluttered Interface
Solution (Story) Space
What How What Why
business model best to business model improve/disrupt
to improve/disrupt? improve/disrupt to improve/disrupt business model?
business model? to?
Shared
Present Bus. Model Process/Strategy Future Bus. Model Goal/Vision/Result
Lean Startup Project Short/Medium/Long Term “To organize the
Management (LSPM) ITENN world’s information
Precedents and make it univer-
(Analogs/Antilogs) sally accessible
Disruptive Innova- and useful”
D N A tion/Blue Ocean - D N A “Don’t Be Evil”
• Eliminate: Clutter Differentiation and
• Reduce: Interruptions low cost Bus. Model:
• Increase: Speed “Blue Ocean”
• Create: Targeted Ads; Multi-sided Model
Multi-sided Platform Constraints/Trade-offs
Get Out Of Building No banner adverti-
Prototype (Build)- ing; no ranking
Red Ocean Bus. Model Measure-Learn Blue Ocean Bus. Model using paid results
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
19. “Everyone Has a Plan
Until
They Get Punched
ITENNWH
In the Face”
Mike Tyson
20. Strategies Change.
The ONLY Constant In
Business, War, and Life
Is
The Set of
ITENNWH
4 Improvement/Disruption Questions:
What system to improve/disrupt?
How best to improve/disrupt system?
What system to improve/disrupt to?
Why improve/disrupt system?
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
21. THE 3 PRINCIPLES OF THE ZOOMABLE PROJECT CANVAS
Inherent in the
Visual Design and Use of
The Zoomable Project Canvas ITENNWH
Are 3 Principles:
1. Disruptive Evolution of S-Wave
2. Universal Problem Solving
3. Strategy-and-Tactics Integration
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
22. PRINCIPLE OF DISRUPTIVE EVOLUTION OF S-WAVE
“The Value of
A Living System or Organism
Follows the Shape of an S-Wave By
ITENNWH
Adaptively Solving Problems
And
Adding Value
To its Environment.
Otherwise, the System Dies.”
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
23. PRINCIPLE OF UNIVERSAL PROBLEM SOLVING
“Good Problem Solvers
In All Domains
ITENNWH
- Tacitly and/or Explicitly -
Collaboratively and Daily Use
The Zoomable Project Canvas.”
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
24. PRINCIPLE OF STRATEGY-AND-TACTICS INTEGRATION
“Successful Leaders and Projects
Adaptively Integrate
ITENNWH
Strategy and Tactics
That Differently Create
Greater Happiness or Shared Value.”
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
25. Visual Checklist for CUSTOMER EXPERIENCE IMPROVEMENT/DISRUPTION
Problem Space
What customer experience to improve/disrupt?
Solution (Story) Space
What How What Why
customer experience best to customer experience improve/disrupt
to improve/disrupt to customer experience?
improve/disrupt? customer experience? improve/disrupt to?
Shared
Present Customer XP Process/Strategy Future Customer XP Goal/Vision/Result
Customer Ecosystem Customer Develop- ITENN Customer Ecosystem Shared Value
(Market/Segment) ment (Market/Segment) Profit
Job To Be Done/ Business Model Job To Be Done/ Revenue (Streams)
Goal/Workflow Mapping/Inno’ Goal/Workflow Cost (Structure)
Tool or Means Lean Startup (Agile) Tool or Means Delight (+)
(Product/Service/ Trends (PESTLIED) (Product/Service/ Pain (-)
Brand/Bus. Model/ Competitive Strat. Brand/Bus. Model/ Ideal Final Result
Bus. Ecosystem) Disruptive Innova- Bus. Ecosystem) (IFR)
Outcome/Result tion Strategy Outcome/Result Ultimate Leap of
Customer Experi- Blue Ocean Strategy Customer Experi- Faith (LoF)
ence Creative Strategy ence Other Success
(Delight/Pain) TRIZ; CPS; ToC; VDD (Delight/Pain) Criteria (Metrics)
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
29. “We’re Good at Solving Problems
But
ITENNWH
Not So Good At Defining Them”
David Murray
30. “You Have to Understand
The Root Cause of the Problem
Before
ITENNWH
You Can Develop
Hypothesis On How to Solve It”
David Murray
31. Entrepreneurs
Are
Inventive Problem Finders and Solvers.
Successful Entrepreneurs
Constantly Discover Customer Problems
ITENNWH
And
Iteratively Test Prototypes (Versions)
That Cost-Effectively Solve
Big Urgent Market Problems (BUMPs).
32. BUT,
How Do Successful Entrepreneurs
Really
Discover Customer Problems
ITENNWH
And
Iteratively Test Prototypes (Versions)
That Cost-Effectively Solve
Big Urgent Market Problems (BUMPs)?
33. MY PRIMARY FALSIFIABLE HYPOTHESIS
Zoomable Project Canvas (ZPC) for Modeling and Validating Problem-Hypotheses As Well As Solution-Hypotheses
Successful Entrepreneurs
Tacitly and/or Explicitly Master
ITENNWH
Collaborative and Daily Use
of
The Zoomable Project Canvas
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
34. MY SECONDARY FALSIFIABLE HYPOTHESIS
Existing Tools for Business Planning and Strategic Planning as well as Business Model Improvement and Disruption
The Zoomable Project Canvas
Eliminates
Pains and Frustrations of Using ITENNWH
Traditional Business (Strategic/Marketing) Plan
Golden Circle; Value Chain
Blue Ocean Strategy; Disruptive Innovation Strategy
Strategy Canvas
Business Model Canvas
Lean Canvas
Balanced Scorecard
Brainstorming; TRIZ; Theory of Constraints; Six Sigma
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
35. BUT,
What Are
Benefits,
ITENNWH
Features, and Layouts
Of
The Zoomable Project Canvas?
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
36. The Zoomable Project Canvas
Provides
A Universal “DNA” Layout and Language
As Well As
4 Improvement/Disruption Questions
That Help Users, Storytellers, or Disruptors to
ITENNWH
Simply Apply and Integrate
Tools of
Creativity, Problem Solving, Planning,
Strategy, Improvement, Innovation, and
Performance Management
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
37. The Zoomable Project Canvas
Refers to
A Zoomable Story Canvas (Platform)
For
Simply Applying and Integrating
ITENNWH
All Tools of
Creativity, Problem Solving, Planning,
Strategy, Improvement, Innovation, and
Performance Management
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
38. THE ZOOMABLE PROJECT
CANVAS
As
ITENNWH
A Visual Platform
For
Integrated Problem Solving
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
39. ZOOMABLE PROJECT CANVAS (ZPC): Organic Perspective
Problem Space
Solution (Story) Space
ITENN
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
40. ZOOMABLE PROJECT CANVAS (ZPC): The 2 Mantras
Problem Space
“Get Out Of The Enterprise (Building)”
ITENN
Solution (Story) Space
“Prototype-Test-Learn (PTL)” or “Build-Measure-Learn (BML)”
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
41. ZOOMABLE PROJECT CANVAS (ZPC): Systematic Perspective (4 Solution-Storyboards)
Problem Space
Solution (Story) Space
Present Storyboard Process-Storyboard Future Storyboard Goal/Vision/Result/
Short Term Aspiration-Storyboard
Medium Term
Long Term
ITENN
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
42. ZOOMABLE PROJECT CANVAS (ZPC): Systematic Perspective (The 4 Disruption Questions)
Problem Space
What system to improve/disrupt?
Solution (Story) Space
How What Why
What
best to system improve/disrupt
system
improve/disrupt to improve/disrupt system?
to improve/disrupt?
system? to?
Shared
Present System Process/Strategy Future System Goal/Vision/Result/
ITENN Short Term
Medium Term
Aspiration
Long Term
Constraints/Trade-offs
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
43. ZOOMABLE PROJECT CANVAS (ZPC) for BUSINESS MODEL IMPROVEMENT/DISRUPTION
Problem Space
What business model to improve/disrupt?
Solution (Story) Space
How What Why
What
best to business model improve/disrupt
business model
improve/disrupt to improve/disrupt business model?
to improve/disrupt?
business model? to?
Shared
Present Bus. Model Process/Strategy Future Bus. Model Goal/Vision/Result/
ITENN Short Term
Medium Term
Aspiration
Long Term
Constraints/Trade-offs
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
44. ZOOMABLE PROJECT CANVAS (ZPC) for MARKETING MODEL IMPROVEMENT/DISRUPTION
Problem Space
What marketing model to improve/disrupt?
Solution (Story) Space
How What Why
What
best to marketing model improve/disrupt
marketing model
improve/disrupt to improve/disrupt marketing model?
to improve/disrupt?
marketing model? to?
Shared
Present Marketing Process/Strategy Future Marketing Goal/Vision/Result/
Model
ITENN ShortModel
Term
Aspiration
Medium Term
Long Term
Constraints/Trade-offs
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
45. “Leaders Need
Multiple Perspectives
To
Get a Complete Picture.
AP
Effective Leaders
Zoom In and Zoom Out.”
Rosabeth Moss Canter
47. 4 APPLICATIONS OF LEAN STARTUP PROJECT MANAGEMENT
Open Problem Finding & Solving: What way or domain is your focus?
“SOLUTION SPACE” (Product) Established Solution Unestablished Solution
(Established Product/Service/ (Unestablished Product/
“PROBLEM SPACE” (Market) Tool/Technology) Service/Tool)
Established Problem ESTABLISHED BUSINESS ESTABLISHED PROBLEM
(Established Market/BUMP/Job/ Established Market (Problem) (Market) SEARCHING FOR
Established Solution UNESTABLISHED SOLUTION
Need)
(Product/Service/Technology) (Product/Service/Technology)
(+): Market Predictability
1 2
ITENNWH
“Six Sigma Way”/“Red Ocean Way”/ “Harvard Business School (HBS)
”Business Planning Way” Way”/“Market Planning Way”
Unestablished Problem ESTABLISHED SOLUTION Classic LEAN STARTUP
(Unestablished Market/BUMP/Job/ (Product/Service/Technology) Unestablished Problem
SEARCHING FOR UNESTABLISHED (Market)
Need)
PROBLEM (Market) Unestablished Solution
(Product/Service/Technology)
3 4
“MIT University Way”/ “Stanford University (SU) Way”/
“Product (Technology) Planning “Lean Startup Way”/
Way” “Blue Ocean Way”/
“Business Model Way”
(-): Product Risk
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Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
48. THE DREAM TEAM FOR LEAN STARTUP PROJECT MANAGEMENT (LSPM)
Who? HEROES
Collaboratively Document and Solve Big Urgent Market Problems (BUMPs) in Real Time
1. TEAMSTER 2. LEAPER 3. DESIGNER
8. PERSEVERER OR PIVOTER ITENNWH 4. BUILDER
THE DREAM TEAM
FOR
HIGHLY SUCCESSFUL INNOVATIONS
AND LEAN STARTUPS:
Personalities/Roles
7. LEARNER 6. REVIEWER 5. MEASURER
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Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
49. ACTIVITIES OF THE DREAM TEAM FOR LEAN STARTUP PROJECT MANAGEMENT
How? HEROES
Collaboratively Document and Solve Big Urgent Market Problems (BUMPs) in Real Time
1. TEAMSTER 2. LEAPER 3. DESIGNER
Forms “Co-creation Dream Team” Completes Project Charter that Documents & reviews ecosystem
for managing the ecosystem of the describes customer, big problems, (business model) for existing
lean startup project as well as vision, resources, and duration as analogs and antilogs of project
identifying needs of stakeholders well as success criteria (ROI; cost Devises plan (hypotheses/assump-
Looks for synergy in ecosystem effectiveness) for startup project tions); designs strategy for project
8. PERSEVERER OR PIVOTER ITENNWH
ACTIVITIES OF 4. BUILDER
THE DREAM TEAM FOR
Repeats spiral of steps to achieve LEAN STARTUP Assigns finish date and metrics to
product-market fit/value proposi- PROJECT MANAGEMENT planned project activities or tactics
tion/vision/mission. Then, scale (LSPM): States verifiable targets, criteria, or
Otherwise, pivots (on the strategy/ The Roles Highly Successful Innovators milestones for each activity/tactic
vision). Abandons the project??? And Lean Startups Play Builds prototype: Min. Viable Prod
7. LEARNER 6. REVIEWER 5. MEASURER
Analyzes gaps/failures/successes Reviews progress and gaps of lean External Validation: Gets out of
Anticipates future adoption and startup project: daily/weekly/ enterprise & tests most critical
weakest links. Devises experiment monthly/quarterly/annually risks & assumptions of ecosystem
Summarizes/Shares lessons learnt Determines and documents what Internal Validation: Tests and
Summarizes/Shares insights next activities to do validates internal assumptions
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Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
50. THE 8 STEPS-KANBAN MATRIX FOR LEAN STARTUP PROJECT MANAGEMENT (LSPM)
BUMP Discovery Project BUMP-Tool Fitness Project Customer Growth Project Company Maturity Project
Collaboratively Document and Solve Big Urgent Market Problems (BUMPs) in Real Time
8 STEPS/ CHECKLIST OF KANBAN MATRIX - Work
ACTIVITIES/ TASKS/
DONE IN PROGRESS TO DO
JOBS/STORIES RESULTS/ (Past Reality/ (Present Reality/ (Future/Backlog/
FOR LSPM DELIVERABLES Facts) Facts) Hypotheses/Plan)
1. Team Team/Stakeholders in Ecosystem
2. Leap Problem/Vision/Customer Experience
3. Design “As Is” (Analogs/Antilogs) & “To Be”
Business Model/Ecosystem; Strategy/ ITENNWH
Tactics; Value Proposition/Tagline
4. Build Program; Metrics (KPIs); Prototype/
Minimum Viable Product (MVP)
5. Measure Customer Feedback/Response/Rating/
Success Criteria: Value Proposition
6. Review Progress Report: Gaps; Value Prop.;
To Do (“What Next?”/Future) List
7. Learn Root-cause Analysis/Modeling;
Lessons Learned/Insights
8. Persevere Iteration Cycle: Problem-Solution Fit/
or Pivot Product-Market Fit; Pivot/Abandon?
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Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
51. ONE-PAGE LEAN STARTUP (Ries’s LS Methodology) Past Present Future
CUSTOMER/CLIENT: ………………………………………………………………………………… Date:……………………………………
PAIN/PROBLEM/TRADE-OFF/GOAL/NEED/JOB: ………………………………………………………………………………………………………………………
Unique Summary and Visual Model of Eric Ries’s Book, “The Lean Startup”
MEANS (TOOL: What? How? Resources: People/Culture-Process/Strategy-Product/Service)
(Iteratively Develop Natural, Planned, and/or Disruptive Customer Ecosystem)
END
(Value/
STEER: “BUILD-MEASURE-LEARN” VALIDATED LEARNING LOOP
Why?)
- Leap (Big Problem; Vision/Hypotheses/Value (Proposition))
SHARED
- Test (Criteria for Problem; Minimum Viable Product(MVP))
DREAM/
- Measure (Actionable Metrics for Customer Growth)
- Pivot (or Persevere)
ITENN VISION
(Strategy/Business Model/Customer Ecosystem) - Start
- Define
ACCELERATE: LAUNCH-SCALE - Learn
- Experiment
- Batch (Size/Version; Time/Cycle) Elimination of
- Grow (Engines of Customer Growth) Big Urgent
- Adapt (Adaptive Org./5 Whys) Market
- Innovate (Disruptive Inno.) Problems
(BUMPs)
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
52. ONE-PAGE LEAN STARTUP (Lean Startup Journey) Past Present Future
CUSTOMER/CLIENT: ………………………………………………………………………………… Date:……………………………………
PAIN/PROBLEM/TRADE-OFF/GOAL/NEED/JOB: …………………………………………………………………………………………………………
4 Phases of a Successful Lean Startup or Business Model Cycle
(The Lean Startup Journey: Evolutionary Hypotheses vs. Reality)
Customer Experience, Happiness, or Value
Fault (Line) SHARED
DREAM/
VISION:
= Delight/Pain
ITENN
Traditional/Hypothetical Ecosystem Demand
Ideal Final
Result
(Market, Industry, Enterprise, or Technology) (IFR)
Requirements
for
Insanely Great
Chasm Customer
(Traction; Tipping Point; Experience
Product-Market Fit)
Time
Infancy Growth Maturity Renewal
(Prototype) (Optimize) (Scale) (Renew)
Angel Funding Seed Funding Venture Funding
(Up to $100,000) ($100,000-$1M) ($1M-$5M)
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
53. “VISIONARY” ONE-PAGE LEAN STARTUP Past Present Future
CUSTOMER/CLIENT: ………………………………………………………………………………… Date:……………………………………
PAIN/PROBLEM/TRADE-OFF/GOAL/NEED/JOB: …………………………………………………………………………………………………………
INTERNAL/EXTERNAL MEANS (TOOL) END
(Resources: People/Culture-Process/Strategy-Product/Service) (Value)
SHARED
DREAM/
VISION
ITENN
Prototype (Build) - Measure Learn
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
54. “STRATEGIC” ONE-PAGE LEAN STARTUP (Plan): ……………………….……....… Date: ……...…..…………
Client/Customer (Segment/Persona): …………..……………………..……………………………………………………………..……
PAIN/PROBLEM/TRADE-OFF/NEED/GOAL/JOB: …………………………………………………………………………..………….
PRESENT SYSTEM/EXPERIENCE VALUE TRANSFORMATION TOOL - FUTURE SYSTEM/EXPERIENCE
(Where currently are we?) Evolve, Explore, or Disrupt: What if … we (Where must we go?)
(Eliminate/Reduce/Increase/Create) Short/Medium/Long-term
(“RED OCEAN”; “The 8 Steps for Lean Startup (“BLUE OCEAN”)
Project Management (LSPM)” SHARED
Analog; Antilog) Value Proposition Factors/ DREAM/
Competitive Features/Criteria VISION
STRATEGY/TACTICS/PROCESS
• Eliminate:
• Reduce:
• Increase:
• Create:
CONSTRAINTS: (What are constraints/obstacles/barriers/problems that prevent full realization of future system/vision/
dream/Ideal Final Result (IFR)?
Zooming
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
55. “TACTICAL” ONE-PAGE LEAN STARTUP Past Present Future
CUSTOMER/CLIENT: ………………………………………………………………………………… Date:……………………………………
PAIN/PROBLEM/TRADE-OFF/GOAL/NEED/JOB: ………………………………………………………………………………………………………………………
D Design N Needs A Asp.
S E M P O R C E S
Suppliers/ Employees/ Machinery/ Process/ Output Retailers/ Customers/ Environ- Shared
Inputs/ Culture/ Technol./ Strategy/ (Product/ Channels/ Consumers/ ment: Value
Partners Brand/IP Infra’ Project Service) Distributors Market Global (Profit)
Prototype (Build) Measure Learn
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
57. ZOOMABLE PROJECT CANVAS (ZPC): Complete Overview
Dream Up and Execute Magical Ideas That Positively Change the World
PAST PRESENT FUTURE
Business DNA Model Business DNA Model Business DNA Model IDEALS/DREAMS/
(System/Ecosystem) (System/Ecosystem) (System/Ecosystem) VISION/VALUE/PROFIT
D Design N Needs A Asp.
Suppliers/ Employees/ Machinery/ Process/ Output Retailers/ Customers/ Environ- Shared
Inputs/ Culture/ Technol./ Strategy (Product/ Channels/ Customer Rel. ment: Value
Partners Brand/IP Infra’ Service) Distributors Management Global (Profit)
S E M P O R C E S
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
58. PERIODIC TABLE AND JIGSAW PUZZLE FOR MAPPING BUSINESS DNA (MODEL)
Tools, Theories, and Methodologies for Product/Service, Business Model, and Customer Ecosystem Innovation
S E M P O R C E S
Suppliers/ Employees/ Machinery/ Processes/ Output: Retailers/ Customers/ Environ- Shared
Inputs Culture/ Technology/ Strategies Product/ Distributors/ Consumers ment Greatn./
Brand/IP Infra’ Service Channels (Problems/Job) Impact
Partners Key Resources Activities Internal Customer Relationship Industry/ SHARED
(Suppliers/ (Processes) Value Management Trends VALUE/
Materials/ Proposition PROFIT
Info/Energy) CAPABILITIES: CORE COMPETENCIES LOCAL ENVIRONMENT GLOBAL
(Solution) (Pain: -
(Demand) ENV.
Delight: +
ENTERPRISE (SYSTEM/VALUE CHAIN/Supply: Inside the Enterprise)
D N A
Design Needs Aspiratns
GLOBAL COMPE-
EXTENDED ENTERPRISE COMPETI- TITIVE
(SUB-ECOSYSTEM; INDUSTRY/SUPPLY CHAIN) TIVE ADVAN-
FORCES TAGE
INPUT PROCESSING OUTPUT EXTERNAL ENVIRONMENT RESULT
(Impacts/
SUPERSYSTEM (Cause) Effects)
ECOSYSTEM
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
59. ASPIRATION MAP: Types of Business Models/Startups
A Where currently are we? Where must we go?
Collaboratively Document and Solve Big Urgent Market Problems (BUMPs) in Real Time
Insanely Great Experience
Ideal Final Result (IFR)
Infinite Shared Greatness Market Segment (Customer Job/Crisis/Goal): ………………….……..……………….…………
………………………………………………………………………………………..…………….………….………….
10 Blue Ocean Sweet Spot Luxury Spot
(Value Innovation) Model/Startup (Differentiated/
Model/Startup Luxury Spot
Sustaining-
[R]evolutionary)
Model/Startup
6
Disruption Spot/Lean Oasis Volcano
(Disruptive Innovation) (‘Stuck-in-the-middle’) Model/Startup
Disruption Spot
Model/Startup Model/Startup
(+): DELIGHT
(Reward;
Profitability; ROI; 3
Abundance)
Green Ocean No-Man’s-Island Red Ocean
Model/Startup Model/Startup Model/Startup
Strategic
Choice
Key 0
High Level of Customer Experience 3 6 10
Low Level of Customer Experience
(-): PAIN
(Risk; Uncertainty)
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
60. E.R.I.C. PRECEDENT MATRIX: Generating Disruptive Ideas & Hypotheses
CUSTOMER/CLIENT: ………………………………………………………………………………… Date:……………………………………
PAIN/PROBLEM/TRADE-OFF/GOAL/NEED/JOB: ………………………………………………………………………………………………………………………
PRECEDENTS GIVEN SYSTEM (TOOL/OBJECT/PRODUCT/SERVICE/BUSINESS MODEL/ECOSYSTEM):
……………………………………………………………………..
INVENTIVE “Must-Have” Features/Factors/Properties Secondary Features/Factors/Properties
PRINCIPLES/
FUNCTIONS:
E.R.I.C.
E: Eliminate
PAIN (-)
R: Reduce
I: Increase
DELIGHT (+)
C: Create
IDEAL FINAL RESULT
(IFR): Evolved System
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
61. Apple’s E.R.I.C. Precedent Matrix for a Disruptive Smartphone
CUSTOMER/CLIENT: Luxury-spot User of Communication/Computing Devices Date: 2007
PAIN/PROBLEM/TRADE-OFF/GOAL/NEED/JOB: Communicate and process information both offline and on Internet
PRECEDENTS GIVEN SYSTEM (TOOL/OBJECT/PRODUCT/SERVICE/BUSINESS MODEL/ECOSYSTEM):
Traditional Smartphone
INVENTIVE “Must-Have” Features/Factors/Properties Secondary Features/Factors/Properties
PRINCIPLES/
Phone/ Screen Physical Calendar Battery Music Web …
FUNCTIONS: Calls Buttons Charger Player Browser
E.R.I.C. (for input)
E: Eliminate
PAIN (-)
R: Reduce Thickness
I: Increase
DELIGHT (+)
C: Create Touch-
screen;
Apps
IDEAL FINAL RESULT
(IFR): Evolved System
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
63. A Game Plan,
Business,
Business Model, or ITENNWH
Customer Ecosystem
Is
A Living Organism
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
64. LIFECYCLE OF A BUSINESS MODEL (DISRUPTIVE EVOLUTION)
4 Stages or Acts in the Evolution of a Customer Ecosystem or Business Model (Living Organism)
Declining (Dying)
ENVIRONMENT BUSINESS MODEL
(Shared Dream/Vision/Value/(Result: -/+)
Fault line DREAMS/
IDEALS/
GREATNESS
Mission/
Vision
Tipping Point; Chasm
Customer Validation “Cleft” Matured (“Red Ocean”)
(Environmental Fitness) BUSINESS MODEL
Growing (Scalable)
BUSINESS MODEL
Infant (Experimental/Startup)
BUSINESS MODEL
Customer Idea (“Egg”; DNA;
Genetic Code)
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
65. DISRUPTIVE EVOLUTION OF MOST VALUABLE CUSTOMERS (MVC)
Customer Segments for 4 Stages in the Evolution of a Customer Ecosystem or Business Model
ENVIRONMENT Retirees (Dissatisfiers:
Overserved/Underserved)
(Shared Dream/Vision/Value/(Result: -/+)
Fault line DREAMS/
IDEALS/
GREATNESS
Mission/
Vision
Tipping Point; Chasm
Customer Validation “Cleft” Upgraders
(Environmental Fitness) (Delighted by Customized Improvements, Brand,
Extensions and Total Solutions)
Regular Users
(Delighted by Better Quality, Performance, and Cost as well as
Accessibility and Simplicity)
Visionaries
(Delighted by Novel Functionality and “Cool” Uses)
Leads/Prospects (Non-customers)
- Low/High-end Dissatisfiers from Competitors
- Early Evangelists/Adopters
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
66. ONE-PAGE MBA FOR DISRUPTIVE LEAN STARTUPS: FRACTAL S-WAVE
How World-class Innovators Dream Up and Execute Magical Ideas That Positively Change the World
Customer Planning Questions: Where currently are we/they? Where must we/they go? How should we/they get there? What are constraints?
Customer Segment/Persona:
∞ Journey, Invisible Hand, or Fractal S-Wave of Innovation for Ecosystem …………………………………………...……………
(Supersystem/Economy/Value Network/Supply Chain/Market/ Customer Goal/Job To Be Done/Tool:
EXPERIENCE:
Industry Trends, Expectations, or Demand) …………….……………………………………….….
Shared Maturity
Happiness
(Experience =
Happiness =
3rd Wavelet of Innovation: CUSTOMER ECOSYSTEM Innovation
Value = +/- Growth (Ecosystem/Industry/Platform: Shared Value-focus)
= Examples: Apple; Wal-Mart; Microsoft; Cisco; eBay;
Delight/Pain Amazon; Google; Facebook; GE; P & G; IBM (Services)
~
Revenue/Cost Birth 2nd Wavelet of Innovation: BUSINESS MODEL Innovation
= (Business Model/Marketing Engine: Scalable Revenue & Profit-focus)
Differentn/Cost Examples: Dell; Netflix; Cirque du Soleil; IKEA; Nintendo (Wii);
= Southwest Airlines; ZipCar; Ford/GM/Chrysler/Toyota; Samsung
1/Trade-off)
1st Wavelet of Innovation: VALUE CHAIN (PRODUCT/SERVICE/ENTERPRISE) Innovation
(Value Chain/Product: Functionality, Quality, Simplicity, Differentiation, and/or Cost-focus)
Examples: IBM (Computers); Xerox; Motorola; RIM (Smartphone); Borders; Segway
∞
TIME
(Arrow of Time: Past/Present/Future)
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
67. APPLE’S FRACTAL S-WAVE FOR DISRUPTIVE EVOLUTION
How World-class Innovators Dream Up and Execute Magical Ideas That Positively Change the World
Customer Planning Questions: Where currently are we/they? Where must we/they go? How should we/they get there? What are constraints?
Customer Segment/Persona:
∞ Journey, Invisible Hand, or Fractal S-Wave of Innovation for Ecosystem …………………………………………...……………
(Supersystem/Economy/Value Network/Supply Chain/Market/ Customer Goal/Job To Be Done/Tool:
EXPERIENCE:
Industry Trends, Expectations, or Demand) …………….……………………………………….….
Shared Maturity
Happiness
(Experience =
Happiness =
3rd Wavelet of Innovation: CUSTOMER ECOSYSTEM Innovation
Value = +/- Growth (Ecosystem/Industry/Platform: Shared Value-focus)
= Examples: Digital Lifestyle - iPod; iPod Touch; iPhone; iPad
Delight/Pain
~
Revenue/Cost Birth 2nd Wavelet of Innovation: BUSINESS MODEL Innovation
= (Business Model/Marketing Engine: Scalable Revenue & Profit-focus)
Differentn/Cost Examples: Internet Software – iTunes; eStore; App Store
=
1/Trade-off)
1st Wavelet of Innovation: VALUE CHAIN (PRODUCT/SERVICE/ENTERPRISE) Innovation
(Value Chain/Product: Functionality, Quality, Simplicity, Differentiation, and/or Cost-focus)
Examples: Personal Computer; Printer – Apple I; Apple II; MacIntosh; iMac; Apple TV
∞
TIME
(Arrow of Time: Past/Present/Future)
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
68. Join us
At
VDD University
For
Lean Startup Project Management
http://businessmodels.ning.com