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HEROES

                             Think Big and Different




           THE ZOOMABLE PROJECT CANVAS
FOR BUSINESS MODEL IMPROVEMENT AND DISRUPTION
     Scalably Design Your Disruptive Business Model and Lean Startup
                                As Well As
               Secure Customer Buy-in and Venture Funding


  Visual
  White
  Paper                       Dr. Rod King
             VDD University for Lean Startup Project Management
“Disruptive Innovations
         Are Like
         Missiles
Launched at Your Business”
     Maxwell Wessel & Clayton Christensen
The Greatest Constraint, Risk, or Challenge
                          Facing a Typical Startup
                                                            Is
      To Obtain Massive Customer Buy-in;
                    ITENNWH


      In Short, To Co-discover and Validate
                                             A B.U.M.P.:
                     Big Urgent Market Problem
 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
“Most Startups
              Lack
      A Structured Process
           For Testing
      Their Business Model
[Problem/Solution-] Hypotheses”
          Steve Blank & Bob Dorf
Good Problem Solvers
   – Tacitly and/or Explicitly –
        Continuously Use
      One Visual Template
[The Zoomable Project Canvas]:
            A Platform
                for
  Integrated Problem Solving
The Visual Structure and Design
                Of
  The Zoomable Project Canvas
Are Based On a Triad of Principles:
 1. Disruptive Evolution of S-Wave
 2. Universal Problem Solving
 3. Strategy-and-Tactics Integration
The Zoomable Project Canvas
            Features
An Adaptive Project Planning &
    Management Framework
 That Can Respond and Adapt to
       Emergent Problems
              And
A Rapidly Changing Environment
Use
   The Zoomable Project Canvas
     To Scalably and Adaptively
Design Business Models and Startups
            As Well As
    Secure Customer Buy-in and
         Venture Funding
The Zoomable Project Canvas
  Can Also Be Used As A Platform For
Facilitating, Presenting, and Integrating
 The Following Tools/Methodologies:
      Brainstorming; Creative Problem Solving; Design
      Adaptive Project Planning; Adaptive Business Planning
      Competitive (Advantage) Strategy; Value Chain
      Blue Ocean Strategy; Disruptive Innovation Strategy
      Customer Development
      Agile Development; Lean Startup; Continuous Innovation
      Business Model Canvas; Lean Canvas
      Balanced Scorecard
      TRIZ; Theory of Constraints; Six Sigma
Zoomable Project Canvases
            Of
4 Disruptive Lean Startups
ZOOMABLE PROJECT CANVAS: System Improvement/Disruption of ……………………
                                             Problem Space (20…..)                  Big Urgent Market Problem (BUMP)
…………………… Industry What system to improve/disrupt? “Top Dogs”                                                 …………………….



                                            Solution (Story) Space
        What                             How                              What                            Why
       system                           best to                          system                      improve/disrupt
 to improve/disrupt?                improve/disrupt                to improve/disrupt                   system?
                                       system?                             to?
                                                                                                           Shared
    Present System                   Process/Strategy            Future System                      Goal/Vision/Result
                                 Lean Startup Project        Short/Medium/Long Term
                                 Management (LSPM)      ITENN
                                  Precedents
                                     (Analogs/Antilogs)
                                  Inventive Principles
   D        N       A                & Techniques -             D       N A
                                 • Eliminate: ………………
                                 • Reduce: …………………
                                 • Increase: ……………….                                               Constraints/Trade-offs
                                 • Create: …………………

                                  Get Out Of Building
                                  Prototype (Build)-
     Given System                  Measure-Learn                     Evolved System




Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ZOOMABLE PROJECT CANVAS (ZPC) for PRODUCT IMPROVEMENT/DISRUPTION
                                                  Problem Space
                               What product or service to improve/disrupt?



                                            Solution (Story) Space
                                        How                              What                             Why
        What
                                       best to                      product or service               improve/disrupt
  product or service
                                   improve/disrupt                 to improve/disrupt               product or service?
 to improve/disrupt?
                                  product or service?                      to?
                                                                                                          Shared
    Present Product                 Process/Strategy             Future Product                     Goal/Vision/Result/
                                                         ITENN Short Term
                                                               Medium Term
                                                                                                        Aspiration

                                                               Long Term



                                                                                                   Constraints/Trade-offs




Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ZOOMABLE PROJECT CANVAS (ZPC) for BUSINESS MODEL IMPROVEMENT/DISRUPTION
                                                  Problem Space
                                 What business model to improve/disrupt?



                                            Solution (Story) Space
                                          How                             What                            Why
         What
                                         best to                     business model                  improve/disrupt
    business model
                                    improve/disrupt                to improve/disrupt                business model?
 to improve/disrupt?
                                    business model?                        to?
                                                                                                          Shared
  Present Bus. Model                Process/Strategy           Future Bus. Model                    Goal/Vision/Result/
                                                         ITENN Short Term
                                                               Medium Term
                                                                                                        Aspiration

                                                               Long Term



                                                                                                   Constraints/Trade-offs




Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Apple’s PROJECT CANVAS: Business Model Improvement/Disruption of Smartphone Industry

Telecommunications              Problem Space (2007)                                                         User Interface
(Smartphone) Industry What business model to improve/disrupt? “Top Dogs”                                     with buttons



                                            Solution (Story) Space
         What                             How                             What                            Why
    business model                       best to                     business model                  improve/disrupt
 to improve/disrupt?                improve/disrupt                to improve/disrupt                business model?
                                    business model?                        to?
                                                                                                           Shared
  Present Bus. Model                 Process/Strategy           Future Bus. Model                  Goal/Vision/Result
                                 Lean Startup Project         Short/Medium/Long Term               Revolutionary user
                                 Management (LSPM)      ITENN                                       interface without
                                  Precedents                                                       buttons
                                     (Analogs/Antilogs)                                            “Apple reinvents the
                                  Disruptive Innova-                                                phone”
   D        N       A                tion/Blue Ocean -           D       N A                       Disruptive but viable
                                 • Eliminate: Buttons                                               business ecosystem:
                                 • Reduce: Thickness                                                Digital Hub
                                 • Increase: Simplicity                                            “Put a dent in the
                                 • Create: Multitouch                                               universe”
                                   screen; Ecosystem                                              Constraints/Trade-offs
                                  Get Out Of Building                                             No tactile buttons
                                  Prototype (Build)-                                              Expensive phone
 Sustainable Bus. Model              Measure-Learn           ‘Sweet Spot’ Bus. Model               Unique interface




Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Netflix’s PROJECT CANVAS: Business Model Improvement/Disruption of Blockbuster

Home Entertainment                Problem Space (1997)                                                              High/
(Video Rental) Industry What business model to improve/disrupt? “Top Dog”                                           Late fees



                                            Solution (Story) Space
         What                             How                             What                            Why
    business model                       best to                     business model                  improve/disrupt
 to improve/disrupt?                improve/disrupt                to improve/disrupt                business model?
                                    business model?                        to?
                                                                                                           Shared
  Present Bus. Model                 Process/Strategy            Future Bus. Model                  Goal/Vision/Result
                                 Lean Startup Project          Short/Medium/Long Term
                                                                                                   Video rental busi-
                                 Management (LSPM)        ITENN                                     ness without late
                                  Precedents
                                                                                                    fees
                                     (Analogs/Antilogs)
                                                                                                   Membership with
                                  Disruptive Innova-
                                                                                                    flat fees
   D        N       A                tion/Blue Ocean -            D       N A                      Video/Film Rental
                                 • Eliminate: Late fees
                                                                                                    Service 24x7
                                 • Reduce: Product size
                                                                                                   Disruptive but viable
                                 • Increase: Accessibility
                                                                                                    business model
                                 • Create: Flat fees; web
                                                                                                  Constraints/Trade-offs
                                   order/mail delivery
                                                                                                   Limited number and
                                  Get Out Of Building
                                                                                                    range of video/film
                                  Prototype (Build)-
 Sustainable Bus. Model                                        Disruptive Bus. Model                titles for rental
                                     Measure-Learn




Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Cirque du Soleil’s PROJECT CANVAS: Business Model Improvement/Disruption of Circus Industry

Entertainment                                Problem Space (1984)
(Circus) Industry           What business model to improve/disrupt? “Top Dogs”                                       Animals



                                            Solution (Story) Space
         What                             How                             What                            Why
    business model                       best to                     business model                  improve/disrupt
 to improve/disrupt?                improve/disrupt                to improve/disrupt                business model?
                                    business model?                        to?
                                                                                                          Shared
  Present Bus. Model                 Process/Strategy           Future Bus. Model                  Goal/Vision/Result
                                 Lean Startup Project         Short/Medium/Long Term               “We reinvent the
                                 Management (LSPM)      ITENN                                        circus”
                                  Precedents                                                      Circus without
                                     (Analogs/Antilogs)                                             animals
                                  Disruptive Innova-                                              Market space where
    D       N       A                tion/Blue Ocean -           D       N A                        competitors are
                                 • Eliminate: Animals                                               irrelevant
                                 • Reduce: Thrill/Danger                                           Differentiation and
                                 • Increase: Ambience                                               low cost Bus. Model:
                                 • Create: Theme; Music                                              “Blue Ocean”
                                   Dance; Multi-prodns                                            Constraints/Trade-offs
                                  Get Out Of Building                                             Tickets are more
                                  Prototype (Build)-                                               expensive than in
 Red Ocean Bus. Model                Measure-Learn           Blue Ocean Bus. Model                  traditional circus




Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Google’s PROJECT CANVAS: Business Model Improvement/Disruption of Search Engine Industry

Information Technology             Problem Space (1998)
(Search Engine) Industry What business model to improve/disrupt? “Top Dogs” Cluttered Interface



                                             Solution (Story) Space
          What                             How                             What                            Why
     business model                       best to                     business model                  improve/disrupt
  to improve/disrupt?                improve/disrupt                to improve/disrupt                business model?
                                     business model?                        to?
                                                                                                           Shared
   Present Bus. Model                 Process/Strategy           Future Bus. Model                  Goal/Vision/Result
                                  Lean Startup Project         Short/Medium/Long Term               “To organize the
                                  Management (LSPM)      ITENN                                        world’s information
                                   Precedents                                                        and make it univer-
                                      (Analogs/Antilogs)                                              sally accessible
                                   Disruptive Innova-                                                and useful”
    D        N       A                tion/Blue Ocean -           D       N A                       “Don’t Be Evil”
                                  • Eliminate: Clutter                                              Differentiation and
                                  • Reduce: Interruptions                                            low cost Bus. Model:
                                  • Increase: Speed                                                   “Blue Ocean”
                                  • Create: Targeted Ads;                                           Multi-sided Model
                                    Multi-sided Platform                                           Constraints/Trade-offs
                                   Get Out Of Building                                             No banner adverti-
                                   Prototype (Build)-                                               ing; no ranking
  Red Ocean Bus. Model                Measure-Learn           Blue Ocean Bus. Model                  using paid results




 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Visual Checklists
“Everyone Has a Plan
        Until
 They Get Punched
        ITENNWH




    In the Face”
       Mike Tyson
Strategies Change.
        The ONLY Constant In
       Business, War, and Life
                   Is
             The Set of
                ITENNWH
4 Improvement/Disruption Questions:
         What system to improve/disrupt?
         How best to improve/disrupt system?
         What system to improve/disrupt to?
         Why improve/disrupt system?
 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
THE 3 PRINCIPLES OF THE ZOOMABLE PROJECT CANVAS




          Inherent in the
    Visual Design and Use of
  The Zoomable Project Canvas                           ITENNWH

         Are 3 Principles:
1. Disruptive Evolution of S-Wave
2. Universal Problem Solving
3. Strategy-and-Tactics Integration
  Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
PRINCIPLE OF DISRUPTIVE EVOLUTION OF S-WAVE




             “The Value of
     A Living System or Organism
 Follows the Shape of an S-Wave By
                  ITENNWH
    Adaptively Solving Problems
                   And
             Adding Value
          To its Environment.
    Otherwise, the System Dies.”
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
PRINCIPLE OF UNIVERSAL PROBLEM SOLVING




                     “Good Problem Solvers
                                    In All Domains
                                                      ITENNWH

                 - Tacitly and/or Explicitly -
          Collaboratively and Daily Use
       The Zoomable Project Canvas.”

Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
PRINCIPLE OF STRATEGY-AND-TACTICS INTEGRATION




     “Successful Leaders and Projects
                          Adaptively Integrate
                                                      ITENNWH

                           Strategy and Tactics
                      That Differently Create
Greater Happiness or Shared Value.”

Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Visual Checklist for CUSTOMER EXPERIENCE IMPROVEMENT/DISRUPTION
                                                  Problem Space
                             What customer experience to improve/disrupt?



                                            Solution (Story) Space
      What                              How                             What                             Why
customer experience                    best to                    customer experience               improve/disrupt
        to                         improve/disrupt                        to                      customer experience?
 improve/disrupt?                customer experience?             improve/disrupt to?
                                                                                                          Shared
 Present Customer XP                 Process/Strategy           Future Customer XP                 Goal/Vision/Result
 Customer Ecosystem                Customer Develop-    ITENN Customer Ecosystem                Shared Value
   (Market/Segment)                  ment                         (Market/Segment)                 Profit
 Job To Be Done/                   Business Model             Job To Be Done/                   Revenue (Streams)
   Goal/Workflow                     Mapping/Inno’                Goal/Workflow                    Cost (Structure)
 Tool or Means                     Lean Startup (Agile)       Tool or Means                     Delight (+)
   (Product/Service/                Trends (PESTLIED)            (Product/Service/                Pain (-)
   Brand/Bus. Model/                Competitive Strat.           Brand/Bus. Model/                Ideal Final Result
   Bus. Ecosystem)                  Disruptive Innova-           Bus. Ecosystem)                   (IFR)
 Outcome/Result                     tion Strategy              Outcome/Result                    Ultimate Leap of
 Customer Experi-                  Blue Ocean Strategy        Customer Experi-                   Faith (LoF)
   ence                             Creative Strategy            ence                             Other Success
  (Delight/Pain)                    TRIZ; CPS; ToC; VDD         (Delight/Pain)                     Criteria (Metrics)




Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
CUSTOMER ACQUISITION PYRAMID: Getting Massive Customer Buy-in (Early Adopters)

Disruption Question: ……………………………………………………………………………………………………………………



                                                          Dream
                                                      Product/Service
                                                           Delighters
                                                           Satisfiers
                                                STARTUP  Dissatisfiers


                                     DIRECT COMPETITORS                 Delighters
                                     (Core Sector/Strategic Groups:     Satisfiers
                                              Substitutes)                                 Why?
                                                                        Dissatisfiers     How?

                       INDIRECT COMPETITORS                             Delighters
                       (Peripheral/Adjacent Industries:                 Satisfiers
                       Alternatives/Value Chain Complements)                                Why?
                                                                        Dissatisfiers      How?

                                                                          NON- CUSTOMERS (“UNDERDOGS”)
         NON-COMPETITORS
                                                                       o   Profitable                               Why?
         (Remote Industries/Economy:
                                                                       o   Break-even                               How?
         Sectoral & Geographical Non-alternatives)
                                                                       o   Unprofitable

(New) Customer Value Proposition/Market: …………………………………………………………………..

                      Diffusion (Word-of-mouth) Potential = Delighters + Satisfiers - Dissatisfiers

   Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
CUSTOMER ACQUISITION PYRAMID for Zoomable Project Canvas (ZPC)
 Disruption Question: How best to get massive customer buy-in (early adopters)?



                                                           Dream
                                                       Product/Service
                                                            Delighters
                                                            Satisfiers
                                                 ZPCanvas  Dissatisfiers


                                      CUSTOMER DEV. STACK                Delighters
                                      (Core Sector/Strategic Groups:     Satisfiers
                                               Substitutes)                                 Why?
                                                                         Dissatisfiers     How?

                        BUSINESS (STRATEGIC) PLAN                        Delighters
                        (Peripheral/Adjacent Industries:                 Satisfiers
                        Alternatives/Value Chain Complements)                                Why?
                                                                         Dissatisfiers      How?

                                                                           NON- CUSTOMERS (“UNDERDOGS”)
          NON-COMPETITORS
                                                                        o   Profitable                               Why?
          (Remote Industries/Economy:
                                                                        o   Break-even                               How?
          Sectoral & Geographical Non-alternatives)
                                                                        o   Unprofitable

(New) Customer Value Proposition/Market: …………………………………………………………………..

                       Diffusion (Word-of-mouth) Potential = Delighters + Satisfiers - Dissatisfiers

    Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
EPILOG
“We’re Good at Solving Problems
              But
              ITENNWH

 Not So Good At Defining Them”
            David Murray
“You Have to Understand
The Root Cause of the Problem
            Before
             ITENNWH

      You Can Develop
Hypothesis On How to Solve It”
           David Murray
Entrepreneurs
                 Are
Inventive Problem Finders and Solvers.
         Successful Entrepreneurs
Constantly Discover Customer Problems
                    ITENNWH


                     And
  Iteratively Test Prototypes (Versions)
        That Cost-Effectively Solve
 Big Urgent Market Problems (BUMPs).
BUT,
   How Do Successful Entrepreneurs
                  Really
     Discover Customer Problems
                   ITENNWH
                    And
 Iteratively Test Prototypes (Versions)
       That Cost-Effectively Solve
Big Urgent Market Problems (BUMPs)?
MY PRIMARY FALSIFIABLE HYPOTHESIS

Zoomable Project Canvas (ZPC) for Modeling and Validating Problem-Hypotheses As Well As Solution-Hypotheses




      Successful Entrepreneurs
   Tacitly and/or Explicitly Master
                                                          ITENNWH
     Collaborative and Daily Use
                  of
   The Zoomable Project Canvas
    Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
MY SECONDARY FALSIFIABLE HYPOTHESIS

Existing Tools for Business Planning and Strategic Planning as well as Business Model Improvement and Disruption



   The Zoomable Project Canvas
            Eliminates
  Pains and Frustrations of Using                          ITENNWH
                 Traditional Business (Strategic/Marketing) Plan
                 Golden Circle; Value Chain
                 Blue Ocean Strategy; Disruptive Innovation Strategy
                 Strategy Canvas
                 Business Model Canvas
                 Lean Canvas
                 Balanced Scorecard
                 Brainstorming; TRIZ; Theory of Constraints; Six Sigma
     Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
BUT,
                                             What Are
                                               Benefits,
                                                      ITENNWH
                        Features, and Layouts
                                                          Of
         The Zoomable Project Canvas?

Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
The Zoomable Project Canvas
                   Provides
  A Universal “DNA” Layout and Language
                  As Well As
   4 Improvement/Disruption Questions
That Help Users, Storytellers, or Disruptors to
                    ITENNWH

        Simply Apply and Integrate
                   Tools of
   Creativity, Problem Solving, Planning,
  Strategy, Improvement, Innovation, and
        Performance Management
  Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
The Zoomable Project Canvas
                Refers to
  A Zoomable Story Canvas (Platform)
                     For
     Simply Applying and Integrating
                   ITENNWH

               All Tools of
 Creativity, Problem Solving, Planning,
Strategy, Improvement, Innovation, and
       Performance Management
 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
THE ZOOMABLE PROJECT
          CANVAS
            As
                                                      ITENNWH
     A Visual Platform
            For
Integrated Problem Solving
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ZOOMABLE PROJECT CANVAS (ZPC): Organic Perspective
                                                  Problem Space



                                            Solution (Story) Space




                                                         ITENN




Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ZOOMABLE PROJECT CANVAS (ZPC): The 2 Mantras
                                           Problem Space
                                “Get Out Of The Enterprise (Building)”




                                        ITENN
                                Solution (Story) Space
             “Prototype-Test-Learn (PTL)” or “Build-Measure-Learn (BML)”




Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ZOOMABLE PROJECT CANVAS (ZPC): Systematic Perspective (4 Solution-Storyboards)
                                                  Problem Space



                                            Solution (Story) Space

  Present Storyboard               Process-Storyboard             Future Storyboard                 Goal/Vision/Result/
                                                                  Short Term                      Aspiration-Storyboard
                                                                  Medium Term
                                                                  Long Term

                                                         ITENN




Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ZOOMABLE PROJECT CANVAS (ZPC): Systematic Perspective (The 4 Disruption Questions)
                                                  Problem Space
                                      What system to improve/disrupt?



                                            Solution (Story) Space
                                         How                              What                            Why
        What
                                        best to                          system                      improve/disrupt
       system
                                    improve/disrupt                to improve/disrupt                   system?
 to improve/disrupt?
                                       system?                             to?
                                                                                                          Shared
    Present System                  Process/Strategy             Future System                      Goal/Vision/Result/
                                                         ITENN Short Term
                                                               Medium Term
                                                                                                        Aspiration

                                                               Long Term



                                                                                                   Constraints/Trade-offs




Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ZOOMABLE PROJECT CANVAS (ZPC) for BUSINESS MODEL IMPROVEMENT/DISRUPTION
                                                  Problem Space
                                 What business model to improve/disrupt?



                                            Solution (Story) Space
                                          How                             What                            Why
         What
                                         best to                     business model                  improve/disrupt
    business model
                                    improve/disrupt                to improve/disrupt                business model?
 to improve/disrupt?
                                    business model?                        to?
                                                                                                          Shared
  Present Bus. Model                Process/Strategy           Future Bus. Model                    Goal/Vision/Result/
                                                         ITENN Short Term
                                                               Medium Term
                                                                                                        Aspiration

                                                               Long Term



                                                                                                   Constraints/Trade-offs




Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ZOOMABLE PROJECT CANVAS (ZPC) for MARKETING MODEL IMPROVEMENT/DISRUPTION
                                                  Problem Space
                               What marketing model to improve/disrupt?



                                            Solution (Story) Space
                                         How                             What                             Why
        What
                                       best to                      marketing model                 improve/disrupt
   marketing model
                                   improve/disrupt                 to improve/disrupt               marketing model?
 to improve/disrupt?
                                   marketing model?                       to?
                                                                                                          Shared
  Present Marketing                 Process/Strategy            Future Marketing                    Goal/Vision/Result/
       Model
                                                         ITENN ShortModel
                                                                      Term
                                                                                                        Aspiration

                                                               Medium Term
                                                               Long Term


                                                                                                   Constraints/Trade-offs




Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
“Leaders Need
 Multiple Perspectives
           To
Get a Complete Picture.
              AP



   Effective Leaders
Zoom In and Zoom Out.”
     Rosabeth Moss Canter
Bonus
Lean Startup Project Management
4 APPLICATIONS OF LEAN STARTUP PROJECT MANAGEMENT

                                             Open Problem Finding & Solving: What way or domain is your focus?


                                     “SOLUTION SPACE” (Product)             Established Solution                      Unestablished Solution
                                                                            (Established Product/Service/             (Unestablished Product/
                             “PROBLEM SPACE” (Market)                       Tool/Technology)                          Service/Tool)
                             Established Problem                            ESTABLISHED BUSINESS                      ESTABLISHED PROBLEM
                             (Established Market/BUMP/Job/                   Established Market (Problem)            (Market) SEARCHING FOR
                                                                             Established Solution                    UNESTABLISHED SOLUTION
                             Need)
                                                                               (Product/Service/Technology)           (Product/Service/Technology)
(+): Market Predictability




                                                                                       1                                              2
                                                                                 ITENNWH
                                                                            “Six Sigma Way”/“Red Ocean Way”/            “Harvard Business School (HBS)
                                                                                  ”Business Planning Way”               Way”/“Market Planning Way”

                             Unestablished Problem                          ESTABLISHED SOLUTION                      Classic LEAN STARTUP
                             (Unestablished Market/BUMP/Job/                (Product/Service/Technology)               Unestablished Problem
                                                                            SEARCHING FOR UNESTABLISHED                  (Market)
                             Need)
                                                                            PROBLEM (Market)                           Unestablished Solution
                                                                                                                         (Product/Service/Technology)
                                                                                              3                                       4
                                                                                   “MIT University Way”/               “Stanford University (SU) Way”/
                                                                               “Product (Technology) Planning               “Lean Startup Way”/
                                                                                            Way”                             “Blue Ocean Way”/
                                                                                                                           “Business Model Way”

                                                                                           (-): Product Risk

                                   SHARE WITH COLLEAGUES. Creative Commons License. VDD University for Lean Startup Project Management
                                   Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
THE DREAM TEAM FOR LEAN STARTUP PROJECT MANAGEMENT (LSPM)
                                                         Who?                                                       HEROES
         Collaboratively Document and Solve Big Urgent Market Problems (BUMPs) in Real Time


1. TEAMSTER                                2. LEAPER                                    3. DESIGNER




8. PERSEVERER OR PIVOTER                               ITENNWH                          4. BUILDER
                                                  THE DREAM TEAM
                                                         FOR
                                           HIGHLY SUCCESSFUL INNOVATIONS
                                                AND LEAN STARTUPS:
                                                  Personalities/Roles


7. LEARNER                                 6. REVIEWER                                  5. MEASURER




        SHARE WITH COLLEAGUES. Creative Commons License. VDD University for Lean Startup Project Management
        Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ACTIVITIES OF THE DREAM TEAM FOR LEAN STARTUP PROJECT MANAGEMENT
                                                          How?                                                       HEROES
          Collaboratively Document and Solve Big Urgent Market Problems (BUMPs) in Real Time



1. TEAMSTER                                 2. LEAPER                                    3. DESIGNER

 Forms “Co-creation Dream Team”             Completes Project Charter that              Documents & reviews ecosystem
  for managing the ecosystem of the           describes customer, big problems,            (business model) for existing
  lean startup project as well as             vision, resources, and duration as           analogs and antilogs of project
  identifying needs of stakeholders           well as success criteria (ROI; cost         Devises plan (hypotheses/assump-
 Looks for synergy in ecosystem              effectiveness) for startup project           tions); designs strategy for project

8. PERSEVERER OR PIVOTER                                ITENNWH
                                                         ACTIVITIES OF                   4. BUILDER
                                                   THE DREAM TEAM FOR
 Repeats spiral of steps to achieve                   LEAN STARTUP                       Assigns finish date and metrics to
  product-market fit/value proposi-               PROJECT MANAGEMENT                      planned project activities or tactics
  tion/vision/mission. Then, scale                        (LSPM):                         States verifiable targets, criteria, or
 Otherwise, pivots (on the strategy/        The Roles Highly Successful Innovators        milestones for each activity/tactic
  vision). Abandons the project???                  And Lean Startups Play                Builds prototype: Min. Viable Prod

7. LEARNER                                  6. REVIEWER                                  5. MEASURER

 Analyzes gaps/failures/successes           Reviews progress and gaps of lean           External Validation: Gets out of
 Anticipates future adoption and             startup project: daily/weekly/               enterprise & tests most critical
  weakest links. Devises experiment           monthly/quarterly/annually                   risks & assumptions of ecosystem
 Summarizes/Shares lessons learnt           Determines and documents what               Internal Validation: Tests and
 Summarizes/Shares insights                  next activities to do                         validates internal assumptions



         SHARE WITH COLLEAGUES. Creative Commons License. VDD University for Lean Startup Project Management
         Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
THE 8 STEPS-KANBAN MATRIX FOR LEAN STARTUP PROJECT MANAGEMENT (LSPM)
 BUMP Discovery Project        BUMP-Tool Fitness Project             Customer Growth Project          Company Maturity Project

              Collaboratively Document and Solve Big Urgent Market Problems (BUMPs) in Real Time

     8 STEPS/                      CHECKLIST OF                                      KANBAN MATRIX - Work
   ACTIVITIES/                        TASKS/
                                                                          DONE                IN PROGRESS                 TO DO
  JOBS/STORIES                       RESULTS/                          (Past Reality/        (Present Reality/    (Future/Backlog/
    FOR LSPM                       DELIVERABLES                            Facts)                 Facts)          Hypotheses/Plan)
  1. Team               Team/Stakeholders in Ecosystem

  2. Leap               Problem/Vision/Customer Experience

  3. Design             “As Is” (Analogs/Antilogs) & “To Be”
                        Business Model/Ecosystem; Strategy/ ITENNWH
                        Tactics; Value Proposition/Tagline
  4. Build              Program; Metrics (KPIs); Prototype/
                        Minimum Viable Product (MVP)
  5. Measure            Customer Feedback/Response/Rating/
                        Success Criteria: Value Proposition
  6. Review             Progress Report: Gaps; Value Prop.;
                        To Do (“What Next?”/Future) List
  7. Learn              Root-cause Analysis/Modeling;
                        Lessons Learned/Insights
  8. Persevere          Iteration Cycle: Problem-Solution Fit/
     or Pivot           Product-Market Fit; Pivot/Abandon?



              SHARE WITH COLLEAGUES. Creative Commons License. VDD University for Lean Startup Project Management
              Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ONE-PAGE LEAN STARTUP (Ries’s LS Methodology)                     Past             Present           Future

      CUSTOMER/CLIENT: …………………………………………………………………………………                                     Date:……………………………………
PAIN/PROBLEM/TRADE-OFF/GOAL/NEED/JOB: ………………………………………………………………………………………………………………………

         Unique Summary and Visual Model of Eric Ries’s Book, “The Lean Startup”

   MEANS (TOOL: What? How? Resources: People/Culture-Process/Strategy-Product/Service)
       (Iteratively Develop Natural, Planned, and/or Disruptive Customer Ecosystem)
                                                                                                                 END
                                                                                                               (Value/
    STEER: “BUILD-MEASURE-LEARN” VALIDATED LEARNING LOOP
                                                                                                                Why?)
     -   Leap (Big Problem; Vision/Hypotheses/Value (Proposition))
                                                                                                                SHARED
     -   Test (Criteria for Problem; Minimum Viable Product(MVP))
                                                                                                                 DREAM/
     -   Measure (Actionable Metrics for Customer Growth)
     -   Pivot (or Persevere)
                                                           ITENN                                                 VISION
         (Strategy/Business Model/Customer Ecosystem)                                                          -   Start
                                                                                                               -   Define
    ACCELERATE: LAUNCH-SCALE                                                                                  -   Learn
                                                                                                               -   Experiment
     -   Batch (Size/Version; Time/Cycle)                                                                      Elimination of
     -   Grow (Engines of Customer Growth)                                                                     Big Urgent
     -   Adapt (Adaptive Org./5 Whys)                                                                          Market
     -   Innovate (Disruptive Inno.)                                                                           Problems
                                                                                                               (BUMPs)




    Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ONE-PAGE LEAN STARTUP (Lean Startup Journey)                       Past             Present       Future

      CUSTOMER/CLIENT: …………………………………………………………………………………                                                                      Date:……………………………………
PAIN/PROBLEM/TRADE-OFF/GOAL/NEED/JOB: …………………………………………………………………………………………………………



                                             4 Phases of a Successful Lean Startup or Business Model Cycle
                                              (The Lean Startup Journey: Evolutionary Hypotheses vs. Reality)
  Customer Experience, Happiness, or Value




                                                                                                                  Fault (Line)             SHARED
                                                                                                                                           DREAM/
                                                                                                                                           VISION:
              = Delight/Pain




                                                                                            ITENN
                                                                                         Traditional/Hypothetical Ecosystem Demand
                                                                                                                                             Ideal Final
                                                                                                                                               Result
                                                                                         (Market, Industry, Enterprise, or Technology)          (IFR)
                                                                                                                                           Requirements
                                                                                                                                                 for
                                                                                                                                          Insanely Great
                                                         Chasm                                                                               Customer
                                                (Traction; Tipping Point;                                                                   Experience
                                                  Product-Market Fit)



                                                                                                                                   Time
                                                   Infancy                   Growth           Maturity              Renewal
                                                 (Prototype)                (Optimize)         (Scale)              (Renew)

                                               Angel Funding             Seed Funding      Venture Funding
                                              (Up to $100,000)         ($100,000-$1M)        ($1M-$5M)

                 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
“VISIONARY” ONE-PAGE LEAN STARTUP                                    Past             Present           Future

   CUSTOMER/CLIENT: …………………………………………………………………………………                                          Date:……………………………………
PAIN/PROBLEM/TRADE-OFF/GOAL/NEED/JOB: …………………………………………………………………………………………………………




                              INTERNAL/EXTERNAL MEANS (TOOL)                                                   END
                  (Resources: People/Culture-Process/Strategy-Product/Service)                                 (Value)
                                                                                                                 SHARED
                                                                                                                 DREAM/
                                                                                                                 VISION
                                                             ITENN




                                       Prototype (Build) - Measure                                                       Learn

    Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
“STRATEGIC” ONE-PAGE LEAN STARTUP (Plan): ……………………….……....… Date: ……...…..…………

Client/Customer (Segment/Persona): …………..……………………..……………………………………………………………..……

PAIN/PROBLEM/TRADE-OFF/NEED/GOAL/JOB: …………………………………………………………………………..………….


 PRESENT SYSTEM/EXPERIENCE                VALUE TRANSFORMATION TOOL -                   FUTURE SYSTEM/EXPERIENCE
      (Where currently are we?)          Evolve, Explore, or Disrupt: What if … we             (Where must we go?)
                                           (Eliminate/Reduce/Increase/Create)                Short/Medium/Long-term

        (“RED OCEAN”;                    “The 8 Steps for Lean Startup                        (“BLUE OCEAN”)
                                           Project Management (LSPM)”                                                        SHARED
        Analog; Antilog)                 Value Proposition Factors/                                                         DREAM/
                                           Competitive Features/Criteria                                                     VISION
                                         STRATEGY/TACTICS/PROCESS
                                        • Eliminate:

                                        • Reduce:

                                        • Increase:

                                        • Create:

CONSTRAINTS: (What are constraints/obstacles/barriers/problems that prevent full realization of future system/vision/
dream/Ideal Final Result (IFR)?


                                                          Zooming



 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
“TACTICAL” ONE-PAGE LEAN STARTUP                                 Past             Present            Future

        CUSTOMER/CLIENT: …………………………………………………………………………………                                    Date:……………………………………
PAIN/PROBLEM/TRADE-OFF/GOAL/NEED/JOB: ………………………………………………………………………………………………………………………



                                  D    Design                                                N     Needs               A        Asp.

       S            E             M               P             O             R                C             E              S

  Suppliers/   Employees/     Machinery/      Process/     Output         Retailers/     Customers/      Environ-     Shared
  Inputs/      Culture/       Technol./       Strategy/    (Product/      Channels/      Consumers/      ment:        Value
  Partners     Brand/IP       Infra’          Project      Service)       Distributors   Market          Global       (Profit)




                          Prototype (Build)                                              Measure                         Learn

     Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
More …
ZOOMABLE PROJECT CANVAS (ZPC): Complete Overview

                      Dream Up and Execute Magical Ideas That Positively Change the World




     PAST                            PRESENT                           FUTURE
     Business DNA Model              Business DNA Model                Business DNA Model                IDEALS/DREAMS/
     (System/Ecosystem)              (System/Ecosystem)                (System/Ecosystem)              VISION/VALUE/PROFIT




                               D     Design                                                 N    Needs               A       Asp.

Suppliers/   Employees/     Machinery/    Process/       Output         Retailers/     Customers/       Environ-    Shared
Inputs/      Culture/       Technol./     Strategy       (Product/      Channels/      Customer Rel.    ment:       Value
Partners     Brand/IP       Infra’                       Service)       Distributors   Management       Global      (Profit)

     S            E            M               P              O             R               C              E             S




    Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
PERIODIC TABLE AND JIGSAW PUZZLE FOR MAPPING BUSINESS DNA (MODEL)

   Tools, Theories, and Methodologies for Product/Service, Business Model, and Customer Ecosystem Innovation


    S                E               M                P              O               R                   C             E            S
Suppliers/      Employees/      Machinery/       Processes/     Output:        Retailers/       Customers/         Environ-     Shared
Inputs          Culture/        Technology/      Strategies     Product/       Distributors/    Consumers          ment         Greatn./
                Brand/IP        Infra’                          Service        Channels         (Problems/Job)                  Impact
Partners                 Key Resources           Activities     Internal             Customer Relationship         Industry/    SHARED
(Suppliers/                                      (Processes)    Value                    Management                Trends       VALUE/
Materials/                                                      Proposition                                                     PROFIT
Info/Energy)         CAPABILITIES: CORE COMPETENCIES                                LOCAL ENVIRONMENT              GLOBAL
                                                                (Solution)                                                      (Pain: -
                                                                                         (Demand)                  ENV.
                                                                                                                                Delight: +

        ENTERPRISE (SYSTEM/VALUE CHAIN/Supply: Inside the Enterprise)

                                         D                                                           N                              A
                                   Design                                                          Needs                        Aspiratns
                                                                                                                   GLOBAL       COMPE-
                                            EXTENDED ENTERPRISE                                                    COMPETI-     TITIVE
                                   (SUB-ECOSYSTEM; INDUSTRY/SUPPLY CHAIN)                                          TIVE         ADVAN-
                                                                                                                   FORCES       TAGE
INPUT                           PROCESSING                      OUTPUT                   EXTERNAL ENVIRONMENT                   RESULT
                                                                                                                                (Impacts/
                                                   SUPERSYSTEM (Cause)                                                          Effects)

                                                               ECOSYSTEM



        Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ASPIRATION MAP: Types of Business Models/Startups
          A                                Where currently are we? Where must we go?
                     Collaboratively Document and Solve Big Urgent Market Problems (BUMPs) in Real Time
Insanely Great Experience
Ideal Final Result (IFR)
Infinite Shared Greatness                                Market Segment (Customer Job/Crisis/Goal): ………………….……..……………….…………
                                                         ………………………………………………………………………………………..…………….………….………….

                          10           Blue Ocean                       Sweet Spot                         Luxury Spot
                                   (Value Innovation)                  Model/Startup                     (Differentiated/
                                     Model/Startup                                                        Luxury Spot
                                                                                                            Sustaining-
                                                                                                         [R]evolutionary)
                                                                                                          Model/Startup
                          6
                                  Disruption Spot/Lean                       Oasis                          Volcano
                                 (Disruptive Innovation)            (‘Stuck-in-the-middle’)               Model/Startup
                                     Disruption Spot
                                      Model/Startup                     Model/Startup
      (+): DELIGHT

        (Reward;
    Profitability; ROI;   3
      Abundance)
                                     Green Ocean                       No-Man’s-Island                   Red Ocean
                                     Model/Startup                      Model/Startup                   Model/Startup
                                        Strategic
                                         Choice
  Key                     0
  High Level of Customer Experience                         3                                  6                                 10
  Low Level of Customer Experience
                                                                           (-): PAIN

                                                                        (Risk; Uncertainty)

         Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
E.R.I.C. PRECEDENT MATRIX: Generating Disruptive Ideas & Hypotheses
                 CUSTOMER/CLIENT: …………………………………………………………………………………                                 Date:……………………………………
PAIN/PROBLEM/TRADE-OFF/GOAL/NEED/JOB: ………………………………………………………………………………………………………………………


                 PRECEDENTS          GIVEN SYSTEM (TOOL/OBJECT/PRODUCT/SERVICE/BUSINESS MODEL/ECOSYSTEM):
                                                     ……………………………………………………………………..
  INVENTIVE                       “Must-Have” Features/Factors/Properties               Secondary Features/Factors/Properties
  PRINCIPLES/
  FUNCTIONS:
  E.R.I.C.
                 E: Eliminate
   PAIN (-)




                 R: Reduce


                 I: Increase
   DELIGHT (+)




                 C: Create


  IDEAL FINAL RESULT
   (IFR): Evolved System




           Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Apple’s E.R.I.C. Precedent Matrix for a Disruptive Smartphone
                     CUSTOMER/CLIENT: Luxury-spot User of Communication/Computing Devices                       Date: 2007
PAIN/PROBLEM/TRADE-OFF/GOAL/NEED/JOB: Communicate and process information both offline and on Internet


                 PRECEDENTS GIVEN SYSTEM (TOOL/OBJECT/PRODUCT/SERVICE/BUSINESS MODEL/ECOSYSTEM):
                                                                           Traditional Smartphone
  INVENTIVE                       “Must-Have” Features/Factors/Properties               Secondary Features/Factors/Properties
  PRINCIPLES/
                                  Phone/       Screen        Physical       Calendar    Battery      Music         Web          …
  FUNCTIONS:                      Calls                      Buttons                    Charger      Player        Browser
  E.R.I.C.                                                   (for input)
                  E: Eliminate                               
   PAIN (-)




                  R: Reduce                                                                                                     Thickness



                  I: Increase                                                                                   
   DELIGHT (+)




                  C: Create                                                                                                  Touch-
                                                                                                                                screen;
                                                                                                                                Apps
  IDEAL FINAL RESULT
   (IFR): Evolved System




           Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
One Last Thing …
A Game Plan,
              Business,
         Business Model, or                           ITENNWH

        Customer Ecosystem
                  Is
         A Living Organism
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
LIFECYCLE OF A BUSINESS MODEL (DISRUPTIVE EVOLUTION)
         4 Stages or Acts in the Evolution of a Customer Ecosystem or Business Model (Living Organism)
                                                                             Declining (Dying)
 ENVIRONMENT                                                                 BUSINESS MODEL
 (Shared Dream/Vision/Value/(Result: -/+)
                                                                     Fault line                             DREAMS/
                                                                                                            IDEALS/
                                                                                                            GREATNESS
                                                                                                            Mission/
                                                                                                            Vision
        Tipping Point; Chasm

Customer Validation “Cleft”                                              Matured (“Red Ocean”)
(Environmental Fitness)                                                  BUSINESS MODEL
                                                 Growing (Scalable)
                                                 BUSINESS MODEL


                       Infant (Experimental/Startup)
                       BUSINESS MODEL


          Customer Idea (“Egg”; DNA;
          Genetic Code)
     Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
DISRUPTIVE EVOLUTION OF MOST VALUABLE CUSTOMERS (MVC)
          Customer Segments for 4 Stages in the Evolution of a Customer Ecosystem or Business Model


 ENVIRONMENT                                                                      Retirees (Dissatisfiers:
                                                                                  Overserved/Underserved)
 (Shared Dream/Vision/Value/(Result: -/+)
                                                                     Fault line                              DREAMS/
                                                                                                             IDEALS/
                                                                                                             GREATNESS
                                                                                                             Mission/
                                                                                                             Vision
        Tipping Point; Chasm

Customer Validation “Cleft”                                           Upgraders
(Environmental Fitness)                                               (Delighted by Customized Improvements, Brand,
                                                                      Extensions and Total Solutions)
                                                Regular Users
                                                (Delighted by Better Quality, Performance, and Cost as well as
                                                Accessibility and Simplicity)

                       Visionaries
                       (Delighted by Novel Functionality and “Cool” Uses)

              Leads/Prospects (Non-customers)
              - Low/High-end Dissatisfiers from Competitors
              - Early Evangelists/Adopters

     Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ONE-PAGE MBA FOR DISRUPTIVE LEAN STARTUPS: FRACTAL S-WAVE
            How World-class Innovators Dream Up and Execute Magical Ideas That Positively Change the World
Customer Planning Questions: Where currently are we/they? Where must we/they go? How should we/they get there? What are constraints?

                                                                                                    Customer Segment/Persona:
                ∞       Journey, Invisible Hand, or Fractal S-Wave of Innovation for Ecosystem      …………………………………………...……………
                        (Supersystem/Economy/Value Network/Supply Chain/Market/                     Customer Goal/Job To Be Done/Tool:
EXPERIENCE:
                        Industry Trends, Expectations, or Demand)                                   …………….……………………………………….….
Shared                                                       Maturity
Happiness

(Experience =

Happiness =
                                                                            3rd Wavelet of Innovation: CUSTOMER ECOSYSTEM Innovation
Value = +/-                                     Growth                      (Ecosystem/Industry/Platform: Shared Value-focus)
=                                                                           Examples: Apple; Wal-Mart; Microsoft; Cisco; eBay;
Delight/Pain                                                                Amazon; Google; Facebook; GE; P & G; IBM (Services)
~
Revenue/Cost                 Birth                                    2nd Wavelet of Innovation: BUSINESS MODEL Innovation
=                                                                     (Business Model/Marketing Engine: Scalable Revenue & Profit-focus)
Differentn/Cost                                                       Examples: Dell; Netflix; Cirque du Soleil; IKEA; Nintendo (Wii);
=                                                                     Southwest Airlines; ZipCar; Ford/GM/Chrysler/Toyota; Samsung
1/Trade-off)
                                               1st Wavelet of Innovation: VALUE CHAIN (PRODUCT/SERVICE/ENTERPRISE) Innovation
                                               (Value Chain/Product: Functionality, Quality, Simplicity, Differentiation, and/or Cost-focus)
                                               Examples: IBM (Computers); Xerox; Motorola; RIM (Smartphone); Borders; Segway
                                                                                                                                        ∞
                                                                     TIME

                                                     (Arrow of Time: Past/Present/Future)

        Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
APPLE’S FRACTAL S-WAVE FOR DISRUPTIVE EVOLUTION
            How World-class Innovators Dream Up and Execute Magical Ideas That Positively Change the World
Customer Planning Questions: Where currently are we/they? Where must we/they go? How should we/they get there? What are constraints?

                                                                                                    Customer Segment/Persona:
                ∞       Journey, Invisible Hand, or Fractal S-Wave of Innovation for Ecosystem      …………………………………………...……………
                        (Supersystem/Economy/Value Network/Supply Chain/Market/                     Customer Goal/Job To Be Done/Tool:
EXPERIENCE:
                        Industry Trends, Expectations, or Demand)                                   …………….……………………………………….….
Shared                                                       Maturity
Happiness

(Experience =

Happiness =
                                                                            3rd Wavelet of Innovation: CUSTOMER ECOSYSTEM Innovation
Value = +/-                                     Growth                      (Ecosystem/Industry/Platform: Shared Value-focus)
=                                                                           Examples: Digital Lifestyle - iPod; iPod Touch; iPhone; iPad
Delight/Pain
~
Revenue/Cost                 Birth                                    2nd Wavelet of Innovation: BUSINESS MODEL Innovation
=                                                                     (Business Model/Marketing Engine: Scalable Revenue & Profit-focus)
Differentn/Cost                                                       Examples: Internet Software – iTunes; eStore; App Store
=
1/Trade-off)
                                               1st Wavelet of Innovation: VALUE CHAIN (PRODUCT/SERVICE/ENTERPRISE) Innovation
                                               (Value Chain/Product: Functionality, Quality, Simplicity, Differentiation, and/or Cost-focus)
                                               Examples: Personal Computer; Printer – Apple I; Apple II; MacIntosh; iMac; Apple TV
                                                                                                                                        ∞
                                                                     TIME

                                                     (Arrow of Time: Past/Present/Future)

        Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Join us
                At
         VDD University
               For
Lean Startup Project Management

   http://businessmodels.ning.com

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Zoomable Project Canvas for Business Model Improvement and Disruption - vdd university

  • 1. HEROES Think Big and Different THE ZOOMABLE PROJECT CANVAS FOR BUSINESS MODEL IMPROVEMENT AND DISRUPTION Scalably Design Your Disruptive Business Model and Lean Startup As Well As Secure Customer Buy-in and Venture Funding Visual White Paper Dr. Rod King VDD University for Lean Startup Project Management
  • 2. “Disruptive Innovations Are Like Missiles Launched at Your Business” Maxwell Wessel & Clayton Christensen
  • 3. The Greatest Constraint, Risk, or Challenge Facing a Typical Startup Is To Obtain Massive Customer Buy-in; ITENNWH In Short, To Co-discover and Validate A B.U.M.P.: Big Urgent Market Problem Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 4. “Most Startups Lack A Structured Process For Testing Their Business Model [Problem/Solution-] Hypotheses” Steve Blank & Bob Dorf
  • 5. Good Problem Solvers – Tacitly and/or Explicitly – Continuously Use One Visual Template [The Zoomable Project Canvas]: A Platform for Integrated Problem Solving
  • 6. The Visual Structure and Design Of The Zoomable Project Canvas Are Based On a Triad of Principles: 1. Disruptive Evolution of S-Wave 2. Universal Problem Solving 3. Strategy-and-Tactics Integration
  • 7. The Zoomable Project Canvas Features An Adaptive Project Planning & Management Framework That Can Respond and Adapt to Emergent Problems And A Rapidly Changing Environment
  • 8. Use The Zoomable Project Canvas To Scalably and Adaptively Design Business Models and Startups As Well As Secure Customer Buy-in and Venture Funding
  • 9. The Zoomable Project Canvas Can Also Be Used As A Platform For Facilitating, Presenting, and Integrating The Following Tools/Methodologies:  Brainstorming; Creative Problem Solving; Design  Adaptive Project Planning; Adaptive Business Planning  Competitive (Advantage) Strategy; Value Chain  Blue Ocean Strategy; Disruptive Innovation Strategy  Customer Development  Agile Development; Lean Startup; Continuous Innovation  Business Model Canvas; Lean Canvas  Balanced Scorecard  TRIZ; Theory of Constraints; Six Sigma
  • 10. Zoomable Project Canvases Of 4 Disruptive Lean Startups
  • 11. ZOOMABLE PROJECT CANVAS: System Improvement/Disruption of …………………… Problem Space (20…..) Big Urgent Market Problem (BUMP) …………………… Industry What system to improve/disrupt? “Top Dogs” ……………………. Solution (Story) Space What How What Why system best to system improve/disrupt to improve/disrupt? improve/disrupt to improve/disrupt system? system? to? Shared Present System Process/Strategy Future System Goal/Vision/Result Lean Startup Project Short/Medium/Long Term Management (LSPM) ITENN  Precedents (Analogs/Antilogs)  Inventive Principles D N A & Techniques - D N A • Eliminate: ……………… • Reduce: ………………… • Increase: ………………. Constraints/Trade-offs • Create: …………………  Get Out Of Building  Prototype (Build)- Given System Measure-Learn Evolved System Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 12. ZOOMABLE PROJECT CANVAS (ZPC) for PRODUCT IMPROVEMENT/DISRUPTION Problem Space What product or service to improve/disrupt? Solution (Story) Space How What Why What best to product or service improve/disrupt product or service improve/disrupt to improve/disrupt product or service? to improve/disrupt? product or service? to? Shared Present Product Process/Strategy Future Product Goal/Vision/Result/ ITENN Short Term  Medium Term Aspiration  Long Term Constraints/Trade-offs Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 13. ZOOMABLE PROJECT CANVAS (ZPC) for BUSINESS MODEL IMPROVEMENT/DISRUPTION Problem Space What business model to improve/disrupt? Solution (Story) Space How What Why What best to business model improve/disrupt business model improve/disrupt to improve/disrupt business model? to improve/disrupt? business model? to? Shared Present Bus. Model Process/Strategy Future Bus. Model Goal/Vision/Result/ ITENN Short Term  Medium Term Aspiration  Long Term Constraints/Trade-offs Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 14. Apple’s PROJECT CANVAS: Business Model Improvement/Disruption of Smartphone Industry Telecommunications Problem Space (2007) User Interface (Smartphone) Industry What business model to improve/disrupt? “Top Dogs” with buttons Solution (Story) Space What How What Why business model best to business model improve/disrupt to improve/disrupt? improve/disrupt to improve/disrupt business model? business model? to? Shared Present Bus. Model Process/Strategy Future Bus. Model Goal/Vision/Result Lean Startup Project Short/Medium/Long Term  Revolutionary user Management (LSPM) ITENN interface without  Precedents buttons (Analogs/Antilogs)  “Apple reinvents the  Disruptive Innova- phone” D N A tion/Blue Ocean - D N A  Disruptive but viable • Eliminate: Buttons business ecosystem: • Reduce: Thickness Digital Hub • Increase: Simplicity  “Put a dent in the • Create: Multitouch universe” screen; Ecosystem Constraints/Trade-offs  Get Out Of Building  No tactile buttons  Prototype (Build)-  Expensive phone Sustainable Bus. Model Measure-Learn ‘Sweet Spot’ Bus. Model  Unique interface Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 15. Netflix’s PROJECT CANVAS: Business Model Improvement/Disruption of Blockbuster Home Entertainment Problem Space (1997) High/ (Video Rental) Industry What business model to improve/disrupt? “Top Dog” Late fees Solution (Story) Space What How What Why business model best to business model improve/disrupt to improve/disrupt? improve/disrupt to improve/disrupt business model? business model? to? Shared Present Bus. Model Process/Strategy Future Bus. Model Goal/Vision/Result Lean Startup Project Short/Medium/Long Term  Video rental busi- Management (LSPM) ITENN ness without late  Precedents fees (Analogs/Antilogs)  Membership with  Disruptive Innova- flat fees D N A tion/Blue Ocean - D N A  Video/Film Rental • Eliminate: Late fees Service 24x7 • Reduce: Product size  Disruptive but viable • Increase: Accessibility business model • Create: Flat fees; web Constraints/Trade-offs order/mail delivery  Limited number and  Get Out Of Building range of video/film  Prototype (Build)- Sustainable Bus. Model Disruptive Bus. Model titles for rental Measure-Learn Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 16. Cirque du Soleil’s PROJECT CANVAS: Business Model Improvement/Disruption of Circus Industry Entertainment Problem Space (1984) (Circus) Industry What business model to improve/disrupt? “Top Dogs” Animals Solution (Story) Space What How What Why business model best to business model improve/disrupt to improve/disrupt? improve/disrupt to improve/disrupt business model? business model? to? Shared Present Bus. Model Process/Strategy Future Bus. Model Goal/Vision/Result Lean Startup Project Short/Medium/Long Term  “We reinvent the Management (LSPM) ITENN circus”  Precedents  Circus without (Analogs/Antilogs) animals  Disruptive Innova-  Market space where D N A tion/Blue Ocean - D N A competitors are • Eliminate: Animals irrelevant • Reduce: Thrill/Danger  Differentiation and • Increase: Ambience low cost Bus. Model: • Create: Theme; Music “Blue Ocean” Dance; Multi-prodns Constraints/Trade-offs  Get Out Of Building  Tickets are more  Prototype (Build)- expensive than in Red Ocean Bus. Model Measure-Learn Blue Ocean Bus. Model traditional circus Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 17. Google’s PROJECT CANVAS: Business Model Improvement/Disruption of Search Engine Industry Information Technology Problem Space (1998) (Search Engine) Industry What business model to improve/disrupt? “Top Dogs” Cluttered Interface Solution (Story) Space What How What Why business model best to business model improve/disrupt to improve/disrupt? improve/disrupt to improve/disrupt business model? business model? to? Shared Present Bus. Model Process/Strategy Future Bus. Model Goal/Vision/Result Lean Startup Project Short/Medium/Long Term  “To organize the Management (LSPM) ITENN world’s information  Precedents and make it univer- (Analogs/Antilogs) sally accessible  Disruptive Innova- and useful” D N A tion/Blue Ocean - D N A  “Don’t Be Evil” • Eliminate: Clutter  Differentiation and • Reduce: Interruptions low cost Bus. Model: • Increase: Speed “Blue Ocean” • Create: Targeted Ads;  Multi-sided Model Multi-sided Platform Constraints/Trade-offs  Get Out Of Building  No banner adverti-  Prototype (Build)- ing; no ranking Red Ocean Bus. Model Measure-Learn Blue Ocean Bus. Model using paid results Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 19. “Everyone Has a Plan Until They Get Punched ITENNWH In the Face” Mike Tyson
  • 20. Strategies Change. The ONLY Constant In Business, War, and Life Is The Set of ITENNWH 4 Improvement/Disruption Questions:  What system to improve/disrupt?  How best to improve/disrupt system?  What system to improve/disrupt to?  Why improve/disrupt system? Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 21. THE 3 PRINCIPLES OF THE ZOOMABLE PROJECT CANVAS Inherent in the Visual Design and Use of The Zoomable Project Canvas ITENNWH Are 3 Principles: 1. Disruptive Evolution of S-Wave 2. Universal Problem Solving 3. Strategy-and-Tactics Integration Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 22. PRINCIPLE OF DISRUPTIVE EVOLUTION OF S-WAVE “The Value of A Living System or Organism Follows the Shape of an S-Wave By ITENNWH Adaptively Solving Problems And Adding Value To its Environment. Otherwise, the System Dies.” Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 23. PRINCIPLE OF UNIVERSAL PROBLEM SOLVING “Good Problem Solvers In All Domains ITENNWH - Tacitly and/or Explicitly - Collaboratively and Daily Use The Zoomable Project Canvas.” Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 24. PRINCIPLE OF STRATEGY-AND-TACTICS INTEGRATION “Successful Leaders and Projects Adaptively Integrate ITENNWH Strategy and Tactics That Differently Create Greater Happiness or Shared Value.” Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 25. Visual Checklist for CUSTOMER EXPERIENCE IMPROVEMENT/DISRUPTION Problem Space What customer experience to improve/disrupt? Solution (Story) Space What How What Why customer experience best to customer experience improve/disrupt to improve/disrupt to customer experience? improve/disrupt? customer experience? improve/disrupt to? Shared Present Customer XP Process/Strategy Future Customer XP Goal/Vision/Result  Customer Ecosystem  Customer Develop- ITENN Customer Ecosystem  Shared Value (Market/Segment) ment (Market/Segment)  Profit  Job To Be Done/  Business Model  Job To Be Done/  Revenue (Streams) Goal/Workflow Mapping/Inno’ Goal/Workflow  Cost (Structure)  Tool or Means  Lean Startup (Agile)  Tool or Means  Delight (+) (Product/Service/  Trends (PESTLIED) (Product/Service/  Pain (-) Brand/Bus. Model/  Competitive Strat. Brand/Bus. Model/  Ideal Final Result Bus. Ecosystem)  Disruptive Innova- Bus. Ecosystem) (IFR)  Outcome/Result tion Strategy  Outcome/Result  Ultimate Leap of  Customer Experi-  Blue Ocean Strategy  Customer Experi- Faith (LoF) ence  Creative Strategy ence  Other Success (Delight/Pain)  TRIZ; CPS; ToC; VDD (Delight/Pain) Criteria (Metrics) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 26. CUSTOMER ACQUISITION PYRAMID: Getting Massive Customer Buy-in (Early Adopters) Disruption Question: …………………………………………………………………………………………………………………… Dream Product/Service  Delighters  Satisfiers STARTUP  Dissatisfiers DIRECT COMPETITORS  Delighters (Core Sector/Strategic Groups:  Satisfiers Substitutes) Why?  Dissatisfiers How? INDIRECT COMPETITORS  Delighters (Peripheral/Adjacent Industries:  Satisfiers Alternatives/Value Chain Complements) Why?  Dissatisfiers How?  NON- CUSTOMERS (“UNDERDOGS”) NON-COMPETITORS o Profitable Why? (Remote Industries/Economy: o Break-even How? Sectoral & Geographical Non-alternatives) o Unprofitable (New) Customer Value Proposition/Market: ………………………………………………………………….. Diffusion (Word-of-mouth) Potential = Delighters + Satisfiers - Dissatisfiers Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 27. CUSTOMER ACQUISITION PYRAMID for Zoomable Project Canvas (ZPC) Disruption Question: How best to get massive customer buy-in (early adopters)? Dream Product/Service  Delighters  Satisfiers ZPCanvas  Dissatisfiers CUSTOMER DEV. STACK  Delighters (Core Sector/Strategic Groups:  Satisfiers Substitutes) Why?  Dissatisfiers How? BUSINESS (STRATEGIC) PLAN  Delighters (Peripheral/Adjacent Industries:  Satisfiers Alternatives/Value Chain Complements) Why?  Dissatisfiers How?  NON- CUSTOMERS (“UNDERDOGS”) NON-COMPETITORS o Profitable Why? (Remote Industries/Economy: o Break-even How? Sectoral & Geographical Non-alternatives) o Unprofitable (New) Customer Value Proposition/Market: ………………………………………………………………….. Diffusion (Word-of-mouth) Potential = Delighters + Satisfiers - Dissatisfiers Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 29. “We’re Good at Solving Problems But ITENNWH Not So Good At Defining Them” David Murray
  • 30. “You Have to Understand The Root Cause of the Problem Before ITENNWH You Can Develop Hypothesis On How to Solve It” David Murray
  • 31. Entrepreneurs Are Inventive Problem Finders and Solvers. Successful Entrepreneurs Constantly Discover Customer Problems ITENNWH And Iteratively Test Prototypes (Versions) That Cost-Effectively Solve Big Urgent Market Problems (BUMPs).
  • 32. BUT, How Do Successful Entrepreneurs Really Discover Customer Problems ITENNWH And Iteratively Test Prototypes (Versions) That Cost-Effectively Solve Big Urgent Market Problems (BUMPs)?
  • 33. MY PRIMARY FALSIFIABLE HYPOTHESIS Zoomable Project Canvas (ZPC) for Modeling and Validating Problem-Hypotheses As Well As Solution-Hypotheses Successful Entrepreneurs Tacitly and/or Explicitly Master ITENNWH Collaborative and Daily Use of The Zoomable Project Canvas Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 34. MY SECONDARY FALSIFIABLE HYPOTHESIS Existing Tools for Business Planning and Strategic Planning as well as Business Model Improvement and Disruption The Zoomable Project Canvas Eliminates Pains and Frustrations of Using ITENNWH  Traditional Business (Strategic/Marketing) Plan  Golden Circle; Value Chain  Blue Ocean Strategy; Disruptive Innovation Strategy  Strategy Canvas  Business Model Canvas  Lean Canvas  Balanced Scorecard  Brainstorming; TRIZ; Theory of Constraints; Six Sigma Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 35. BUT, What Are Benefits, ITENNWH Features, and Layouts Of The Zoomable Project Canvas? Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 36. The Zoomable Project Canvas Provides A Universal “DNA” Layout and Language As Well As 4 Improvement/Disruption Questions That Help Users, Storytellers, or Disruptors to ITENNWH Simply Apply and Integrate Tools of Creativity, Problem Solving, Planning, Strategy, Improvement, Innovation, and Performance Management Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 37. The Zoomable Project Canvas Refers to A Zoomable Story Canvas (Platform) For Simply Applying and Integrating ITENNWH All Tools of Creativity, Problem Solving, Planning, Strategy, Improvement, Innovation, and Performance Management Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 38. THE ZOOMABLE PROJECT CANVAS As ITENNWH A Visual Platform For Integrated Problem Solving Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 39. ZOOMABLE PROJECT CANVAS (ZPC): Organic Perspective Problem Space Solution (Story) Space ITENN Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 40. ZOOMABLE PROJECT CANVAS (ZPC): The 2 Mantras Problem Space “Get Out Of The Enterprise (Building)” ITENN Solution (Story) Space “Prototype-Test-Learn (PTL)” or “Build-Measure-Learn (BML)” Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 41. ZOOMABLE PROJECT CANVAS (ZPC): Systematic Perspective (4 Solution-Storyboards) Problem Space Solution (Story) Space Present Storyboard Process-Storyboard Future Storyboard Goal/Vision/Result/  Short Term Aspiration-Storyboard  Medium Term  Long Term ITENN Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 42. ZOOMABLE PROJECT CANVAS (ZPC): Systematic Perspective (The 4 Disruption Questions) Problem Space What system to improve/disrupt? Solution (Story) Space How What Why What best to system improve/disrupt system improve/disrupt to improve/disrupt system? to improve/disrupt? system? to? Shared Present System Process/Strategy Future System Goal/Vision/Result/ ITENN Short Term  Medium Term Aspiration  Long Term Constraints/Trade-offs Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 43. ZOOMABLE PROJECT CANVAS (ZPC) for BUSINESS MODEL IMPROVEMENT/DISRUPTION Problem Space What business model to improve/disrupt? Solution (Story) Space How What Why What best to business model improve/disrupt business model improve/disrupt to improve/disrupt business model? to improve/disrupt? business model? to? Shared Present Bus. Model Process/Strategy Future Bus. Model Goal/Vision/Result/ ITENN Short Term  Medium Term Aspiration  Long Term Constraints/Trade-offs Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 44. ZOOMABLE PROJECT CANVAS (ZPC) for MARKETING MODEL IMPROVEMENT/DISRUPTION Problem Space What marketing model to improve/disrupt? Solution (Story) Space How What Why What best to marketing model improve/disrupt marketing model improve/disrupt to improve/disrupt marketing model? to improve/disrupt? marketing model? to? Shared Present Marketing Process/Strategy Future Marketing Goal/Vision/Result/ Model ITENN ShortModel Term Aspiration  Medium Term  Long Term Constraints/Trade-offs Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 45. “Leaders Need Multiple Perspectives To Get a Complete Picture. AP Effective Leaders Zoom In and Zoom Out.” Rosabeth Moss Canter
  • 47. 4 APPLICATIONS OF LEAN STARTUP PROJECT MANAGEMENT Open Problem Finding & Solving: What way or domain is your focus? “SOLUTION SPACE” (Product) Established Solution Unestablished Solution (Established Product/Service/ (Unestablished Product/ “PROBLEM SPACE” (Market) Tool/Technology) Service/Tool) Established Problem ESTABLISHED BUSINESS ESTABLISHED PROBLEM (Established Market/BUMP/Job/  Established Market (Problem) (Market) SEARCHING FOR  Established Solution UNESTABLISHED SOLUTION Need) (Product/Service/Technology) (Product/Service/Technology) (+): Market Predictability 1 2 ITENNWH “Six Sigma Way”/“Red Ocean Way”/ “Harvard Business School (HBS) ”Business Planning Way” Way”/“Market Planning Way” Unestablished Problem ESTABLISHED SOLUTION Classic LEAN STARTUP (Unestablished Market/BUMP/Job/ (Product/Service/Technology)  Unestablished Problem SEARCHING FOR UNESTABLISHED (Market) Need) PROBLEM (Market)  Unestablished Solution (Product/Service/Technology) 3 4 “MIT University Way”/ “Stanford University (SU) Way”/ “Product (Technology) Planning “Lean Startup Way”/ Way” “Blue Ocean Way”/ “Business Model Way” (-): Product Risk SHARE WITH COLLEAGUES. Creative Commons License. VDD University for Lean Startup Project Management Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 48. THE DREAM TEAM FOR LEAN STARTUP PROJECT MANAGEMENT (LSPM) Who? HEROES Collaboratively Document and Solve Big Urgent Market Problems (BUMPs) in Real Time 1. TEAMSTER 2. LEAPER 3. DESIGNER 8. PERSEVERER OR PIVOTER ITENNWH 4. BUILDER THE DREAM TEAM FOR HIGHLY SUCCESSFUL INNOVATIONS AND LEAN STARTUPS: Personalities/Roles 7. LEARNER 6. REVIEWER 5. MEASURER SHARE WITH COLLEAGUES. Creative Commons License. VDD University for Lean Startup Project Management Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 49. ACTIVITIES OF THE DREAM TEAM FOR LEAN STARTUP PROJECT MANAGEMENT How? HEROES Collaboratively Document and Solve Big Urgent Market Problems (BUMPs) in Real Time 1. TEAMSTER 2. LEAPER 3. DESIGNER  Forms “Co-creation Dream Team”  Completes Project Charter that  Documents & reviews ecosystem for managing the ecosystem of the describes customer, big problems, (business model) for existing lean startup project as well as vision, resources, and duration as analogs and antilogs of project identifying needs of stakeholders well as success criteria (ROI; cost  Devises plan (hypotheses/assump-  Looks for synergy in ecosystem effectiveness) for startup project tions); designs strategy for project 8. PERSEVERER OR PIVOTER ITENNWH ACTIVITIES OF 4. BUILDER THE DREAM TEAM FOR  Repeats spiral of steps to achieve LEAN STARTUP  Assigns finish date and metrics to product-market fit/value proposi- PROJECT MANAGEMENT planned project activities or tactics tion/vision/mission. Then, scale (LSPM):  States verifiable targets, criteria, or  Otherwise, pivots (on the strategy/ The Roles Highly Successful Innovators milestones for each activity/tactic vision). Abandons the project??? And Lean Startups Play  Builds prototype: Min. Viable Prod 7. LEARNER 6. REVIEWER 5. MEASURER  Analyzes gaps/failures/successes  Reviews progress and gaps of lean  External Validation: Gets out of  Anticipates future adoption and startup project: daily/weekly/ enterprise & tests most critical weakest links. Devises experiment monthly/quarterly/annually risks & assumptions of ecosystem  Summarizes/Shares lessons learnt  Determines and documents what  Internal Validation: Tests and  Summarizes/Shares insights next activities to do validates internal assumptions SHARE WITH COLLEAGUES. Creative Commons License. VDD University for Lean Startup Project Management Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 50. THE 8 STEPS-KANBAN MATRIX FOR LEAN STARTUP PROJECT MANAGEMENT (LSPM)  BUMP Discovery Project  BUMP-Tool Fitness Project  Customer Growth Project  Company Maturity Project Collaboratively Document and Solve Big Urgent Market Problems (BUMPs) in Real Time 8 STEPS/ CHECKLIST OF KANBAN MATRIX - Work ACTIVITIES/ TASKS/ DONE IN PROGRESS TO DO JOBS/STORIES RESULTS/ (Past Reality/ (Present Reality/ (Future/Backlog/ FOR LSPM DELIVERABLES Facts) Facts) Hypotheses/Plan) 1. Team Team/Stakeholders in Ecosystem 2. Leap Problem/Vision/Customer Experience 3. Design “As Is” (Analogs/Antilogs) & “To Be” Business Model/Ecosystem; Strategy/ ITENNWH Tactics; Value Proposition/Tagline 4. Build Program; Metrics (KPIs); Prototype/ Minimum Viable Product (MVP) 5. Measure Customer Feedback/Response/Rating/ Success Criteria: Value Proposition 6. Review Progress Report: Gaps; Value Prop.; To Do (“What Next?”/Future) List 7. Learn Root-cause Analysis/Modeling; Lessons Learned/Insights 8. Persevere Iteration Cycle: Problem-Solution Fit/ or Pivot Product-Market Fit; Pivot/Abandon? SHARE WITH COLLEAGUES. Creative Commons License. VDD University for Lean Startup Project Management Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 51. ONE-PAGE LEAN STARTUP (Ries’s LS Methodology)  Past  Present  Future CUSTOMER/CLIENT: ………………………………………………………………………………… Date:…………………………………… PAIN/PROBLEM/TRADE-OFF/GOAL/NEED/JOB: ……………………………………………………………………………………………………………………… Unique Summary and Visual Model of Eric Ries’s Book, “The Lean Startup” MEANS (TOOL: What? How? Resources: People/Culture-Process/Strategy-Product/Service) (Iteratively Develop Natural, Planned, and/or Disruptive Customer Ecosystem) END (Value/  STEER: “BUILD-MEASURE-LEARN” VALIDATED LEARNING LOOP Why?) - Leap (Big Problem; Vision/Hypotheses/Value (Proposition))  SHARED - Test (Criteria for Problem; Minimum Viable Product(MVP)) DREAM/ - Measure (Actionable Metrics for Customer Growth) - Pivot (or Persevere) ITENN VISION (Strategy/Business Model/Customer Ecosystem) - Start - Define  ACCELERATE: LAUNCH-SCALE - Learn - Experiment - Batch (Size/Version; Time/Cycle) Elimination of - Grow (Engines of Customer Growth) Big Urgent - Adapt (Adaptive Org./5 Whys) Market - Innovate (Disruptive Inno.) Problems (BUMPs) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 52. ONE-PAGE LEAN STARTUP (Lean Startup Journey)  Past  Present  Future CUSTOMER/CLIENT: ………………………………………………………………………………… Date:…………………………………… PAIN/PROBLEM/TRADE-OFF/GOAL/NEED/JOB: ………………………………………………………………………………………………………… 4 Phases of a Successful Lean Startup or Business Model Cycle (The Lean Startup Journey: Evolutionary Hypotheses vs. Reality) Customer Experience, Happiness, or Value Fault (Line) SHARED DREAM/ VISION: = Delight/Pain ITENN Traditional/Hypothetical Ecosystem Demand Ideal Final Result (Market, Industry, Enterprise, or Technology) (IFR) Requirements for Insanely Great Chasm Customer (Traction; Tipping Point; Experience Product-Market Fit) Time Infancy Growth Maturity Renewal (Prototype) (Optimize) (Scale) (Renew) Angel Funding Seed Funding Venture Funding (Up to $100,000) ($100,000-$1M) ($1M-$5M) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 53. “VISIONARY” ONE-PAGE LEAN STARTUP  Past  Present  Future CUSTOMER/CLIENT: ………………………………………………………………………………… Date:…………………………………… PAIN/PROBLEM/TRADE-OFF/GOAL/NEED/JOB: ………………………………………………………………………………………………………… INTERNAL/EXTERNAL MEANS (TOOL) END (Resources: People/Culture-Process/Strategy-Product/Service) (Value) SHARED DREAM/ VISION ITENN Prototype (Build) - Measure Learn Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 54. “STRATEGIC” ONE-PAGE LEAN STARTUP (Plan): ……………………….……....… Date: ……...…..………… Client/Customer (Segment/Persona): …………..……………………..……………………………………………………………..…… PAIN/PROBLEM/TRADE-OFF/NEED/GOAL/JOB: …………………………………………………………………………..…………. PRESENT SYSTEM/EXPERIENCE VALUE TRANSFORMATION TOOL - FUTURE SYSTEM/EXPERIENCE (Where currently are we?) Evolve, Explore, or Disrupt: What if … we (Where must we go?) (Eliminate/Reduce/Increase/Create) Short/Medium/Long-term (“RED OCEAN”;  “The 8 Steps for Lean Startup (“BLUE OCEAN”) Project Management (LSPM)” SHARED Analog; Antilog)  Value Proposition Factors/ DREAM/ Competitive Features/Criteria VISION  STRATEGY/TACTICS/PROCESS • Eliminate: • Reduce: • Increase: • Create: CONSTRAINTS: (What are constraints/obstacles/barriers/problems that prevent full realization of future system/vision/ dream/Ideal Final Result (IFR)? Zooming Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 55. “TACTICAL” ONE-PAGE LEAN STARTUP  Past  Present  Future CUSTOMER/CLIENT: ………………………………………………………………………………… Date:…………………………………… PAIN/PROBLEM/TRADE-OFF/GOAL/NEED/JOB: ……………………………………………………………………………………………………………………… D Design N Needs A Asp. S E M P O R C E S Suppliers/ Employees/ Machinery/ Process/ Output Retailers/ Customers/ Environ- Shared Inputs/ Culture/ Technol./ Strategy/ (Product/ Channels/ Consumers/ ment: Value Partners Brand/IP Infra’ Project Service) Distributors Market Global (Profit) Prototype (Build) Measure Learn Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 57. ZOOMABLE PROJECT CANVAS (ZPC): Complete Overview Dream Up and Execute Magical Ideas That Positively Change the World PAST PRESENT FUTURE Business DNA Model Business DNA Model Business DNA Model IDEALS/DREAMS/ (System/Ecosystem) (System/Ecosystem) (System/Ecosystem) VISION/VALUE/PROFIT D Design N Needs A Asp. Suppliers/ Employees/ Machinery/ Process/ Output Retailers/ Customers/ Environ- Shared Inputs/ Culture/ Technol./ Strategy (Product/ Channels/ Customer Rel. ment: Value Partners Brand/IP Infra’ Service) Distributors Management Global (Profit) S E M P O R C E S Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 58. PERIODIC TABLE AND JIGSAW PUZZLE FOR MAPPING BUSINESS DNA (MODEL) Tools, Theories, and Methodologies for Product/Service, Business Model, and Customer Ecosystem Innovation S E M P O R C E S Suppliers/ Employees/ Machinery/ Processes/ Output: Retailers/ Customers/ Environ- Shared Inputs Culture/ Technology/ Strategies Product/ Distributors/ Consumers ment Greatn./ Brand/IP Infra’ Service Channels (Problems/Job) Impact Partners Key Resources Activities Internal Customer Relationship Industry/ SHARED (Suppliers/ (Processes) Value Management Trends VALUE/ Materials/ Proposition PROFIT Info/Energy) CAPABILITIES: CORE COMPETENCIES LOCAL ENVIRONMENT GLOBAL (Solution) (Pain: - (Demand) ENV. Delight: + ENTERPRISE (SYSTEM/VALUE CHAIN/Supply: Inside the Enterprise) D N A Design Needs Aspiratns GLOBAL COMPE- EXTENDED ENTERPRISE COMPETI- TITIVE (SUB-ECOSYSTEM; INDUSTRY/SUPPLY CHAIN) TIVE ADVAN- FORCES TAGE INPUT PROCESSING OUTPUT EXTERNAL ENVIRONMENT RESULT (Impacts/ SUPERSYSTEM (Cause) Effects) ECOSYSTEM Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 59. ASPIRATION MAP: Types of Business Models/Startups A Where currently are we? Where must we go? Collaboratively Document and Solve Big Urgent Market Problems (BUMPs) in Real Time Insanely Great Experience Ideal Final Result (IFR) Infinite Shared Greatness Market Segment (Customer Job/Crisis/Goal): ………………….……..……………….………… ………………………………………………………………………………………..…………….………….…………. 10 Blue Ocean Sweet Spot Luxury Spot (Value Innovation) Model/Startup (Differentiated/ Model/Startup Luxury Spot Sustaining- [R]evolutionary) Model/Startup 6 Disruption Spot/Lean Oasis Volcano (Disruptive Innovation) (‘Stuck-in-the-middle’) Model/Startup Disruption Spot Model/Startup Model/Startup (+): DELIGHT (Reward; Profitability; ROI; 3 Abundance) Green Ocean No-Man’s-Island Red Ocean Model/Startup Model/Startup Model/Startup Strategic Choice Key 0 High Level of Customer Experience 3 6 10 Low Level of Customer Experience (-): PAIN (Risk; Uncertainty) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 60. E.R.I.C. PRECEDENT MATRIX: Generating Disruptive Ideas & Hypotheses CUSTOMER/CLIENT: ………………………………………………………………………………… Date:…………………………………… PAIN/PROBLEM/TRADE-OFF/GOAL/NEED/JOB: ……………………………………………………………………………………………………………………… PRECEDENTS GIVEN SYSTEM (TOOL/OBJECT/PRODUCT/SERVICE/BUSINESS MODEL/ECOSYSTEM): …………………………………………………………………….. INVENTIVE “Must-Have” Features/Factors/Properties Secondary Features/Factors/Properties PRINCIPLES/ FUNCTIONS: E.R.I.C. E: Eliminate PAIN (-) R: Reduce I: Increase DELIGHT (+) C: Create IDEAL FINAL RESULT (IFR): Evolved System Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 61. Apple’s E.R.I.C. Precedent Matrix for a Disruptive Smartphone CUSTOMER/CLIENT: Luxury-spot User of Communication/Computing Devices Date: 2007 PAIN/PROBLEM/TRADE-OFF/GOAL/NEED/JOB: Communicate and process information both offline and on Internet PRECEDENTS GIVEN SYSTEM (TOOL/OBJECT/PRODUCT/SERVICE/BUSINESS MODEL/ECOSYSTEM): Traditional Smartphone INVENTIVE “Must-Have” Features/Factors/Properties Secondary Features/Factors/Properties PRINCIPLES/ Phone/ Screen Physical Calendar Battery Music Web … FUNCTIONS: Calls Buttons Charger Player Browser E.R.I.C. (for input) E: Eliminate  PAIN (-) R: Reduce Thickness I: Increase     DELIGHT (+) C: Create    Touch- screen; Apps IDEAL FINAL RESULT (IFR): Evolved System Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 63. A Game Plan, Business, Business Model, or ITENNWH Customer Ecosystem Is A Living Organism Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 64. LIFECYCLE OF A BUSINESS MODEL (DISRUPTIVE EVOLUTION) 4 Stages or Acts in the Evolution of a Customer Ecosystem or Business Model (Living Organism) Declining (Dying) ENVIRONMENT BUSINESS MODEL (Shared Dream/Vision/Value/(Result: -/+) Fault line DREAMS/ IDEALS/ GREATNESS Mission/ Vision Tipping Point; Chasm Customer Validation “Cleft” Matured (“Red Ocean”) (Environmental Fitness) BUSINESS MODEL Growing (Scalable) BUSINESS MODEL Infant (Experimental/Startup) BUSINESS MODEL Customer Idea (“Egg”; DNA; Genetic Code) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 65. DISRUPTIVE EVOLUTION OF MOST VALUABLE CUSTOMERS (MVC) Customer Segments for 4 Stages in the Evolution of a Customer Ecosystem or Business Model ENVIRONMENT Retirees (Dissatisfiers: Overserved/Underserved) (Shared Dream/Vision/Value/(Result: -/+) Fault line DREAMS/ IDEALS/ GREATNESS Mission/ Vision Tipping Point; Chasm Customer Validation “Cleft” Upgraders (Environmental Fitness) (Delighted by Customized Improvements, Brand, Extensions and Total Solutions) Regular Users (Delighted by Better Quality, Performance, and Cost as well as Accessibility and Simplicity) Visionaries (Delighted by Novel Functionality and “Cool” Uses) Leads/Prospects (Non-customers) - Low/High-end Dissatisfiers from Competitors - Early Evangelists/Adopters Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 66. ONE-PAGE MBA FOR DISRUPTIVE LEAN STARTUPS: FRACTAL S-WAVE How World-class Innovators Dream Up and Execute Magical Ideas That Positively Change the World Customer Planning Questions: Where currently are we/they? Where must we/they go? How should we/they get there? What are constraints? Customer Segment/Persona: ∞ Journey, Invisible Hand, or Fractal S-Wave of Innovation for Ecosystem …………………………………………...…………… (Supersystem/Economy/Value Network/Supply Chain/Market/ Customer Goal/Job To Be Done/Tool: EXPERIENCE: Industry Trends, Expectations, or Demand) …………….……………………………………….…. Shared Maturity Happiness (Experience = Happiness = 3rd Wavelet of Innovation: CUSTOMER ECOSYSTEM Innovation Value = +/- Growth (Ecosystem/Industry/Platform: Shared Value-focus) = Examples: Apple; Wal-Mart; Microsoft; Cisco; eBay; Delight/Pain Amazon; Google; Facebook; GE; P & G; IBM (Services) ~ Revenue/Cost Birth 2nd Wavelet of Innovation: BUSINESS MODEL Innovation = (Business Model/Marketing Engine: Scalable Revenue & Profit-focus) Differentn/Cost Examples: Dell; Netflix; Cirque du Soleil; IKEA; Nintendo (Wii); = Southwest Airlines; ZipCar; Ford/GM/Chrysler/Toyota; Samsung 1/Trade-off) 1st Wavelet of Innovation: VALUE CHAIN (PRODUCT/SERVICE/ENTERPRISE) Innovation (Value Chain/Product: Functionality, Quality, Simplicity, Differentiation, and/or Cost-focus) Examples: IBM (Computers); Xerox; Motorola; RIM (Smartphone); Borders; Segway ∞ TIME (Arrow of Time: Past/Present/Future) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 67. APPLE’S FRACTAL S-WAVE FOR DISRUPTIVE EVOLUTION How World-class Innovators Dream Up and Execute Magical Ideas That Positively Change the World Customer Planning Questions: Where currently are we/they? Where must we/they go? How should we/they get there? What are constraints? Customer Segment/Persona: ∞ Journey, Invisible Hand, or Fractal S-Wave of Innovation for Ecosystem …………………………………………...…………… (Supersystem/Economy/Value Network/Supply Chain/Market/ Customer Goal/Job To Be Done/Tool: EXPERIENCE: Industry Trends, Expectations, or Demand) …………….……………………………………….…. Shared Maturity Happiness (Experience = Happiness = 3rd Wavelet of Innovation: CUSTOMER ECOSYSTEM Innovation Value = +/- Growth (Ecosystem/Industry/Platform: Shared Value-focus) = Examples: Digital Lifestyle - iPod; iPod Touch; iPhone; iPad Delight/Pain ~ Revenue/Cost Birth 2nd Wavelet of Innovation: BUSINESS MODEL Innovation = (Business Model/Marketing Engine: Scalable Revenue & Profit-focus) Differentn/Cost Examples: Internet Software – iTunes; eStore; App Store = 1/Trade-off) 1st Wavelet of Innovation: VALUE CHAIN (PRODUCT/SERVICE/ENTERPRISE) Innovation (Value Chain/Product: Functionality, Quality, Simplicity, Differentiation, and/or Cost-focus) Examples: Personal Computer; Printer – Apple I; Apple II; MacIntosh; iMac; Apple TV ∞ TIME (Arrow of Time: Past/Present/Future) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 68. Join us At VDD University For Lean Startup Project Management http://businessmodels.ning.com